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Post by Daij_Djan on Aug 29, 2018 10:55:26 GMT
Big thanks for your patience everyone - the poll is finally up. Also big thanks to all of you wishing me to get better
And here's a render for my own entry:
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Akai Ryu
1/1 Squirrel
Posts: 63
Favorite Card: Arcbound Ravager
Color Alignment: Colorless
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Post by Akai Ryu on Aug 29, 2018 11:02:45 GMT
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Post by shiftyhomunculus on Aug 29, 2018 11:06:13 GMT
Jartis: You still choose if it's "an opponent", unless the effect specifies "an opponent chosen at random". (See Akroan Horse.)
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Mahx Michael
2/2 Zombie
Recently Ressurected
Posts: 100
Favorite Card: Divine Visitation
Color Alignment: White, Blue, Green
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Post by Mahx Michael on Aug 29, 2018 13:09:13 GMT
@daij_Djan : That explanation was confusing. Does it say "a creature is summonsick as long as you didn't control it during your last turn"? Because that isn't true, because a token looses summonsickness at the beginning of your turn, even if you got it during your opponents turn. So summonsickness has to wear out either at the beginning of your next turn or at the beginning of any player's turn. My question is, wich is it?
kazerima : Thanks for clarifying. WotC kind of dodged that problem with only having one cast-able side and introducing the transform ability. They probably thought it through themselves, but the mentioned caused the players not to have to think about it. That makes one more question. What happens if you flicker a transformed wherewolf?
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Post by Daij_Djan on Aug 29, 2018 13:38:29 GMT
@ Mahx Michael: Yeah, I guess that was written in a confusing way. To be more clear: While it's your turn, a creature is affected by summoning sickness if you didn't control it at the beginning of that turn. While it's not your turn, a creature is affected by summoning sickness if you didn't control it at the beginning of your last turn. This obviously doesn't matter for attacking, but for tap abilities. So you could say summoning sickness always lasts till the beginning of your next turn. I don't like this way to word it, though, as summoning sickness again matters when control of a creature changes (like with Control Magic) - so I prefer talking about whether a creature is affected by it (like as if it's always there, lurking in the background ). But this is more a matter of semantics, I guess
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Post by sdfkjgh on Aug 29, 2018 13:57:44 GMT
All doggos are good doggos. I want Hound tribal to be a thing. Loooooove this Seconded. I think we have our winner!
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Aug 29, 2018 14:22:45 GMT
Alright gonna try some Feedback Tesagk: I'm not sure how this actually works on a technical level; does the ability cause it to immediately cast the other side when it resolves? If so, it sounds like it's just part of the spell's effects. Also Allow won't count any spell already cast, or any spell cast while it's on the stack, so if that was your intention it might be better as something like "You gain 2 life for each spell an opponent cast this turn." sdfkjgh: Weird! Personally I'd key the effects off of the mana spent to cast it (e.g. Draw a card for each spent to cast it) since there's a weird gap between it not counting itself for the cost calculation but counting itself for the effects (e.g. it does nothing as the first spellcast of the turn but as the second it's an instant speed Forked Bolt or a draw two for ) ZephyrPhantom: Cool design, though its resilience to counters seems unfair to me. Should it exile if it leaves the stack for any reason? spazlaz: Confused since the ability and reminder text seem to mean different things. Is it that it only works with alternate costs, or would any cost modifier (e.g. Thalia) do? jynx316: Which is the non spell ability here? It just seems to be a regular instant to me. inverness: Which zone does is the ability supposed to operate from? Something seems to be missing here. sleepyjackdaw: Well, if that were keyworded I could see it being problematic, so it's lucky it's not. For wording, it should be a comma between the mana cost and the reveal cost instead of 'and', 'this card' be its actual name (and so should 'card with the same name' judging by Squadron Hawk), and 'Play' should be 'Activate'. Otherwise 👌 Jartis: As the others said the first ability needs rewording, but personally I think it would make more sense just being added to the spell effects itself, since it's less of a cost and more of a sort of consequence. It would still be a valid entry thanks to the last ability. If you're worried about fog in white, you could use tapping instead, since it's similar mechanically and can fit the same flavour while also allowing it to be used more aggressively. Fermat: I must admit that I preferred the previous blue version, since it felt like a much better fit for spirits (though obviously had bigger problems). In its current state it seems similar to Repeating Barrage, so you could look at that for inspiration. Mahx Michael: I honestly have no idea about this. Does Virulent Wound have a triggered ability? I think it just creates one through its spell ability, but I'm not sure. kazerima: This one seems somewhat forced since the first ability would make way more sense as just being part of the second ability, but doing so would invalidate its entry. It's also very strong, as just a 3 mana 2/2 that shocks a creature on entry is great but being able to recur it probably pushes it over the edge. Akai Ryu: Not sure if this is intended but as written flashing back requires both life payments. (I think you can actually do them in any order, so you'd generally want to pay 3 life then half your life. I think.) gateways7: Woof
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Post by Tesagk on Aug 29, 2018 14:29:24 GMT
kinotherapy: Feels like I can't win in challenges you design. The second ability requires a specific trigger to even happen. How does that not fit in the concept you proposed for the concept?
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Post by shiftyhomunculus on Aug 29, 2018 14:39:09 GMT
Tesagk: The ability does need you to jump through a hoop, but from my understanding it's part of "the rules text that happens when an instant or sorcery resolves" (from challenge brief).
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Post by Tesagk on Aug 29, 2018 14:47:12 GMT
My entry: Allow Instant (U) You gain 2 life for each spell played by an opponent this turn. You may cast Stop from your graveyard this turn without paying its mana cost if you used to cast Allow.
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Stop Instant (U) Counter target spell.
{Render} Other than the life gain bit, I honestly don't see how this really changes the functionality of this card. However, here. This should make it more explicitly and activated ability. =/
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bagz
1/1 Squirrel
Posts: 91
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Post by bagz on Aug 29, 2018 15:01:43 GMT
Alright gonna try some Feedback Tesagk : I'm not sure how this actually works on a technical level; does the ability cause it to immediately cast the other side when it resolves? If so, it sounds like it's just part of the spell's effects. Also Allow won't count any spell already cast, or any spell cast while it's on the stack, so if that was your intention it might be better as something like "You gain 2 life for each spell an opponent cast this turn." sdfkjgh : Weird! Personally I'd key the effects off of the mana spent to cast it (e.g. Draw a card for each spent to cast it) since there's a weird gap between it not counting itself for the cost calculation but counting itself for the effects (e.g. it does nothing as the first spellcast of the turn but as the second it's an instant speed Forked Bolt or a draw two for ) ZephyrPhantom : Cool design, though its resilience to counters seems unfair to me. Should it exile if it leaves the stack for any reason? spazlaz : Confused since the ability and reminder text seem to mean different things. Is it that it only works with alternate costs, or would any cost modifier (e.g. Thalia) do? jynx316 : Which is the non spell ability here? It just seems to be a regular instant to me. inverness : Which zone does is the ability supposed to operate from? Something seems to be missing here. sleepyjackdaw : Well, if that were keyworded I could see it being problematic, so it's lucky it's not. For wording, it should be a comma between the mana cost and the reveal cost instead of 'and', 'this card' be its actual name (and so should 'card with the same name' judging by Squadron Hawk), and 'Play' should be 'Activate'. Otherwise 👌 Jartis : As the others said the first ability needs rewording, but personally I think it would make more sense just being added to the spell effects itself, since it's less of a cost and more of a sort of consequence. It would still be a valid entry thanks to the last ability. If you're worried about fog in white, you could use tapping instead, since it's similar mechanically and can fit the same flavour while also allowing it to be used more aggressively. Fermat : I must admit that I preferred the previous blue version, since it felt like a much better fit for spirits (though obviously had bigger problems). In its current state it seems similar to Repeating Barrage, so you could look at that for inspiration. Mahx Michael : I honestly have no idea about this. Does Virulent Wound have a triggered ability? I think it just creates one through its spell ability, but I'm not sure. kazerima : This one seems somewhat forced since the first ability would make way more sense as just being part of the second ability, but doing so would invalidate its entry. It's also very strong, as just a 3 mana 2/2 that shocks a creature on entry is great but being able to recur it probably pushes it over the edge. Akai Ryu : Not sure if this is intended but as written flashing back requires both life payments. (I think you can actually do them in any order, so you'd generally want to pay 3 life then half your life. I think.) gateways7 : Woof Bagz posted a card too kinotherapy
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Post by viriss on Aug 29, 2018 15:04:18 GMT
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Post by Tesagk on Aug 29, 2018 15:09:55 GMT
I think he missed more than a couple. My assumption is more will come later.
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Mahx Michael
2/2 Zombie
Recently Ressurected
Posts: 100
Favorite Card: Divine Visitation
Color Alignment: White, Blue, Green
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Post by Mahx Michael on Aug 29, 2018 15:11:26 GMT
Mahx Michael : I honestly have no idea about this. Does Virulent Wound have a triggered ability? I think it just creates one through its spell ability, but I'm not sure. Well, I'm pretty sure the triggered ability is part of the spell ability. But the entire thing about referring to the spell effect as an ability is wierd in itself. I personally view the spell ability as the spell itself and any other abilities on that spell as adittional abilities the spell has. This ability in particular is part of the spell, hence part of the spell ability. The main question is, will you allow it?
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Aug 29, 2018 15:20:45 GMT
Sure thing cuties, I skipped cards I either wasn't sure how to evaluate or ones that I didn't have anything to say about. I'll look at yours more closely now: bagz : This card's a in weird spot where it would be dangerous if it were much more efficient, but it's pretty unplayable where it is since the sheer amount of mana necessary to attack your opponent's hand means it'll often be empty by the time you get there. Personally I think a "Target player discards a card" is bad enough at 1 mana that you could safely make the card cost 1 less and the return cost 1 more (though I'm not really sure if you even need to do that.) viriss : I'm not a fan of the dense mana cost, particularly as the only green part is the fight, though that's more of a personal thing. The base rate of the card is average, but is only made slightly better by the removed counters to the point where I'd rarely want to do it, particularly if I'm playing black and can just play a kill spell anyway. The "you may" and the "up to one" parts of the first ability so you can remove one of them, though there is a little confusion about whether you have to remove a counter from each creature you control if you can: personally I'd go for "remove a +1/+1 counter from any number of creatures you control." EDIT: Mahx Michael : I'll say it's fine, since I didn't really consider those kind of triggers (or understand them, honestly) when I set the challenge. They fit much better than the triggers-on-resolution cards in any case. And since we can apparently enter our own contests now, here's this simple thing I made recently. dont vote for it
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Akai Ryu
1/1 Squirrel
Posts: 63
Favorite Card: Arcbound Ravager
Color Alignment: Colorless
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Post by Akai Ryu on Aug 29, 2018 16:16:04 GMT
kinotherapy Yes. Just checked it on other cards. Ill change my entry as i also want to balance it more. Thank you.
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bagz
1/1 Squirrel
Posts: 91
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Post by bagz on Aug 29, 2018 18:31:41 GMT
Sure thing cuties, I skipped cards I either wasn't sure how to evaluate or ones that I didn't have anything to say about. I'll look at yours more closely now: bagz : This card's a in weird spot where it would be dangerous if it were much more efficient, but it's pretty unplayable where it is since the sheer amount of mana necessary to attack your opponent's hand means it'll often be empty by the time you get there. Personally I think a "Target player discards a card" is bad enough at 1 mana that you could safely make the card cost 1 less and the return cost 1 more (though I'm not really sure if you even need to do that.) viriss : I'm not a fan of the dense mana cost, particularly as the only green part is the fight, though that's more of a personal thing. The base rate of the card is average, but is only made slightly better by the removed counters to the point where I'd rarely want to do it, particularly if I'm playing black and can just play a kill spell anyway. The "you may" and the "up to one" parts of the first ability so you can remove one of them, though there is a little confusion about whether you have to remove a counter from each creature you control if you can: personally I'd go for "remove a +1/+1 counter from any number of creatures you control." EDIT: Mahx Michael : I'll say it's fine, since I didn't really consider those kind of triggers (or understand them, honestly) when I set the challenge. They fit much better than the triggers-on-resolution cards in any case. And since we apparently enter our own contests now, here's this simple thing I made recently. dont vote for it Excellent feedback thanks
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Post by Aarhg on Aug 29, 2018 18:54:25 GMT
I updated my card by making it two mana cheaper to cast. I think it's much more playable now, but if you have any comments on it, fire away.
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Post by gurfafflekins on Aug 29, 2018 19:27:31 GMT
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Aug 29, 2018 19:33:33 GMT
I updated my card by making it two mana cheaper to cast. I think it's much more playable now, but if you have any comments on it, fire away. I almost included some stuff about reducing the cost of yours but deleted it because I had self-doubts. Was going to compare it to Thrilling Encore which also led me to believe it could be two mana cheaper, so it worked out /shrug
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Post by Aarhg on Aug 29, 2018 19:43:20 GMT
I updated my card by making it two mana cheaper to cast. I think it's much more playable now, but if you have any comments on it, fire away. I almost included some stuff about reducing the cost of yours but deleted it because I had self-doubts. Was going to compare it to Thrilling Encore which also led me to believe it could be two mana cheaper, so it worked out /shrug That's a good card for comparison, hadn't seen that. But yea, eight mana for that effect means it's just way too slow, and it probably wouldn't see play outside of casual games. At six, it's still not a super competitive card, but it's not trash either.
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bagz
1/1 Squirrel
Posts: 91
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Post by bagz on Aug 29, 2018 20:15:41 GMT
I updated my card by making it two mana cheaper to cast. I think it's much more playable now, but if you have any comments on it, fire away. I almost included some stuff about reducing the cost of yours but deleted it because I had self-doubts. Was going to compare it to Thrilling Encore which also led me to believe it could be two mana cheaper, so it worked out /shrug Hilarious response to a board wipe though.
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hkeenan18
0/0 Germ
Posts: 13
Favorite Card: Grim Haruspex
Favorite Set: Fate Reforged
Color Alignment: Blue, Red
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Post by hkeenan18 on Aug 30, 2018 5:15:29 GMT
Revision of first post. Let me know what you think. Took me a few tries to get it right...
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spazlaz
6/6 Wurm
Posts: 335
Color Alignment: Blue, Black
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Post by spazlaz on Aug 30, 2018 5:33:49 GMT
bagz: your mechanic is exactly aftermath, btw.
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bagz
1/1 Squirrel
Posts: 91
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Post by bagz on Aug 30, 2018 8:11:36 GMT
bagz : your mechanic is exactly aftermath, btw. go ahead and read it again. This cards ability returns the same card from the grave only if specific requirements are fulfilled. Aftermath is literally a different card that only plays from the graveyard. There are historically other graveyard effects and they are not all aftermath. This is exactly aftermath: Aftermath (Cast this spell only from your graveyard. Then exile it.)
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Aug 30, 2018 9:52:26 GMT
I think spazlaz meant to tag the post above so: hkeenan18 : Hi welcome welcome. Cool card, but as spazlaz said, your mechanic is very similar to an existing mechanic named Aftermath. The contest also specifies against named keywords - you can easily fix this by removing the "Recreate" text and turning the reminder text into its actual rules text, and while it's still quite similar to Aftermath it would be less of an issue. Rewritten World has an issue where it can't actually track the cards exiled by its other half, but I'm less sure how you could fix that.
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Mahx Michael
2/2 Zombie
Recently Ressurected
Posts: 100
Favorite Card: Divine Visitation
Color Alignment: White, Blue, Green
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Post by Mahx Michael on Aug 30, 2018 13:58:58 GMT
I think spazlaz meant to tag the post above so: hkeenan18 : Hi welcome welcome. Cool card, but as spazlaz said, your mechanic is very similar to an existing mechanic named Aftermath. The contest also specifies against named keywords - you can easily fix this by removing the "Recreate" text and turning the reminder text into its actual rules text, and while it's still quite similar to Aftermath it would be less of an issue. Rewritten World has an issue where it can't actually track the cards exiled by its other half, but I'm less sure how you could fix that. Actually, I think you can be able to track the spell if you write it '...exiled with spells named "Endless Void".'
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bagz
1/1 Squirrel
Posts: 91
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Post by bagz on Aug 30, 2018 15:21:03 GMT
All doggos are good doggos. I want Hound tribal to be a thing. Dunno why but ive been imagining the card worded this way today to add a little additional flavor. Exile target hound creature you control to do 1 damage to target creature. Return that creature to the battlefield at the beginning of your next end step.
makes the dog run off and come back
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Post by Tesagk on Aug 30, 2018 15:40:47 GMT
Which one of these is better from a templating standpoint? Or do both of them fail?
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Mahx Michael
2/2 Zombie
Recently Ressurected
Posts: 100
Favorite Card: Divine Visitation
Color Alignment: White, Blue, Green
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Post by Mahx Michael on Aug 30, 2018 19:14:32 GMT
The first one is correct, the second faces the same problem as another entry had problems with earlier. Go for the first one!
Also, do you need help with installing M15 fonts?
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