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Post by balowest on Jul 27, 2018 16:08:30 GMT
Hi everybody... I'm updating my pirate custom set after a looong time, with the purpose to use it for a draft with my friends. The set has few returning mechanics, but in particular I'd like to have some advise from you on the balance of this card: Alford Landlord Creature - Human Lord Landfall - Whenever a land enters the batlefield under your control, create a colorless Treasure artifact token with " , Sacrifice this artifact: Add one mana of any color." Alford Landlord gets +1/+1 for each Treasure you control. 0/1 What do you think about it? Thanks in advance
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Jul 27, 2018 19:21:04 GMT
What colors do you have Treasure tokens in? If they're a white mechanic in this set it's a little odd but otherwise fine; otherwise, this card is a bit of a color pie break since white is the worst color for ramp. You could make an exception if it's a white trigger (such as gaining life, perhaps) but playing a land is also not especially white either. If I didn't see the symbol I would guess at it being green, though any other color could possibly make sense depending on the context of the set. As for balance, it seems quite overpowered. Lotus Cobra is already an excellent card, and this is that but considerably better: with just fetchlands and a mana dork turn 1, you can look forward to 8 mana on turn 3. Personally I would cost this effect at 4 or 5 mana depending on the body (power and toughness?) and colors it's in.
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Post by Tesagk on Jul 27, 2018 19:42:41 GMT
The idea is a rich lord, yeah? What if he taxed other players when they played lands? That's a bit more of a white mechanic. Other than that, I agree with kinotherapy, this is very aggressively costed. Especially since it's white ramp (and trust me, I would love me some white ramp, but the only thing white is fast at is generating tokens.)
Legendary Creature - Human Lord As long as you control five or more treasures, creatures you control get +1/+1. Whenever an opponent plays a land, you may pay , if you do, create a colorless Treasure artifact token with, " , Sacrifice this artifact: Add one mana of any color." 3/4
Alternately, if you want him to build up:
Alford, Richest Landlord Legendary Creature - Human Lord Whenever an opponent plays a land, you may pay , if you do, create a colorless Treasure artifact token with, " , Sacrifice this artifact: Add one mana of any color." or, put a +1/+1 counter on ~. 2/2
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Post by balowest on Jul 27, 2018 20:56:15 GMT
What colors do you have Treasure tokens in? If they're a white mechanic in this set it's a little odd but otherwise fine; otherwise, this card is a bit of a color pie break since white is the worst color for ramp. You could make an exception if it's a white trigger (such as gaining life, perhaps) but playing a land is also not especially white either. If I didn't see the symbol I would guess at it being green, though any other color could possibly make sense depending on the context of the set. As for balance, it seems quite overpowered. Lotus Cobra is already an excellent card, and this is that but considerably better: with just fetchlands and a mana dork turn 1, you can look forward to 8 mana on turn 3. Personally I would cost this effect at 4 or 5 mana depending on the body (power and toughness?) and colors it's in. Ooops... power and toughness are 0/1... forgotten... U_U" In the set white has Landfall as primary mechanic and then a strong "artifact cares" feeling, not a particular Treasure based but it shares it with red. Because of the flavor of the set, white has shifted a bit (green already have Explore as primary and a tribal subtheme as secondary) Actually I took Vinelasher Kudzu as inspiration, trying to shift to another color... True, the card would help ramp (and white don't do it), but using the treasures will keep the Landlord at 0/1, so the player must decide if sac the treasures or collect them and grows in strenght. As seen in Ixalan, almost every color has access to treasures, that are more a color fix that ramp imho.... probably.... Do you think is too out of color pie? Yep, a growing rich lord expanding his domain... The first flavor text for Alford Landlord was "Each territory I control adds gold to my coffers and weapons to my collection." I like the "tax idea", but it step away a bit from the original idea of growing domain... I would like to maintain if possible the choice of keeping the treasures to have a bonus or use them. Also it rewards players for something their opponents do, so it seems a bit situational (that's why Dire Fleet Daredevil is not as cool as Snappy imho). But it's an original idea to look at and I could use it on a couple of other cards... What if we increase the cost to 3? Alford Landlord Creature - Human Lord Landfall - Whenever a land enters the batlefield under your control, create a colorless Treasure artifact token with " , Sacrifice this artifact: Add one mana of any color." Alford Landlord gets +1/+1 for each Treasure you control. 0/1 In the end Oran Rief Hydra is a 5/5 trample at 6... Or better to stick at 4? WW2? Thanks to all for the feedback!
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Post by Tesagk on Jul 27, 2018 22:39:13 GMT
Alfred Landlord Legendary Creature - Human Lord When ~ enters the battlefield, create two colorless Treasure artifact tokens with, " , Sacrifice ~: Add one mana of any color." ~'s power is equal to X, where X is the number of artifacts you control. It's toughness is equal to X+2. Landfall - Whenever a land enters the battlefield under your control, if you do not have the most lands among each player, create a colorless Treasure artifact token with, " , Sacrifice ~: Add one mana of any color." * / *+2 Maybe that would work? It's still very ramp-y the way you have it.
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Jul 28, 2018 1:46:34 GMT
Actually I took Vinelasher Kudzu as inspiration, trying to shift to another color... Yeah this is sort of what I thought of when I saw the card. Like in a vacuum you could see it as: Whenever a land enters the battlefield under your control, put a +1/+1 counter on ~. Remove a +1/+1 counter from ~: Add one mana of any color. Clearly this would be an extremely green card, with only the addition of artifacts confusing its color identity. True, the card would help ramp (and white don't do it), but using the treasures will keep the Landlord at 0/1, so the player must decide if sac the treasures or collect them and grows in strenght. As seen in Ixalan, almost every color has access to treasures, that are more a color fix that ramp imho.... probably.... Do you think is too out of color pie? The issue here is that you can freely choose whether to use the treasures for ramp, making it both a ramp card and an efficiency grindy Vinelasher Kudzu type card. (You could see Captain Lannery Storm for a good example of this sort of combination of abilities in color.) In the scenario I posted above, you could happily attack with it as a 4/5 on turn 3, then spend your 8 mana (though I know it wouldn't be costed that cheap, just making a point). Treasures in Ixalan were generally used to conserve mana, in a way: spells were overcosted but gave you tokens you could store up and use at once. (Incidentally, they only appeared in the pirate colors, though they did also appear on colorless cards). This card, on the other hand, just generates a ton of free mana, which just isn't white no matter what you cost it as. I'm guessing changing the card's color just isn't an option? If landfall is already white in your set then that can't really be changed, so perhaps you could try some other bonus other than treasures? You could make any "Sacrifice: [effect]" artifact token, though you wouldn't be able to use the name treasure. Similar to what Tesagk mentioned, white historically only cares more about opponents having more lands than them, though that does make it hard to fit the flavour. I do though agree with generalising the bonus being based off all artifacts, not just treasures, though your +1/+1 wording is fine. (generic mana comes first tho)
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Post by balowest on Jul 28, 2018 9:49:48 GMT
Great help mates! Thanks a lot... I like the solution of Tesagk and I also thinked a lot on the card's identity... Here two versions: one pure white with the tax effect (and extended to all artifacts, as white also likes vehicles in the set) and one double color, with red (that is the other "artifact/treasure care" color of the set): Alford Landlord Creature - Human Lord When ~ enters the battlefield, create two colorless Treasure artifact tokens with, "T, Sacrifice ~: Add one mana of any color." Landfall - Whenever a land enters the battlefield under your control, if you do not have the most lands among each player, create a colorless Treasure artifact token with, "T, Sacrifice ~: Add one mana of any color." Alford Landlord gets +1/+1 for each artifact you control. 0/1 Alford Landlord Creature - Human Lord Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on ~. Remove two +1/+1 counters from ~: Create a colorless Treasure artifact token with, "T, Sacrifice ~: Add one mana of any color." 0/1 I like them both... What do you think? I was also considering a "pay to create" version: Alford Landlord Creature - Human Lord Landfall - Whenever a land enters the battlefield under your control, you may pay . If you do, create a colorless Treasure artifact token with, "T, Sacrifice this artifact: Add one mana of any color. Alford Landlord gets +1/+1 for each Treasure you control. 0/1 or a "sac treasure" one: Alford Landlord Creature - Human Lord Landfall - Whenever a land enters the battlefield under your control, you may create a colorless Treasure artifact token with, "T, Sacrifice this artifact: Add one mana of any color. Sacrifice a Treasure: Put a +1/+1 counter on Alford Landlord. 0/1 Thanks again for your advices guys
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