Post by lycaninja on Jul 12, 2018 20:28:45 GMT
I've love to learn how to do this so I may maintain it, but I want to get a template for the game Lightseekers by PlayFusion.
This is one of the newest Hero cards. The hero's name is displayed at the top, the elements it has access to are below the art which are almost all the ones of the matching order only with different degrees of access (The third symbol having that glow means it has superior access to that element), the 3 on the side shows what wave (read: set) the card is from. The effects of the card are displayed under this, some have passive effects and some have abilities like this one. The wording of Hero is in that color to indicate the rarity (Rare here) and the starting HP is the number on the side which ranges anywhere from the high 20s to 35, which is the hard cap on HP in the game at all. Under that has the copyright for the company and the set number just next to the HP which is new from wave 3 and on. I assume the template would put the artist credit where the PlayFusion thing is?
Other examples of heroes you can see the different rarities there as well, ranging from Common (White) to Uncommon (Blue) to Rare (Orange/Gold) to Mythic (Red). So far, only Heroes have been in the Mythic rarity and those have been the only ones that are "cross order"
Attack cards are all similar with the swords located at the top left and right corner, the element of it in the top center, and the rarity box reads attack. Defend cards are also similar to this, but instead of the swords, they have shields and the box says defend at the bottom obviously. Buff cards are the more complex ones, as they can be stationary, rotate every turn, or rotate depending on the effect. Some have round circles and some have "clunky" corners which rotate situationally. These can have nothing shown inside them, an X to indicate to ignore its effects while on the X, or a number from 1 and up. Attacks, defends, and buffs may or may not, depending on the card, also have a "family symbol" on the left of the art as you can see on 3 of the 4 images above. For more on the family symbols, check here.
Item cards have a weight of 1-2 and most Heroes (All but one really) can have 2 weight worth of items at a time. These can give access to other elements to the Hero (the player) and/or give an ability or passive effect. The weight is in the number on the bottom left and the element given to the hero is shown under the art.
Combos show the costs of cards needed to be used and right now has a requirement ranging from 2 to 4 elements at the top. These are all made up of any combination of the 3 elements of that order or the cross order combos, which at the moment, consist of only 2 orders and 2 symbols, each representing the entire order (meaning any card from that order's elements may be used). Combos can also pay for other combos if you're curious. Each card type can be a combo version as well, so combo attacks have the swords like attacks, defends the shields, and buffs the corners sometimes.
The orders are:
Astral (Yellow) with Solar, Lunar, and Gravity
Dread (Purple) with Poison, Death, and Shadow
Mountain (Red) with Fire, Earth, and Crystal
Nature (Green) with Animal, Forest, and Soul
Storm (Blue) with Lightning, Water, and Air
Tech (Orange) with Explosive, Mechanical, and Time
This is one of the newest Hero cards. The hero's name is displayed at the top, the elements it has access to are below the art which are almost all the ones of the matching order only with different degrees of access (The third symbol having that glow means it has superior access to that element), the 3 on the side shows what wave (read: set) the card is from. The effects of the card are displayed under this, some have passive effects and some have abilities like this one. The wording of Hero is in that color to indicate the rarity (Rare here) and the starting HP is the number on the side which ranges anywhere from the high 20s to 35, which is the hard cap on HP in the game at all. Under that has the copyright for the company and the set number just next to the HP which is new from wave 3 and on. I assume the template would put the artist credit where the PlayFusion thing is?
Other examples of heroes you can see the different rarities there as well, ranging from Common (White) to Uncommon (Blue) to Rare (Orange/Gold) to Mythic (Red). So far, only Heroes have been in the Mythic rarity and those have been the only ones that are "cross order"
Attack cards are all similar with the swords located at the top left and right corner, the element of it in the top center, and the rarity box reads attack. Defend cards are also similar to this, but instead of the swords, they have shields and the box says defend at the bottom obviously. Buff cards are the more complex ones, as they can be stationary, rotate every turn, or rotate depending on the effect. Some have round circles and some have "clunky" corners which rotate situationally. These can have nothing shown inside them, an X to indicate to ignore its effects while on the X, or a number from 1 and up. Attacks, defends, and buffs may or may not, depending on the card, also have a "family symbol" on the left of the art as you can see on 3 of the 4 images above. For more on the family symbols, check here.
Item cards have a weight of 1-2 and most Heroes (All but one really) can have 2 weight worth of items at a time. These can give access to other elements to the Hero (the player) and/or give an ability or passive effect. The weight is in the number on the bottom left and the element given to the hero is shown under the art.
Combos show the costs of cards needed to be used and right now has a requirement ranging from 2 to 4 elements at the top. These are all made up of any combination of the 3 elements of that order or the cross order combos, which at the moment, consist of only 2 orders and 2 symbols, each representing the entire order (meaning any card from that order's elements may be used). Combos can also pay for other combos if you're curious. Each card type can be a combo version as well, so combo attacks have the swords like attacks, defends the shields, and buffs the corners sometimes.
The orders are:
Astral (Yellow) with Solar, Lunar, and Gravity
Dread (Purple) with Poison, Death, and Shadow
Mountain (Red) with Fire, Earth, and Crystal
Nature (Green) with Animal, Forest, and Soul
Storm (Blue) with Lightning, Water, and Air
Tech (Orange) with Explosive, Mechanical, and Time