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Post by viriss on Nov 18, 2018 4:17:56 GMT
I'm really not sure about this one. Argh... wip?
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Post by Jartis on Nov 18, 2018 13:56:59 GMT
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Post by melono on Nov 18, 2018 15:06:02 GMT
With love from the Chancellors. The keyword ability is practically uncounterable. Hopspeed Hare
Creature - Rabbit Head Start: All players put a 1/1 red Rabbit creature token with haste on the battlefield. ( You may reveal this card from your opening hand. If you do, activate this ability at the beginning of the first upkeep) Haste 2/1
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Post by gluestick248 on Nov 18, 2018 17:24:47 GMT
Generous Genie Creature — Djinn This spell can’t be countered Flying Infuse (If this permanent isn’t infused, it becomes infused)When Generous Genie becomes infused, each player draws three cards. 4/4
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Nov 19, 2018 3:02:56 GMT
Paean of the Evergreen Thistle Creature — Elf Druid Creature spells can't be countered. Fealty — As long as you control a legendary permanent that shares a color with this, other creatures you control get +1/+1. "Tremble before the anthem of might." 1/1
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Post by Flo00 on Nov 19, 2018 8:44:28 GMT
Life’s Embrace Srocery Ersatz—Tap five untapped white creatures you control. (You may tap five untapped white creatures you control instead of paying this spell’s mana cost.)Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)Each player gains 10 life. Ok, there are four cards that can still counter this. On the other hand, things like Mindbreak Trap and Unsubstantiate can't "counter" it. I hope that counts.
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haardrade
0/0 Germ
Posts: 11
Color Alignment: White, Black, Green
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Post by haardrade on Nov 19, 2018 17:10:57 GMT
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Post by augur on Nov 22, 2018 2:43:17 GMT
Attachment DeletedWitness to Majesty Creature- Human Scout Awestruck— ~ can’t be countered as long as you control a a creature with power or toughness 4 or greater. When ~ enters the battlefield, each player may put a permanent card from their graveyard on top of their library. 3/3
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digiman
0/0 Germ
Posts: 31
Formerly Known As: digiman619
Favorite Card: Extinction
Favorite Set: Dominaria
Color Alignment: Blue, Red
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Post by digiman on Nov 22, 2018 4:10:08 GMT
Creature- Elemental Aspect of Solitude can't be countered.
Metamorphosis 3 (This permanent enters the battlefield with 3 chrysalis counters. At the beginning of your upkeep, remove a counter. When the last is removed, transform this permanent.) 0/5 //////// Generosity Elemental Creature-Elemental Flying, vigilance
When this creature transforms into Generosity Elemental, each player draws two cards. 4/4
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Post by gateways7 on Nov 24, 2018 4:46:20 GMT
Closing in 24, enter now!
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Post by gateways7 on Nov 25, 2018 0:55:04 GMT
The contest is closed, and judging will be up in a little bit.
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Post by gateways7 on Nov 25, 2018 1:12:40 GMT
Judging time! {Spoiler} viriss : Council of Daggers is an interesting card. However, I feel like the problem with the mechanic (not the card) is that I can’t really tell what it does. It feels like a normal card - not one that should have whatever ability word tacked on to it. The card by itself is really good, though. Jartis : Wizard’s Study seems very unfun. In the matchups where the card's first two abilities work, they completely negate certain strategies - and is unanswerable against a blue deck. Furthermore, enchantments shouldn’t tap, as a rule. melono : I feel like the one problem I have with Hopspeed Hare is that the ability feels like it wouldn’t be good to have on a lot of cards as a mechanic. I do like the card, though. gluestick248 : Infuse is back! I like Generous Genie is a good design because of it's simplicity, but you're missing a rarity. Nice card! Fermat : Paean of the Evergreen Thistle is one of my favorite designs in the contest, due to the flavorful nature of the Fealty keyword, which is also very interesting, but your card can be countered, so I don't think I can count it. (Since the ability only works when it's on the battlefield, the passive "creatures can't be countered" doesn't apply when Paean is on the stack.) Flo00 : Life's Embrace feels like it could be interesting, but without a flavorful tie between the abilities, the different parts of the card feel like they have no connection. I also think the Ersatz part of the card is way, way too overcosted. haardrade : Leviathan Fisher is an interesting concept for a card, and I like the ability Colossal. I feel like it should say colossal, not colossal 6 and just care about the number 6 inherently as part of the keyword, and also CMC isn't a term you can use on actual cards, it's just player shorthand. augur : Witness to Majesty is a card that I think flavorfully works really well, and seems like it would be fun to play. The second ability calls to Eternal Witness, and the first ability works as a mechanic really well. @digiman: Aspect of Solitude is flavorfully interesting, and I like metamorphosis as a play on normal DFC cards. As a note to everyone, I think the nature of having a keyword was lost, as a lot of entries had a keyword that couldn't really ever work on more than one card or on commons effectively, as being able to be used at lower rarities and frequently is the most important thing about having a keyword - as MaRo says, "If it's not at common, it's not your theme." Anyways, onto our winners! {Spoiler} Third place goes to @digiman, second place goes to viriss , and first place goes to augur ! Congrats to our winners and everyone who participated!
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Nov 25, 2018 8:13:35 GMT
gateways7: Ack! Sorry, I somehow interpreted "your card's ability can't be countered" to include granting uncounterability. Reading it again, I can't even figure out how I made such a mistake. What a shame.
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Post by augur on Nov 25, 2018 16:40:45 GMT
Thanks, glad you liked it!
Your new limits are... LIMIT #59: It's like it pays for itself! Your card adds mana to your mana pool. (Thanks, marioware2!) LIMIT #80: Why the hell are you smiling!? Your card gives you advantages for being the target of aggression. (Thanks, Fermat!) LIMIT #94: Live death to the fullest! Your card makes you choose one or more cards in graveyards. (Thanks, monger!)
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Post by gluestick248 on Nov 25, 2018 19:07:47 GMT
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Post by melono on Nov 25, 2018 21:34:36 GMT
Swamplord Ritualist Creature - Human Cleric Whenever ~ is dealt damage by a creature an opponent controls, you may exile a land card from your graveyard. If you do, add to your mana pool. Rotting corpses, sickening gasses, I can imagine no land more beautiful than yours, my Lord. 3/3
I bloody made three other black cards for this but they didn't (fully) fullfill the requirements of the challenge, so I'll just put them here in a spoiler: EDIT: I swapped Swamplord Ritualist with Bonecarver due to that last one not actually fullfilling the requirements. {Spoiler} Bonecarver Creature - Human Pirate DeathtouchWhenever a creature dealt damage by ~ this turn is put into a graveyard from the battlefield, exile it instead. Then create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."Treated properly, a bone can become the most precious of stones.1/2 Restless Grave
Creature - Zombie Defender Whenever ~ blocks a creature, you may sacrifice ~. If you do, you may put target creature card from your graveyard onto the battlefield blocking that creature. 0/3 Shambling Assassin Creature - Zombie Assassin When ~ enters the battlefield, put a -1/-1 counter on target creature an opponent controls. Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may exile ~ from your graveyard. If you do, add to your mana pool. Paid at last.2/2
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Post by viriss on Nov 25, 2018 22:42:12 GMT
Coffinwood Staff Artifact When Coffinwood Staff enters the battlefield, exile any number of target creature cards in graveyards. Put that many charge counters on Coffinwood Staff. Whenever one or more creatures attack you, remove a charge counter from Coffinwood Staff. : Add for each charge counter on Coffinwood Staff.
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Post by gateways7 on Nov 26, 2018 3:06:04 GMT
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Nov 26, 2018 7:48:01 GMT
Wall of Fruits Creature — Plant Defender Whenever ~ is dealt damage, add . You don't lose this mana as steps and phases end. Exile target card from a graveyard: ~ gets +0/+2 until end of turn. "Keep it well-nourished and it will feed you for life."0/4
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Post by augur on Nov 26, 2018 18:09:45 GMT
In order to make the challenge a little broader, limit 94 is being changed to "Your card makes you choose one or more cards in graveyards." Now both cards that target a card and cards that affect "a card," such as gateways7 and Fermat , are valid. melono : Your current entry would still not be valid, as it doesn't choose a card (and the replacement effect makes the dying creature not enter the graveyard anyway) but one of your other entries should be valid (swamplord ritualist).
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Post by Fleur on Nov 26, 2018 20:14:49 GMT
Immortal Thirst Instant CARDNAME costs less to cast, where X is the amount of life you've lost this turn. Return target creature card from your graveyard to the battlefield. It's a Vampire in addition to its other types. Hunger persists beyond the grave.
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Post by melono on Nov 26, 2018 21:00:29 GMT
augur Well bugger and blasted. I'll enter with that card then. I'll edit my original post to keep things clean. Thanks for the heads up.
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Post by Jartis on Nov 27, 2018 0:18:34 GMT
Fibrillation Mage Creature - Vampire Wizard At the beginning of each declare blockers phase, if you are being attacked by at least one creature, choose one — • Add for each attacking creature. • Return target creature card from a graveyard to the battlefield under your control. Sacrifice that creature at end of combat. 2/3 Unused flavor text: “Isn’t this exciting? Really gets the blood pumping! Not mine, of course...”
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Post by Flo00 on Nov 27, 2018 9:34:07 GMT
Blessing from the Afterlife Enchantment Exile a card from your graveyard: Prevent the next 1 damage that would be dealt to any target. When damage is prevented that way, add . Until end of turn, this mana doesn’t empty as staps or phases end.
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Post by augur on Dec 3, 2018 16:17:18 GMT
going to close in around 13 hours, can bump to 27 if someone has a wip
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Dec 4, 2018 0:18:39 GMT
Deep Sea TrenchLand Deep Sea Trench enters the battlefield tapped. : Add . , , Exile X blue cards from your graveyard: You may choose new targets for target spell that targets you unless its controller pays .
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Post by augur on Dec 4, 2018 6:55:50 GMT
closed, judging soon e: well I have a final thurs so since I didn't finish the judging yesterday it's not getting done for another day. since there's some time- Fleur your current entry is invalid bc it doesn't add mana to your mana pool
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Post by augur on Dec 7, 2018 4:04:11 GMT
finished before SSBU dropped wew {gluestick248} Elvish Necromancer Creature — Elf Shaman : Add . Spend this mana only to cast spells from graveyards or activate abilities of cards in graveyard. , sacrifice Elvish Necromancer: Return target creature card from a graveyard to the battlefield under your control blocking target creature attacking you. 1/1 The Necromancer’s first ability can be quite potent, but it itself is a two-mana dork which likely balances out. I like the idea of the last ability, but I think it’s also out-of-color (more BW than BG) and also poorly timed, as you can use it after damage has been dealt as long as an attacker survived- and can also reanimate an opponent’s attacker that died in combat. {melono} Swamplord Ritualist Creature - Human Cleric :common:: Whenever ~ is dealt damage by a creature an opponent controls, you may exile a land card from your graveyard. If you do, add to your mana pool. Rotting corpses, sickening gasses, I can imagine no land more beautiful than yours, my Lord.
3/3 The cost seems a little high/the stats low, as you can only take advantage of the mana with instants or the occasional activated ability (notably activated abilities that pump creatures/grant keywords don’t synergize). It’s also quite difficult to use in limited outside of a deck that can get lands into the graveyard, and the payoff isn’t that great. {viriss} Coffinwood Staff Artifact When Coffinwood Staff enters the battlefield, exile any number of target creature cards in graveyards. Put that many charge counters on Coffinwood Staff. Whenever one or more creatures attack you, remove a charge counter from Coffinwood Staff. : Add for each charge counter on Coffinwood Staff. Took me a moment to parse how this fulfilled limit 80, almost flagged it as invalid /sweat On the card itself- a potentially powerful mana generator, but just dropping it T3 won’t be as large of a gain as getting 7 mana or something lategame. I dislike how it scales early- you get maybe a 3 mana rock that quickly becomes 1 mana or even 0 within a few turns, but if the graveyards are stacked late you can get a lot of mana and the downside won’t be very relevant. I do like how it plays early game in multiplayer, since it grows easier but can also shrink faster. {gateways7} I’m wary of the power level in limited, as drawing a card T6 on can be quite good in long games, especially when the draw engine can potentially serve as an enabler for the rest of your deck in an environment with selfmill. I like the choice it presents to your opponent, since the advantage you get scales with how much they deal. {Fermat} Wall of Fruits Creature — Plant Defender Whenever ~ is dealt damage, add . You don't lose this mana as steps and phases end. Exile target card from a graveyard: ~ gets +0/+2 until end of turn. "Keep it well-nourished and it will feed you for life."0/4 I think you would still keep the mana through your next turn with that set of clauses? I would rather it be that you lose it at the end of your turn or something to prevent having to track the amount of G you have across multiple turns. I like the idea of a wall that’s also a dork with a growing ability to keep it relevant lategame, but as-is it also serves as a Scavenging Ooze-esque effect- blanking cards that have relevance in graveyards- but without the cost of Scooze, meaning you can hit as many cards as you like. (also the cost for the ability should be “a card” not “target card”) {Yoshi} Immortal ThirstInstant CARDNAME costs less to cast, where X is the amount of life you've lost this turn. Return target creature card from your graveyard to the battlefield. It's a Vampire in addition to its other types. Hunger persists beyond the grave. Like I mentioned, this is invalid bc it doesn’t add mana to your mana pool as specified by limit 59. I like both the after combat use of this card and the synergy with life payment effects (plus the damper on the life payment synergy with the inherent difficulties of reanimation). Without the vampire flavor, though, I would have pegged the effect as mono-white, and definitely more gold WB than hybrid WB. {Jartis} Fibrillation Mage Creature - Vampire Wizard At the beginning of each declare blockers phase, if you are being attacked by at least one creature, choose one — • Add for each attacking creature. • Return target creature card from a graveyard to the battlefield under your control. Sacrifice that creature at end of combat. 2/3 Unused flavor text: “Isn’t this exciting? Really gets the blood pumping! Not mine, of course...”I like the trigger overall. The first one will be useful on occasion, but most of the power comes from the second mode since it’s a chump block and potential kill as well as potential value from triggers. I would prefer it if the last ability exiled the creature if it would leave the battlefield, both to lessen exploitation of etb/ltb triggers and to make what to reanimate a more difficult decision. The stats fit well for the cost/ability as well. (btw I think the correct wording for the last ability would be “whenever you are attacked by one or more creatures” or something more similar to viriss’s card, as this would create priority in the declare blockers step before blockers are declared) {Flo00} Blessing from the Afterlife Enchantment Exile a card from your graveyard: Prevent the next 1 damage that would be dealt to any target. When damage is prevented that way, add . Until end of turn, this mana doesn’t empty as staps or phases end. An interesting way to turn your graveyard into a resource. It’s certainly versatile, as it can be a straight 10 life prevention or a slow value engine. I’m worried that the value engine mode may be a little much, since having damage prevention to spare at instant speed helps immensely in combat. That being said, it’s a four mana enchantment and it’s very possible to run out of cards in grave. {kinotherapy} Deep Sea TrenchLand Deep Sea Trench enters the battlefield tapped. : Add . , , Exile X blue cards from your graveyard: You may choose new targets for target spell that targets you unless its controller pays . There’s a lot of restrictions required to make this worthwhile- you have to have the mana up, have to have the cards in grave, and they have to not be able to pay. The set of spells that this can hit is pretty small as well, being mostly burn and discard, or stuff that targets you incidentally. (plus you’re playing an etb tapped land) At the same time, just taxing a spell can sometimes be enough to make it a good inclusion, but it’s not an autoinclude- a good spot for a land. Great entries! Tough to narrow it down, but… {Winner} The winner is Jartis! Runnerups are gateways7 and kinotherapy!
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Post by Jartis on Dec 7, 2018 4:22:25 GMT
Thanks! I was really worried about the trigger wording. I think you're right, both about how it should have been worded as well as exiling the returned creatures. But! On to the new challenge.
Limit #2: Well-done. Your card is a rare. (Mythics are rare.) Limit #13: Bless your soul: Your card is an enchantment. Limit #95: Parting is such sweet sorrow! Your card has a "leaves the battlefield" effect. (Thanks, Jartis!)
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Post by gluestick248 on Dec 7, 2018 7:40:34 GMT
Amorphous Energy Enchantment When Amorphous Energy leaves the battlefield, you may put an enchantment card from your hand onto the battlefield. Reminiscent of Hatching Plans
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