Post by Icarael on Jun 26, 2018 16:52:30 GMT
I have a set in the works set on the plane of Azgol, as seen on Lair of the Ashen Idol. It's meant to be a dark fantasy set in the vein of Dark Souls and The Silmarillion: dark forces have overrun the world, with great walled cities holding out against the evil overlord and the multitude of dark cults he commands, while desperately searching for a way to defeat them. The cities are run by orders of zealots and crusaders, some of which hide darker impulses beneath the holy facade. Undead, horrors, and vicious beast stalk the wastes beyond, while sorcerers and blood cults gather in the ruins of forgotten cities and desecrated cathedrals. Magic in this world is potentially very powerful, but this carries a price to body and soul.
As such, I've come up with a few keywords that reflect this plane's flavor. However, I'm having trouble choosing among them. I have two design goals here:
Here are the proposed keywords of Azgol.
1. Persist (returning)-- Persist represents the foul magic that suffuses Azgol and imbues creatures with unnatural resilience. ()
Breathstalker
Creature-- Homunculus
Breathstalker can’t be blocked.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
It hunts down those who dare to steal from the library, acting on the orders of long-dead magi.
5/2
2. Martyrdom X (Whenever this creature attacks, you may have it get +X/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.) ()
Martyrdom is a good way to get sacrifice/death triggers up, and symbolizes having to make sacrifices in the name of defeating the enemy. in Azgol relies on death triggers and combat tricks to get your martyred creatures through blockers. Note that like Bushido, Martyrdom stacks-- this is relevant because permanents exist that grant your creatures Martyrdom.
Vargren Spearhunter
Creature-- Human Barbarian
Martyrdom 2 (Whenever this creature attacks, you may have it get +2/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.)
The Vargren hill tribes are reckless in battle, believing that an honorable death will save them from becoming thralls of the Ashen Lord.
2/1
Consuming Zeal
Enchantment
Enchant creature
Enchanted creature has martyrdom 3. (Whenever that creature attacks, you may have it get +3/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.)
When enchanted creature is martyred, you may attach Consuming Zeal to another target creature you control.
Deathseeker Chieftain
Creature-- Dwarf Barbarian
Creatures you control have martyrdom 2. (Whenever that creature attacks, you may have it get +2/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.)
Whenever a creature you control is martyred, it gains trample until end of turn.
"There is no hope for any of us who defy the Ashen Lord. The best we can do is make our deaths mean something."
3/3
3. Corrupt (When you cast this spell, you may put a -1/-1 counter on a creature you control. If you do, this is corrupted.) ()
Representing use of the corruption in Azgol's mana to boost one's spells, at the cost of hurting everyone around you. This is in , for obvious reasons: however, it is also in . White Corrupt represents the zeal and faith of Azgol's clergy being twisted into fanaticism and a willingness to sacrifice the faithful under them in the name of defeating the Ashen Lord. Red Corrupt is about channeling tainted elemental forces through your creatures.
4. Bloodied (You may cast this for its bloodied cost if an opponent lost life this turn.) ()
Represents gaining power from others' suffering, something all too common in Azgol.
Lash of Brimstone
Instant
Lash of Brimstone deals 3 damage to any target.
Bloodied (You may cast this for its bloodied cost if an opponent lost life this turn.)
5. Encroach—If one or more counters were put on a permanent this turn, [effect]. ()
As corruption creeps across the land, some of your cards grow more powerful. Each time you put down a counter to hurt your opponent's creatures Note that it doesn't trigger only on -1/-1 counters: it triggers on any counter. This means your artifacts with charge counters, your Verdurous Gearhulks, your Scavenge creatures, etc. all trigger Encroach. For the purposes of this set, though, the -1/-1 counters represent the march of darkness across the lands of Azgol.
Overflowing Dregs
Enchantment
Encroach—At the beginning of each end step, if one or more counters were put on a permanent this turn, put a grime counter on Overflowing Dregs.
At the beginning of your upkeep, create a 1/1 green Ooze creature token for each grime counter on Overflowing Dregs.
6. Possess (: Return this creature from your graveyard to the battlefield as an Aura spell with enchant creature. It’s no longer a creature. Exile it when it leaves the battlefield. Possess only as a sorcery.) ()
In the world of Azgol, the bodies and spirits of the dead are a resource to be used as people see fit. Even the clergy of Anorleth and Draganthric acknowledge the need for this, though they prefer to wield the energy of the dead instead of using dead flesh as the servants of the Ashen Lord do. Possess allows your creatures to be useful after death as power boosters: small creatures with Possess can give your fatties that extra boost in the midgame, while big creatures with Possess can make your weenies big.
Emberfury Wight
Creature-- Spirit
Haste
Possess (: Return this creature from your graveyard to the battlefield as an Aura spell with enchant creature. It’s no longer a creature. Exile it when it leaves the battlefield. Possess only as a sorcery.)
Enchanted creature gets +1/+1 and has haste.
1/1
Gloomborn Shambler
Creature-- Elemental
Possess (: Return this creature from your graveyard to the battlefield as an Aura spell with enchant creature. It’s no longer a creature. Exile it when it leaves the battlefield. Possess only as a sorcery.)
Enchanted creature gets +4/+3.
4/3
7. Spellstitch (As you cast an instant or sorcery spell, you may pay and exile this card from your graveyard. If you do, add this card's effects to this spell. You may spellstitch only one card on each spell you cast.) ()
Having lost access to the great archives of Bel Ahgrut, the mages of Azgol either pledge service to the Ashen Lord for power or using what little lore they have left to them and combining the scraps of lore to create new spells. Spellstitch () represents the latter manner, a manner of spellcasting yet untouched by Azgol's dark lord.
Walk the Void
Instant
Up to two target creatures you control can't be blocked this turn.
Spellstitch (As you cast an instant or sorcery spell, you may pay and exile this card from your graveyard. If you do, add this card's effects to this spell. You may spellstitch only one card on each spell you cast.)
I'd like to hear from you, the MSE community, on this. My intent is to pick five and maybe save two for the next set, Age of Ashes.
As such, I've come up with a few keywords that reflect this plane's flavor. However, I'm having trouble choosing among them. I have two design goals here:
- Convey the themes of dark fantasy, "power with a price" and "power through death"
- Differentiate my set from other graveyard-based sets like Innistrad and -1/-1 counter sets like Amonkhet
Here are the proposed keywords of Azgol.
1. Persist (returning)-- Persist represents the foul magic that suffuses Azgol and imbues creatures with unnatural resilience. ()
Breathstalker
Creature-- Homunculus
Breathstalker can’t be blocked.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
It hunts down those who dare to steal from the library, acting on the orders of long-dead magi.
5/2
2. Martyrdom X (Whenever this creature attacks, you may have it get +X/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.) ()
Martyrdom is a good way to get sacrifice/death triggers up, and symbolizes having to make sacrifices in the name of defeating the enemy. in Azgol relies on death triggers and combat tricks to get your martyred creatures through blockers. Note that like Bushido, Martyrdom stacks-- this is relevant because permanents exist that grant your creatures Martyrdom.
Vargren Spearhunter
Creature-- Human Barbarian
Martyrdom 2 (Whenever this creature attacks, you may have it get +2/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.)
The Vargren hill tribes are reckless in battle, believing that an honorable death will save them from becoming thralls of the Ashen Lord.
2/1
Consuming Zeal
Enchantment
Enchant creature
Enchanted creature has martyrdom 3. (Whenever that creature attacks, you may have it get +3/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.)
When enchanted creature is martyred, you may attach Consuming Zeal to another target creature you control.
Deathseeker Chieftain
Creature-- Dwarf Barbarian
Creatures you control have martyrdom 2. (Whenever that creature attacks, you may have it get +2/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.)
Whenever a creature you control is martyred, it gains trample until end of turn.
"There is no hope for any of us who defy the Ashen Lord. The best we can do is make our deaths mean something."
3/3
3. Corrupt (When you cast this spell, you may put a -1/-1 counter on a creature you control. If you do, this is corrupted.) ()
Representing use of the corruption in Azgol's mana to boost one's spells, at the cost of hurting everyone around you. This is in , for obvious reasons: however, it is also in . White Corrupt represents the zeal and faith of Azgol's clergy being twisted into fanaticism and a willingness to sacrifice the faithful under them in the name of defeating the Ashen Lord. Red Corrupt is about channeling tainted elemental forces through your creatures.
This one is the mechanic I am least certain of. I've seen an alternate version from Villains that's more like Convoke and I think that has potential, but I still am wary of using it in the same set as Persist.
Expurgate
Instant
Corrupt (When you cast this spell, you may put a -1/-1 counter on a creature you control. If you do, this is corrupted.)
Expurgate deals 3 damage to target attacking creature. If it was corrupted, destroy that creature instead.
“We must be ever vigilant. The first signs of impurity come when we cease to watch for it.”
—High Confessor Gelmiro
Expurgate
Instant
Corrupt (When you cast this spell, you may put a -1/-1 counter on a creature you control. If you do, this is corrupted.)
Expurgate deals 3 damage to target attacking creature. If it was corrupted, destroy that creature instead.
“We must be ever vigilant. The first signs of impurity come when we cease to watch for it.”
—High Confessor Gelmiro
4. Bloodied (You may cast this for its bloodied cost if an opponent lost life this turn.) ()
Represents gaining power from others' suffering, something all too common in Azgol.
Lash of Brimstone
Instant
Lash of Brimstone deals 3 damage to any target.
Bloodied (You may cast this for its bloodied cost if an opponent lost life this turn.)
5. Encroach—If one or more counters were put on a permanent this turn, [effect]. ()
As corruption creeps across the land, some of your cards grow more powerful. Each time you put down a counter to hurt your opponent's creatures Note that it doesn't trigger only on -1/-1 counters: it triggers on any counter. This means your artifacts with charge counters, your Verdurous Gearhulks, your Scavenge creatures, etc. all trigger Encroach. For the purposes of this set, though, the -1/-1 counters represent the march of darkness across the lands of Azgol.
Overflowing Dregs
Enchantment
Encroach—At the beginning of each end step, if one or more counters were put on a permanent this turn, put a grime counter on Overflowing Dregs.
At the beginning of your upkeep, create a 1/1 green Ooze creature token for each grime counter on Overflowing Dregs.
6. Possess (: Return this creature from your graveyard to the battlefield as an Aura spell with enchant creature. It’s no longer a creature. Exile it when it leaves the battlefield. Possess only as a sorcery.) ()
In the world of Azgol, the bodies and spirits of the dead are a resource to be used as people see fit. Even the clergy of Anorleth and Draganthric acknowledge the need for this, though they prefer to wield the energy of the dead instead of using dead flesh as the servants of the Ashen Lord do. Possess allows your creatures to be useful after death as power boosters: small creatures with Possess can give your fatties that extra boost in the midgame, while big creatures with Possess can make your weenies big.
Emberfury Wight
Creature-- Spirit
Haste
Possess (: Return this creature from your graveyard to the battlefield as an Aura spell with enchant creature. It’s no longer a creature. Exile it when it leaves the battlefield. Possess only as a sorcery.)
Enchanted creature gets +1/+1 and has haste.
1/1
Gloomborn Shambler
Creature-- Elemental
Possess (: Return this creature from your graveyard to the battlefield as an Aura spell with enchant creature. It’s no longer a creature. Exile it when it leaves the battlefield. Possess only as a sorcery.)
Enchanted creature gets +4/+3.
4/3
7. Spellstitch (As you cast an instant or sorcery spell, you may pay and exile this card from your graveyard. If you do, add this card's effects to this spell. You may spellstitch only one card on each spell you cast.) ()
Having lost access to the great archives of Bel Ahgrut, the mages of Azgol either pledge service to the Ashen Lord for power or using what little lore they have left to them and combining the scraps of lore to create new spells. Spellstitch () represents the latter manner, a manner of spellcasting yet untouched by Azgol's dark lord.
Walk the Void
Instant
Up to two target creatures you control can't be blocked this turn.
Spellstitch (As you cast an instant or sorcery spell, you may pay and exile this card from your graveyard. If you do, add this card's effects to this spell. You may spellstitch only one card on each spell you cast.)
I'd like to hear from you, the MSE community, on this. My intent is to pick five and maybe save two for the next set, Age of Ashes.