Post by Daij_Djan on Jun 25, 2018 21:27:51 GMT
Challenge said:
Design a card that you must physically interact with (or other cards) when you play it. This card may be silver bordered, but it doesn't have to be (ex. separating cards into piles).Please remember: You're not allowed to vote for yourselves. For further information please look at the CotW Rules.
{Casstastrophe}
{jynx316}
{Daij_Djan}
{kazerima}
{sdfkjgh}The Whim of a Madman
Instant
Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.)
Suspend 7— (Rather than cast this card from your hand, you may pay and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Instant
Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.)
Suspend 7— (Rather than cast this card from your hand, you may pay and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{viriss}
{Aarhg}
{Malsey}
{oddnanref}
{Mahx Michael}Ground Split
Sorcery
Divide target player’s lands into to piles. That player chooses one pile and Ground Split destroys each land that player controls that wasn’t chosen. Then that player may choose another target creature or player, and Ground Split deals damage to that target equal to the number of lands destroyed this way.
Sorcery
Divide target player’s lands into to piles. That player chooses one pile and Ground Split destroys each land that player controls that wasn’t chosen. Then that player may choose another target creature or player, and Ground Split deals damage to that target equal to the number of lands destroyed this way.
{spazlaz}
{voltaic-qui}Apportioners of Fate
Creature - Hag
Vigilance, trample
Whenever Apportioners of Fate attacks, defending player separates all creatures they control into three piles, chooses one of their piles at random, and sacrifices those creatures. (Piles can be empty.)
3/3
Creature - Hag
Vigilance, trample
Whenever Apportioners of Fate attacks, defending player separates all creatures they control into three piles, chooses one of their piles at random, and sacrifices those creatures. (Piles can be empty.)
3/3
{NivOridocs}
Please message me immediately if you notice a discrepancy in your entry or another's entry.