coffee
0/0 Germ
I tend to go quiet for long periods. My apologies to anyone who wants to speak with me.
Posts: 22
Favorite Card: Zhulodok, Void Gorger
Favorite Set: Commander Masters
Color Alignment: Black, Green, Colorless
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Post by coffee on Jul 1, 2024 22:42:21 GMT
This is the card, the set is pretty frustrating and mean to begin with, so I have no clue whether this is too much or not. {The card} Card Name: Viccy, Wicked Forgemaster Mana Cost: ![](http://res.cloudinary.com/daijdjan/image/upload/v1521555244/6.gif) ![](http://res.cloudinary.com/daijdjan/image/upload/v1521555837/R.gif) ![](http://res.cloudinary.com/daijdjan/image/upload/v1521670291/BR.gif) ![](http://res.cloudinary.com/daijdjan/image/upload/v1521670291/BR.gif) Types: Legendary Creature — Demon Card Text: Flying Spectacle ![](http://res.cloudinary.com/daijdjan/image/upload/v1521555837/B.gif) ![](http://res.cloudinary.com/daijdjan/image/upload/v1521555837/B.gif) ![](http://res.cloudinary.com/daijdjan/image/upload/v1521555837/R.gif) ![](http://res.cloudinary.com/daijdjan/image/upload/v1521555837/R.gif) (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) At the beginning of your upkeep, each modified creature your opponents control gets -2/-2 for each +1/+1 counter on it, its controller loses 2 life for each equipment attached to it, and you gain 1 life for each enchantment attached to it. Equip abilities of equipment you control can target creatures your opponents control. P/T: 6 / 6
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coffee
0/0 Germ
I tend to go quiet for long periods. My apologies to anyone who wants to speak with me.
Posts: 22
Favorite Card: Zhulodok, Void Gorger
Favorite Set: Commander Masters
Color Alignment: Black, Green, Colorless
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Post by coffee on Jul 1, 2024 22:44:42 GMT
This is meant to be hate for Green, Blue, Red and White.
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Post by Idea on Jul 6, 2024 19:30:42 GMT
6/6 flyer for 4 alone is huge, but the fact that 4 is a 6 mana discount on a really easy condition to meet for the colors it's in. On top of that +1/+1 counters are an extremely common mechanic in every color making this a once per turn arms of Hadar + spectacle-triggering lifeloss (potentially quite a lot of it) and some life gain that I think is out of color for black. Black can gain life, but it does so in drain effects, like lifelink or "opponents lose n life and you gain that much life". Here the lifegain is detached from the life loss as its own separate thing, which would make it not black but a green or white effect. Still, minor thing that last one. I could see this kind of card being an acceptable inclusion in a modification-focused set, like the the Kamigawa one, where there is a focus on a variety of ways to get the modified status. The issue is really the cost here, something like should not get that massive discount from spectacle. Four mana is enough for one of those effects, but since we're using four colored the whole effect this thing has in once-per turn as a one-time instant or sorcery. I'd say seven mana minimum for the full card as it currently is, and that's after the spectacle discount. Also not sure if you can call a card that 'hates' on almost every color a hate card. That's a term for something a little more targeted I think.
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Post by Daij_Djan on Jul 6, 2024 22:06:52 GMT
OK, here are some random thoughts of mine:
- As I don't know the set is in, I obviously cannot judge how it plays within the meta.
- Looking at Commander, it gives +1/+1 counter decks a really tough time (obviously), can cause issues for some other decks, and is (almost) completely irrelevant for others - this should balance itself out in multiplayer.
- Love that last ability, clever addition.
- Ten mana, especially with this color density, feels like a lot. I know balancing at these cmc hights is always a bit tricky, but I'd put it at eight mana.
- On the other hand that Spectacle discount is insane. The normal discount that ability provides is
/ . - My biggest issue with the design: There's nothing red about it. I know you often can't directly translate all abilities directy to all colors of a card - and especially at CMC3+ it's often more about how a card feels - but this is pretty much a monoblack demon. Neither ability needs red, and nothing about it feels red either.
- And lastly, this might be me (or this might be because I'm missing context from within the set), but the life loss/gain numbers are weird to me. Generally speaking life gain is less powerful than life loss, so why make the opponent lose more life than gaining yourself? Shouldn't it be the other way around to balance both halves - or keep both at the same value simply for symmetry's sake?
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