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Post by elchetibo on Mar 26, 2024 9:09:20 GMT
Hey guys, I'm kinda worried that this card might be too overpowered for its rarity or mana cost. Maybe the deathtouch is a bit much aswell? What advice would you give me? Zamara, Hivemother Legendary Creature - Insect Noble Flying, deathtouch. Whenever ~ attacks, create a 1/1 black and green insect creature token with flying. , sacrifice ten other insects: Choose two - • Target player discards their hand. • Target player sacrifices their creature with the highest mana value. • Exile target player's graveyard. Then, transform ~. 2/4/////////////// Regal Pupa Creature - Insect EggDefender. For each 1 life you gain, put a "hatch" counter on ~. , remove ten "hatch" counters from ~: Transform ~. 0/1
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Post by Daij_Djan on Mar 26, 2024 12:44:46 GMT
Honestly, I don't really think Zamara is that powerful at all. The base body is quite week for a threecolored CMC5 legendary and the token creation is more than tame enough. The power mostly resides in the activated ability, which requires you to pay , sacrifice ten things and then powers down the commander itself - I'd actually consider the card to be a bit underpowered as a whole.
Also what's definitely noticable is how the first coice is just so much ore powerful than the other two ones.. Wit's End vs Soul Shatter (kind of) vs Morningtide - that's an ability worth seven mana versus two worth 2 mana. I'd say the powerlevel as a whole isn't an issue, but you might want to try and balance out the abilities a bit more.
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Post by elchetibo on Mar 26, 2024 13:03:54 GMT
What if I replace the second choice with "Target player sacrifices every creature they control" and if I keep the third option that way but add "this player loses 1 life for each card exiled that way" ? I'm thinking about making the activation cost less expensive too...
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