Post by fluffydeathbringer on Sept 1, 2023 14:58:54 GMT
years ago, I was hot off the heels of the (perceived) success of my first ever completed community set project, Mious. I was ready to start a project of my own, under my control... but I ended up mooching off HerziQuerzi and CanterburyEgg for support anyway, lol. it was a 100-card set with no limited, meant to depict five different worlds and even have a storyline featuring some of my own planeswalker characters...
...and it blew chunks! (well, the bits I made blew chunks, anyway.) the cards were jank, there was no cohesive design direction, and all the super cool flavour that I thought made perfect sense to me, the one with all the context, did not come across in the finished product at all.
for years now, I've had the idea of remaking it on the back burner, but I only really started working on it this year. I had a good pace going and finished over half of it in two months... and then got sick and lost my focus and motivation completely. I might pick it up again, I might not, but I wanted to at least post what I've got so far. to be honest, I was partially able to get that much done because I closed myself off from sharing progress to help prevent anxiety over expectations, but I do also want this to be out there and off my chest, at least partially.
What's the general idea?
- A 210-card set depicting five fanon planes and the stories of six fanon planeswalkers within those planes. (The set file linked here only contains 126 cards + basics, tokens, and such, for reasons detailed below.)
- My design method was to make five two-color, 42-card "minisets", one for each plane/walker combo, each with their own mechanical archetype and each with their own design direction encompassing both support for their general mechanical archetype and more generic designs, all while trying to make sure the overall set would have a balance of "bread-and-butter" effects at common.
- Three of these minisets are complete and in the set file; one of the unfinished minisets has the story and mechanical outline planned but has no cards, while the other only has the story and general mechanical archetype, but no specifics or finished cards.
- The set also contains info cards that summarize the planes, the characters, and the stories in a way that I hope makes up for the primary flaw of the original.
- The power level's intended to be "vaguely Modern" (for all that that means; I haven't designed sets in ages); I do plan to submit this to MSE Modern at some point before the heat death of the universe when it gets done, so the power level has taken cues from that as well.
What are the five parts of the set like in detail?
- : Exalted/Voltron hybrid. Set in Veronia, a world so vibrant with life that death hasn't existed for centuries and Elementals are a part of everyday life. The destruction cultist Bahum, fresh off the heels of a personal crisis, has arrived in search of answers, but may yet be the world's salvation.
- : Big spells matter. Set in Vasille, a world of cities ruled by competition and held from full anarchy through a thin veneer of decorum. Once, the healer Rheila sought power here to drown his grief over the loss of his mate Dajaman; now, the actually alive Dajaman searches for Rheila in Vasille, but the answers he finds may not be what he wants to know.
- : Prowess-ish aggro. Set in Samang, a world whose people constantly strive to ascend its walls to Heaven. As'han, self-professed judge of the arrogant and cowardly, delights in the opportunities this world presents; but is he ready to be judged himself?
- (TBD): Madness with aggro characteristics. Set in Werchrin, an industrial world caught in the grips of a mass panic. Thrust from a comfortable life into the Blind Eternities, the young Suvic struggles to understand his circumstances, his nature, and his path forward.
- (TBD): Enchantment-based control. Set in Ephemire, a quiet town cursed with a strange affliction that turns reality into mirage. Wiejis, who is convinced that all the Multiverse can be explained with a single pattern, is driven to investigate this world; but to what extent are they willing to go?
Anything else?
- This set can be considered partially a reboot for existing fluffyDeathbringer lore (Rheila and Dajaman have undergone some changes since the last time they were aroud in public on the Battle Boards, which is ages ago; those are basically in the state of "if it doesn't contradict current lore/characterization, I guess it can be canon", but that shit has pretty much been replaced otherwise) and partially an effort to give some meat on the bones of my other cringe OCs. More lore for the worlds/characters depicted here can be found in the link in my signature.
- Everything in the old Kaleidoscope set, however, is no longer canon. Not that I'm really saying that for anyone's sake but mine, I guess.
- I couldn't be arsed to deal with error message troubleshooting hell on Planesculptors, so no version there.