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Post by ccdm on May 8, 2023 1:03:10 GMT
So I've designed a few card that when they do damage to a creature they apply vulnerability counters. How they work is once the counters are in place if a 10/10 creature has 3 vulnerability counters on it, and it blocks a 7/7 it would take the 7 damage, as well as 1 damage for each counter thus it would die because it would take a total of 10 damage. Thoughts? Ideas?
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