HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on May 27, 2018 19:29:08 GMT
A long time ago I started a large set based on a Murder Mystery, I became too busy for it and kind of forgot about it. Then I got over shadowed by well Shadows Over Innistrad which turned out to be a mystery set, but now that I know that the next year and a half will be Ravnica and Core Sets I feel a little safer making an original idea. A new idea for a new forum, exciting. It's a Spaghetti Western, think along the lines of The Good, The Bad & The Ugly or The Magnificent Seven. No wars or planar destruction, just an old fashioned showdown between Evil and Also Evil. If I didn't make it completely obvious half way through, Tibalt is the "Protagoninst" and will be teaming up with the Sheriff of a little town to recruit some legends to fight off hordes of beasts. And while I didn't say so explicitly in the story, I probably made just as obvious that Garruk is the "Antagonist", hunting down planeswalkers because that's his thing now and Tibalt is the unfortunate prey. Attachment DeletedAttachment Deleted
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Post by Daij_Djan on May 27, 2018 19:57:37 GMT
Don't really get how Spoiler tags work any more but here goes. Instead of doing the old [spoiler=title]text[/spoiler] (which should technically still work but has proven itself really inconsistent) try [spoiler]{title}text[/spoiler]. It works much better and even allows using images as titles.
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HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on May 27, 2018 20:05:25 GMT
Thanks for the tip, will fix later.
it's going to be a small set like <180. So, I'm only going to focus on 2 to 3 mechanics and I have one in mind that I've been saving awhile and used here and there. I'll call it Duel, afterall ever western needs a gunslinging showdown to show whose the best and fastest. It's an action keyword, just a small variation on the Clash mechanic:
Duel (Each dueling player draws a card then discards a card. A player wins if their discarded card had a higher converted mana cost.)
Clash wasn't very powerful or popular, mostly because it was just a more complicated way to scry. But Duel is a more complicated way of looting, and I think people like drawing cards more than revealing them.
So what do folks think of Duel, is it a more effective mechanic or will it succumb to the same pitfalls as Clash?
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HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on Jun 4, 2018 23:15:43 GMT
A thought occurred to me after last weeks Card of the Week contest after rediscovering the keyword Surge: I may have botched the wording according to some users, will fix later. My keyword Duel cares about discarding large CMC cards, but building around high CMC is challenging. What if I were to include a cost reduction mechanic like Surge though? Would Surge be a good fit for such a set if I work around the flavor of it? Or do folks have better suggestions for cost reduction mechanics? Thanks for any suggestions. EDIT: A justification for Surge, a teams/multiplayer mechanic in a western themed set. A long time ago my friends and I played a multiplayer variant called... Cowboy. Perfect for a western setting The Rules: it's ideally played with 6 players: a Sheriff, 2 deputies, 2 outlaws, and a renegade. The Sheriff and deputies are on one team and win when all outlaws and renegades are eliminated. The Outlaws win when the Sheriff is eliminated. The Renegade can only win if they are the last one standing. So the outlaws have to be eliminated before the Sheriff, and the renegade can switch teams at will. The way we played, teams were chosen at random and only the Sheriff revealed who they were at the beginning of the game. Everyone else was revealed by how they played the game.
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Post by voltaic-qui on Jun 5, 2018 1:02:36 GMT
I think this idea suffers from there being two recent high-profile Wild West sets in the custom Magic community-- High Noon from our resident template guy Cajun, and shadowcentaur's similarly-named Lorado. So the "originality" factor here is much lower than you realize.
It might be worth checking out Daniel Williams' GDS2 submissions, which played in a similar space. The main problem with duel as I see it is that it's allegedly a "fixed clash" that actually misses the point of clash-- clash smoothed your draws in both early- and late-game. Duel rewards you for binning your powerful cards, which goes against the player's instincts-- ordinarily you discard a low-impact low-mana card or a land when you're looting, not the high-mana high-impact card you'd ordinarily keep. Might wanna go to the drawing board on that one.
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Post by voltaic-qui on Jun 5, 2018 1:04:37 GMT
Oh, I've been ninja'd. For reference, if you built the set around the quasi-Mafia/Werewolf format you're suggesting I think that'd be a good way to make it stand out.
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HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on Jun 5, 2018 1:28:16 GMT
Oh, I hadn't noticed the other western sets around. I'll revisit this idea if I get better inspiration for mechanics later on.
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