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Post by gurfafflekins on May 30, 2019 19:41:02 GMT
To everyone wondering, yes I'll respond and do things in a hot second - but first I've got some ideas I don't want to lose. I don't quite know where these would go, especially in the new-but-not-really-changing rules, but I had a couple ideas. Freed from the Real: For a fleeting moment, you know everything and anything, and the secrets of the world are unlocked for you. You're allowed X times to ignore most restrictions when defending against a card. (This would apply to everything - a monowhite character with cmc 5 and no keywords would be able to design Cyclonic Rift, and also disable Credo of the Ruler. You can still only respond with the normal number of cards you can respond with and your mana pool empties normally.)
Other possible names: Unshackle, Break the Chains, Momentary Ascension(This would probably be some sort of achievement benefit, and X would probably be very low) Gamble: You're a risk taker, a know it all, a hotshot, a cocky kid - whatever you want to call yourself, whenever you receive a score of 8(9?) or higher, you take double valor, but anything less results in 1(0?) valor. Other possible names: All or Nothing, Confidence, Risk It All
(Probably a perk of some sort.)
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Post by Lady Mapi on May 30, 2019 22:31:45 GMT
gurfafflekinsFreed from the Real seems interesting, though that X might be tricky to balance out. As for Gamble...I like the idea, but I'm not sure about the implementation. Looking at, say, Mattol, he'd go from 601 Valor to 659 Valor if you used the least permissive variant of that perk. He jumps to 900+ if you let scores of 8 or above count instead.
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Post by cajun on May 30, 2019 22:35:20 GMT
Lady Mapi gurfafflekins Freed from the Real's X could be something like a flat % of your mana pool? iunno the right number but always eat like a third or something.
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Post by gurfafflekins on May 30, 2019 22:42:09 GMT
Lady Mapi Gamble isn’t meant to retroactively change your scores, it would apply to all future scores after the perk. Also, if that’s what you applied it to, good on you! Means you consistently have good design. Personally I’d probably still be on Aiden at about 300 valor if I took it. It is just a rough idea though, thought of on the walk home. But yeah it would probably have to be 9+ (or maybe 8+ but 1.5x valor instead?) if implemented at all cajun I dislike that idea. Unless it’s 100%, and works in the vein of loyalty where you have to use 100%. Even at 100%, because the mana recharges, it would just become something easily spammable once per week. Lots of people don’t use Call to Aid anyhow. EDIT: It occurs to me my vision of Freed from the Real may not fit within the current ruleset of the game. I was envisioning a few powerful times to use it, but that doesn’t feel worth valor or a skillpoint, and I don’t know what achievement it could be stuck to either. I was envisioning more of a “last ditch effort” thing than anything else. Maybe it could be last ditch and also cost mana. Dunno.
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Post by Lady Mapi on May 30, 2019 23:00:31 GMT
gurfafflekins, cajun: Spending Mana for Freed From The Real would work better if we had more things that spent mana, honestly. ... As for what types should get "inherent" Tactical... Equipment + CreaturesAuras + Permanents¹ Bestow Creature + Creature Soulbond Creature + CreatureFortifications + LandsHost + Augment Meld + Other Half of Meld (?) Partner With + Other Half of Partner With (?)Conspiracy + Other²The idea being that you should have to spent 2+ skill points to get the benefit. If we expand Tactical, though, one possible additional limit we could apply is that the pairing has to fall under your CMC limit. Alternatively, the second card costs mana but that's a toothless cost. ¹ Maybe just one type by default? Probably creatures, but I'd leave it open for people who want to just to land auras or whatever. ² If we're moving Renowned Spy to Advanced... Otherwise, probably not.
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Post by WindyDelcarlo on May 30, 2019 23:09:07 GMT
I don't mind the idea of things inherently having Tactical Imperator. It was something we talked a bit about with partners.
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Post by Lady Mapi on May 30, 2019 23:16:58 GMT
Oh, right, some clarification I wanted to get: 1) Can you incorporate Extort into designs if you are mono- or mono- ? 2) Am I the only one who finds it hilarious how hard it is to get Bestow? You need Creature Mastery + Enchantment Mastery + Multityper + Spellslinger + the actual keyword. That's 5 skill points total. The only thing that's as expensive that I can think of is a legendary Transform card with a different type on each side (like a Sparker or Elbrus, The Binding Blade): Mastery 1 + Mastery 2 + Questmaster + Twinborn + Multityper. 3) Some Conspiracies have a tinted frame - does that mean that we have to buy colors for Conspiracies? Or are all Conspiracies colorless?
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Post by cajun on May 30, 2019 23:19:41 GMT
3) Some Conspiracies have a tinted frame - does that mean that we have to buy colors for Conspiracies? Or are all Conspiracies colorless? The colored conspiracy frames use the color as part of their ability (see Hired Heist) and using mana symbols like that needs the color mastery. Otherwise you don't need colors.
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Post by ZephyrPhantom on May 31, 2019 2:44:40 GMT
Gamble is hilarious as an achievement I'd say assuming you declare it from the beginning like Evil Twin and pay the consequences of it if you find you can't upkeep it. If no one's strongly opposed to that I'm putting it in. Freed from the Real - I could see % of your current CMC level maybe. Like 1/5th rounding down, just a rough number. Inherent tactical on those types seems fine though I think for Auras it should be just be creatures and for any pairing you are only allowed to use Evergreen keywords for the half of the pair you don't 'own'. (As for Bestow, Battle Boards manages to predate even that, if memory serves, so it's an unfortunate but mildly hilarious casualty of the circumstances.) Adding to the clarifications: - Buying CLA sets: Any set is fair game, again bad usage of a set should be reflected in a score. Masterpieces stay as part of their corresponding set. - Lady Mapi - When in doubt with wording, color mastery checks by color identity, part of why you can have protection of colors outside your ones you own. Since Extort's symbol is part of reminder text it doesn't count. The same would apply to any case like it. Since we're approaching the end of the week, I just want to give a heads up that the current state of things (CLA changes, No changes to achievements right now, Reincarnation going down, some keywords shifted around, slight opening post cleanup, and all the clarifications I've posted) will start being set in stone a little more as the weekend starts. From the following Monday-Friday, I'll start implementing everything proposed, either in stages or all at once.
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Post by cyberchronometer on May 31, 2019 3:27:40 GMT
Suggestion: "Inherent Tactical" requires the total CMC be less than your cap. Buying the perk means that each component needs CMC less than your cap.
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Post by Lady Mapi on May 31, 2019 3:50:49 GMT
Suggestion: "Inherent Tactical" requires the total CMC be less than your cap. Buying the perk means that each component needs CMC less than your cap. That works for me . Actually, how awful would that be if that were a general rule for "extra" cards? Eh, wait, then people with CMC 0 could only CFA lands - never mind.
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Post by Neottolemo on May 31, 2019 18:07:41 GMT
How does Gamble interact with Tactical Imperator though, eyes emoji
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Post by Lady Mapi on May 31, 2019 18:27:13 GMT
Some more Perk/Achievement suggestions. Shield of Kaldra: Whenever you defend another player, that player may choose to rate your card out of 10 instead of posting their own card. Add that rating to the attacker's rating before halving (Costs 1 skill point). Might need some rewording, but the idea is that the attacker and target collectively give you a full rating for the card. Flusterstorm: Whenever you respond to two or more cards with a single card, you get +1 Valor for each card you countered after the first (Costs 1 skill point). This one looks a lot better than it actually is. If you have this and Gamble, you still get the Valor for people that don't rate you high enough. It does, however, help out with this one... Helix Pinnacle: Your previous character had ?10? or more cards with total ratings of 10 or more. The number of cards might need to be jacked up. Especially if Flusterstorm or Gamble are things. For reference, Kirino had 11 cards that would count (1 from two people rating it), Hanska has 15 (2 from two people rating them), and Mattol currently has 16 (0 from double ratings. Huh, I am getting better). Open The Vault: You have designed a tool of surpassing power! Choose a card type you can pair with another type and create a legendary card with those traits. You may lend that card to other players as a gift, allowing them to use it as part of a paired attack or defense. Costs 2 skill points for the first and 1 skill point for each card afterwards. For stuff like the Sunspear, divine blessings, palatial fortresses, and the like. I like the idea of having a card you can lend out to people. Originally, I thought of also making it so that, instead of averaging the ratings for the two cards, you got the Valor for your cool artifact/aura/etc and they got the Valor for their card, but I'm a bit unsure about that. I also considered letting you lend it out for longer and making it so that you can only lend it out to one player at a time, but that got a bit messy.
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Post by Lady Mapi on May 31, 2019 18:28:56 GMT
How does Gamble interact with Tactical Imperator though, eyes emoji I'd say that you Gamble before you average. Have a really good card and a kinda crappy card? No doubling for you!
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Post by cajun on May 31, 2019 18:38:48 GMT
The number of cards might need to be jacked up. Especially if Flusterstorm or Gamble are things. For reference, Kirino had 11 cards that would count (1 from two people rating it), Hanska has 15 (2 from two people rating them), and Mattol currently has 16 (0 from double ratings. Huh, I am getting better). For more data points, the initial Okus run (1023 Valor) had 23, and the Reyhs run (790ish Valor) had 12, and I've both not been counting Karina's and it's run so long its probably not even helpful.
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Post by Neottolemo on May 31, 2019 18:54:47 GMT
Hyle (865 score for now) has 16 so far; 17 if you count the time that Gurf said "9.5 rounded up to 10" but I assume that that doesn't count. Rekal Aari (201.5 score) had 4.
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Post by Lady Mapi on May 31, 2019 18:57:15 GMT
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Post by gurfafflekins on May 31, 2019 19:03:54 GMT
I'd still be at like 1 10/10 on Ominous soZephyrPhantom - If we're gonna make Freed just cost mana can we just not implement it? Especially at 1/5 of something. That's so easily spammable - effectively once per weekday. Unless I'm misunderstanding when you say CMC. The point of this game is limitations (which is why I disagree with the "never reincarnate" method of playing), so being able to ignore it so often doesn't fit the nature of the game. Also, I think tactical should only be inherent with things that always involve two cards to get the point across. Auras and Equipments, well, you get the idea when you design something for those. An aura that says "whenever this creature takes damage, prevent it" is fairly obvious, same for an equipment that grants indestructible and haste. Honestly I think it should be meld/meld, host/augment (maybe), and partner with. Something like Bob, the Great Legendary Creature - Bob First Strike Partners with Emily, the Not-So-Great 4/3 Kinda makes sense without it's other half, but is less useful and unfinished. Meld is weird because if you think about it Meld is three cards in total - the two that meld and the melded card. So maybe meld meld but NOT the backside, or just the backside? I dunno. Kinda thinking aloud at this point. Neottolemo I mean, you can count that. The thing I do with rounding, the 9.5 is what I think about it, the 10 is the actual score I'm officially giving to you. I'm technically not rounding any score - the .5 score is a raw score that is what I really feel. Before I give you that score, I mold it into a 10/10. So it is a 10/10.
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Post by cyberchronometer on Jun 1, 2019 4:51:53 GMT
Lady Mapi — Shield of Kaldra is actually someone everyone gets for free with a close inspection of the rules; and I feel like Vehicles may want to join the Inherent Tactical list if we implement that. "Alternatively, if you help defend a player while fulfilling your requirements with your cards, the attacker rates your card out of 10 as well. You gain half that rating in Valor/Score, rounded down. If the main defender doesn't respond with a card, either by choice or inaction, you may take full valor instead." Emphasis mine.
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Post by ZephyrPhantom on Jun 1, 2019 7:11:25 GMT
gurfafflekins As in "CMC Level", aka the highest costing card you can define, not your mana pool. @ cyberchronometer - Agreed with the additional inherent tactical limitation. (Intentionally not a ping, I see nothing but support for this so I'm only confirming it) Neottolemo Tactical averages the two ratings out, so Gamble would check that final rating. Lady Mapi - Cyber already answered what I would've said on Shield of Kaldra so see his comment. Flusterstorm seems fine. Helix Pinnacle - I could see 10 cards if it's 10/10, anything lower than that and it's going to have to go up for sure. Not sure how nice people are atm. Open The Vault - Might actually be surprisingly relevant soon since I'm looking at the writeup BluesEclipse sent me and one particular change on the horizon is that most of the flashier Command-Zone based perks might become a more streamlined single perk (that in turn limits to you to only one card in the Command Zone). I'll be seeing if I need to tweak this to work it in.
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Post by WindyDelcarlo on Jun 1, 2019 7:24:29 GMT
I might suggest still allowing Partner commanders? Because negating partner as a keyword seems not ideal.
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Post by ZephyrPhantom on Jun 2, 2019 23:28:03 GMT
I might suggest still allowing Partner commanders? Because negating partner as a keyword seems not ideal. Partner would still override this limitation as per regular Commander and Partner rules, yeah.
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Post by ZephyrPhantom on Jun 4, 2019 6:13:38 GMT
Here's a rough draft of the reworked rules (a big thanks to BluesEclipse for drafting these up and editing them as needed, as well as everyone that reviewed and provided their input). Please let me know if I missed anything - if there is no major opposition to these rules, they will be replacing the previous ones as Version 1.1. Please excuse any arbitrary spaces - Proboards and lists do not cooperate very well. Joining:To join, simply make a new topic in Contests and Games titled " <bb> [Name's] Battle Board". (The <bb></bb></bb> helps distinguish this game from other forum games. Please do this to help the moderators run the game smoothly!) You then need to create a Profile, which will determine what cards you can initially design. Initially, you'll be a blank slate, which means you start with the following: - You can make colorless cards. - Your cards can only be CMC . - Your cards can only use evergreen keywords. - Your cards can only be or . However, that'll change very quickly! You also start off with 10 skill points, and can spend those skill points on anything mentioned in the "Skill Point Spending" section! Skill Point Spending: Base Character Options (1 Skill Point Each):- Add a color. ()
- Increase multicolor level by 1. (Maximum 4)
- Increase CMC by 1.
- Add a type mastery. (Artifact, creature, enchantment, instant, land, planeswalker or sorcery. Acquiring Planeswalker mastery also grants the use of the Legendary supertype for Planeswalker cards only. Acquiring a Creature will also acquire tribes (Ape, Soldier, etc...) and acquiring Instant or Sorcery will also acquire Trap and Arcane.)
- Unlock existing Keywords or Mechanics, or create a new Keyword or Mechanic.
- Increase the Mana Pool by 5.
- Add two additional Call for Aid sets.
Basic Perks (1 Skill Point Each):- Artificer (Unlocks Equipment, Fortification, Vehicle, Contraption and their corresponding keyword (Equip, Fortify, Crew, Assemble))
- Enchanter (Unlocks Aura, Shrine, Curse and Saga)
- Chieftain (Unlocks Tribal)
- Questmaster (Unlocks Legendary)
- Explorer (Unlocks World and Basic supertypes)
- Multityper (Allows combined typing)
- Rarity Upgrader (Unlocks and )
- Winterborn (Unlocks Snow)
- Tainted (Unlocks Phyrexian Mana)
- One With the Void (Unlocks Colorless Cost, Grants Devoid)
- Twin-Souled (Unlocks Flip and Double-Faced Cards, Grants Transform and Meld.)
- Biomage Engineer (Unlocks Host/Augment)
- Planar Champion (Unlocks Planes)
- Hero's Legacy (Unlocks Vanguards and Hero cards)
- Renowned Spy (Unlocks Conspiracies. Note: Does not grant Hidden Agenda, since Conspiracies can function without them.)
- Sinister Decree (Unlocks Schemes)
- Jester (Unlocks Silver-Border)
Advanced Perks (2 Skill Points Each):- Sigil of the Commander (Allows you to set a single card in your Command Zone to serve as your Commander, of any type that your character can create. If the card is a Plane, Conspiracy, Scheme, or other card type that normally exists in the command zone exclusively, then 5 mana from your mana pool is reserved for this card. If the card is an Artifact, Creature, Enchantment, Instant, Land, Planeswalker, Sorcery, or other card type that normally is part of the deck itself, then an amount of mana equal to the card's CMC is reserved for this card. If you design a card with one of the following keywords: Partner, Partner with, Host/Augment, Meld, or Hidden agenda, you may design a second corresponding card to place in the Command Zone, but you must pay the mana costs for both cards. Requires Questmaster. Note: 1 Skill Point to change commander each time.)
- Magus of the Forgotten (Allows creation and use of a new color.)
- Herald of a New Archetype (Allows creation and use of a new card Type or Supertype.)
- Tactical Imperator (You may spend from your Mana Pool to create a second card for your attack or defense.)
- Credo of the Ruler (You may spend from your Mana Pool to add a restriction to your opponent's next attack or defense.)
- Flusterstorm(Whenever you respond to two or more cards with a single card, you get +1 Valor for each card you countered after the first.)
- Open The Vault(You have designed a tool of surpassing power! Choose a card type you can pair with another type and create a legendary card with those traits. You may lend that card to other players as a gift, allowing them to use it as part of a paired attack or defense. You may buy this perk repeatedly; any gift after the first costs 1 skill point. Please note - you can only loan each gift to one player at a time for no cost. You may gain 5 Score every time an Open the Vault gift results in a rating of 8/10 or higher for its wielder, but this is your responsibility to track.)
Combat: Let's Battle!Once you've created your character, you can start attacking other Battle Board players by sending a minion(a card idea) to attack them! In return, the defender must respond to your card by trying to design a card(s) using limitations of their own, in addition to rating your card out of 10 based on how well it was designed. That rating is then added to the player's Score. Once they've designed a card that is supposed to respond to yours, you rate the card out of 10. That rating is then added to the player's Score. (Note: If the card doesn't respond to the attacker's card at all, at all, e.g. Black Lotus in response to Grizzly Bear, the attacker has a right to give you a 0/10.) Alternatively, if you help defend a player while fulfilling your requirements with your cards, the attacker rates your card out of 10 as well. You gain that rating in Score. If the main defender doesn't respond with a card, either by choice or inaction, you may take full valor instead. If you feel like you are being deliberately approached with cards designed to create a frustrating or no-win situation, you may chose to reject the attack entirely. Use this option with care - if a card is poorly designed but something you can respond to, you should be giving it a low rating and a response instead. You may respond to each individual card attacking you with up to one card only, but remember that you can Call for Aid! (see relevant section). You can also opt to collaborate your design attacks with other players, but on the flipside, a player can also design a single card to respond to multiple attacks at once! If a player sends you a 'gift' card, you may choose to accept or reject the gift. If you accept the gift, you are restricted to making a card that somehow makes the gift better for you - at minimum, it needs to be non-harmful to be considered an acceptance. (E.g. a gift of Divination could be responded to with Chasm Skulker) The attacker and defender are free to use their own discretion on how the gift improves relations. If you choose to reject the gift, treat it as a normal attack. You can repeatedly attack a player as much as you like so long as you do not have an attack waiting for a response from that player. Attacking and Defending with Multiple Cards: Whenever you attack, you may create one card, and you may also choose to invoke card(s) in your Command Zone, or bring existing cards in using Call for Aid. If you are creating cards using the any of the following mechanics, you may create two cards using these mechanics in a single interaction with the following conditions: - The second card must be a creature (unless you are creating a Fortification, in which case it must be a land.) - The combined CMC of the two cards must be less than your current CMC. The Tactical Imperator perk allows a player to pay , if they are not already creating a second card because of one of the mechanics listed above. Whenever multiple cards are used in an interaction, the player rating the attack or defense has free reign to factor in all cards involved in the rating. Only the card(s) created in that attack or defense will be rated, but how those cards interact with other cards invoked from a Command Zone or summoned with Call for Aid should absolutely be factored into any rating given. When multiple cards are created for a single attack or defense, the total Score received is equal to the average rating of the cards created for that action. Hey! What if I want to play, but don't want to go through the whole Battle Boards creation process?For you busy folks, look no further than the walk-on Guest System. Even if you don't have a battleboard you may chose to a send an enemy card at a player's Battle Board - since you have no profile of your own, you won't gain any Score, but you can participate in all the fun without any of the hassle! Just remember to rate the card the Board player attempts to respond to you with. Additionally, If you want to do silly things that break the game to give players a challenge to respond to, the Guest System is always available. You may attack with no restrictions, however you do not earn Valor or Score. Earning Skill Points and Refunding Skills:For every 100 Score you gain, you automatically gain 1 Skill Point. This Skill point can be spent on any perk mentioned under Skill Point Spending.
Achievements also grant Skill Points. See their respective section for more details.
If you don't like a perk you've picked, you may refund it and regain your skill points back at the cost of half the Score you originally accumulated for it. For example, a skill that cost 2 skill points would require you to pay 100 Score. Note that you can't refund any of your starting 10 skill points this way. Mana and Call for Aid Unlocking: (Or: How to Combo Off with Your Favorite Magic Cards):Characters start the game with a Mana Pool of 10. This mana is spent to use Call for Aid (casting existing cards from sets you've unlocked), to pay for cards in your Command Zone, and to activate certain perks. The Mana Pool refills every week (to be precise, every Sunday at 12 : 00 PM (0 : 00) GMT +0; you can check your current GMT time here.), not counting mana reserved for cards in your Command Zone. For every 100 Score the character gains, their Mana Pool permanently increases by 2. Players may also spend 1 Skill Point to increase their Mana Pool by 5. Characters begin with the ability to Call for Aid from any Core Set. At every 100 Score the character attains, the player may unlock the ability to Call for Aid from an additional set. In addition, players may spend 1 Skill Point to unlock two additional sets from which they can Call for Aid. Masterpieces from each set (Expeditions, Inventions, Invocations, etc) are considered a separate set; in other words, if you want say, Kaladesh Inventions and Aether Revolt, those cost a full skill point. Mythic Editions are considered separate sets. When Calling for Aid, players must spend mana equal to the CMC of the card they are calling for. If a player has a free set unlock available, and wishes to unlock an eligible set, the player must use that free unlock before spending Skill Points to unlock sets. If a player wants to unlock a set created by a another user on MSE or some other website, they may do so, provided the set is linked. Good and bad usage of Call for Aid can and should be reflected in the rating an attacker/defender gives the user of Call for Aid. Keep in mind that character restrictions do not apply when calling for aid! If you are mono but desperately need Giant Growth? Go for it. Playing Storm, but your opponent has given themselves Protection from Black somehow? Get yourself a Grapeshot and combo off! Your Second Character: (Reincarnation, Switching, and Null) A player's first character may reincarnate after attaining 300 Score. Subsequent characters made by that character may reincarnate at any time after attaining 500 Score. Upon reincarnation, determine any achievements that the character qualifies for and note those achievements on the character's sheet. Save that character's sheet, either in a spoiler in the main post or in a separate post on the character's board, then create your new character. Reincarnated characters can receive additional Skill Points based on achievements earned on prior characters. However, your new character can only claim the Skill Points for an achievement once, no matter how many times it is earned (with the exception of Enter the Infinite, Wojek Veteran, and Old Fogey).
When a character is reincarnated, you may choose to Switch back to the character at a later time, so long as your current character has met the requirements for reincarnation. You will reincarnate the current character as normal, but then restore your previous character's sheet as it was at the time of their reincarnation. You do not receive any additional Skill Points on the reinstated character for achievements earned on that character or subsequent characters. All Skill Points gained and spent on the character remain as they were at the time of reincarnation, but the character begins tracking score again from 0, and unlocks additional Skill Points, Mana Pool increases and Call for Aid sets accordingly. If this character earns further achievements through the course of play, skill points obtained from those achievements are only applied to new characters made afterwards, up to the cap.
If you are at any time dissatisfied with your current character, you may choose to Null the character - simply indicate that you are choosing to Null your character in a post. The character is discarded - no achievements are earned from playing them, and you cannot resume play with the character in the future (you may choose to recreate the character for roleplay purposes later on, but they will be treated as a new character mechanically speaking).
Achievements:While creating your new profile after a Reincarnation, you gain 1 additional skill point for each achievement below you've fulfilled below. New characters can only claim the Skill Points for an achievement once, no matter how many times it is earned (with the exception of Enter the Infinite, Wojek Veteran, and Old Fogey). - Lotus Guardian: A previous character obtained a mastery of all five colors of mana.
- Conflux: A previous character obtained a multicolor level of 4.
- Epic Proportions: A previous character obtained a converted mana cost level of 10.
- Holistic Wisdom: A previous character obtained a mastery of all card types. (Artifact, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
- Enter the Infinite: A previous character reincarnated with 12 or more Skill Points spent in addition to the starting 10. Can be obtained multiple times.
- Heroes Remembered: Your character forever leaves the game in a dramatic conclusion to their story. You can never play this character again.
- Three Visits: You are on your third or higher character.
- Lotus Bloom: Your previous character has created a new color that has had at least five cards with ratings of 8/10 or above.
- Librarian of Leng: Your previous character created a new card type or subtype that has had at least five cards with ratings of 8/10 or above.
- Humility: A previous character had no perks.
- Not of This World: A previous character had no color.
- Wojek Veteran: Reincarnate with 1000 score. Can be obtained multiple times.
- Old Fogey: Reincarnate with 2000 score. Can be obtained multiple times.
- One with Nothing: A previous character had a converted mana cost of .
- Arbiter of the Ideal: A previous character had only one color.
- Enchanted Evening: A previous character had only one card type mastery.
- Blind Seer: A previous character purchased the ability to call aid from at least 8 non-Core Sets.
- Akroma's Memorial: A previous character had no keywords outside of the evergreen.
- True Classicist: A previous character had no keywords outside of the evergreen and no new card types and one of your previous incarnations had Akroma's Memorial.
- Homicidal Seclusion: A previous character you had never called for aid and had at least one encounter where at least two players attacked them at the same time (either by having multiple players attempt an attack on the same board, or having at least one other player come to the aid of a defender when you attacked).
- Modern Master:A previous character had at least seven non-evergreen keywords unlocked.
- Conqueror's Pledge: Cause a Board conflict that lasts across 4 or more boards. Requires mutual agreement between all Board owners involved.
- Helix Pinnacle: Your previous character had 10 or more cards with total ratings of 10 or more.
- Heroic Intervention: Assist the defense of another player 20 times.
Restriction Achievements: (These achievements are closer to challenge runs that must be adhered to at any time you are using this character to obtain the achievement. (You may 'break' these restricted achievements on a character, but, doing so must immediately adjusted on any characters affected by it the next time you play each of those characters.) - Gamble: You're a risk taker, a know it all, a hotshot, a cocky kid - whatever you want to call yourself, whenever you receive a score of 8(9?) or higher, you take double valor, but anything less results in 1(0?) valor.
- Evil Twin: Your new character cannot have colors or card types that your last previous character had.
The following section covers additional details like the Event thread, Community Management, and people you can contact for rules clarification and formatting revisions. Please note any revisions related to Events (e.g. Trophy clarification, Location simplification) will be updated on the Tavern thread when the update is released. Events and Trophies:Should you be interested in more collaborative efforts, you may wish to look at Events and Trophies. These are described in their own respective thread (link will be inserted when this post is updated), detailing the rules for creating memorials to the fallen, raids on Elesh Norn's New Phyrexia, and the spoils of such trials. Clarifying Rules:If you have any additional questions, concerns, or want to try a spicy brew, you are welcome to ask our GM ZephyrPhantom or our Rules Manager blueseclipse . The best way to ask for clarifcation on a ruling is by doing an @ [username] (without the space between the username and the @ symbol) on this thread - it is possible that other people may have the same question you do, so having a record of that question may be helpful. Should you wish to keep your question secret because you are bending the rules for a secret/special build, you may message either one of us. If you notice a recent update has messed up the Rules formatting or a Community Update has gotten approval to be patched in, you may contact Formatting Manager WindyDelcarlo . Community Voting:In some instances, items will be suggested by players, or situations will come up that require adjudication, and the GM and Rules Manager (currently ZephyrPhantom and blueseclipse respectively) may be unavailable for a period of time - or there may be disagreements regarding how to handle a rule, or whether a rule should exist. In these cases, a Community Vote thread can be created regarding the issue, with a poll included regarding the matter. Players will be encouraged to discuss their opinions on the issue, as well as vote on it. If the issue is simply a question of how a rules debate should be resolved (regarding interpretation of a rule and how it should be applied), or a suggestion of a new or altered Perk or Achievement, then a simple majority should be sufficient to see these implemented. To add new rules on the boards, or implement changes to the existing rules, then a 66% majority should be required. In the event that the GM or Rules Manager makes a rules change that the players strongly disagree with, a Community Vote can similarly be used to help resolve the issue. Additional Notes:- When in doubt with wording, color mastery checks by color identity, part of why you can have protection of colors outside your ones you own. For example, since Extort's symbol is part of reminder text it doesn't count. The same would apply to any case like it.
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Post by WindyDelcarlo on Jun 4, 2019 6:41:51 GMT
A few wording fixes: - Old Fogey and Wojek Veteran both say "regenerate" instead of reincarnate. - One With Nothing says 0 mana symbol instead of . (I think those've been there for ages though, so there's that)
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Post by ZephyrPhantom on Jun 4, 2019 6:49:09 GMT
A few wording fixes: - Old Fogey and Wojek Veteran both say "regenerate" instead of reincarnate. - One With Nothing says 0 mana symbol instead of . (I think those've been there for ages though, so there's that) Corrected, thank you. Also added some details to Open the Vault and tweaked Blind Seer.
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Post by cajun on Jun 4, 2019 6:56:32 GMT
Mana cost on Tactical and Credo seems weird, but obviously won't know how much of a pain it is without testing it out.
Flusterstorm just seems really really bad.
These all seem really unnecessary changes.
wow. These are all similar enough that i'd expect only one of these should stack?
re: New achievements - will these be retroactive for characters that have already reincarnated?
re: Sigil/Hero's Legacy/Planar Champion changes - how will these be handled for characters that have already bought them? (For example AKH VIA having just Planar Champion, so 2/3 points now needed for that, and Karina having all three so spending 6 points on what is now 4.)
re: Conqueror's Pledge - Our current candidates for this iirc is Kirino (Aylin/Kirino?), Malextros (Aylin), Reyhsia the Traitor (Karina), Demesne (the 7CI), and the Mattol scrap currently happening (Mattol/Ominous?)
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Post by ZephyrPhantom on Jun 4, 2019 7:24:38 GMT
The idea proposed behind Wojek Veteran, and Old Fogey stacking was that it would allow people who didn't want to build a lot of skill points or spam lots of character changes in a relatively short time (by popcornia if I recall correctly). Since Enter the Infinite never appeared in this discussion I assumed there was no desire to change it. That said I am not opposed to and potentially interested in the idea of just Wojek Veteran and potentially Old Fogey stacking, depending on additional feedback. I will defer to blueseclipse regarding the latter two points on Skill points as they were heavily based on his writeup. However I suppose that we could allow refunding the starting 10 points and make it so that score cannot end up negative as long as that is not exploitable. New achievements will not be retroactive. Must be earned from current and new characters. Sigil/Hero's Legacy/Planar Champion changes - Refund accordingly and adjust to fit the new rules regarding Command Zone if needed. Conqueror's Pledge - too easy in your opinion? Or just an observation?
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Post by cajun on Jun 4, 2019 7:28:31 GMT
Conqueror's Pledge - too easy in your opinion? Or just an observation? Just the list for whoever's deciding on who unlocks it ofcourse if you're dropping retroactive that cuts down to just Reyhsia the Traitor and Mattol (and maybe the Rudara Trials?)
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Post by cajun on Jun 4, 2019 7:43:33 GMT
However I suppose that we could allow refunding the starting 10 points and make it so that score cannot end up negative as long as that is not exploitable. Oh, i misunderstood how refunding worked. mostly cause that doesn't make a lot of sense. Why would refunding a perk cause your total score to fall? That sounds like it'd also make it more difficult to reincarnate for some reason? seems like this is exactly the sort of reason we had valor in the first place.
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Post by gurfafflekins on Jun 4, 2019 12:05:22 GMT
I’m not sure I much like the new valor/point system. It’s a little on the complex side, especially with the whole refunding/buy off shenanigans. I like the current system - 100 Valor is transmuted into 1 skill point, and your score is how much valor you’ve earned. Also refunding seems unnecessarily strict as well - why can’t I refund my starting 10 for 50 valor? I’m still losing net valor, and I don’t have to keep track of what I bought with the 10 starter. Putting this here to see if others agree with me - if everyone else thinks it’s fine then I’m cool with it.
Unless of course I’m misunderstanding which is entirely possible
Also, quick poll on Conqueror’s Pledge - should I get the point for that? Ominous didn’t exactly cause it so I’m wondering what opinions are about it.
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