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Post by gurfafflekins on Apr 21, 2019 21:37:19 GMT
cajunYou only get the one skill point. Nice try, fiend
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Post by ZephyrPhantom on Apr 25, 2019 21:09:08 GMT
cajun - Stacks once per character, not once per every instance of 12. Also quick addendum since I'm temporarily stuck with an unreliable computer - Due to being almost identical in function Hero's Legacy can be used to make Vanguard cards as well. I should be back on track by mid-May.
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Post by Popcornia on Apr 26, 2019 16:43:22 GMT
Can you satisfy True Classicist and Akroma's Memorial with one previous incarnation? Ie, no non evergreen keywords, and no new card types, and only having that character as a previous incarnation?
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Post by gurfafflekins on Apr 26, 2019 19:23:22 GMT
PopcorniaNo, you cannot - True Classicist requires you to have a previous incarnation with Akroma’s memorial. Your current incarnation is not your previous one. Otherwise, I would have that achievement from my previous incarnation.
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Post by Popcornia on Apr 26, 2019 22:11:43 GMT
I see. On a similar note, does switching back to a previous incarnation count as a reincarnation?
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Post by ZephyrPhantom on Apr 26, 2019 22:33:02 GMT
I see. On a similar note, does switching back to a previous incarnation count as a reincarnation? Switching doesn't count as reincarnating, no. That does make me realize someone could in theory make a character who has a mechanial effect based on if they've reincarnated or not. I don't have the means to try it myself but if someome wants to pick up the idea and run with it, go for it.
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Post by Popcornia on Apr 26, 2019 23:40:19 GMT
Yeah, I was just curious as I was wondering how to potentially cram as many achievements and points into one character as quickly as possible.
Rules wise though, I understand that ultra instinct 'reborn' forms of characters you've already played probably doesn't count as reincarnation. (Like A - > B - > A but stronger).
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Post by cajun on Apr 27, 2019 0:40:08 GMT
I think the way it works from reading the old forum was when you switched you picked up any new achievement points (so if character B got to 750 and unlocked Epic Proportions, switching back to character A would be +1 point for that)
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Post by Popcornia on Apr 28, 2019 17:17:00 GMT
Does the mechanic Hidden Agenda have to be acquired via "Beyond the Evergreen" or does it come with Renowned Spy?
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Post by gurfafflekins on Apr 30, 2019 5:14:46 GMT
Thinking ahead for the future, I'm pretty sure I know the answer to this question but I wanna see if I can pull it off:
Does creating a new color count as a perk for Humility? Thinking about eventually doing a Humility+Lotus Bloom character.
Also, when True Classicist says "no new card types", does that also mean subtypes (a la Librarian of Leng working with Planeswalkers)?
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Post by cyberchronometer on Apr 30, 2019 5:16:07 GMT
Magus of the Forgotten is in the advanced perks section. Pretty sure that means it's a perk.
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Post by gurfafflekins on Apr 30, 2019 5:32:03 GMT
cyberchronometerYeah but how about shut upNo, but that's what my guess is. Just feels weird because colors aren't a perk. More of a "hopeful maybe" than anything. Also yes, I know what I said is wrong and that because it's beyond Magic's normal rules it should be an advanced perk, you don't have to tell me that 'cause I already know I'm an idiot.
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Post by mrlozano on May 2, 2019 17:00:03 GMT
I have a question about achievements. If I buy Tribal for Holistic Wisdom, but I have no other keywords or card types/subtypes (outside the basic ones) can I get also Akroma's Memorial? I don't know if this is well explained.
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Post by cajun on May 3, 2019 16:17:33 GMT
I have a question about achievements. If I buy Tribal for Holistic Wisdom, but I have no other keywords or card types/subtypes (outside the basic ones) can I get also Akroma's Memorial? I don't know if this is well explained. Tribal isn't a keyword, so yes you can get Holistic Wisdom and Akroma's Memorial on the same character. Presently you can't get Humility and Holistic Wisdom on the same character tho.
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Post by Parasign on May 3, 2019 22:18:24 GMT
Apologies if this was already mentioned somewhere and I missed it, but do you have to spend all your starting skill points or can you save them to use later?
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Post by cajun on May 3, 2019 23:57:28 GMT
Should be able to hold them (and we've had someone do that on the new boards already so, precedents ahoy)
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Post by Parasign on May 4, 2019 4:01:44 GMT
Cool, thanks.
Another question: is there any way to make custom perks? I had an idea for something along the lines of "If a player accepts your gift, you can give them a Corruption point" (which would be added to their board along with Valor and everything else; you'd choose when making the post whether it gives Corruption or not, and if they don't want to deal with this nonsense they can just treat the gift as an attack like normal). Then the perk would also let you reference Corruption points when making cards.
I realize this is kind of complicated and fiddly, but I noticed some people were trying to do something similar with poison counters and I thought having a formalized version could potentially be interesting.
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Post by cajun on May 4, 2019 4:08:33 GMT
At the minute it's something you'd have to talk with Zephyr about (is how I set up Undercover for Okus), however if you did it as a mechanic buy and played it similar to Hanksa that should be fine without going through the perks.
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Post by Popcornia on May 13, 2019 14:26:31 GMT
For Planar Champion, would we be allowed to create a plane card based in The Arena, or does it explicitly have to be outside of the Arena.
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Post by gurfafflekins on May 13, 2019 16:27:36 GMT
PopcorniaI've broken free of The Ominous to answer this - mechanically it doesn't really matter of course, it's just a card name. Flavorfully... I don't think anyone's ever taken this perk before, at least not that I've seen, so how it affects in-game stuff is new territory. I'd imagine you could make one for the Arena - but likely it would be a subsection of the arena or something akin to it, because the whole plane is... well we're already here. So it'd be more of a location(see the location/war/horde page) that can't be taken over by other players.
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Post by Popcornia on May 13, 2019 16:38:51 GMT
I see. Yeah, I definitely planned a specific subsection rather than the whole plane. Would it require the same stipulations as a location to create it, or would it just be there? Would it just be better to create a location instead if I wanted it on plane?
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Post by cajun on May 13, 2019 17:10:34 GMT
Nah you don't need to make a Location thread to have a "location" on the Arena, you don't even need the plane card, (basically everyone's got a place of operations and no one has Planar Champion or Locations for them after all), it's just if you want to mechanically represent those things as a Location or a Plane card or as flavor text
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Post by gurfafflekins on May 13, 2019 17:12:59 GMT
Popcornia Depends on what it is - it's not necessarily better to be a location. Location is more if you can part with it from your character. I've had thoughts about Rolt's office being a Location, but it wouldn't make sense for someone else to rule it. Plus, mechanically, the plane part would just affect people wherever they were at that spot (i.e., you could attack someone who was technically at that spot and still have them under the effect), while a location is specifically the location for the effect. In the end, I don't think anyone minds too much what you do with it, as long as it's not some oppressive, game-breaking thing, or messes too bad with the lore of the arena and what-not, y'know? Go with your gut, I say! : ) EDIT: Or, uh, yeah, that thing that cajun said. You get the idea
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Post by Popcornia on May 13, 2019 17:15:13 GMT
cajun gurfafflekins Thanks for your feedback! I'll keep your advice in mind when it becomes pertinent!
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Post by Lady Mapi on May 13, 2019 17:15:25 GMT
There aren't really any stipulations to Plane cards - it's basically just the "I have a Commander!" advanced perk¹, except you trade "dies to removal" for "it only affects my board". If you want something that people can fight over, you've got to make a location, with all that that entails. Honestly, though, all of this only applies if you want there to be a consistent mechanical perk for being in a specific place. Otherwise you just come up with a location, maybe theme some of your defenses around being there, and be happy. ¹ Which I have a question about - if I wanted to buy a Commander for Mattol (in the far future, obviously), could I make a Creature or Planeswalker card, despite Mattol having neither of those masteries?---
Random question for the folks - if I've claimed the Evil Twin cheevo, how acceptable to you think it would be for me to later buy one of the colors or masteries my last character had? I know Gurfaffles traded it in when he bought Creature Mastery on Rolt, but that's not actually anywhere in the rules...?
Because I've been thinking about Mattol, and realized that he'd basically just be Kirino 2.0 if I expanded into , but expanding into or would be hedging in on Hanska's territory.
EDIT: I am the slowest of peoples .
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Post by cajun on May 13, 2019 17:25:29 GMT
The rules for Evil Twin are there, basically you 'unbuy' Evil Twin with 100V/1 Skill Point and then you're free to pick up those colors and card types again. As for commander: You do need to be able to make the card. Hero's Legacy to make a Hero/Vanguard or Planar Champion for a plane are the alternate methods for nonpermanents characters
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Post by Lady Mapi on May 13, 2019 17:45:08 GMT
The rules for Evil Twin are there, basically you 'unbuy' Evil Twin with 100V/1 Skill Point and then you're free to pick up those colors and card types again. As for commander: You do need to be able to make the card. Hero's Legacy to make a Hero/Vanguard or Planar Champion for a plane are the alternate methods for nonpermanents characters I missed the Evil Twin clause because it's not actually in the rules. It's just a clarification of intent that ZephyrPhantom made when asked, which was never added to the original post. It'd be nice if that was added to the Reincarnation section - on another re-read, it actually just straight-up forbids it. Buying off achievements also leaves me in the weird edge-case where I had skill points left over from character creation (I covered everything I wanted with 11 points out of the 13 I had). If I buy Evil Twin off, does that mean I retroactively don't qualify for the "Advanced Perk at character creation" thing, thus losing me Credo of the Ruler? Basically, I think I inadvertently gamed the system, and that makes me sad. --- The commander one, however, is just a case of me not reading properly. Though it does make me think that there should be extra perks to burn Mana on, for people going for Homicidal Seclusion builds (this has nothing to do with the fact that all of my characters are Homicidal Seclusion builds .) It might also be a nice idea if you could get multiple Commanders at once (assuming you bought Partner) - that would be helpful for certain character concepts, I think (it might break the "action economy" of the boards, but Tactical Imperator + Sigil of the Commander already allows three-card attacks/defenses, so that ship has already sailed).
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Post by cajun on May 13, 2019 18:01:01 GMT
It might also be a nice idea if you could get multiple Commanders at once (assuming you bought Partner) - that would be helpful for certain character concepts, I think (this is 100% why i bought partner so....)
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Post by Lady Mapi on May 13, 2019 18:23:34 GMT
It might also be a nice idea if you could get multiple Commanders at once (assuming you bought Partner) - that would be helpful for certain character concepts, I think (this is 100% why i bought partner so....) I didn't want to name names . On a related topic: I really wish that there was something to sink Valor into that wasn't new keywords, colors, or a higher CMC after a certain point. I ran into this issue with Hanska, where I had bought everything I actually wanted, then just kind of sat on my last 100-or-so Valor before I reincarnated. Yeah, you can buy new sets or whatever but, again, Homicidal Seclusion builds. I just feel that right now there's a really strong incentive to go the cajun/Windy route of "I'm running multiple characters in parallel, using mere fractions of my real capabilities for each" (sorry to pick on you guys, but...), especially since there are achievements for "have all the types" and "have all the colors". --- Screw it, I might start a Valor service for Mattol. I think I have an idea for a good one.
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Post by WindyDelcarlo on May 13, 2019 18:31:33 GMT
I do like that you say "cajun/Windy route" when I (and I think cajun) cribbed the notes from Cyber's Seventh Circle Initiative. I think I did it on a smaller scale ages ago with Fulmen and Arina on the old forums? But nothing nearly like this XD
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