Post by lordpat on Jul 28, 2022 1:33:24 GMT
Hello! I wanna try to make another type of game if it's okay (with everyone and the mods).
I wasn't sure if this was better as a group project or a game, but because of the limitations I think it makes more sense as a game/activity than a straight up project.
Anyway, let's get started!
What is this?
The inspiration of this game came to me because I really enjoy the Booser Pack Game and I wanted to expand in that direction. The point of this game is to explore some idea for some custom set or product. A lot of brainstorming, basic designs, some lore, maybe some cards with art, ideas, you get it. The game will renew every month, this is to give extra time to delve a bit deeper in some ideas. If this ends up being way too long and it's hard to keep up the enthusiasm, maybe we could shorten it.
The Director
Each round the game will have a Director. The Director will have two main roles:
1-Give a starting pitch to work on.
2-Call the shots regarding the direction of the design.
Importantly, the director should be open to feedback regarding their pitch and be willing to flex some parts of it if others convince them that it's best to do so. Similarly, the director can go back on previous descisions they made, but remember that as said before, they call the shots. If necessary, the director could "hand his position" to another player if they are too busy. As the director, you can request for anything you want, ask for suggestions, tell others to brainstorm and explore some ideas, etc.
The main reason why I want this "call the shots" approach is because otherwise it would be too easy to get stuck in the earlier stages of design. I want someone to say "ok, we are ready to move on." Still, there is no hurry and if you think that discussions are fruitfull, the director can keep any conversations going for any amount of time.
Unlike other games, there is no "winner" (only losers lmao). Because being a director is kind of a big ask, those intrested in being directors can PM me about it and we could try to organize it so that everyone that is intrested eventually gets to direct. That way directors also get time to think of their pitch.
I'd advise directors to keep main information edited in some post. Assuming this gets through, I'll make the first one so I'll give you a possible example.
Some recommendations:
I want to give a couple of tips that I think could help us in the long run.
-This is a creative designing game. Be sure to be chill and to try to explore/have fun.
-The thing we design doesn't have to be a traditional set. It could be anything from MH3, limited focus formats, precon specially balanced and fun decks, a board game mix with card game. The sky is the limit. Still, nothing wrong with a classic western set. It shoudl obviously be MTG based though.
-Be adaptable and flexible. Part of group designing is that things won't turn out the way you wanted to. Even if you are the director, you might feel that people are intrested in taking things into other directions or that some idea you had isn't really resonating. In that case, it'd be smart to review your desicion, even if you think it's the right thing to do. Even if things aren't going the direction we wanted, we should strive to bring the best ideas we have to the table.
-Feel free to take specific roles. Maybe you feel particularly into getting some of the lore of the set, or you really want to focus on refining the mechanics or anything. The good thing about there being no stakes is that we can focus on the things we enjoy/find intresting.
-Don't feel that at the end there needs to be a very advanced project. Even if a lot of talk has been done and only a few things have been figured out, it's all good if the experience was intresting.
And I think that's it! I'll start being the first director, but before I create my pitch I want to make sure that everyone is okay with it because this is pretty different from other forum games and pitching requires a lot of effort.
I wasn't sure if this was better as a group project or a game, but because of the limitations I think it makes more sense as a game/activity than a straight up project.
Anyway, let's get started!
What is this?
The inspiration of this game came to me because I really enjoy the Booser Pack Game and I wanted to expand in that direction. The point of this game is to explore some idea for some custom set or product. A lot of brainstorming, basic designs, some lore, maybe some cards with art, ideas, you get it. The game will renew every month, this is to give extra time to delve a bit deeper in some ideas. If this ends up being way too long and it's hard to keep up the enthusiasm, maybe we could shorten it.
The Director
Each round the game will have a Director. The Director will have two main roles:
1-Give a starting pitch to work on.
2-Call the shots regarding the direction of the design.
Importantly, the director should be open to feedback regarding their pitch and be willing to flex some parts of it if others convince them that it's best to do so. Similarly, the director can go back on previous descisions they made, but remember that as said before, they call the shots. If necessary, the director could "hand his position" to another player if they are too busy. As the director, you can request for anything you want, ask for suggestions, tell others to brainstorm and explore some ideas, etc.
The main reason why I want this "call the shots" approach is because otherwise it would be too easy to get stuck in the earlier stages of design. I want someone to say "ok, we are ready to move on." Still, there is no hurry and if you think that discussions are fruitfull, the director can keep any conversations going for any amount of time.
Unlike other games, there is no "winner" (only losers lmao). Because being a director is kind of a big ask, those intrested in being directors can PM me about it and we could try to organize it so that everyone that is intrested eventually gets to direct. That way directors also get time to think of their pitch.
I'd advise directors to keep main information edited in some post. Assuming this gets through, I'll make the first one so I'll give you a possible example.
Some recommendations:
I want to give a couple of tips that I think could help us in the long run.
-This is a creative designing game. Be sure to be chill and to try to explore/have fun.
-The thing we design doesn't have to be a traditional set. It could be anything from MH3, limited focus formats, precon specially balanced and fun decks, a board game mix with card game. The sky is the limit. Still, nothing wrong with a classic western set. It shoudl obviously be MTG based though.
-Be adaptable and flexible. Part of group designing is that things won't turn out the way you wanted to. Even if you are the director, you might feel that people are intrested in taking things into other directions or that some idea you had isn't really resonating. In that case, it'd be smart to review your desicion, even if you think it's the right thing to do. Even if things aren't going the direction we wanted, we should strive to bring the best ideas we have to the table.
-Feel free to take specific roles. Maybe you feel particularly into getting some of the lore of the set, or you really want to focus on refining the mechanics or anything. The good thing about there being no stakes is that we can focus on the things we enjoy/find intresting.
-Don't feel that at the end there needs to be a very advanced project. Even if a lot of talk has been done and only a few things have been figured out, it's all good if the experience was intresting.
And I think that's it! I'll start being the first director, but before I create my pitch I want to make sure that everyone is okay with it because this is pretty different from other forum games and pitching requires a lot of effort.