Zuty
3/3 Beast
Return to Ravnica 2 Hype!
Posts: 172
Favorite Card: Serra Angel
Favorite Set: Future Sight
Color Alignment: White, Blue, Red, Green, Colorless
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Post by Zuty on May 16, 2018 7:35:04 GMT
Over the past few months, I've been active in a Pauper/Peasant EDH group and it's been really fun. There are a few issues, namely the lack of three, four, and five color commanders. In the format, ANY uncommon creature can be your commander while the rest of your deck contains only common cards (or up to 14 uncommon cards in Peasant EDH). There are currently just under 40 Shard uncommon creatures while only 6 Wedge uncommon creatures. There are also no four color choices and 7 rainbow color choices. The purpose of this topic is to make a collection of uncommon creatures that will help fill in these missing colors as well as help create new playstyles for the format. I'd very much appreciate comments and critiques for the ones I have made so far. I've shown them to the community and they really like the idea of expanding the commander list (it's a casual format anyway), but I am always looking for help to make these cards as close to WotC quality as possible. ~Zuty CURRENT COMMANDERS{Spoiler}
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Post by Daij_Djan on May 16, 2018 10:42:49 GMT
Interesting project - I'll take a look at your stuff and might add some designs of my own later. For now just leaving a very simple card showcasing one way to do four-colored uncommons:
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Post by voltaic-qui on May 16, 2018 20:14:16 GMT
I think it completely misses the point of a format where you can run Armament Corps as a commander if you're just going to make some generic Commander 20XX cards and downshift their rarity.
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Zuty
3/3 Beast
Return to Ravnica 2 Hype!
Posts: 172
Favorite Card: Serra Angel
Favorite Set: Future Sight
Color Alignment: White, Blue, Red, Green, Colorless
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Post by Zuty on May 17, 2018 1:52:37 GMT
I think it completely misses the point of a format where you can run Armament Corps as a commander if you're just going to make some generic Commander 20XX cards and downshift their rarity. I don't think I understand what you're talking about? Do you mean it's pointless to make wedge generals in this format, because you only run them for their color and never use the general, because I'd disagree with you on that. ~Zuty
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Post by Fleur on May 17, 2018 2:26:08 GMT
I think voltaic-qui 's point is not so much it being pointless to make wedge generals; rather, it's pointless to make new "uncommon" generals that feel like rares, I think is her issue. (Correct me if I'm wrong.) gonna take an effort at some three-colored generals Blade of the Dunes Creature - Human Soldier Other Soldiers you control get +1/+1. Whenever a Soldier you control attacks, you may untap it. If you don't, it gains your choice of trample or lifelink until end of turn. "This line will not break!"2/3 (Soldier tribal.)Eternal Sentinel Creature - Zombie Lifelink, vigilance Whenever you cycle or discard a card, CARDNAME gains flying until end of turn. According to all known laws of Amonkhet, there is no way an eternal can fly. The eternal of course, flies anyways. Because to an eternal, there is no such thing as a shortage of power. 4/4 (Cycle/discard)Flamefist Warleader Artifact Creature - Human Rebel Haste Revolt - When CARDNAME enters the battlefield, if a permanent you controlled left the battlefield this turn, up to one target creature gets -3/-3 until end of turn and you gain 3 life. 4/3 (Rebel aggro, sacrifices, midrange. This can go many directions.)Expanding Star Eidelon Enchantment Creature - Spirit When CARDNAME enters the battlefield, if was spent to cast it, create two 1/1 colorless Spirit enchantment creature tokens. Constellation - When CARDNAME or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. 2/2 (Counters and five-color goodstuff.) Pursejolt Weird Creature - Weird Whenever CARDNAME deals combat damage to a player, draw a card, then discard a card. : Target opponent loses X life and you gain X life, where X is the number of cards you've drawn this turn. 2/4 Patrons of the Underdark Creature - Spirit Whenever CARDNAME attacks, if there are four or more creature cards in your graveyard, it gets +2/+2 and gains flying until end of turn. : Put the top three cards of your library in your graveyard. 1/3 Adaptational Reveler Creature - Mutant Berserker Unleash : Target creature you control with a +1/+1 counter on it gains hexproof until end of turn. "We'll party so hard that we come out of it changed people!" 3/2 EDIT: Senixte would almost certainly not be uncommon - it's hell to go against something that stalls so hard in limited. Ashmaw is borderline - I'd say it might be an extremely strong uncommon, but it could also be rare. Hogger simply shouldn't exist - four mana for a 7/7 worth of stats is disgusting and should not be a thing at all. Kagra is fine. Nocturnus looks like it could create unpleasant board stalls - possibly or certainly rare material. Phervis is cute and I like it. Rosade shouldn't have shroud - it makes it super hard to interact.
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sylphiod
1/1 Squirrel
Posts: 86
Formerly Known As: Formerly Known As
Favorite Card: Fog Bank
Color Alignment: Blue, Green
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Post by sylphiod on May 17, 2018 2:43:17 GMT
Four color Uncommon Creature Flying, Prowess : CARDNAME gains deathtouch and lifelink until end of turn 1/3
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digiman619
1/1 Squirrel
Posts: 87
Favorite Card: Extinction
Favorite Set: Dominaria
Color Alignment: Blue, Red
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Post by digiman619 on May 17, 2018 3:48:59 GMT
Small quibble, but if Godsire is any indication, Hogger's ETB ability should read "When ~ enters the battlefield, create two 2/2 Hyena Soldier creature tokens that are green, white, and black."
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Zuty
3/3 Beast
Return to Ravnica 2 Hype!
Posts: 172
Favorite Card: Serra Angel
Favorite Set: Future Sight
Color Alignment: White, Blue, Red, Green, Colorless
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Post by Zuty on May 17, 2018 4:36:29 GMT
I think voltaic-qui 's point is not so much it being pointless to make wedge generals; rather, it's pointless to make new "uncommon" generals that feel like rares, I think is her issue. (Correct me if I'm wrong.) Ah, if that's what she meant then I'd like to correct anything I may have said earlier because that's not what I'm looking to do. Necra has Armament Corps but it would be cool to have something that makes tokens, gravedigs up something, cares about lands in the grave, etc. Just adding new styles of play. Not just a smaller version of Ghave or Doran. Senixte would almost certainly not be uncommon - it's hell to go against something that stalls so hard in limited. Ashmaw is borderline - I'd say it might be an extremely strong uncommon, but it could also be rare. Hogger simply shouldn't exist - four mana for a 7/7 worth of stats is disgusting and should not be a thing at all. Kagra is fine. Nocturnus looks like it could create unpleasant board stalls - possibly or certainly rare material. Phervis is cute and I like it. Rosade shouldn't have shroud - it makes it super hard to interact. Senixte - What can I do to fix her? I'd like for her to still make Spider tokens, so do I need to shrink her a bit? Ashmaw - What if I made her a 3/2 instead of a 4/3? Would that seem more realistic for a legendary uncommon? Hogger - I did originally have him at a much higher rarity and thought by shuffling things around a bit I could fix that. I'll take away his token creation. Nocturnus - What if he instead said "Tapped creatures you control with defender may block as those they are not tapped"? Rosade - I gave her shroud, because I feel like that means I can make her stronger without fear of the owner equipping, enchanting, or giant growthing her. If I drop shroud, is it too weak now and if so what should I add? Glad you liked Kagra and Phervis and thanks for the feedback and submitting your own cards. Greatly appreciated. ~Zuty
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Zuty
3/3 Beast
Return to Ravnica 2 Hype!
Posts: 172
Favorite Card: Serra Angel
Favorite Set: Future Sight
Color Alignment: White, Blue, Red, Green, Colorless
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Post by Zuty on Jun 4, 2018 3:13:00 GMT
I hate double posting, but I don't think the right thing to do is to create a new topic for the same project. I've decided to move forward with a new change to things and that is to turn this into a full fledged the set, the major difference being that there will be NO CARDS ABOVE UNCOMMON IN RARITY. A strange concept I know, but I have a story in mind that I used for a D&D campaign and it just fits so perfectly with the idea of PDH being limited to uncommon and common cards. I'm also using this as my way of re-entering into the MSE community as a set designer, something I started years ago on the old forum but never managed to complete. I was originally going to put the skeleton in the first post, but it's already got a bunch of stuff in it so this will be a good as place as any. ~Zuty
Set Name: Peasant Quest Number of Cards: 260 (+5 Basic Lands with three different card arts)
Rarity Breakdown: 105 Common, 82 Uncommon, and 73 "Special" Special?: In place of rares and mythics, the purple "special" rarity last seen in Time Spiral will return and be used to bring back classic common and uncommon cards. Story: The plane of Mytheria was once full of heroes and legends spanning tens of thousands of years. However, one day they all simply disappeared; local heroes, legendary evils, and even the strongest of beats and monsters. Left behind were the farmers, craftsmen, and simple folk to discover what exactly happened and where things will go from here.
Set Skeleton (COMMONS) {Spoiler}======== CW01 - CW02 - CW03 - CW04 - CW05 - CW06 - CW07 - CW08 - CW09 - CW10 - CW11 - CW12 - CW13 - CW14 - CW15 - CW16 - CW17 - CW18 - ======== CU01 - CU02 - CU03 - CU04 - CU05 - CU06 - CU07 - CU08 - CU09 - CU10 - CU11 - CU12 - CU13 - CU14 - CU15 - CU16 - CU17 - CU18 - CU19 - ======== CB01 - CB02 - CB03 - CB04 - CB05 - CB06 - CB07 - CB08 - CB09 - CB10 - CB11 - CB12 - CB13 - CB14 - CB15 - CB16 - CB17 - CB18 - ======== CR01 - CR02 - CR03 - CR04 - CR05 - CR06 - CR07 - CR08 - CR09 - CR10 - CR11 - CR12 - CR13 - CR14 - CR15 - CR16 - CR17 - CR18 - CR19 - ======== CG01 - CG02 - CG03 - CG04 - CG05 - CG06 - CG07 - CG08 - CG09 - CG10 - CG11 - CG12 - CG13 - CG14 - CG15 - CG16 - CG17 - CG18 - ======== CC01 - CC02 - CC03 - CC04 - CC05 - CC06 - CC07 - CC08 - CC09 - CC10 - CC11 - CC12 - CC13 - ======== Set Skeleton (UNCOMMONS){Spoiler}======== UW01 - UW02 - UW03 - UW04 - UW05 - UW06 - UW07 - UW08 - UW09 - UW10 - UW11 - ======== UW01 - UW02 - UW03 - UW04 - UW05 - UW06 - UW07 - UW08 - UW09 - UW10 - UW11 - ======== UB01 - UB02 - UB03 - UB04 - UB05 - UB06 - UB07 - UB08 - UB09 - UB10 - UB11 - ======== UR01 - UR02 - UR03 - UR04 - UR05 - UR06 - UR07 - UR08 - UR09 - UR10 - UR11 - UR12 - ======== UG01 - UG02 - UG03 - UG04 - UG05 - UG06 - UG07 - UG08 - UG09 - UG10 - UG11 - ======== UC01 - UC02 - UC03 - UC04 - UC05 - UC06 - UC07 - UC08 - UC09 - UC10 - UC11 - ======== UL01 - UL02 - UL03 - UL04 - UL05 - ======== UM01 - (WU) UM02 - (UB) UM03 - (BR) UM04 - (RG) UM05 - (GW) UM06 - (WB) UM07 - (UR) UM08 - (BG) UM09 - (RW) UM10 - (GU) ======== Set Skeleton (SPECIAL){Spoiler}======== SW01 - SW02 - SW03 - SW04 - SW05 - SW06 - SW07 - SW08 - SW09 - SW10 - ======== SU01 - SU02 - SU03 - SU04 - SU05 - SU06 - SU07 - SU08 - SU09 - SU10 - ======== SB01 - SB02 - SB03 - SB04 - SB05 - SB06 - SB07 - SB08 - SB09 - SB10 - ======== SR01 - SR02 - SR03 - SR04 - SR05 - SR06 - SR07 - SR08 - SR09 - SR10 - ======== SG01 - SG02 - SG03 - SG04 - SG05 - SG06 - SG07 - SG08 - SG09 - SG10 - ======== SC01 - SC02 - SC03 - SC04 - SC05 - SC06 - SC07 - SC08 - ======== SL01 - SL02 - SL03 - SL04 - SL05 - ======== SM01 - (WU) SM02 - (SB) SM03 - (BR) SM04 - (RG) SM05 - (GW) SM06 - (WB) SM07 - (SR) SM08 - (BG) SM09 - (RW) SM10 - (GU) ========
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