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Post by Flo00 on Jun 12, 2022 8:19:25 GMT
I just finished the first version of my commander cube (704 cards) which is about 2/3 custom cards. Knowing my schelude and playgroup, I probably won't get to test it out fro a while. Still, I'm happy about any thoughts. Here is the real part; and this is the imaginary part. There are some themes, not sure you could call them archetypes. Most of it is just trying out (hopefully) fun cards. GUr land creatures WUb scry GR haste/first strike/trample WB Keyword tribal WUBRG legends Wubrg Experience The rules for drafting are like commander legends: 3x20 card booster, 2 cards per pick. Each booster will contain at least one land that can produce 2+ colors of mana. With a lot of hybrid and similar stuff going on; for deckbuilding I'd ignore color identity, and instead use the old mana rule: If you would add a mana of a color that is not in your commander's color identity, you get  instead. I'm happy to hear any thoughts, be it specific cards or structural things. There is probably too much multicolor.
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Post by Flo00 on Dec 24, 2022 10:34:56 GMT
I finally managed to put my cube on Cube Cobra. Sadly, you can't do a commander draft there (20 cards, 2 cards per pick). And also I'd usually seed each booster with one color-fixing land. I'm happy about anyone who drafts it and/or provides feedback.
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