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Post by greatwyrm on Jun 8, 2022 9:11:48 GMT
This archetype is for limited play. Also in the limited environment will be shock land and shock-like multi-lands, and land-digging / limited land-tutoring. The Shapeshift Keyword: A creature with this keyword can take on different forms, chosen from two or more defined forms described on its card. At the beginning of your upkeep, you may choose one from among the creature’s shapeshift options. It gains the creature subtype and abilities specified by that form until the beginning of your next turn. Without further ado, here is a land-digger and the allied-color dual-shifters:       Comments and critiques welcome, and I'll be posting more cards for the archetype soon.
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Post by Idea on Jun 8, 2022 14:42:07 GMT
While I understand it looks wordier on the card, this kind of thing (new mechanic/key word) is supposed to come with reminder text. Edit: Now that I think about it, I saw a very similar mechanic made by vizionarius on a recent challenge on the Games subboard, in case you might want to see how they did it: magicseteditor.boards.net/post/42471/thread
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Post by vizionarius on Jun 8, 2022 16:00:25 GMT
I really like the creature type choice on the upkeep! The difficulty with these types of effects is memory. Lets say you have a few of these on the board, and you shapeshift a couple of them each turn. It becomes difficult to track which creature type each is, unless there is some reminder. Maybe little indicators with creature types, or full-fledged token-like cards of the different forms that you'd be able to place over the card to indicate which form it is.
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Post by Idea on Jun 8, 2022 16:33:28 GMT
I really like the creature type choice on the upkeep! The difficulty with these types of effects is memory. Lets say you have a few of these on the board, and you shapeshift a couple of them each turn. It becomes difficult to track which creature type each is, unless there is some reminder. Maybe little indicators with creature types, or full-fledged token-like cards of the different forms that you'd be able to place over the card to indicate which form it is. Maybe some kind of card with upper half indicating mode A and lower half mode B? That way you could use a random small object on it to indicate which it is, or hide half the reminder card under the other.
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Post by vizionarius on Jun 8, 2022 17:14:24 GMT
I really like the creature type choice on the upkeep! The difficulty with these types of effects is memory. Lets say you have a few of these on the board, and you shapeshift a couple of them each turn. It becomes difficult to track which creature type each is, unless there is some reminder. Maybe little indicators with creature types, or full-fledged token-like cards of the different forms that you'd be able to place over the card to indicate which form it is. Maybe some kind of card with upper half indicating mode A and lower half mode B? That way you could use a random small object on it to indicate which it is, or hide half the reminder card under the other. I like that quite a bit! Feels elegant, and I'm all for elegant solutions! Made me think... a coin would also work (H for top; T for bottom).
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Post by greatwyrm on Jun 9, 2022 0:17:55 GMT
I really like the creature type choice on the upkeep! The difficulty with these types of effects is memory. Lets say you have a few of these on the board, and you shapeshift a couple of them each turn. It becomes difficult to track which creature type each is, unless there is some reminder. Maybe little indicators with creature types, or full-fledged token-like cards of the different forms that you'd be able to place over the card to indicate which form it is. Ooh, I love the token-like idea! Also love your phaseshift cards, great minds think alike. 
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Post by greatwyrm on Jun 9, 2022 4:24:07 GMT
While I understand it looks wordier on the card, this kind of thing (new mechanic/key word) is supposed to come with reminder text. Edit: Now that I think about it, I saw a very similar mechanic made by vizionarius on a recent challenge on the Games subboard, in case you might want to see how they did it: magicseteditor.boards.net/post/42471/threadI’m kind of between a rock and a hard place here. While these dual-shifters can handle the text, there are other shifters with more forms (one even up to five forms). And some of those really can’t handle the reminder text. While I don’t want to overload my drafters with new reminder-less keywords, this is the only one in this environment, and the alternative is telling anyone who wants to play this archetype to bring a magnifying glass. :/
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GenevensiS
0/0 Germ
Profile pic by Dark Fluffy
Posts: 41
Favorite Card: Baleful Strix
Favorite Set: Urza's Saga
Color Alignment: Blue, Black
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Post by GenevensiS on Jun 9, 2022 5:43:29 GMT
I don't think you need to put the reminder text on all the cards. As long as each player drafting is very likely to encounter at least one card with the reminder text, they will then remember it, and don't need to see it again.
For example, you could have simple commons that have the reminder text, and ensure that each pack contains at least one of those special commons.
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Post by vizionarius on Jun 9, 2022 5:51:14 GMT
I'm with GenevensiS on this one. Just make sure you have the reminder on the commons and uncommons, and you can leave it out from the rares and mythics. That's usually what WotC does too. I suspect the 5-form one isn't a common?
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Post by Idea on Jun 9, 2022 6:28:03 GMT
While I understand it looks wordier on the card, this kind of thing (new mechanic/key word) is supposed to come with reminder text. Edit: Now that I think about it, I saw a very similar mechanic made by vizionarius on a recent challenge on the Games subboard, in case you might want to see how they did it: magicseteditor.boards.net/post/42471/threadI’m kind of between a rock and a hard place here. While these dual-shifters can handle the text, there are other shifters with more forms (one even up to five forms). And some of those really can’t handle the reminder text. While I don’t want to overload my drafters with new reminder-less keywords, this is the only one in this environment, and the alternative is telling anyone who wants to play this archetype to bring a magnifying glass. :/ As others have said there are definitely cases where you can leave out the reminder text, namely at rare and above rarity. That being said, in many cases you can't just skip writing something on a card because then the design doesn't fit. That is simply part of the limits of the design space of certain mechanics.
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Post by greatwyrm on Jun 9, 2022 14:32:39 GMT
I'm with GenevensiS on this one. Just make sure you have the reminder on the commons and uncommons, and you can leave it out from the rares and mythics. That's usually what WotC does too. I suspect the 5-form one isn't a common? Rare, at least. I'll include the reminder text in the upcoming enemy-color commons.
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Post by greatwyrm on Jun 10, 2022 0:06:16 GMT
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Post by Flo00 on Jun 12, 2022 7:49:17 GMT
I think you could shorten the reminder a bit - it's just reminder, doesn't need to have the full rules text. Maybe something like At the beginning of your upkeep, this creature gains one creature type and abilites until your next turn. or At the beginning of your upkeep, choose one mode for this creature to gain until your next turn. Although the second version doesn't really make it clear that the creature also gets the type.
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Post by vizionarius on Jun 13, 2022 18:17:02 GMT
I like the simplifying of the flavor text idea! "At the beginning of your upkeep, you may choose this creature's type and abilities."
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Post by greatwyrm on Jun 27, 2022 2:32:05 GMT
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Post by greatwyrm on Jul 13, 2022 0:23:45 GMT
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Post by greatwyrm on Jul 19, 2022 2:17:34 GMT
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Post by greatwyrm on Jul 19, 2022 2:21:00 GMT
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