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Post by Daij_Djan on Apr 4, 2022 21:05:33 GMT
Make a deck where at least 2/3rds of the cards in the deck are Legendary. Bonus Challenge 1: You can't use either Sisay card. Bonus Challenge 2: Your commander (or similar external card) can't be legends-matter. Bonus Challenge 3: No legends-matters cards at all! Please remember: You're not allowed to vote for yourselves. |
(Modern + Bonus Challenges 1,2,3)
{Comments}A White Weenie/Taxes deck that focuses on attacking as a group via Aether Vial and mass buffs with Mikaeus, the Lunarch/or equipping your legendary heroes with iconic equipment from the recent years of magic. Gemstone Caverns functions as Vials 5-8 and allows us to get rid of duplicate Legendary in our hand that we feel might not be useful. 2/3rds Legendary is tough on a 60-card deck that has to be legal for a format below Legacy - if you want to even partially consider running some non-Legendary cards your manabase has to pick up the slack for the Legendary count, and even then the majority of the things your deck will have to do like removal or wincons will have to be covered entirely by legendaries. I ended up going with monoWhite for this particular challenge because we can run 4x Flagstones of Trokair and 4x Eiganjo, Seat of the Empire to help further cut our Legendary count some slack, and White has a large variety of Legendary weenies with varied abilities that would give it a chance to fight against a regular deck. The next best color for this would probably be Red due to Ragavan, Nimble Pilferer and Zurgo Bellstriker giving you solid turn 1-2 plays combined with whatever other 2-drops and above you can scrap up, but I suspect this deck would be a lot less flexible due to lacking room for things like Lightning Bolt-esque burn for removal or to close out the game. |
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(Commander + Bonus Challenges 1,2,3)
{Comments} I did consider three options to do this challenge including all three bonus challenges in Commander: - Pick a tribe that's full of legends (like Zombies) and design a tribal deck focussing on those cards.
- Pick a theme that mostly consists of legends, like Shrines, God-tribal or Superfriends.
- Pick a commander that's all about creating token copies and offer him tons of legends as potential targets..
If you know me, you probably know what I ended up choosing:
I did consider three options to do this challenge including all three bonus challenges in Commander: - Pick a tribe that's full of legends (like Zombies) and design a tribal deck focussing on those cards.
- Pick a theme that mostly consists of legends, like Shrines, God-tribal or Superfriends.
- Pick a commander that's all about creating token copies and offer him tons of legends as potential targets..
If you know me, you probably know what I ended up choosing:
So, how does this work? It's simple: Most legends in this deck either have ETB or die triggers – so it won't even matter of you cannot keep your legendary copies around! Obviously this means there is ome tribal overlap, which is where sacrifice outlets and graveyard removal come into play. I'd have loved for the deck to be a bit more interactive and have removal, but there was just no place for that. Not being allowed to play lands like Boseiju, Who Endures really hurts – heck, I have a Tolaria in the deck! – so excluding a handfull of options like Boseiju, Who Shelters All I really, really didn't want to play, the land slots alone took up 20 of my 32 potential nonlegend slots... Still, while I'd probably rank this deck only at a medium power level, I think it'd be quite fun to play |
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