Post by broccoli on Jan 29, 2022 1:49:08 GMT
Hi guys - I'd like some feedback on mechanics I've been working on (and getting a bit of help here with - thanks).
I've not been doing this for very long, and the people here have been nothing but nice and objective
I'm really not interested in MTG as a world or a story: Most of my cards will be tryhard attempts at being interesting with 00's fanservice and bad wording.
I can understand if it's not your thing; but please remember: I always focus on the system first - and want to make/see interesting cards that make MTG a non-0-player game again!
"Chain"
Chain - {Effect} (Choose an unresolved spell you control that was cast normally from your hand and counter it to cast this card as if it had flash with it’s chain effect active and that spell chained to this one. Chained spells are exiled instead of discarded.)
Notes:
> Only the countered spell is chained.
> "Normally" denotes the cost in the top right without any discounts/effects/abilities' "help"
Examples:



"Materialize"
Materialize {Y} - {Cost} (Pay {Cost} to cast this card as a {Y}/{Y} creature spell in addition to it’s other card types and remove the text in square brackets.)
Examples:



"Beam"
Beam — {Cost} (Pay {Cost} as many times as you like while casting this spell then cast that many cards from your hand as copies of this spell.)
Examples:



I've not been doing this for very long, and the people here have been nothing but nice and objective

I can understand if it's not your thing; but please remember: I always focus on the system first - and want to make/see interesting cards that make MTG a non-0-player game again!
"Chain"
Chain - {Effect} (Choose an unresolved spell you control that was cast normally from your hand and counter it to cast this card as if it had flash with it’s chain effect active and that spell chained to this one. Chained spells are exiled instead of discarded.)
Notes:
> Only the countered spell is chained.
> "Normally" denotes the cost in the top right without any discounts/effects/abilities' "help"
{Thoughts}
The idea is that you can burn a spell you've cast before it resolves for a greater effect; after your opponent is given a choice to respond in an attempt to add a level of bluffing.
- Think splicing but more dangerous; I've wrote 2 very simple descriptions of what kind of situations I aim to create here:
Situation 1 = Bad time for Player B
> Player A casts card
> Player B counters
> Player A chains
Situation 2 = Bad time for player A
> Player A casts card
> Player B waits
> Player A chains
> Player B counters
The idea is that you can burn a spell you've cast before it resolves for a greater effect; after your opponent is given a choice to respond in an attempt to add a level of bluffing.
- Think splicing but more dangerous; I've wrote 2 very simple descriptions of what kind of situations I aim to create here:
Situation 1 = Bad time for Player B
> Player A casts card
> Player B counters
> Player A chains
Situation 2 = Bad time for player A
> Player A casts card
> Player B waits
> Player A chains
> Player B counters
Examples:



"Materialize"
Materialize {Y} - {Cost} (Pay {Cost} to cast this card as a {Y}/{Y} creature spell in addition to it’s other card types and remove the text in square brackets.)
{Thoughts}
The idea is that these are not permeants, and have a strong, instant one-turn effect that can be extended in the form of a generally weak creature, more like a killable enchantment that's maybe cheaper than it should be.
The idea is that these are not permeants, and have a strong, instant one-turn effect that can be extended in the form of a generally weak creature, more like a killable enchantment that's maybe cheaper than it should be.
Examples:



"Beam"
Beam — {Cost} (Pay {Cost} as many times as you like while casting this spell then cast that many cards from your hand as copies of this spell.)
{Thoughts}
Is there such a thing as a "safer" version of storm? - I'm less sure about this one to be honest. It just seems like a less limited version of sweep. I'd add more restrictions but left it out of fear of wordiness.
Is there such a thing as a "safer" version of storm? - I'm less sure about this one to be honest. It just seems like a less limited version of sweep. I'd add more restrictions but left it out of fear of wordiness.
Examples:


