Post by burritorepublic on Dec 23, 2021 0:57:33 GMT
I am pretty new to card design. My buddy and I wanted to make custom brawl decks to play against each other. He chose Santa (elves/artifacts), and I chose Batman (knights/artifacts). I hope I am formatting this post properly, please let me know if I need to change it.
As for the cards, I have 42 so far, which is enough for a brawl deck if I use real lands. Batman/Bruce Wayne is supposed to be a DFC creature/planeswalker. I have art for all the cards, mostly sourced from comics and animated series. I can make more if I am onto the right track, but I suspect that I made a lot of errors. Please do be gentle, this is just for kitchen table magic anyway. Thanks for reading!
Alfred Pennyworth 3W
Legendary Creature — Human Arificier (r)
Batgear spells you control cost 2 less to cast and their activated abilities cost 2 less to activate.
3: Search your library for a Batgear artifact card, then shuffle your library and put that card into your hand.
2/2
Commisioner Gordon 3W
Legendary Creature — Human Knight (u)
Vigilance
T: Untap target Knight or Batgear artifact.
5U: Create a 1/1 blue Human Knight creature token with vigilance.
2/2
Generational Wealth 3W
Enchantment (r)
Basic lands you control have “T: Add two mana of any one color. Spend this mana only to play Knight creature spells, or pay for Batgear artifact spells or abilities.
The Gotham Gazette 3W
Enchantment (r)
Whenever a creature you control becomes tapped, you gain 1 life.
Mean Old Lady W
Creature — Human (u)
When Mean Old Lady enters the battlefield, tap target creature an oppontent controls.
1/1
Alert Officer 1U
Creature — Human Knight (u)
Vigilance
When Alert Officer enters the battlefield, you may search your library or graveyard for a card named Bat Signal and put it into your hand, then shuffle your library.
1/2
Confine in Arkham 2U
Enchantment — Aura (u)
Enchant target creature
Enchanted creature can’t attack or block, and loses all abilities.
Shocking Discovery 1UU
Instant (u)
Scry 3, then look at the top card of your library. If that card is a Batgear artifact, you may reveal it, and put it into your hand.
Vanishing Act UU
Instant (u)
Counter target spell unless its controller pays 2. If you control a Batgear artifact, instead, counter target spell.
“I hate it when he does that.”
Bat Signal 3B
Artifact — Batgear (m)
The Bat signal enters the battlefield with 3 charge counters on it.
T, remove a charge counter from Bat Signal: Put a Knight creature card from your hand onto the battlefield tapped. Activate this ability only when you could play a sorcery.
At the beginning of your end step, if there are no charge counters on Bat Signal, place it on the bottom of your library.
Batbike 1B
Artifact — Batgear Vehicle (u)
Double strike
Whenever Batbike attacks, tap target creature defending player controls.
Crew 5 (Tap any number of creatures you control with total power 5 or greater: This Batgear Vehicle becomes an artifact creature until end of turn.)
5/5
The Batmobile 2B
Legendary Artifact — Batgear Vehicle (m)
Attacking creatures you control have hexproof.
When Batmobile attacks, you may untap each Knight you control.
Crew 5 (Tap any number of creatures you control with total power 5 or greater: This Batgear Vehicle becomes an artifact creature until end of turn.)
5/5
Batwing Fighter 1B
Artifact — Batgear Vehicle (u)
Flying
As long as you control a Knight, Batwing Fighter has lifelink.
Crew 5 (Tap any number of creatures you control with total power 5 or greater: This Batgear Vehicle becomes an artifact creature until end of turn.)
5/5
Street Punk B
Creature — Human (u)
Deathtouch
1/1
Hired Thugs R
Creature — Human (u)
Haste
1/1
Terry McGinnis 4R
Legendary Creature — Human Knight (u)
When Terry McGinnis enters the battlefield, choose one:
- Search your library for a card named Beyond Suit, put it onto the battlefield, and equip it to a creature you control, then shuffle your library.
- Gain control of target creature until end of turn. Untap it. That creature gains haste until end of turn.
2/2
Experienced Detective 1G
Creature — Human Knight (u)
Vigilance
When Experienced Detective enters the battlefield, put a +1/+1 counter on target creature you control.
1/1
Short Meeting 1G
Sorcery (c)
Search your library for a land card or Batgear artifact, put it onto the battlefield tapped, then shuffle your library.
Adoring Fandom 2BG
Enchantment (u)
Whenever a Knight or artifact enters the battlefield under your control, create a treasure token. (It’s an artifact with “T, Sacrifice this artifact: Add one mana of any color.”)
Asset Liquidation XWU
Sorcery (u)
Search your library for X Batgear artifact cards, revleal them, put them into your hand, and shuffle your library. If mana from a treasure token was used to cast this spell, you gain 1 life for each card revealed this way.
Batwoman 2BR
Legendary Creature — Human Knight (r)
As long as you control another legendary Knight, creatures you control have double strike.
Whenever another Knight or a Batgear artifact enters the battlefield, put a +1/+1 counter on Batwoman.
2/2
Beyond Suit 4BR
Legendary Artifact — Batgear Equipment (m)
If you control a creature named Batman, Dark Knight, you may equip Beyond Suit to a creature at any time without paying its equip cost.
Equipped creature has indestructible, flying and deathtouch.
Damage dealt by equipped creature cannot be prevented.
Equip:2BR
Bruce Wayne, Industrialist WUBRG
Legendary Planeswalker — Superhero (m)
Gain 1 life for each Knight or artifact you control.
Search your library for a artifact card, put it onto the battlefield under your control, then shuffle your library.
Exile all cards in all graveyards. For each card exiled this way, create a treasure token.
Business Call 1GU
Sorcery (u)
Look at the top 5 cards of your library. You may reveal any number of basic land cards from among them and put them in your hand, then put the rest on the bottom of your library in any order. If you control a Batgear artifact, you may put those cards onto the battlefield under your control.
Catwoman 2WB
Legendary Creature — Human Knight (r)
As long as you control another legendary Knight, creatures you control have menace.
Whenever you gain life, put a +1/+1 counter on Catwoman.
2/2
Kirigi Form 1RW
Instant (r)
Target creature you control gets +1/+1 and gains double strike until end of turn. If it’s a Gotham Knight, it also gains trample until end of turn.
Draw a card.
Matsuda Focus RWB
Enchantment — Aura (u)
Whenever enchanted creature attacks alone, put a +1/+1 counter on it. It gains lifelink until end of turn.
Rentier Industrialism 2WB
Enchantment (r)
As long as you control an artifact, creatures you control have “When this creature dies, create a treasure token.” (It’s an artifact with “T, Sacrifice this artifact: Add one mana of any color.”)
Robin, Boy Wonder 2RG
Legendary Creature — Human Knight (r)
As long as you control another legendary Knight, creatures you control have riot. (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever you cast a creature spell, put a +1/+1 counter on Robin, Boy Wonder.
2/2
Spur to Vengence RRGG
Instant (u)
As an additional cost to cast this spell, sacrifice a creature. Target creature you control gets +6/+6 until end of turn. Put a trample counter on it.
Train in Fundamentals 1RG
Instant (u)
Bolster 3 (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
If this spell targets a Knight you control, that creature deals damage equal to its power to target creature an opponent controls.
Wayne Manor Holiday GGUU
Sorcery (r)
Spells you control gain convoke until end of turn. (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature’s color.)
Bat Bolas 2
Artifact — Batgear (c)
Sacrifice Bat Bolas: Tap target creature. It doesn’t untap during its controller’s next untap step.
Bat Grenade 5
Artifact — Batgear (c)
Flash
Sacrifice Bat Grenade: Bat Grenade deals 5 damage to any target.
Batarang 2
Artifact — Batgear (u)
Flash
T, sacrifice Batarang: Batarang deals one damage to any target. If Batarang deals damage to a creature, that creature does not untap during its controller’s next untap step.
Batman, Dark Knight 5
Legendary Artifact Creature — Batgear Knight (m)
First strike
If Batman, Dark Knight would deal damage to a creature, instead prevent that damage, and tap that creature. It does not untap during its controller’s next untap step.
WUBRG: Exile the top 3 cards of your library. You may play any number of Knight or artifact spells from among them this turn without paying their mana cost.
“I am vengeance! I am the night! I am Batman!”
5/5
Grappling Gun 2
Artifact — Batgear Equipment (c)
If you control a creature named Batman, Dark Knight, you may equip Grappling Gun to a creature at any time without paying its equip cost.
Equipped creature has reach.
Equip: 3
Master Bat-key 1
Artifact — Batgear (r)
If you control a creature named Batman, Dark Knight, you may cast this spell without paying its mana cost.
T, 2:Untap target Knight or Batgear artifact.
Shell Company 3
Artifact — Batgear (c)
If you control a legendary planeswalker named Bruce Wayne, Industrialist, you cast this spell without paying its mana cost.
T, sacrifice Shell Company: Add CCC
Smoke Pellets 3
Artifact — Batgear (u)
Flash
Sacrifice Smoke Pellets: Prevent all damage that would be dealt to creatures you control until end of turn.
Wayne Enterprises 6
Legendary Artifact — Batgear (m)
If you control a legendary planeswalker named Bruce Wayne, Industrialist, you may cast this spell without paying its mana cost.
T: Add CCC
You may spend mana as though it were mana of any color.
The Batcave
Legendary Land (r)
The Batcave enters the battlefield tapped.
T: Add two mana of any one color. Spend this mana only to play Knight creature spells, or pay for Batgear artifact spells or abilities.
T: Return The Batcave to your hand: Exile target Knight you control. Return it to the battlefield at the beginning of the next end step.
Legendary Creature — Human Arificier (r)
Batgear spells you control cost 2 less to cast and their activated abilities cost 2 less to activate.
3: Search your library for a Batgear artifact card, then shuffle your library and put that card into your hand.
2/2
Commisioner Gordon 3W
Legendary Creature — Human Knight (u)
Vigilance
T: Untap target Knight or Batgear artifact.
5U: Create a 1/1 blue Human Knight creature token with vigilance.
2/2
Generational Wealth 3W
Enchantment (r)
Basic lands you control have “T: Add two mana of any one color. Spend this mana only to play Knight creature spells, or pay for Batgear artifact spells or abilities.
The Gotham Gazette 3W
Enchantment (r)
Whenever a creature you control becomes tapped, you gain 1 life.
Mean Old Lady W
Creature — Human (u)
When Mean Old Lady enters the battlefield, tap target creature an oppontent controls.
1/1
Alert Officer 1U
Creature — Human Knight (u)
Vigilance
When Alert Officer enters the battlefield, you may search your library or graveyard for a card named Bat Signal and put it into your hand, then shuffle your library.
1/2
Confine in Arkham 2U
Enchantment — Aura (u)
Enchant target creature
Enchanted creature can’t attack or block, and loses all abilities.
Shocking Discovery 1UU
Instant (u)
Scry 3, then look at the top card of your library. If that card is a Batgear artifact, you may reveal it, and put it into your hand.
Vanishing Act UU
Instant (u)
Counter target spell unless its controller pays 2. If you control a Batgear artifact, instead, counter target spell.
“I hate it when he does that.”
Bat Signal 3B
Artifact — Batgear (m)
The Bat signal enters the battlefield with 3 charge counters on it.
T, remove a charge counter from Bat Signal: Put a Knight creature card from your hand onto the battlefield tapped. Activate this ability only when you could play a sorcery.
At the beginning of your end step, if there are no charge counters on Bat Signal, place it on the bottom of your library.
Batbike 1B
Artifact — Batgear Vehicle (u)
Double strike
Whenever Batbike attacks, tap target creature defending player controls.
Crew 5 (Tap any number of creatures you control with total power 5 or greater: This Batgear Vehicle becomes an artifact creature until end of turn.)
5/5
The Batmobile 2B
Legendary Artifact — Batgear Vehicle (m)
Attacking creatures you control have hexproof.
When Batmobile attacks, you may untap each Knight you control.
Crew 5 (Tap any number of creatures you control with total power 5 or greater: This Batgear Vehicle becomes an artifact creature until end of turn.)
5/5
Batwing Fighter 1B
Artifact — Batgear Vehicle (u)
Flying
As long as you control a Knight, Batwing Fighter has lifelink.
Crew 5 (Tap any number of creatures you control with total power 5 or greater: This Batgear Vehicle becomes an artifact creature until end of turn.)
5/5
Street Punk B
Creature — Human (u)
Deathtouch
1/1
Hired Thugs R
Creature — Human (u)
Haste
1/1
Terry McGinnis 4R
Legendary Creature — Human Knight (u)
When Terry McGinnis enters the battlefield, choose one:
- Search your library for a card named Beyond Suit, put it onto the battlefield, and equip it to a creature you control, then shuffle your library.
- Gain control of target creature until end of turn. Untap it. That creature gains haste until end of turn.
2/2
Experienced Detective 1G
Creature — Human Knight (u)
Vigilance
When Experienced Detective enters the battlefield, put a +1/+1 counter on target creature you control.
1/1
Short Meeting 1G
Sorcery (c)
Search your library for a land card or Batgear artifact, put it onto the battlefield tapped, then shuffle your library.
Adoring Fandom 2BG
Enchantment (u)
Whenever a Knight or artifact enters the battlefield under your control, create a treasure token. (It’s an artifact with “T, Sacrifice this artifact: Add one mana of any color.”)
Asset Liquidation XWU
Sorcery (u)
Search your library for X Batgear artifact cards, revleal them, put them into your hand, and shuffle your library. If mana from a treasure token was used to cast this spell, you gain 1 life for each card revealed this way.
Batwoman 2BR
Legendary Creature — Human Knight (r)
As long as you control another legendary Knight, creatures you control have double strike.
Whenever another Knight or a Batgear artifact enters the battlefield, put a +1/+1 counter on Batwoman.
2/2
Beyond Suit 4BR
Legendary Artifact — Batgear Equipment (m)
If you control a creature named Batman, Dark Knight, you may equip Beyond Suit to a creature at any time without paying its equip cost.
Equipped creature has indestructible, flying and deathtouch.
Damage dealt by equipped creature cannot be prevented.
Equip:2BR
Bruce Wayne, Industrialist WUBRG
Legendary Planeswalker — Superhero (m)
Gain 1 life for each Knight or artifact you control.
Search your library for a artifact card, put it onto the battlefield under your control, then shuffle your library.
Exile all cards in all graveyards. For each card exiled this way, create a treasure token.
Business Call 1GU
Sorcery (u)
Look at the top 5 cards of your library. You may reveal any number of basic land cards from among them and put them in your hand, then put the rest on the bottom of your library in any order. If you control a Batgear artifact, you may put those cards onto the battlefield under your control.
Catwoman 2WB
Legendary Creature — Human Knight (r)
As long as you control another legendary Knight, creatures you control have menace.
Whenever you gain life, put a +1/+1 counter on Catwoman.
2/2
Kirigi Form 1RW
Instant (r)
Target creature you control gets +1/+1 and gains double strike until end of turn. If it’s a Gotham Knight, it also gains trample until end of turn.
Draw a card.
Matsuda Focus RWB
Enchantment — Aura (u)
Whenever enchanted creature attacks alone, put a +1/+1 counter on it. It gains lifelink until end of turn.
Rentier Industrialism 2WB
Enchantment (r)
As long as you control an artifact, creatures you control have “When this creature dies, create a treasure token.” (It’s an artifact with “T, Sacrifice this artifact: Add one mana of any color.”)
Robin, Boy Wonder 2RG
Legendary Creature — Human Knight (r)
As long as you control another legendary Knight, creatures you control have riot. (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever you cast a creature spell, put a +1/+1 counter on Robin, Boy Wonder.
2/2
Spur to Vengence RRGG
Instant (u)
As an additional cost to cast this spell, sacrifice a creature. Target creature you control gets +6/+6 until end of turn. Put a trample counter on it.
Train in Fundamentals 1RG
Instant (u)
Bolster 3 (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
If this spell targets a Knight you control, that creature deals damage equal to its power to target creature an opponent controls.
Wayne Manor Holiday GGUU
Sorcery (r)
Spells you control gain convoke until end of turn. (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature’s color.)
Bat Bolas 2
Artifact — Batgear (c)
Sacrifice Bat Bolas: Tap target creature. It doesn’t untap during its controller’s next untap step.
Bat Grenade 5
Artifact — Batgear (c)
Flash
Sacrifice Bat Grenade: Bat Grenade deals 5 damage to any target.
Batarang 2
Artifact — Batgear (u)
Flash
T, sacrifice Batarang: Batarang deals one damage to any target. If Batarang deals damage to a creature, that creature does not untap during its controller’s next untap step.
Batman, Dark Knight 5
Legendary Artifact Creature — Batgear Knight (m)
First strike
If Batman, Dark Knight would deal damage to a creature, instead prevent that damage, and tap that creature. It does not untap during its controller’s next untap step.
WUBRG: Exile the top 3 cards of your library. You may play any number of Knight or artifact spells from among them this turn without paying their mana cost.
“I am vengeance! I am the night! I am Batman!”
5/5
Grappling Gun 2
Artifact — Batgear Equipment (c)
If you control a creature named Batman, Dark Knight, you may equip Grappling Gun to a creature at any time without paying its equip cost.
Equipped creature has reach.
Equip: 3
Master Bat-key 1
Artifact — Batgear (r)
If you control a creature named Batman, Dark Knight, you may cast this spell without paying its mana cost.
T, 2:Untap target Knight or Batgear artifact.
Shell Company 3
Artifact — Batgear (c)
If you control a legendary planeswalker named Bruce Wayne, Industrialist, you cast this spell without paying its mana cost.
T, sacrifice Shell Company: Add CCC
Smoke Pellets 3
Artifact — Batgear (u)
Flash
Sacrifice Smoke Pellets: Prevent all damage that would be dealt to creatures you control until end of turn.
Wayne Enterprises 6
Legendary Artifact — Batgear (m)
If you control a legendary planeswalker named Bruce Wayne, Industrialist, you may cast this spell without paying its mana cost.
T: Add CCC
You may spend mana as though it were mana of any color.
The Batcave
Legendary Land (r)
The Batcave enters the battlefield tapped.
T: Add two mana of any one color. Spend this mana only to play Knight creature spells, or pay for Batgear artifact spells or abilities.
T: Return The Batcave to your hand: Exile target Knight you control. Return it to the battlefield at the beginning of the next end step.