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Post by melono on Dec 20, 2018 21:11:56 GMT
I'll be judging this in about 48 hours. Get your changes and submissions in before then.
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Post by melono on Dec 22, 2018 19:08:35 GMT
Well, that was a bit of typing. {Judging!} Akai Ryu Redsun Grove: You really threw balance out the window for this one. Even with Tolarian Academy it is theoretically possible that you don't have any artifacts and thus can't get any mana, but this card is a plains/forest, meaning it has inherent tap for or . Which already is OP on its own. For making decks it forces the player to use (perhaps nonbasic) forests and plains, which is an interesting need. kefke The Shadow Academy: I am not very familiar with Phasing gameplay wise, but from what I've seen, it's mostly meant as a downside for strong cards that let you have a card on the field half of your turns. Having phasing on the land itself is a nice downside. Having a land have a downside be a big upside with mana of any color as well is not necessarily too great, but having it be tied to something that only happens half of the time is better. It's very hard to judge this card for me. gamma3 Growing Cityscape: This card would be horrendously powerful in mono-colored decks, where you can play basic lands to your heart's content. Its downside isn't that harsh for what it does either and the effect isn't necessarily that interesting. Bonuspoints for basic-land love. Also having this be an uncommon is a no-no qorbin Hall of Goblins: I like that the land gives you only if you have goblins (which also is an appropiate colour), meaning that you could not get any mana at all. Nontoken is also an important design element. I however do not agree with Goblins being the race that this land creates mana for, as Goblins are known for how easy and how many of them can be played. A more costly race I would agree more with. Funwise it would make Goblin decks even more rushdown as a one mana goblin creature essentially pays for itself when this land isn't tapped yet. Games would be done one two three. viriss Leyline Nexus: I like how this promotes having multiple basic land-types, which narrows use of lands in a deck. It rewards using multiple colors in a deck, which isn't a good thing in my opinion. It does give only colorless mana though, which isn't as useful for a multi-color deck. It's a funny balance there. Bonuspoints for basic-land love. augur The Last Haven: I like that you need to tap for before you can use the main ability. It makes it only becomes useful when you already have a few creatures on the field, making a win more card. It might get out of hand quite quickly with token-centered decks though. Jartis Storm Tower: Looks pretty fun in that you can keep laying it on people even after Preordaining, but it's horrendously powerful when combined with, well, storm. And cascade. Outside of those abilities, it looks like a milder ability (relatively speaking of course, still very powerfull). xylophone Assembly Plant: I quite like this. Allowing for the cycling is a smart design move, and means you won't have a dead card in hand while still being able to have the land be high risk/high reward once on the field. and a tap is a pretty hefty price, but there are ways around that. Like clones, using Mishra's Factory's creature ability (which makes it more viable as well), and doubled token generation. But this means you're also building a deck with this card in mind, making those decks just a little bit stronger (but not necessarily by much as it's but a very destroyable bear that's being copied/cloned/etc). I like it. Daij_Djan The Cathedral of Galithen: I really like the flavor of this card, clerics praying to get angels and gods to come to the battlefield essentially. The cost of and tap seems pretty fair as this card can only be used in decks that contain both clerics and gods/angels. And the decks that have both of those are pretty casual and not viable. Which might not be the case anymore with this card (though it being legendary makes the impact that this card can have less hefty). Anyways, nice limits for the adding of mana that are also flavorfull. HvT Ancient Petraglyphs: As instants and sorceries are very quickly put into the graveyard, I think the and tap isn't enough of a setback, especially in spells-only decks. Good that it enters tapped though. Flavor is nice. {Winners!}Third place goes to: viriss with Leyline Nexus Second place goes to: Daij_Djan with The Cathedral of Galithen And the winner is: xylophone with Assembly Plant!
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Post by kefke on Dec 22, 2018 21:11:02 GMT
melono Yeah, I can understand it being hard to judge. I don't always agree with the storm scale, but there's a reason Phasing is so high. I mainly went with it because it seemed like a good way to capture the lore on the Shadow Academy not having a specific location by making it disappear and reappear. Especially since the Tolarian Academies have been connected with the mechanic before (notably through Teferi).
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xylophone
1/1 Squirrel
Posts: 51
Favorite Card: Hymn to Tourach
Color Alignment: White, Blue, Black
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Post by xylophone on Dec 23, 2018 0:02:33 GMT
Thanks melono! I've never won one of these before.
Anyway, the next challenge is lands with subtypes other than basic land types. Existing examples of this include Locus, Desert, Gate, Urza's, and Lair. Legendary/Tribal/Snow are supertypes, and they do not count. Making it an artifact, creature, vehicle, equipment, or any creature type also does not count. You can use one of the existing subtypes, or create your own.
If I'm doing any of this wrong, please tell me. I assume judging is in a week from now.
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Post by viriss on Dec 23, 2018 2:13:56 GMT
{Previous version}
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Dec 23, 2018 2:27:17 GMT
Cool challenge 👍
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Post by Jartis on Dec 23, 2018 7:22:19 GMT
Gonna ramble a bit about the design here: {Design Ramblings} The idea of Headquarters was to provide bonuses for playing the guild/group they're associated with. Here I went with a simple +1/+1 to creatures that share a color with the guild, and it's a bit stronger if you're more associated with them (ie are both colors). It's probably a bit of a powerful effect on a land, I'll admit, but it was for demonstration purposes. As-is, it would also help out at least some of the creatures from every guild except Boros, Orzhov, and Rakdos, which also kinda makes it an interesting land concept for Shard decks.
Other mechanics that could work on these would be something like "when a creature that shares a color with his land enters the battlefield, draw a card" or even the Un-inspired idea of cards that share watermarks (which would restrict its bonuses to the intended guild/group).
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Post by kefke on Dec 23, 2018 9:14:49 GMT
I too have a bit of rambling to do... {Rambling}This was actually a really cool challenge to do. I've been playing around with the idea of having lands with the "rift" subtype to go with an idea I came up with of a plane running out of resources and tapping into other worlds to fill their needs. I couldn't really justify the use of a subtype though. Especially not for something equivalent to a basic land, which I wanted to represent. In designing for this challenge, I started really looking at what a new subtype would need. The obvious answer was there need to be cards that care about the subtype, and to show that off, it would have to be the lands themselves. I also wanted to avoid the "Locus Problem" of having lands that care about specific things in play spiralling out of control. So, I came to the thought "What if rifts were like the land version of slivers?", and worked from there, deciding that to balance out having a lot of abilities the rifts would all ETB tapped, each ability had to have a cost, and that cost would always involve tapping. As a bonus, here's a couple other ideas I worked out, aside from the main submission.
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Post by melono on Dec 23, 2018 15:11:58 GMT
Edit: Welp, I wanted my lands to be a bit more viable and make it more desirable to play multiples of them, so I made only the first Shelter tap. Maybe more suitable now for rares, but they be what they are now. {Old1}I immediately made an entire series of lands. Damnit. Well, this will be the flagship that's my single entry:
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Dec 23, 2018 22:55:02 GMT
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xylophone
1/1 Squirrel
Posts: 51
Favorite Card: Hymn to Tourach
Color Alignment: White, Blue, Black
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Post by xylophone on Dec 23, 2018 23:06:21 GMT
This doesn't quite work as-is, because abilities can't trigger during the untap step according to rule 502.3. It should say "At the beginning of your upkeep, if ~ was untapped at the beginning of the turn, ..."
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Post by augur on Dec 23, 2018 23:46:40 GMT
This doesn't quite work as-is, because abilities can't trigger during the untap step according to rule 502.3. It should say "At the beginning of your upkeep, if ~ was untapped at the beginning of the turn, ..." could also go for Inspired wording ex. "Whenever ~ becomes untapped..." Attachment DeletedStormpost Land- Locus ~ enters the battlefield tapped. : Add . , : Create a X/X colorless Horror artifact creature token, where X is the number of Locus lands you control. Sacrifice ~. The praetors put the bountiful mana of the observation posts to good use.you really can't make a new locus without simultaneously breaking 12post (16post?) even further, so I went for something that would be v strong but capped at a certain size. notably, cloudpost is legal in legacy/vintage, which should be able to deal with big creatures. I'm more worried about it just being another locus land than I am the creature tbh (that's why it enters tapped)
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Dec 24, 2018 16:06:47 GMT
This doesn't quite work as-is, because abilities can't trigger during the untap step according to rule 502.3. It should say "At the beginning of your upkeep, if ~ was untapped at the beginning of the turn, ..." could also go for Inspired wording ex. "Whenever ~ becomes untapped..."
wip Soarpost Land- Locus : Add . , : Create a X/X colorless Watcher colorless artifact creature token. X is the number of Locus lands you control. Sacrifice ~.
Thanks everyone for the great advice!
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xylophone
1/1 Squirrel
Posts: 51
Favorite Card: Hymn to Tourach
Color Alignment: White, Blue, Black
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Post by xylophone on Dec 28, 2018 18:00:03 GMT
All right, I'll be judging tomorrow.
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HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on Dec 31, 2018 0:45:53 GMT
Aether-Mill Generator Land - Power-Plant ~ enters the battlefield tapped. : Add . : Gain . No art but imagine a wind turbine on kaladesh.
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Post by kefke on Dec 31, 2018 16:40:48 GMT
That's a pretty long tomorrow xylophone - you okay?
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Post by Jartis on Jan 5, 2019 18:35:11 GMT
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xylophone
1/1 Squirrel
Posts: 51
Favorite Card: Hymn to Tourach
Color Alignment: White, Blue, Black
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Post by xylophone on Jan 9, 2019 1:29:57 GMT
Hi! Sorry, I got trapped in a slow-time bubble while on vacation to Tolaria. Judging incoming.
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Post by Flo00 on Jan 10, 2019 0:44:38 GMT
That's the most awesome excuse for not judging I have ever seen. How was vacation aside from the time problems?
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Post by Jartis on Jan 13, 2019 19:32:13 GMT
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Post by Jartis on Jan 19, 2019 8:45:51 GMT
I realize I was the last person to do this but...it's been another week... xylophone
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Post by Flo00 on Jan 19, 2019 17:47:06 GMT
Since xylophone seems to have been trapped on Tolaria for the last ten days, I took the liberty of doing a (more or less) short judging: {viriss}Nice Dragon and artifact tribal. I like those mixed themes. Has a real lair feeling to it.
{kinotherapy}A Flavourful desert. I think the activation should cost , , Sac; since it is quite a good enabler for decks that just want to fill their graveyard. {Jartis}This is definitely way too powerful. Even if it also effects your opponent's creatures. Maybe make it an activated ability or let it trigger off something like a gree-blue creature entering. Drawing cards would also be insanely powerful.
{kefke}"Sliver--lands" is a neat idea. i like all three of them. Lands without mana abilities are somehow weird, but I guess in the right environment it's ok.
{melono}I like them getting better the more you play. (I guess i'm into parasitic designs.) Having only the first one enter tapped is also interesting, although I don't know if its too strong. If it was, maybe consider somehting like a negative fastland and check for more other Shelters. The red one seems to be the most underwhelming of them. (To be fair, there are not many things that do this. Still it's kind of restrictive and only makes sense if you play against blue.) Preventing attacks is kind of weird in (modern) blue. Maybe it taps unless they pay ? {ominividrus}This is pretty powerful. Maybe a bit too powerful, maybe not. I don't really see hwo a chamber is a gate? As xylophone mentioned, that wording doesn't work. The trigger will be put on the stack after your upkeep (in the untap step nothing can be put on the stack) so the Chamber will already be untapped. You need something like the woring of Rasputin Dreamweaver for this: "At the beginning of your upkeep, if ~ started the turn untapped, ..." {monger}interesting locus. I was wondering why it didn't sac on activation, then I reallized that it wouldn't count itself.
{HvT}Fun land. Kind of funny to have a card that produces energy wihtout using it. I'm not sure if this is ok or busted to just produce energy "for free".
I dub viriss the winner, since I think he really hit the spot in geting the flavour for a land type.
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Post by viriss on Jan 19, 2019 18:01:52 GMT
Oh! That is a bit late. Ok, lets keep the ball rolling with a challenge that has fewer existing cards than I thought there would be.
Design a land that uses or cares about +1/+1 counters.
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Post by kefke on Jan 19, 2019 19:04:57 GMT
(Funny story, I actually forgot that Lifespring Druid existed until I was basically finished and checking to see if the name was taken.)
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Post by Jartis on Jan 22, 2019 1:10:14 GMT
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Post by melono on Jan 25, 2019 20:12:44 GMT
Better wording right here: {OLD1}
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Post by kefke on Jan 25, 2019 21:05:06 GMT
The wording feels a little clunky on that one, melono It's best to avoid confusing wording, and that could easily be read as "X generic mana, and one green". A better working of the effect might be to take the counter removal out of the cost, and make it something like this;
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Post by Daij_Djan on Jan 26, 2019 0:24:15 GMT
Well, it is the wording of the newer storage land cycle - except the mana pool clause of course isn't used anymore nowadays.
And I really woulnd't worry about confusing the second X for colorless mana - especially since the introduction of , isn't used anymore to represent colorless mana in the first place.
But yes, the "any number" wording amusingly enough is also still in use (but there's no reason to stop it being a cost).
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Post by melono on Jan 26, 2019 17:18:47 GMT
Thanks for the input kefke and Daij_Djan ! I decided on keeping it mostly as is as it didn't look right to me when I put the "any number" line in. And I skipped the mana pool part. I keep forgetting that's left out nowadays.
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Post by viriss on Jan 27, 2019 4:44:47 GMT
kefke I think it could use the Exert reminder text, but that's it. Looks good. Lifespring! I love when a name matches with how it's previously been used. Jartis I'm not completely sure how the first part is intended. "that effect may" who decides? This appears to suck up every +1/+1 counter produced once it's on the battlefield... and it becomes a creature. That's powerful for only being uncommon. It's also missing the swamp mana reminder text. melono I like the new wording. I wasn't sure how it should be worded, so that was interesting to see the feedback. I think it might be broken, but it's right at the edge, and it works great as an Adapt enabler. Winner melono
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