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Post by Daij_Djan on Oct 5, 2021 11:46:01 GMT
Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest! Here we go, competitors: our three-hundred and eighty-seventh challenge! The winner of the "Volo's Guide to Monsters" poll was Daij_Djan with...And the challenge issued by our winner was... I've always been a fan of cards referring to other cards – no matter whether we're talking about Arachnus Spinner tutoring up Arachnus Webs, partner commanders like Okaun and Zndrsplt, or The Book of Vile Darkness using Vecna's body parts to revive the evil lich. Inspired by this, my challenge is: Design up to three (see below) cards with self references. Whether you have one card referring to the other(s), two cards referring to each other or whatever – that's all up to you. All those up to three cards will be included in the poll! (In case you're wondering, entering just a single card makes sence when you're either referring to an already existing card or just don't want to design the referred card(s). )Note: No cards like Nevermore where you pick the name its supposed to refer to though, please. Additional Note: When I originally came up with the idea for this challenge, I decided to limit it to three cards to not blow up potential entries too much - and also since that was the biggest group of referencing cards I could think of. Since the question came up though, whether four cards really wouldn't work and I also remembered the existence of Garth One-Eye, I decided to drop the hard card limit. While I advice sticking to three cards still, using a higher number is fine. Please keep in mind though: All cards must still be part of one group of references. Using two different pairs of partner commanders that don't refer to each other is not allowed still. To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.And now, time to begin the challenge! Best of luck, competitors!
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Oct 5, 2021 12:22:51 GMT
Would a Meld pair count for this? Two cards becoming a third, differently named card?
EDIT: Also what if I really want to do 4 cards for a joke?
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Post by Daij_Djan on Oct 5, 2021 12:31:57 GMT
@ the5lacker : Since it requires a specific pair to work with one another, Meld is completely fine
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Post by sdfkjgh on Oct 5, 2021 15:20:21 GMT
Ok, this was MADE for me!
So, somewhere in The Multiverse, there's a plane where everything is a reflection of something. This plane is connected to every other plane via any and all reflective surfaces. Long ago, there was a coup deposing their ruler, because she wanted to exploit this connection for the purposes of conquest. She's been sealed away ever since, but that's the thing about reflections here: they're persistent. You ever stand between two mirrors? Imagine if at least one of them spontaneously waved at you. Now imagine if the one that waved stuck around after you left, and had a mind, a will, and agency all its own. That happens all the time here. Ada's agents are still out there, still plotting towards her eventual escape...
Iji, Freed from Surface Legendary Planeswalker--Ada : Search your graveyard, hand, library, and exile for a card named Ada’s Reflection and put it onto the battlefield. If you searched your library this way, shuffle. : You may sacrifice a creature named Ada’s Reflection. If you do, you may choose a card you own from outside the game named Ada of Mirrors and put it onto the battlefield. : If you control a permanent named Iji, Freed from Surface, a permanent named Ada of Mirrors, and a permanent named Ada’s Reflection, for each permanent on the battlefield, you may create a token copy of that permanent, except that token’s not legendary. Iji, Freed from Surface can only ever be your commander.
Ada's Reflection Creature--Reflection Minion Ada’s Reflection enters the battlefield with a +1/+1 counter on it. When Ada’s Reflection enters the battlefield, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) 0/0
Ada of Mirrors Legendary Planeswalker--Ada : Populate. : Proliferate. : Create a token that’s a copy of target creature. : Populate, then populate, then populate, then proliferate, then proliferate, then proliferate.
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vstrange
1/1 Squirrel
Resurrecting the dead, D.N.D.
Posts: 52
Formerly Known As: Lich Puppy
Favorite Card: Ur-Dragon
Favorite Set: Ikoria
Color Alignment: Black, Green
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Post by vstrange on Oct 5, 2021 18:33:45 GMT
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inverness
3/3 Beast
Posts: 184
Favorite Card: Mystic Snake
Favorite Set: Kamigawa
Color Alignment: White, Green
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Post by inverness on Oct 5, 2021 23:53:37 GMT
Squadron Hawk meets Shadowborn Apostle, plus a commander for Shade tribal.
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damagicgeek
1/1 Squirrel
Posts: 77
Favorite Card: Venser, the Sojourner
Favorite Set: Innistrad: Midnight Hunt
Color Alignment: White, Blue
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Post by damagicgeek on Oct 6, 2021 3:28:03 GMT
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MonkeyChewToy
1/1 Squirrel
Back in the Saddle
Posts: 52
Favorite Card: Darksteel Relic
Favorite Set: Battlebond
Color Alignment: Blue, Green
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Post by MonkeyChewToy on Oct 6, 2021 3:49:42 GMT
EDIT: I definitely misread the requirements and will be fixing my entry later, when I'm a little less sleep deprived. 😂 EDIT 2: Proper entry is up! EDIT 3: Looked it over again and realized I uploaded an older render of Brulgoz that only cost three. Updated it to cost four.
Spoiler'd below are my first two attempts, along with a couple more done in the same vein just for funsies. I think any one of them could probably fit the contest requirements, but since I can't pick a favorite I'm going with something else. Behold, Brulgoz the Ice Wielder and his trusty Frostblade Axe and Polar Cloak!
Legendary Snow Creature — Troll Warrior When Brulgoz the Ice Wielder enters the battlefield, if you control a snow land, you may search your library for a card named Frostblade Axe and a card named Polar Cloak, reveal them, put them into your hand, then shuffle. If you control five or more snow lands, instead put those cards onto the battlefield. Then if you control eight or more snow lands, attach an equipment named Frostblade Axe and an equipment named Polar Cloak to Brulgoz and draw three cards. (3/3)
Frostblade Axe Snow Artifact — Equipment Equipped creature gets +2/+0. As long as it’s legendary, it gets an additional +2/+0. As long as it’s snow, it has haste. Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn’t untap during its controller’s next untap step. Equip
Polar Cloak Snow Artifact — Equipment Equipped creature gets +0/+2. As long as it’s legendary, it gets an additional +0/+2. As long as it’s snow, it has vigilance. Prevent all damage that would be dealt to equipped creature by snow sources. Equip
Tangleroot Druid ["Thorns" by Linda Lithén]Creature — Tiefling Druid Creatures with flying can’t block Tangleroot Druid. Whenever Tangleroot Druid blocks, you may search your library or graveyard for a card named Tangle, exile it, then shuffle. You may cast that card without paying its mana cost. Whenever Tangleroot Druid becomes blocked, you may search your library or graveyard for a card named Roots, put that card onto the battlefield attached to a creature blocking Tangleroot Druid, then shuffle. (3/3)
Woodland Corrupter ["Forest Shaman" by Sandara Tang]Creature — Satyr Shaman Deathtouch When Woodland Corrupter dies, you may search your library and graveyard for a card named Woodland Chasm, put it onto the battlefield tapped under an opponent’s control, then search your library and graveyard for a card named Corrupted Roots and put it onto the battlefield attached to that card. If you search your library this way, shuffle. (1/1)
Creature — Human Cleric When Vitriolic Vicar enters the battlefield, you may search your library or graveyard for a card named Blessing, put it onto the battlefield attached to a creature you control, then shuffle. When Vitriolic Vicar dies, if an opponent controls more creatures than you, you may search your library or graveyard for a card named Damnation, exile it, then shuffle. You may cast that card without paying its mana cost. (2/1)
Creature — Goblin Nomad When Goblin Caravaneer enters the battlefield, you may search your library or graveyard for a card named Bazaar Trader, a card named Market Festival, and a card named Trusty Packbeast, reveal them, put one of them into your hand, then shuffle. If you control a land named High Market or an artifact named Trading Post, instead put all cards revealed this way into your hand, then shuffle. (3/3)
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Orion Rings
1/1 Squirrel
Posts: 72
Favorite Card: Homicidal Seclusion
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Post by Orion Rings on Oct 6, 2021 6:20:08 GMT
part of a cycle i was working on a while ago - legendary creatures with "signature spells" they can tutor out, both cards also having synergy with each other
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Post by Daij_Djan on Oct 6, 2021 10:17:44 GMT
EDIT: Also what if I really want to do 4 cards for a joke? Sorry, missed your edit
@all: After some pondering, one addition will be made to the original post.
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Post by BinaryBolas on Oct 6, 2021 11:22:17 GMT
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Oct 6, 2021 15:00:29 GMT
EDIT: Also what if I really want to do 4 cards for a joke? Sorry, missed your edit
@all: After some pondering, one addition will be made to the original post.
Eeeexcellent, now to see if I can actually pull off this *terrible, terrible* joke of a vertical cycle.
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Oct 6, 2021 15:56:25 GMT
This was a mistake.
Jaya's Firebolt Sorcery A deck may have any number of cards named Jaya’s Firebolt. Jaya’s Firebolt deals 2 damage to any target. Jaya's Scorching Rays Instant Jaya’s Scorching Rays deals 3 damage to any target. Exile the top three cards of your library. You may cast a red instant or sorcery spell from among them. If it’s named Jaya’s Firebolt, you may cast it without paying its mana cost. Jaya's Meteor Swarm Sorcery Exile the top six cards of your library. Jaya’s Meteor Swarm deals damage equal to the number of red cards exiled this way to each creature. You may cast spells named Jaya’s Firebolt and Jaya’s Scorching Rays exiled in this way without paying their mana costs. Jaya Ballard, Spellshaper Legendary Planeswalker - Jaya (5) You may cast spells named Jaya’s Firebolt, Jaya’s Scorching Rays, and Jaya’s Meteor Swarm without paying their mana costs. : Discard a card, then create a copy of Jaya’s Firebolt. You may cast the copy. : Discard a card, then create a copy of Jaya’s Scorching Rays. You may cast the copy. : Discard a card, then create a copy of Jaya’s Meteor Swarm. You may cast the copy.
I can't believe I forced myself to make this, this is a travesty. I should've just done a Meld pair.
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Post by ZephyrPhantom on Oct 6, 2021 17:58:43 GMT
I was initially going for an asymmetrical partner team, but that felt wrong given what the keyword is supposed to represent. I decided to try playing with conditional partnering instead. Disgraced Seraphim Creature - Angel Cleric If you have less than half your starting life total when you cast ~, it gains partner with Vengeful Electromancer. (When this creature enters the battlefield, target player may put Vengeful Electromancer into their hand from their library, then shuffle.)At the beginning of your upkeep, reveal the top card of your library. If it's a card with partner, you may put that card into your hand and lose 2 life. 2/1 "Would you like to know what happens when angels have their god disproved?"Vengeful Electromancer Creature - Elemental Wizard As an additional cost to cast ~, you may discard a card. If you do ~ gains partner with Disgraced Seraphim. (When this creature enters the battlefield, target player may put Disgraced Seraphim into their hand from their library, then shuffle.)Whenever you cast a spell with partner, ~ gets +1/+1 until end of turn. 1/2 "Tell me. What happens when science falls to irrational mystics?"Electromancer turn 1, fetch Seraphim, Seraphim grabs even more cheap partner cards and eats up your life total which leads to future Seraphims searching up more Electromancers which can discard to fetch more Seraphims to get more Electromancers... if they don't kill you first in their endlessly reckless chain.
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Vunik
2/2 Zombie
Maybe trying to kill an immortal mage wasn't the best plan . . .
Posts: 110
Color Alignment: White, Blue, Black
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Post by Vunik on Oct 6, 2021 22:16:26 GMT
Keyword 100% inspired by The Wheel of Time.
Creature - Human Warrior When ~ enters the battlefield, the wheel turns. (If no Cycle is active, choose a Cycle and enter its first age. Otherwise, advance to the next age.) When a card named Guiding Voice enters the battlefield, the wheel turns. [2/2]
When ~ enters the battlefield, search your library for a card named Hero of Ages, reveal it, put it into your hand, then shuffle. Creatures you control named Hero of Ages get +1/+1 and have vigilance and lifelink.
[2/3]
Fire and Dark Cycle I - Until end of turn, creatures you control can block an additional creature each combat. II - Until end of turn, attacking creatures you control have ward . III - Until end of turn, creatures you control with power 2 or less have deathtouch. And so the Age of Fire dies, until naught is left but embers.
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spazlaz
6/6 Wurm
Posts: 335
Color Alignment: Blue, Black
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Post by spazlaz on Oct 6, 2021 23:18:36 GMT
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Post by quazerflame on Oct 7, 2021 16:39:22 GMT
As brilliant as this is, I'm not sure it fits the definition of the contest? None of these cards reference any of the others by name, Mad-Eye only references subtypes. Not up to me if this works, though, and I really like them.
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Post by The Harlequin on Oct 9, 2021 0:19:21 GMT
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Post by kefke on Oct 9, 2021 22:26:38 GMT
I started designing something, but I realized that the design is too rooted in the meta of the set I've been working on to be judged favourably in a vacuum. Now I need to ask, does our submission need to be wholly original, or can we submit something we created in the past? (The cards I'm working on are intended to be part of a cycle of meld cards, building off of something I made for a contest previously, and at this point I'm thinking I'd get a better response to the original meld pair.)
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Post by Daij_Djan on Oct 9, 2021 23:25:50 GMT
@ spazlaz: Love these cards, but I'm afraid quazerflame is right: While your entry fits the challenge from a flavor standpoint, it really doesn't fit the mechanical requirements since it cares about a subtype rather than card names..
@ kefke: General rule of thumb: Reusing entries when a challenge repeats itself isn't allowed, also reusing winnig entries from previous challenges in general isn't really welcome - but other than that, there are no limitations.
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Post by hydraheadhunter on Oct 10, 2021 8:00:39 GMT
Nara, The Eldest Sen Two Generic and a Blue Legendary Artifact Creature - Human Wizard
Partners with Tera, The Medial Sen and Juna, The Youngest Sen. (You may have three commanders, if they are Nara, Tera, and Juna. At the beginning of the game, shuffle one into your library. You may only have two commanders in your command zone at a time.)
During your turn, your opponents play with their hands revealed and can't cast spells from their hands.
Your commander has hexproof.
1/1 | Tera, The Medial Sen A Generic and a White Legendary Artifact Creature - Human Wizard
Partners with Nara, The Eldest Sen and Juna, The Youngest Sen. (You may have three commanders, if they are Nara, Tera, and Juna. At the beginning of the game, shuffle one into your library. You may only have two commanders in your command zone at a time.)
During your turn, your opponents cannot activate abilities that aren't mana abilities.
Your commander has lifelink.
1/1 | Juna, The Youngest Sen A Black Legendary Artifact Creature - Human Wizard
Partners with Nara, The Eldest Sen and Tera, The Medial Sen. (You may have three commanders, if they are Nara, Tera, and Juna. At the beginning of the game, shuffle one into your library. You may only have two commanders in your command zone at a time.)
During your turn, you may cast spells from hands you can see.
Your commander has deathtouch.
1/1 |
It's late into the challenge, and I have a 6-8 hour drive tomorrow today and other_excuses.exe, so a text post is all I'm able to post right now, sorry. But here's the idea: What if Sen Triplets was three seporate cards? The big sister knows, the middle sister meddles, and the youngest sister steals. That didn't feel spicy enough so I added the second clause that the eldest protects, the middle heals, and the youngest destroys. I did word Juna such that you could turn her second ability on with telepathy etc. This was an intentional design decision.
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Post by kefke on Oct 10, 2021 10:24:07 GMT
Decided to split the difference a bit. The first time around, I got feedback that the abilities of the meld didn't seem very fitting, so I reworked them. The revised version comes with a bit of backstory; Princess Leonette was a lonely and melancholy woman, who seldom left her room in the palace. Orsval, a talented young painter whose work had caught the queen's eye. At first merely hired to do portraits for the royal family, Orsval discovered Leonette's interest and talent for painting, and offered to give her lessons. Through these, the two became close, and fell in love. However, both knew that their love could never be. Yet as the date of the Princess' arranged wedding drew near, the two began to hope more and more for a different life, together. They threw their efforts into a single painting, made together, hoping to create a new world. A perfect world where they could always be together, escaping to a land of imagination where no-one could find them.{Original Version} {Not an Entry} Just for the heck of it, I'm including the cards I felt were too tied up in my set's mechanics to stand alone too. As you can tell, they lean heavy into fortification support. Fortifications are something I want my set to use to help highlight a more "developed" civilization, but without the set to show them off, all that's left is one card and an official assessment of them being largely redundant (and maybe they are a little, but I still think there's a niche in the right set). There's also the matter of the tall, elf-like ouphie, which has a reason in its proper context. Aside from that, both trios of cards include the "Artisan" subtype. That's sort of what the cycle is about. I decided on adding Artisan to my set after seeing that MSEM had "Artist". Artisans in the set represent skilled craftspeople and artists, who achieve magical results purely through the skill and mastery of their craft, as opposed to Artificers who intentionally infuse their creations with magic. For the cycle of meld cards, each includes a master artisan and their patron/muse. When the two are brought together, via meld, the artisan's "great work" is achieved. The meld card is the creator's masterpiece. For which I went with World over Legendary for two reasosns. The first is that I'm stubborn and contrary, and wanted to find a way that World would be an interesting and fun mechanic to play with. Powerful permanents that are difficult to get out seemed like a good way to do that. The setup needed to get out a meld means that I can be more generous in what the cards can do, making them feel more worth the restriction, and since another player using a World card to knock the first out requires the same level of set-up (and is thus also subject to disruption) it fixes the lack of interactivity that the World rule was plagued by. The second is that I think it's thematically appropriate that only one "masterpiece" can be in effect at a time. The power of art comes from its ability to inspire, so the creation of new wonders would naturally take away from the awe the last once inspired.
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Post by sdfkjgh on Oct 10, 2021 14:10:10 GMT
kefke: Leonette needs artist credit.
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Post by The Harlequin on Oct 10, 2021 15:00:45 GMT
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Post by kefke on Oct 10, 2021 15:59:02 GMT
kefke : Leonette needs artist credit. Weird. I know I had credit on the old version I copied to the new set from.
The Harlequin - It's actually Wang Ling (wlop is just their DA account). I had the credit, but somehow it didn't get transferred.
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Post by zybourne on Oct 10, 2021 22:34:11 GMT
Devoid cards are colorless (see CotW contest 367).
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Post by sade612 on Oct 10, 2021 22:50:39 GMT
{Text}Fen Druid Creature - Zombie Satyr Druid When Fen Druid enters the battlefield, you may search your library for a Swamp card and/or a card named Corrupt, reveal them, put them into your hand, then shuffle. 2/2
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Oct 11, 2021 1:04:35 GMT
kefke: Any particular reason you decided your seven mana meld enchantment payoff should be destroyed by an opponent casting Concordant Crossroads? Also why is Orsval... completely worthless? Even Graf Rats is a better member of a Meld pair.
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Post by The Harlequin on Oct 11, 2021 5:57:56 GMT
{Text}Fen Druid Creature - Zombie Satyr Druid When Fen Druid enters the battlefield, you may search your library for a Swamp card and/or a card named Corrupt, reveal them, put them into your hand, then shuffle. 2/2 Well… it has a reference, but not a self reference.
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Post by kefke on Oct 11, 2021 7:32:00 GMT
kefke : Any particular reason you decided your seven mana meld enchantment payoff should be destroyed by an opponent casting Concordant Crossroads? Also why is Orsval... completely worthless? Even Graf Rats is a better member of a Meld pair. First of all, and I mean this as politely as I possibly can...with as rude and outright hostile as you have been to me in the past, I am no longer particularly interested in your feedback, as it's begun to feel more like a grudge than constructive criticism. As for your questions, "dies to legacy World Spells" is pretty much the same argument as "dies to removal", but worse. At least most decks have a reason to run removal. In any format where the likes of Concordant Crossroads is legal, players will have much better options to put in their deck, including better options to run as counters to a World-meld (such as literally any other form of removal). I could make my own "Masterpiece" supertype that serves the same functional role as World but doesn't interact with old cards, and I could even make a few tweaks to the "Masterpiece Rule" where I think the World Rule could be improved on. However, I see no need to reinvent the wheel when World already does what I want, barring some fairly trivial edge cases (and in any case if my intent is to show that World could be used in a more interesting and satisfying way than how it was originally, throwing it out and starting over isn't the most auspicious way to begin).
As for Orsval, he's useless by design. He is, simply put, a key to a lock. His intended use case is to cast after Leonette is already on the board, to cast Painted Vale for 3 and a delay. Keeping him alive for a turn is the final hurdle to getting the enchantment out. Maybe that's not to your taste, but in the original, I judged that the meld was strong enough to justify one of the cards needed to make it being objectively bad, and in the new version I saw no reason to change it. He's not an actively detrimental card, just an inefficient use of mana for anything but getting the meld out. Which is right at the balance point where I wanted him to be.
And as an aside, the description "seven mana meld enchantment", while technically accurate, is a bit of a misrepresentation. There are few situations where I could see someone playing it outright at seven mana. The far more likely play would be to play knights on any or all of the first three turns, Leonnette on turn 4, and Orsval on turn 5, assuming both cards arrive on-tempo (or you're playing Commander), and no ramp. For one thing, players are going to want to hold something back for protecting Orsval, or at least give the impression that they are.
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