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Post by hydraheadhunter on Sept 28, 2021 0:50:55 GMT
As I said in CotW this week, planechase is a lovely little format that WotC has absolutely neglected: with only 86 cards in the planar deck card pool, there's just not enough variety to make it an interesting point of interaction for most decks past one or two games: build one planar deck and you've build them all. I'm thinking a fast game. You review the previous card, design a card for the current prompt, then provide a prompt for the next card; either naming a plane to represent, or a deck you want to see combo/nonbo potential with, and etc. Canon planes are obviously fair game: and I'd argue that that MSEM/MSEM2 planes should be up for consideration. If you want to make a phenomenon, go for it, as long as it meets the prompt. So with all that out of the way, the first prompt is...
Kaldheim
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Post by Flo00 on Sept 28, 2021 12:34:04 GMT
Up: Did you choose Kaldheim, because the Plain Plane Game died off at that spot? Giants’ Castle Plane - Kaldheim Surtland Creatures with power 4 or less don’t untap during their controller’s untap step. Whenever you roll , distribute three +1/+1 counters among creatures you control. Next: Use the words haste and graveyard.
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Post by hydraheadhunter on Sept 29, 2021 7:54:37 GMT
Up: Did you choose Kaldheim, because the Plain Plane Game died off at that spot? Giants’ Castle Plane - Kaldheim Surtland Creatures with power 4 or less don’t untap during their controller’s untap step. Whenever you roll , distribute three +1/+1 counters among creatures you control. Next: Use the words haste and graveyard. Nah, I choose Kaldheim because my CotW entry cares about being on Kaldheim and there's only one canon Kaldheim card. That is a nifty coincidence tho.
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Post by Flo00 on Feb 4, 2022 9:43:17 GMT
Anyone?
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Post by hydraheadhunter on May 5, 2022 14:40:16 GMT
Alas, it doesn't appear like this game's gonna be very popular. But, I'll still try to keep my baby alive, neglected and buried tho it may be.
Sedraxis Necropolis Plane — Grixis Alara Creatures entering the battlefield from graveyards¹ are an undead² type of its controller's choice in addition to its other types and gain haste, undying, and decayed. Players may cast creature cards in their graveyards by paying 5 life in addition to its other costs. Chaos: Spells in your graveyard cost two less to cast this turn.
¹A card enters the battlefield from a graveyard if it is put on the battlefield from the graveyard, was created by a card cast from a graveyard, or resolves after being cast from a graveyard.
²The undead types are: graveborn, shade, skeleton, spirit, wraith, zombie.
Next: A plane location for New Capenna.
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Bouncearama
3/3 Beast
Posts: 174
Formerly Known As: pistonsmcgraw
Favorite Card: Davriel, Soul Broker
Favorite Set: Unstable
Color Alignment: Blue, Black, Red
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Post by Bouncearama on Jul 30, 2022 22:09:24 GMT
Next: A plane location for Bablovia.
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Post by hydraheadhunter on Jul 31, 2022 9:44:17 GMT
Up: It's cute. The passive and chaos ability play well with each other, and it matches New Capena's flavor. My one complaint is that I prefer it when planes are more symetrical so that they don't give too large an advantage to the player who's turn it happens to be, and instead give the advantage to the player who's deck they best compliment. I'll definitely be putting a modified version of it in the planechase set I'm building.
Secretier Secret Lair
Plane — Bablovia
As you planeswalk to Secretier Secret Lair, each player chooses a land they control, it becomes a lair in addition to its other types for as long as you remain on Bablovia. Players that control an untapped lair cannot be attacked. Chaos: Choose a set with ten or fewer cards. Conjure a random card from that set. You may play it this turn. You may tap an untapped lair you control. If you do you may play it this turn without paying its mana cost instead.
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Let's see another Alara Shard not already represented in this game: Bant, Jund, Esper, Naya.
Mine had two types: Grixis Alara, representing the subplane and plane, but you don't have to stick to my conventions if you don't wanna.
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Post by Jartis on Jul 31, 2022 13:50:36 GMT
Up: Un-set plane, I see. Perhaps those sets would be a good place for these forgotten formats to find a new home. My biggest problem with this plane is that is uses conjure, which is technically possible in paper with the assistance of a phone/tablet/whatever, but it's still a bit of a pain. Vectis City Plane - Esper Alara Artifacts have “Sacrifice this permanent: Add mana equal to this permanent’s mana cost.” (Mana cost includes color. If a mana symbol has multiple colors, choose one.) You may put an artifact creature from your hand onto the battlefield. Challenge: Since they're kinda hard to fit into a challenge that is just a plane name (and since we only have 8 of them), I would like to see a Phenomenon.
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Post by hydraheadhunter on Aug 1, 2022 20:01:51 GMT
In the interest of keeping the game going, I'm eschewing the typically unspoken convention of waiting a round before responding to the next prompt; at least until the game builds some momentum.
UP: I assume generic cost gets added as colorless mana. I'd also kinda want a way for you to be able to recur the stuff you sacrifice for mana, suggesting softly that the chaos ability be able to put an artifact creature from your hand or graveyard onto the battlefield instead of just your hand.
Arixmethesian Awakening
Local Phenomenon — Theros
When you encounter Arixmethesian Awakening, target land you control becomes a 4/12 blue green Kracken creature until you planeswalk away from Theros (Then planeswalk away from this phenomenon to a Theros plane then shuffle the planar deck.)
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Local is a new supertype that allows nonplanes (phenomenon) to have plane types; what it means by default is that instead of planeswalking away at the end of the phenomenon, you reveal cards from the planar deck until you reveal a plane that shares a type with it, then you planeswalk to that plane, shuffle the planar deck. Including this kind of phenomenon in the planar deck and a matching beneficial plane means your more likely to hit that beneficial plane. I think it'd be best reserved for planes with at least ten represented cards, preferably more.
Next up: Innastrad; if you want style points, go ahead and make it a Daybound-Nightbound or otherwise doublefaced plane.
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Post by Jartis on Sept 7, 2022 5:03:24 GMT
Gonna do the same to try to get the game going again. Up: There are a lot of rules going on here that would need to be written into the comprehensives, but getting past that it's an interesting concept that could allow you to build really focused, thematic planes decks, which would be fun to see. On a personal note, I love animating lands, so I love this. Festival Grounds - Day Plane - Innistrad When you planeswalk to Festival Grounds, it becomes day. At the beginning of each upkeep, each player creates a Food token. It becomes night. // Festival Grounds - Night Plane - Innistrad At the beginning of each upkeep, each player creates a Clue token. It becomes day. Challenge: Create a Plane card for Fiora (the Plane the Conspiracy sets take place on)
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Post by hydraheadhunter on Sept 7, 2022 15:08:07 GMT
Up: This is such a simpler card than any daybound-nightbound planes I've come up wit. I still think they should have slightly different names for each side and the daybound-nightbound mechanic itself on them, but I like the simplicity of it and will be looking at remodeling my doubleface planes towards that simplicity. Paliano Throne Hall Plane — Fiora When you planeswalk to Paliano Throne Hall and at the beginning of your upkeep, you become the monarch. Chaos: Create a Royal Treasure token with “Tap, sacrifice this artifact: You become the monarch.” and “Tap, sacrifice this artifact: Add one mana of any color.”
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Post by Flo00 on Jan 22, 2023 17:02:49 GMT
Up: Making the monarch go to the active player each turn kind of beats the point of the monarch in my opinion. It combos nicely with some cards though. The one-shot mornarch token seems fun. Is Royal really supposed to be an artifact subtype? Glowing Rivers Plane - Iquatana Whenever a nontoken creature attacks or blocks, until end of turn, it loses all abilities and its base power and toughness is 3/3. Whenever you roll , exile a creature card from your graveyard and create a token that’s a copy of that card, except its 5/5. Late EDIT: Forgot artist credit. Next: Make a plane mentioning teams.
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Post by hydraheadhunter on Apr 7, 2023 10:58:59 GMT
Glowing Rivers Plane - Iquatana Whenever a nontoken creature attacks or blocks, until end of turn, it loses all abilities and its base power and toughness is 3/3. Whenever you roll , exile a creature card from your graveyard and create a token that’s a copy of that card, except its 5/5. Up: A simple card that plays nice with creature identity. I don't know what deck I'd be excited to see this in, but it definitely exists. First custom card of wit new and improved verbage, letsa go.
Cumulonimbral Market
Plane — Kylem
The first spell your team casts each turn has Assist. Whenever Chaos ensues, increase the storm count by one. The next spell your team casts this turn costs two generic more to cast and gains storm.
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Next: These are the canon planes of MTG listed on the wiki which, at time of posting, do not have any Plane cards associated with them.
Choose one and give them a Plane card. Some have lots of information about the plane but most are sparse, allowing for more creative freedom etc etc.
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Post by Flo00 on Apr 7, 2023 23:05:23 GMT
Up: Definitely a fun card for team formats like THG or General. The chaos ability makes for an interesting choice to roll: You want some spells cast already but still want enough mana open to cast some more and maybe also roll some more. The Fourth Sphere is a plane card on Phyrexia, so you can cross that off the list Illusory PavillionPlane - GastalPlayers and planeswalkers have hexproof. Whenever chaos ensues, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card and up to one land card from among the revealed cards into your hand, then shuffle. Next: Take another one from hydraheadhunter's list.
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Post by hydraheadhunter on Apr 9, 2023 23:23:50 GMT
Up:A good representation of a plane we know practically nothing about. Why would Urza pick it as a meeting spot? Because the plane offers planeswalkers some protections that other don't.
| Mana Scour
Plane — Skalla
If a mana ability would produce more than one mana, it produces a colorless mana instead. Whenever Chaos ensues, for each player exile up to one target land that player controls. Each player who had a land exiled this way may search their library for a basic land card and put it into their hand. You may put a land from your hand onto the battlefield tapped.
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Next: Make one or two locations for a plane of your own devising.
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Post by Jartis on Jul 9, 2023 18:34:05 GMT
Up: A thematic group slug plane that makes the turn player feel like Nicol Bolas controlling his chaotic path of destruction. Barrier Barrens Plane - Sincelands Whenever a creature attacks, sacrifice it at the end of combat. Whenever chaos ensues, you may sacrifice a creature. If you do, Scry X, where X is that creature's toughness. Reaching Reef Plane - Sincelands Aquatic creatures have flying. (Crab, crocodile, fish, jellyfish, kraken, leviathan, octopus, shark, squid, and turtle creatures are aquatic.) Whenever chaos ensues, put a flying counter on target creature. Next: There are 8 official Planes cards on Ravnica, and some of them are unaffiliated areas, so not every Guild is represented. Let's see a plane for one of the unrepresented Guilds.
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