Pixi-Rex
1/1 Squirrel
Why am I a 0/0 Germ
Posts: 62
Color Alignment: White, Green
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Post by Pixi-Rex on Sept 29, 2021 10:06:00 GMT
spazlazGot it. It makes sens when it can be permenantes too.
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Post by zybourne on Sept 29, 2021 12:02:07 GMT
{Text} Fortune Idol 1R Artifact Whenever a player casts a spell of the attuned color, they may draw a card. When they do, they discard a card. Whenever red becomes attuned, you may draw two cards. When you do, discard a card.
Attune is sort of like day/night but split across the five colors. I imagine Fortune Idol as part of a cycle that each have one color-blind global ability and one color-bound personal ability.
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Post by The Harlequin on Sept 29, 2021 12:28:40 GMT
Well, the Idea with the ruling card makes things much easier for new states :-) So i gonna jump on the ruling-train and post another contestend with the fitting ruling/gamestate card I still hope the ruling makes sence in this way :-)
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Post by hydraheadhunter on Sept 29, 2021 12:44:40 GMT
So, zybourne , I have rules questions about attunement because I'm like that (also a small templating suggestion). Let's get the simple templating suggestion out of the way first: the typical rules text for 'plundering' (the thing your cards first ability does) is: " draw a card, then discard a card." Your card works fine with the current wording (albeit a bit awkward because it says when for something that isn't a seporate triggered ability on the stack), but the typical wording's a bit cleaner.
And now, the rules question. How does attunement work with multicolored spells. Like say I cast biovisionary and follow it up with double major. Both of them are blue and green. I want to assume that only one color can be attuned at a time, and casting your second blue spell that happens to also be your second green spell causes an 'attune to Blue' trigger and an 'attune to Green' trigger to both go on the stack an order of my, the controlling player's choice. But that's not exactly clear in the text, which could be interpreted as I cast my second blue-green spell this turn, so I get one trigger that attunes the game to blue-green until anothe attune trigger happens.I think: The game begins with no color attuned. Only one color may be attuned at a time. Whenever a player casts their second spell of a color each turn, if that color isn't attuned, attune to that color. |
feels more stream lined. I also feel that if you're gonna have a token keeping track of the game state, it'd be better to go with six seporate tokens: Unattuned and Attuned to {Color} , so that the gamestate can be clearly marked and doesn't need to be remembered, rather than the one Attuned marker you've presented here. Of course, I'm not asking you to provide those: that'd be silly for a one-shot like CotW, but it's something to consider if you decide to flesh out the idea.
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Post by Daij_Djan on Sept 29, 2021 14:22:52 GMT
A few years ago, over at the old forum there was a community project desiging a waterworld themed plane. For this project, I suggested a mechanic based on Tailwind – a concept which however got rejected, probably since I had no idea what to even do with it besides the name Still, I liked the idea and brought it over to my own island explorations themed set based around the plane of Luvion – and in the end turned it into a player-state: Tailwind appears mostly in green & white, and a little bit in red as well. At lower rarities, cards only grant you Tailwind for a single turn, while at higher rarities even a Tailwind version of Glorious Anthem is possible. Since as a player-state multiple Tailwinds don't stack, so creatures' stats won't growth uncontrollably in Limited. As usual, there will be cards caring about you having Tailwind. One example is Luvion's version of Angel of the Dawn / Dawnfeather Eagle:
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damagicgeek
1/1 Squirrel
Posts: 77
Favorite Card: Venser, the Sojourner
Favorite Set: Innistrad: Midnight Hunt
Color Alignment: White, Blue
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Post by damagicgeek on Sept 29, 2021 23:28:35 GMT
Felt like Party from ZNR and Venture from AFR would be fun (and flavorful) to do a crossover with so I came up with this:
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Post by kefke on Sept 30, 2021 10:48:05 GMT
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Post by zybourne on Sept 30, 2021 23:26:35 GMT
So, zybourne , I have rules questions about attunement because I'm like that (also a small templating suggestion). Let's get the simple templating suggestion out of the way first: the typical rules text for 'plundering' (the thing your cards first ability does) is: " draw a card, then discard a card." Your card works fine with the current wording (albeit a bit awkward because it says when for something that isn't a separate triggered ability on the stack), but the typical wording's a bit cleaner.
And now, the rules question. How does attunement work with multicolored spells. Like say I cast biovisionary and follow it up with double major. Both of them are blue and green. I want to assume that only one color can be attuned at a time, and casting your second blue spell that happens to also be your second green spell causes an 'attune to Blue' trigger and an 'attune to Green' trigger to both go on the stack an order of my, the controlling player's choice. But that's not exactly clear in the text, which could be interpreted as I cast my second blue-green spell this turn, so I get one trigger that attunes the game to blue-green until another attune trigger happens.I think: The game begins with no color attuned. Only one color may be attuned at a time. Whenever a player casts their second spell of a color each turn, if that color isn't attuned, attune to that color. |
feels more stream lined. I also feel that if you're gonna have a token keeping track of the game state, it'd be better to go with six seporate tokens: Unattuned and Attuned to {Color} , so that the gamestate can be clearly marked and doesn't need to be remembered, rather than the one Attuned marker you've presented here. Of course, I'm not asking you to provide those: that'd be silly for a one-shot like CotW, but it's something to consider if you decide to flesh out the idea. I was close to using the shorter wording for the first ability, but I couldn't find any examples for optional plundering that used it. I also really like reflexive triggers. Two triggers for your cool biovisionary deck which you can stack as you choose to set the attuned color is the intended behavior. I think your wording is clearer, but I'll probably do some A/B testing with my playgroup to see which they'd prefer. Also, yes to 6 collectible attunement tokens.
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Oct 1, 2021 16:23:22 GMT
A few years ago, over at the old forum there was a community project desiging a waterworld themed plane. For this project, I suggested a mechanic based on Tailwind – a concept which however got rejected, probably since I had no idea what to even do with it besides the name Still, I liked the idea and brought it over to my own island explorations themed set based around the plane of Luvion – and in the end turned it into a player-state: Tailwind appears mostly in green & white, and a little bit in red as well. At lower rarities, cards only grant you Tailwind for a single turn, while at higher rarities even a Tailwind version of Glorious Anthem is possible. Since as a player-state multiple Tailwinds don't stack, so creatures' stats won't growth uncontrollably in Limited. As usual, there will be cards caring about you having Tailwind. One example is Luvion's version of Angel of the Dawn / Dawnfeather Eagle: Hey is that state-card template up anywhere? I didn't see it in Cajun's thread and they're usually on top of things.
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Post by ZephyrPhantom on Oct 2, 2021 4:28:18 GMT
Just want to say I think this is a really cool CoTW challenge so far and that I like a lot of the ideas posted.
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Post by Daij_Djan on Oct 2, 2021 12:54:28 GMT
@ the5lacker: I think that's the "M15 Counters" template, but I'll ckeck to make sure tonight.
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Oct 2, 2021 14:14:39 GMT
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Post by kefke on Oct 2, 2021 14:14:49 GMT
@ the5lacker : I think that's the "M15 Counters" template, but I'll ckeck to make sure tonight. Is it? I tried doing that with the various counter templates, but I couldn't find a way to get rid of the type bar in the middle.
Nevermind. I see now. I was looking at M15 tokens. My bad.
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Oct 2, 2021 14:24:24 GMT
Finally found the template I was looking for for the reminder card, sneakily hidden in plain sight next to the poison counters.
Crimson Frontrunner Creature - Human Berserker (2/3) Grievous (Whenever this deals combat damage to a player, that player becomes wounded. At the beginning of a wounded player’s upkeep, that player loses 1 life. When a player gains life, they are no longer wounded.)As long as a player is wounded, creatures you control get +1/+0.
A few quick things about Grievous and Wounded 1. Grievous is the default way of applying Wounded to players, but not the only way. There would be a handful of non-combat sources that apply Wounded either to your opponent or yourself at uncommon and above. 2. Wounded would appear almost exclusively in Black/Red, though there would be colorless sources. 3. Any Wounded synergy cards care about either player being wounded. If you want to push your advantage, there are plenty of ways of wounding yourself to apply pressure. 4. There would be a decent number of colorless life gain cards in limited to mitigate Wounded, though limited to one-shot effects.
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Post by kefke on Oct 2, 2021 14:28:47 GMT
Easy way to mitigate wounded without having to resort to colorless spells, or a full bend/break would be to introduce cards with "if you are wounded, gain X life."
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Post by Flo00 on Oct 2, 2021 18:45:18 GMT
Updated my entry with pictures (and a slightly changed name due to the artwork I found).
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Oct 2, 2021 22:29:31 GMT
Easy way to mitigate wounded without having to resort to colorless spells, or a full bend/break would be to introduce cards with "if you are wounded, gain X life." Mitigating a mechanic without breaking the pie is what colorless spells are for.
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Post by ZephyrPhantom on Oct 3, 2021 4:55:09 GMT
"If you are wounded, gain X life." is an interesting thing to try from a perspective of development (many sets have at least 1-2 cards that only do anything if the set mechanic was applied), but it also makes me think - what color would it really matter in? Green, White, Black, all already do lifegain one way or another, so the set that features Wounded would just need to make sure all 3 have a source of lifegain among several commons for draft - alternatively, Black is one of the Wounded colors so it instead already has the focus of Wound-matters cards. That leaves Blue and Red, the former of which is known for already doing plenty, and the latter is the color of "kill before I get killed", and appropriately a Wounded color. So the only color that really loses out is Blue at which point you can either resort to drafting the aforementioned lifegain cards or splash a pro-Wound/anti-Wound color in this this hypothetical Standard. (Alternatively, if this an allied multicolor set, Blue would be inherently paired with White and Black, which are lifegain and pro-wound/lifegain respectively.) That said, what I would find particularly interesting though as an offshoot of that idea would be if there was a lifegain hatebear of sorts though that resulted from this back and forth design of trying to make an interesting Wounded metagame. Something like: Frenzied Medic Creature - Human Cleric Whenever another creature enters the battlefield, you gain 1 life. If you lost life this turn, you gain 2 life instead. 2/1 "The healing is more rewarding than the hurting!"Alternatively, play on the fact Black can hose Wounded and inflict Wounded: Voracious Bite Sorcery Grievous (Whenever this deals combat damage to a player, that player becomes wounded. At the beginning of a wounded player’s upkeep, that player loses 1 life. When a player gains life, they are no longer wounded.)If a player is wounded as you cast ~, you gain 2 life. ~ deals 2 damage to any target. "Curses! That vampire was on the brink of death...it was a trap!" - General Ivous
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Oct 3, 2021 14:15:19 GMT
I don't think you'd need lifegain effects to directly become stronger when wounded: The fact that they're disabling it already grants them more value than they'd otherwise have.
Also I feel the need to point out that, as I've currently worded it, Griveous is a creatures-only mechanic as it specifies combat damage (I didn't want shenanigans with, say, Equipment that grant Grievous to Prodigal Sorcerers and the like.), though I do have several noncreature cards on file that just explicitly spell out "player becomes wounded."
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Post by Daij_Djan on Oct 3, 2021 16:55:44 GMT
4. There would be a decent number of colorless life gain cards in limited to mitigate Wounded, though limited to one-shot effects.
Following the current design trends, a small ( nontoken?) Food theme comes into mind instantly..
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Oct 3, 2021 21:24:45 GMT
4. There would be a decent number of colorless life gain cards in limited to mitigate Wounded, though limited to one-shot effects.
Following the current design trends, a small ( nontoken?) Food theme comes into mind instantly.. It's definitely a consideration, though one thing keeping it from being a slam-dunk is the ability to turn wounded off at instant speed. I'll definitely have to be careful about which effects I have when caring about players being wounded to keep combat math from being too weird.
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inverness
3/3 Beast
Posts: 184
Favorite Card: Mystic Snake
Favorite Set: Kamigawa
Color Alignment: White, Green
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Post by inverness on Oct 4, 2021 2:30:04 GMT
Just want to say I think this is a really cool CoTW challenge so far and that I like a lot of the ideas posted. Yeah I've been really happy with how it went, I'm impressed by everyone's creativity!
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Post by Daij_Djan on Oct 4, 2021 19:11:27 GMT
Hi everyone, just a quick note: As you might have heard, these past few hours some web services including Facebook & WhatsApp are down - at least here in Germany the issues go even beyond this and apparently around 20% of all households have some issues. As it seems, this includes myself as well - so depending on how fast the problem is even found let alone solved, this contest will probably be updated tomorrow rather than today (since that really won't work using a mobile device )
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Post by sdfkjgh on Oct 4, 2021 19:17:04 GMT
Hi everyone, just a quick note: As you might have heard, these past few hours some web services including Facebook & WhatsApp are down - at least here in Germany the issues go even beyond this and apparently around 20% of all households have some issues. As it seems, this includes myself as well - so depending on how fast the problem is even found let alone solved, this contest will probably be updated tomorrow rather than today (since that really won't work using a mobile device ) facebook panicking after that whistleblower on 60 Minutes?
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Post by Daij_Djan on Oct 4, 2021 19:29:15 GMT
Well, that would hardly affect my internet provider Apparently experts think it's DNS server issues causing the breakdown..
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Post by sdfkjgh on Oct 5, 2021 1:17:02 GMT
Well, that would hardly affect my internet provider Apparently experts think it's DNS server issues causing the breakdown.. twitter says it's Skynet.
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the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
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Post by the5lacker on Oct 5, 2021 2:02:12 GMT
Twitter always says it's Skynet. They'll be insufferable the one time it is.
In the half hour before we get killed by the machines.
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Post by Daij_Djan on Oct 5, 2021 10:50:20 GMT
Guess that explains the huge dude with the red glowing eye walking acress the street..
But still, as Skynet seems to have failed and I'm back on track..
This thread is now closed, the poll can be found here. And here's the next challenge!
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