|
Post by sdfkjgh on Sept 22, 2021 18:16:06 GMT
{Text} Bosk Elder 2G Creature - Treefolk 1/4 Reach Whenever another creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature’s toughness. If you do, put one of those cards on the top of your library and the rest on the bottom of your library in a random order. This is a much better fit for Treefolk decks than Cream of the Crop ever was. Good job!
|
|
|
Post by kefke on Sept 22, 2021 19:58:43 GMT
hydraheadhunter - I'm pretty sure your new version goes infinite. Unless I'm mistaken, it would go like this; Token A enters the battlefield, causing you to create Token B. Then, Token B enters the battlefield, causing you to create Token C. Etc... I think you would have to word it something like, "Whenever one or more creature tokens would enter the battlefield under your control, that many tokens plus one enters the battlefield instead." for it not to trigger off itself. Even then it would be an extremely awkward wording. The better solution would probably be to go with something like, "Whenever you copy a creature spell, copy it twice instead." if you really want it to double Volo's effect.
|
|
|
Post by sade612 on Sept 22, 2021 20:20:39 GMT
{Text} Glen Elendra Spellsinger Creature - Faerie Bard Flash Flying Champion a spell (When this enters the battlefield, sacrifice it unless you exile a spell you control. When this leaves the battlefield, cast that card from exile without paying its costs.) When Glen Elendra Spellsinger enters the battlefield, draw a card. 2/1
|
|
|
Post by hydraheadhunter on Sept 22, 2021 22:24:50 GMT
hydraheadhunter - I'm pretty sure your new version goes infinite. Unless I'm mistaken, it would go like this; Token A enters the battlefield, causing you to create Token B. Then, Token B enters the battlefield, causing you to create Token C. Etc... I think you would have to word it something like, "Whenever one or more creature tokens would enter the battlefield under your control, that many tokens plus one enters the battlefield instead." for it not to trigger off itself. Even then it would be an extremely awkward wording. The better solution would probably be to go with something like, "Whenever you copy a creature spell, copy it twice instead." if you really want it to double Volo's effect. That's why the first ability is a replacement effect instead of a triggered ability: 614.5. A replacement effect doesn’t invoke itself repeatedly; it gets only one opportunity to affect an event or any modified events that may replace that event. Token A would enter the battlefield. Before that happens, QL sees the event and says no no, Token A and a copy of token A, token B, will enter the battlefield instead. Say there's a second QL: Then as token A and B would enter the battlefield, QL2 would say no no, Tokens A and B, and a copy of Tokens A and B, Tokens C and D, will enter the battlefield instead. The end result being tokens A, B, C, and D. (and probably also the original). I know the wording's awkward, but if you want a parallel lives effect which both works with both Volo and Avenger of Zendikar, this is the wording you get because wizards decided that 608.3b was a good idea.
|
|
|
Post by tophatpickle on Sept 23, 2021 2:07:13 GMT
Apologies, this is only the second time to post a picture in a post on this forum, so here we go.
How do people do these fancy images with shmancy alt text with icons and things? Is there a little tutorial or something somewhere?
|
|
|
Post by hydraheadhunter on Sept 23, 2021 2:55:40 GMT
Apologies, this is only the second time to post a picture in a post on this forum, so here we go. How do people do these fancy images with shmancy alt text with icons and things? Is there a little tutorial or something somewhere?
The text editor here uses a slightly modified HTML format. This means that everything, even the pictures, are just text and text-tags under the hood. The thing people are using to make their pictures large and ledgible is actually the HTML src feature. This takes a piece of media from somewhere else on the internet and displays it in the text box. That means you've gotta upload the image to the internet before you can actually use this feature (rather than attach it to the post itself. I personally use a personal discord server for this, but anywhere'll do. Using brackets [] , surround the following text (the minimum amount of text you need to make the image appear): img src="your_link_here". Like so: . To check if the image is displaying correctly, or to change it's information, you can flicker at the bottom of the editor between BBCode which will show you the pure tagged-text and Preview which will show you the formatted text.
The thing I'm doing in my posts is creating a 2x1 table with cell borders, using the 5th button in the second group of buttons above the text editor, putting my image on the left and typing the content on the right. The way to do the fancy symbols everyone else is using can be found in A Planeswalker's Guide to Posting Syntaxl
That's it for basics, if you want to more about how to manipulate your images or text, you should be able to find a basic or indepth HTML tutorial on these subjects pretty easily.
|
|
|
Post by sdfkjgh on Sept 23, 2021 21:30:23 GMT
tophatpickle: You might wanna change your entry a little, to "Whenever a creature enters the battlefield under an opponent's control, Bushwhacking Brushwagg fights that creature." Otherwise, your own creatures are gonna fight it, and most likely either kill it or get killed by it. Also, there's nothing particularly about the design, so you could make it mono- ; remember, R&D's philosophy is always to go monocolored if they can get away with it. See here for a can of worms on the topic.
|
|
|
Post by The Harlequin on Sept 24, 2021 18:07:01 GMT
After some tuning of another card I made for another contest I feel like this one is kinda more fun:
And for some clarification: Badger/Otter should be obvious :-) Scout cause he is leading the band/party threw he home-terrain Mercenary cause he is fur hire ;-)
|
|
Pixi-Rex
1/1 Squirrel
Why am I a 0/0 Germ
Posts: 62
Color Alignment: White, Green
|
Post by Pixi-Rex on Sept 24, 2021 18:24:33 GMT
Long time no see. I have not played MTG in a long time, but im might getting a bit back into it, by playing some cube with friends, and buying some new cards for it. Fun little challenge. It have ben so long sins i have designed a card. my wording might be a little off. {OLD} Ambushing Cockatrice Creature - Cockatrice Flying, deathtouch When Ambushing Cockatrice enters the battlefield, it fights up to one target creature you don’t control. When that creature dies this turn, if Ambushing Cockatrice is still on the battlefield, draw a card. 2/3
EDIT: {NEW} Ferocious Cockatrice Creature - Cockatrice Flying, deathtouch When Ambushing Cockatrice enters the battlefield, it fights up to one target creature you don’t control. When that creature dies this turn, if Ambushing Cockatrice is still on the battlefield, draw a card. 2/3
|
|
|
Post by quazerflame on Sept 24, 2021 18:56:48 GMT
Ambushing Cockatrice Creature - Cockatrice Flying, deathtouch When Ambushing Cockatrice enters the battlefield, it fights up to one target creature you don’t control. When that creature dies this turn, if Ambushing Cockatrice is still on the battlefield, draw a card. 2/3 [clipped for space]
This is a five mana "destroy target creature" in green/blue, and neither color gets that.
|
|
|
Post by kefke on Sept 24, 2021 19:09:45 GMT
Ambushing Cockatrice Creature - Cockatrice Flying, deathtouch When Ambushing Cockatrice enters the battlefield, it fights up to one target creature you don’t control. When that creature dies this turn, if Ambushing Cockatrice is still on the battlefield, draw a card. 2/3 [clipped for space]
This is a five mana "destroy target creature" in green/blue, and neither color gets that. Green gets both "fight" and "deathtouch".
|
|
Pixi-Rex
1/1 Squirrel
Why am I a 0/0 Germ
Posts: 62
Color Alignment: White, Green
|
Post by Pixi-Rex on Sept 24, 2021 19:22:43 GMT
quazerflame Ah, I see what you mean, i did not think that through. I will replace the fight effect with something else.
|
|
|
Post by quazerflame on Sept 24, 2021 19:23:56 GMT
This is a five mana "destroy target creature" in green/blue, and neither color gets that. Green gets both "fight" and "deathtouch". Not on the same card in a way that defeats its main weakness
|
|
|
Post by ZephyrPhantom on Sept 24, 2021 19:26:48 GMT
This type of Simic design has shown up in contests before (typically as "give flying, destroy target creature with flying".) There are two answers to this line of thought: The "official" stance is that MaRo says it's a step too far. Basically, if there is a Venn Diagram for Green and Blue, "Destroy target creature" isn't in it. The "unofficial" stance is that this type of design is actually fairly popular and gets more than a few votes in polls whenever it shows up (I think it even won a CoTW once), so take that as you will. In my experience it's not unreasonable to say CoTW "meta" is sometimes a few steps removed from designing for "what's reasonable to print by WoTC standards" depending on what the challenge enables.
|
|
|
Post by sdfkjgh on Sept 24, 2021 20:47:28 GMT
The Harlequin: 1) That looks more like an Otter to me.
2) Banding? In this day & age? Just...why?!
|
|
the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
|
Post by the5lacker on Sept 24, 2021 22:24:40 GMT
This type of Simic design has shown up in contests before (typically as "give flying, destroy target creature with flying".) There are two answers to this line of thought: The "official" stance is that MaRo says it's a step too far. Basically, if there is a Venn Diagram for Green and Blue, "Destroy target creature" isn't in it. The "unofficial" stance is that this type of design is actually fairly popular and gets more than a few votes in polls whenever it shows up (I think it even won a CoTW once), so take that as you will. In my experience it's not unreasonable to say CoTW "meta" is sometimes a few steps removed from designing for "what's reasonable to print by WoTC standards" depending on what the challenge enables. I feel like this is an admission of failure given you're basically saying "In order to win CotW contests you have to appeal to a lot of really bad designers." Which, like, I'm not saying that isn't in some form true, but aiming for that as your goal can't possibly be smart long-term thinking both in terms of improving as a designer and in fostering a community that supports improvement over easy, lazy appeal.
|
|
|
Post by The Harlequin on Sept 24, 2021 22:33:18 GMT
The Harlequin : 1) That looks more like an Otter to me.
2) Banding? In this day & age? Just...why?!
Well than shall he be a Otter (Forgot that the type exists tbh).
I will ignore the second half tho. I hate badmouthing. If ya wanna add something constructive and reasonable feel free to do so -- Otherwise please try to keep ya fingers at bay.
|
|
|
Post by hydraheadhunter on Sept 24, 2021 22:35:45 GMT
I feel like this is an admission of failure given you're basically saying "In order to win CotW contests you have to appeal to a lot of really bad designers." Which, like, I'm not saying that isn't in some form true, but aiming for that as your goal can't possibly be smart long-term thinking both in terms of improving as a designer and in fostering a community that supports improvement over easy, lazy appeal. I'm not going to say disagree with everything you're saying, but I am gonna push back on the color pie as a gospel metric for good-design bad-design, because the color pie model is not without problems; and the occasional bends, breaks, and color shifts are an esscential part of making the model work toward producing interesting game play. Don't misunderstanding me, the color pie has a purpose, but... The code's pie's more what you'd call guideline than actual rules.
|
|
|
Post by ZephyrPhantom on Sept 24, 2021 22:49:11 GMT
This type of Simic design has shown up in contests before (typically as "give flying, destroy target creature with flying".) There are two answers to this line of thought: The "official" stance is that MaRo says it's a step too far. Basically, if there is a Venn Diagram for Green and Blue, "Destroy target creature" isn't in it. The "unofficial" stance is that this type of design is actually fairly popular and gets more than a few votes in polls whenever it shows up (I think it even won a CoTW once), so take that as you will. In my experience it's not unreasonable to say CoTW "meta" is sometimes a few steps removed from designing for "what's reasonable to print by WoTC standards" depending on what the challenge enables. I feel like this is an admission of failure given you're basically saying "In order to win CotW contests you have to appeal to a lot of really bad designers." Which, like, I'm not saying that isn't in some form true, but aiming for that as your goal can't possibly be smart long-term thinking both in terms of improving as a designer and in fostering a community that supports improvement over easy, lazy appeal. I think it is fair to inform people participating in CoTW that a certain type of design tends to perform unusually compared to what one might expect. While I could try and make a few guesses about why people vote that way, that isn't really my point; I'm more bringing this up because this isn't the first time the "Simic destroy creature card" design has been discussed in CoTW, and it certainly won't be the last. I figure it is as good a time as any to comment on this design's historical performance because it has happened enough times to be worth bringing up. I do agree that if your goal is longterm improvement as a card designer, you should be taking the high road and be choosing correctness over certain types of appeal. I would even go as far as to say that that kind of struggle is something inherent to CoTW, and that making a design that is both correct and appealing is what the contest is really all about. You certainly could prioritize raw appeal, and get some wins that way, but I'd like to think that on average the CoTW polls support cards that are both correctly designed and appealing to look at even in spite of a few outliers.
|
|
Vunik
2/2 Zombie
Maybe trying to kill an immortal mage wasn't the best plan . . .
Posts: 110
Color Alignment: White, Blue, Black
|
Post by Vunik on Sept 25, 2021 0:46:55 GMT
Had a hard time with this one, plus wanted to wait a bit for more entries. (I was going to try a new card type I'd come up with called tactics, but then I realized specifically creature . . .) Anyways!
Phyrexian Cataloger Creature - Phyrexian Minion Whenever a creature enters the battlefield that doesn't share a type with ~, put a +1/+1 counter on ~. Remove three +1/+1 counters from ~: It gains deathtouch until end of turn. The more desperate the world's struggle, the more certain its doom. [1/1]
|
|
|
Post by sdfkjgh on Sept 25, 2021 18:52:06 GMT
The Harlequin : 1) That looks more like an Otter to me.
2) Banding? In this day & age? Just...why?!
Well than shall he be a Otter (Forgot that the type exists tbh).
I will ignore the second half tho. I hate badmouthing. If ya wanna add something constructive and reasonable feel free to do so -- Otherwise please try to keep ya fingers at bay.
I'm sorry, I didn't intend to badmouth. My intent was merely to point out that banding has been so long discontinued that it seems near madness to try and bring it back.
|
|
the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
|
Post by the5lacker on Sept 25, 2021 23:17:24 GMT
I feel like this is an admission of failure given you're basically saying "In order to win CotW contests you have to appeal to a lot of really bad designers." Which, like, I'm not saying that isn't in some form true, but aiming for that as your goal can't possibly be smart long-term thinking both in terms of improving as a designer and in fostering a community that supports improvement over easy, lazy appeal. I'm not going to say disagree with everything you're saying, but I am gonna push back on the color pie as a gospel metric for good-design bad-design, because the color pie model is not without problems; and the occasional bends, breaks, and color shifts are an esscential part of making the model work toward producing interesting game play. Don't misunderstanding me, the color pie has a purpose, but... The code's pie's more what you'd call guideline than actual rules. "And that's why I should be allowed to ignore it when it gets in my way" is the unstated part of that statement. Which... is just a terrible thought process. Adherence to the Color Pie isn't the only thing that makes a design good, but a design can't be good if it's a color pie break. It simply isn't. You have to meet the whole checklist, you can't just move the goalposts because it'd be easier for you. That's what the goalposts are there for.
|
|
|
Post by ZephyrPhantom on Sept 26, 2021 0:26:22 GMT
I think it's more just a matter of not going into the extremes of either idea. To look at it another way: - Without "innovation on the pie" Red would not have looting and impulse draw for example (things that are generally considered to be a very important part of what it offers now). If we were too rigid with colors Red would probably just be Burn and Goblins but discard-based and graveyard-based strategies are a meaningful part of what it can do to due to years of careful innovation. - However we don't exactly run around giving Red enchantment removal just because it's currently not able to do it either. We have to consider that if a break is strong enough in terms of raw power it will permanently impact how the color plays/is perceived - my go-to example tends to be Feed the Swarm because it lets Black have reliable 2-mana enchantment removal in Modern without having to bend over backwards for it. To a lesser degree I recall Wicked Wolf was fairly notorious for effectively being Ravenous Chupacabra/ Flametongue Kavu in Food decks that didn't even run Black, but fortunately Wicked Wolf is not strong enough to impact the longterm health of older formats so it's a 'forgivable' mistake so to speak. This is part of why I think it's worth discussing the "Simic destroy creature" design whenever it comes up. There's a very thin line between "destroy target creature (whenever)" and "destroy target creature (with limitations)", but it exists for a reason and it's good to think about why it exists. Consider Ambush Viper - it might seem like easy conditionless Green removal at first, but the need to force things into combat actually heavily limits what it can kill (you're very unlikely to hit dorks and prison creatures that won't attack for example) and thus it's far more limited in what it can do than Wicked Wolf can do. It's a difference that's well demonstrated in Pixi-Rex's old version of the card vs his new version of the card. (Of course, some people will go ahead, make a hard break without justification, and get a following anyway, but like I said before, CoTW does seem to be fundamentally be about having both correctness and appeal on average.)
|
|
|
Post by bastardneko on Sept 26, 2021 4:43:47 GMT
|
|
the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
|
Post by the5lacker on Sept 26, 2021 13:41:52 GMT
ZephyrPhantom: I mean, I personally think Deathtouch should be excised from Green's slice of the pie specifically because it seems to me it undermines one of Green's core weaknesses (needing bigger, better creatures), confuses people about what Green should be able to do (Green gets Fight and Deathtouch, but can't ever combine them?), and all of the justifications for it seem completely flaccid to me (toxins are natural and therefor Green, but birds... aren't?) but I see your point. There is, however, a pretty wide gulf between Experimentation and Pushing Boundaries, and "Well I have a deck that wants to do this, so I'll just make a card that does this, because I want. Me. Me want."
|
|
|
Post by The Harlequin on Sept 26, 2021 14:04:14 GMT
First: Upload a bigger image. i's hard to read something that ... tiny :-) Well -- I'm doing that 4 ya :-) Then some wording correction: Remove the 2nd reminder text from level up -- it is shown 2 times up there "remove" not "Remove" in the 10+ version (lower case) But over all... fine, I guess. I would reduce the +1/-1 cost -- it's kinda expensive if ya take the time and effort in cosideration ya need to get there in the first place. The payoff is kinda underwelming imo.
|
|
|
Post by sdfkjgh on Sept 26, 2021 17:23:15 GMT
bastardneko: I'm gonna go further. 14 mana for a 0/20 is way too much. That's your floor. Why does this have trample? Why does it lose trample the level you'd actually want it? I just now realized why you remove level counters as a cost to activate the ability, but you can only ever remove one at level 10 before it loses that ability. So, you'd have to pay 14, plus 40, plus an additional 8, plus sacrificing two lands!, before you can make the trample actually relevant, netting you a 2/18 trampler. Yeah, nobody's getting to 62 mana. Outside of infinite mana combos, nobody's even including enough mana generators to get anywhere close!
Also, why is it a Reflection? Something like this would need a very good flavor reason for being a Reflection.
I used to do these kinds of design all the time, where I thought I was being too clever by half, but they just turned out to be half: half overwrought, half bad design. Compare Charix, the Raging Isle. You could prolly get away with this:
Reflection Sifter Creature--Eldrazi Devoid Trample : ~ gets +1/-1 ueot. 0/20
Simple, clean, and actually playable.
|
|
|
Post by Daij_Djan on Sept 26, 2021 17:30:43 GMT
ZephyrPhantom: I mean, I personally think Deathtouch should be excised from Green's slice of the pie specifically because it seems to me it undermines one of Green's core weaknesses (needing bigger, better creatures), confuses people about what Green should be able to do (Green gets Fight and Deathtouch, but can't ever combine them?), and all of the justifications for it seem completely flaccid to me (toxins are natural and therefor Green, but birds... aren't?) but I see your point. Interesting take, never thought much about it since I rarely use Deathtouch (in design and while playing) anyway - but you definitely have a point. I think part of the reason is WotC wanting evergreen mechanics not sitting purely in a single color - especially since in this case Deathtouch is the GB "overlap" mechanic.. Considering the Eldrazi design: What the others said. Also creatures granting +1/-1 until end of turn falls more into RU rather than GU.
|
|
|
Post by bastardneko on Sept 26, 2021 23:32:35 GMT
I've edited it like so. Changed the +1/-1 to a static Relentless Rats-eqsue ability and Added the miracle cost it was supposed to have. Attachment Deleted
|
|
the5lacker
3/3 Beast
Posts: 198
Favorite Card: The Reality Chip
Favorite Set: Kaladesh
Color Alignment: White, Blue
|
Post by the5lacker on Sept 27, 2021 0:23:20 GMT
ZephyrPhantom : I mean, I personally think Deathtouch should be excised from Green's slice of the pie specifically because it seems to me it undermines one of Green's core weaknesses (needing bigger, better creatures), confuses people about what Green should be able to do (Green gets Fight and Deathtouch, but can't ever combine them?), and all of the justifications for it seem completely flaccid to me (toxins are natural and therefor Green, but birds... aren't?) but I see your point. Interesting take, never thought much about it since I rarely use Deathtouch (in design and while playing) anyway - but you definitely have a point. I think part of the reason is WotC wanting evergreen mechanics not sitting purely in a single color - especially since in this case Deathtouch is the GB "overlap" mechanic.. Considering the Eldrazi design: What the others said. Also creatures granting +1/-1 until end of turn falls more into RU rather than GU. Green's got access to a lot of things that seem questionable when you stop a think about both the strengths and weaknesses Green are supposed to have (Fog effects spring to mind as the most "what?" to me personally) and in terms of how each color interacts with the other (if you want to do multicolor you basically have to include Green because Green gets to be defined as "the color that uses other colors" for some reason), but that's an entirely different discussion. Personally, if I could snap my fingers and replace Deathtouch as Black/Green's overlap keyword with something else, I'd either go with that "Daunt" pseudo-keyword that's showed up a couple of times (This can't be blocked by creatures with power 2 or less.) or the something like "Creatures with power less than this can't block it." Both would fit pretty cleanly into a lot of what Black/Green does and are pretty evocative for how they operate, though the latter feels like it has a bit too much overlap with Trample. More importantly, it forces Green to be aggressive with big creatures as opposed to just threatening death with little creatures, which can still be Black's thing. I don't think a keyword only showing up in a single color is an inherently bad thing. The color pie isn't about keyword/mechanic quotas, it's about what each color can and can't do and what situations they can and can't interact with.
|
|