Post by monorayjak on Aug 6, 2021 3:33:06 GMT
Now... I know Kaladesh was technically the 'steampunk' set, at least in original design, but I always felt like it turned into something completely different by the end of its design. With this in mind, I wanted to create a set that felt Steampunk//Clockpunk to me. So... yeah, that's where I'm coming from.
Now, the mechanics I wanted to use in this set were inspired by the original idea I decided to build around, a battle between two groups, which was slightly inspired by Vivien's backstory. I think it might help to do small descriptions of both:
Now, the mechanics I wanted to use in this set were inspired by the original idea I decided to build around, a battle between two groups, which was slightly inspired by Vivien's backstory. I think it might help to do small descriptions of both:
- Primm-and-Proper Put-Together Highly-Restrictive Artifact Centric Society (Group A) - The society is somewhat a fusion of Kaladesh and Esper. The people are advanced and often modify themselves physically. But, they also see anyone who thinks different beyond a certain point as 'broken...' yeah... a common thread being the 'fixing' of these individuals through forced augmentation or lobotomization... I may or may not be drawing inspiration from things that existed in the real world and some individuals may have been forced to go to (although this version is kicked up like %150000).
- Naturalist-Hippies who Hate Technology (Group B) - this group is... well... they are a lot more open about individualism than the former, but they also tend to take the whole anti-society and anti-technology to a degree that is not exactly good. But the group is also disorganized and no one person can define the group completely. Some people do have less regressive views and actually still use some tech.
(I wanted to create two groups that both have issues, the former being the obvious, and the latter being the lack of trust at technology and modern creations like medicines and prosthetics... so... still working on it)
Now, with these groups in mind, the mechanics:
So, Reforge does require some more explanation, but I felt it would get kind of messy if I explained it above. So... yeah.
For creatures: Reforge [Number] [Cost] (You may pay [cost] and exile [Number] artifact cards from your graveyard. If you do, this creature enters the battlefield with [Number] +1/+1 counters on it and is an artifact in addition to its other types.)
For noncreature artifacts: Reforge [Number] [Cost] (You may pay [cost] and exile [Number] artifact cards from your graveyard. if you do, this permanent enters the battlefield with [Number] charge counters on it.)
Reforge was meant to capture the feeling of reusing the materials of past creations, either to create some new invention or to modify someone and 'upgrade' them. If that makes sense?
So the only real issues I have are with reforge, and there are two main ones:
So... yeah... any comments on them? Any help?
(Sorry for making this so long and unorganized)
Now, with these groups in mind, the mechanics:
- Artifice - Whenever you cast an artifact spell, [Effect]. (Mostly used by group A, but occasionally by group B)
- Evolve (Who doesn't remember evolve? I personally really just like it. Used ONLY by group B.)
- Flashback (A universal mechanic)
- Modular (Used partially by both, mostly A, but B sometimes reclaims an artifact as a temporary weapon that can be used once or twice)
- Reforge [Number] [Cost] (Used ONLY by group A.)
So, Reforge does require some more explanation, but I felt it would get kind of messy if I explained it above. So... yeah.
For creatures: Reforge [Number] [Cost] (You may pay [cost] and exile [Number] artifact cards from your graveyard. If you do, this creature enters the battlefield with [Number] +1/+1 counters on it and is an artifact in addition to its other types.)
For noncreature artifacts: Reforge [Number] [Cost] (You may pay [cost] and exile [Number] artifact cards from your graveyard. if you do, this permanent enters the battlefield with [Number] charge counters on it.)
Reforge was meant to capture the feeling of reusing the materials of past creations, either to create some new invention or to modify someone and 'upgrade' them. If that makes sense?
So the only real issues I have are with reforge, and there are two main ones:
- Should reforge continue using an additional cost or should the graveyard exile be the only cost?
- Would the creature spell be an artifact spell on the stack? Or would the creature only become an artifact after entering? I think it's the second one, but I honestly don't know. Would it be better if it was?
So... yeah... any comments on them? Any help?
(