Post by hachi on Jun 23, 2021 18:31:38 GMT
Hi all.
So last year I made this set. I finished it in December, but haven't really showed it off anywhere, so here we go.
A little bit of background: I play retro magic casually with friends. While I was designing this set we were playing with cards from around the revised ruleset, so I designed my set to fit in around then. I have tried to make the wording fit in with that time, even if that often means things are more awkward than they need to be. Things are also balanced (Or well, I tried) around that time, so creatures for example are a lot more costly/smaller than what modern magic players are used to.
I've always loved the aesthetics of cultures from around the Levant, so that's what a lot of the set is based around.
First we have the city state of Madina, represented by white. Madina rules over most of the surrounding tribes, including the Sahrani villages to the west, and to some extent the Albadawi nomads that travel the desert. Madina has many mercenaries and sprawling markets and is surrounded by several oases. In terms of mechanics lifegain is fairly prominent, along with first strike and vigilance.

However, in the mountains rule the Al-Jabal. Represented by red, they are mountain bandits who live in hidden villages. They ally themselves with the lizardmen, and cause havoc for all around them. In terms of mechanics, there is obviously a lot of damage being thrown around, as well as my unique Scout mechanic where you sacrifice the creature with Scout in order to look at a certain amount of cards from your library and can play instants among them.

Then on the northern seas we find the Deniz corsairs, and the flying harbour itself, Deniz. Represented by blue their ships strike fear in all. In terms of mechanics there is a fair amount of manipulating who can block, who can be blocked, and so on, and messing with the targeting of spells and abilities, as well as a bit of card drawing. Also my own keyword called Unsummon, where you sacrifice the creature with it to unsummon another creature.

In the east we find the dark steppes. Dominated by the Tal-Nutag nomads. Represented by black, they are the guardians of the Door of Death. In terms of mechanics, there is a lot to do with manipulating death here. Also present is giving your opponents some awkward situations, as well as Migration, my own mechanic, where you sacrifice the creature with it to get land to your hand.

Lastly we have the tribes of Msitu forest. Represented by green, the Msitu live in a forest where everything wants to kill or eat you. Usually both. In terms of mechanics, there is a fair bit of trample, countering flying, as well as the Rampage mechanic introduced in the Legends expansion.

Oh well. Those are some things. Now here is the link to the entire set.
I guess the set is really designed for casual play, but if you do have feedback, I'm happy to hear it!