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Post by hydraheadhunter on Oct 13, 2022 23:35:44 GMT
The desire to make a card that doesn't fit the template is strong and I will resist it. Hynperael, Intoxicating Light Two generic, two white, and a black or a green
Legendary Creature — Zombie Angel Flying If another creature without a Faith counter on it would die, exile it with a Faith counter on it instead. Whenever you draw one or more cards, you may cast a creature card in exile with a Faith counter on it, Creatures cast this way enter the battlefield with a Faith counter on them. 4/4
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Post by ZephyrPhantom on Oct 14, 2022 0:57:31 GMT
Adherim, Director of Chaotic Light Legendary Creature - Human Artist :mythic: When ~ enters the battlefield, exile a nonland card from your hand with five time counters on it If it doesn’t have suspend, it gains suspend. , Sacrifice ~ : You may cast target spell in exile with a time counter on it. Whenever you cast a spell from exile without paying mana, draw a card. 3/5 Past, present, and future will all blend into his most splendid film.
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Post by Idea on Oct 14, 2022 23:14:11 GMT
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Post by vizionarius on Oct 18, 2022 20:27:41 GMT
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Post by twintania on Oct 22, 2022 18:10:56 GMT
{Hynperael, Intoxicating Light/ hydraheadhunter } Cool name. I feel some weird and impure taste from the word intoxicate's sound. How do you English speakers feel? The ability takes a bit long time to gain card advantage so it seems to be hard to take an active role in standard. But it would work in limited or EDH. Combo with an instant draw will be fun. {Adherim, Director of Chaotic Light/ ZephyrPhantom } Nice interpretation of Light. It can be a star creature if something like Cruel Ultimatum or Ulamog exists at the environment though it seems not to match with current standard. It also will be a nice blocker with 3/5 stats unlike 2/2 Jhoira. I think it is well balanced. {Vessel of Breathless Light/ Idea } Difficult card to judge. To utilize the ability, you need to put enough number of cards of a type in your deck. But then, you also suffer from the breathlessness. She would work well against mono red and mono blue so she can have a roll in the sideboard. For mainboard, it is hard to use her effectively for advantage loss when killed. I think that it doesn't yet break the balance in standard-like environment even if she returns exiled card when she leaves the battlefield. With instant/sorcery split card like Failure+Comply she could demonstrate her true value. Unless banned. {Presence of the Eternal Light/ vizionarius } The art has a taste of ancient magic around 4th and I like it. The ability is too strong compared to past white creatures with mana value 7 or more. These days I feel an inflation of card power so one day a creature similar to this avatar may appear but it is too early for current mankind. {Winner} ZephyrPhantom for unique interpretation of light and the most balanced, I think.
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Post by twintania on Oct 27, 2022 12:49:07 GMT
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Post by ZephyrPhantom on Oct 27, 2022 15:04:42 GMT
Thanks, I have had a lot going on.
___ D___ ____ <any mana symbols> [M][M] <Any types needed> <Any Rarity> Whenever ___, ____ Dream - At the beginning of your end step, ___. <Additional line if needed> <P/T or Loyalty if needed>
The name must be at least two words long.
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Post by Idea on Oct 27, 2022 15:30:11 GMT
Thanks, I have had a lot going on. ___ D___ ____ <any mana symbols> [M][M] <Any types needed> <Any Rarity> Whenever ___, ____ Dream - At the beginning of your end step, ___. <Additional line if needed> <P/T or Loyalty if needed> The name must be at least two words long. What is this dream mechanic?
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Post by ZephyrPhantom on Oct 27, 2022 16:14:08 GMT
Thanks, I have had a lot going on. ___ D___ ____ <any mana symbols> [M][M] <Any types needed> <Any Rarity> Whenever ___, ____ Dream - At the beginning of your end step, ___. <Additional line if needed> <P/T or Loyalty if needed> The name must be at least two words long. What is this dream mechanic? An ability word mechanic you're allowed to fill in the blanks for. Only restriction is that it has to start with "At the beginning of your end step,".
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Post by Idea on Oct 27, 2022 16:31:06 GMT
What is this dream mechanic? An ability word mechanic you're allowed to fill in the blanks for. Only restriction is that it has to start with "At the beginning of your end step,". Ah ok so it's made up for this challenge specifically then.
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Post by Idea on Oct 27, 2022 17:20:56 GMT
Edit: Changed the card a bit as I realized the "dream" mechanic should be unique card to card since it's not a keyword type ability. It also now mostly just works on the turn its played and during your opponent's turn, which is more in line with my original idea for the card.
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Post by vizionarius on Oct 29, 2022 2:09:59 GMT
Was surprised to see there are no Merfolk Warlocks out there yet! (The Dream part is the "if you cast an instant or sorcery spell this turn")
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Post by twintania on Oct 29, 2022 6:16:25 GMT
Dream is a variant of mutate. It allows you to merge a creature card in a graveyard in various ways.
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Post by ZephyrPhantom on Nov 17, 2022 19:57:04 GMT
Judging. Idea - A lot of words going into this mechanic, but I like the idea of having to pick what you're dreaming and feel you represent it well - it feels like a considerably less feel-bad version of World with more design space to explore. That's a lot of combat trick mana you're generating but I think given how that limits it compared to Grand Warlord Radha the rarity and cost placement are okay. vizionarius - Nice flexibility ability word that feels just specific enough to promote a specific style of play while leaving it fairly open ended to demonstrate a wide variety of designs like the one you've made. Mass scry in monob's interesting and I think it works given the means you used to accomplish it. twintania - Should be "Whenever this creature mutates" as an aside since Mutated creatures can change name. I like the concept of flavoring dream as a way to do graveyard-based mutate, though I'm not sure if the check for creature's power is something that can be changed or is inherent to the Dream ability. Also interesting that you can sabotage yourself by mutating something with too low power, though I suppose that is a clever way to limit how 'big' a dreaming creature can be normally. I would force the mutate to go on top though to prevent large stacks of cards forming easily on the battlefield if players are using lots of Dream cards. Good entries overall but only one can win. I think I liked Idea 's idea as the most as a good balance between risky design and creating something that was cleanly templated.
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Post by Idea on Nov 18, 2022 18:17:29 GMT
Thank you for the win ZephyrPhantom Next challenge: ________ [Any mana cost] [Any permanent type] - [Anything] [Any Rarity] ___ create a 0/0 ___ creature token ____ . [Any additional effects you want] [Power/Toughness or Loyalty, if there is any] Additionally for this challenge the card must be black border and not use +1/+1 counters.
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Post by Flo00 on Nov 20, 2022 19:25:13 GMT
General’s Anthem Enchantment Creatures you control get +1/+1. Whenever one or more creatures deal combat damage to an opponent or a planeswalker they control, create a 0/0 Soldier creature token.
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Nov 20, 2022 22:05:22 GMT
Artifact , : Create a 0/0 black Phyrexian Germ creature token, then create a colorless Equipment artifact token named Mass-Produced Rifle with “Equipped creature gets +2/+2” and equip , then attach it to that creature.
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Post by Idea on Nov 20, 2022 22:49:28 GMT
Mass-Production Station " style="max-width:100%;"] " style="max-width:100%;"] Artifact " style="max-width:100%;"], " style="max-width:100%;"]: Create a 0/0 black Phyrexian Germ creature token. Whenever a Phyrexian Germ enters the battlefield under your control, create a colorless Equipment artifact token named Mass-Produced Rifle with “Equipped creature gets +2/+2” and equip " style="max-width:100%;"], then attach it to that creature. I wonder if the created Phyrexian Germ manages to get equipped by the whenever effect before dying due to its 0 toughness.
Probably given Amass's wording of putting a +1/+1 counter on the token after creating it as opposed to it entering the battlefield with a +1/+1 counter.
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Post by vizionarius on Nov 21, 2022 0:35:52 GMT
Artifact , : Create a 0/0 black Phyrexian Germ creature token. Whenever a Phyrexian Germ enters the battlefield under your control, create a colorless Equipment artifact token named Mass-Produced Rifle with “Equipped creature gets +2/+2” and equip , then attach it to that creature.
I wonder if the created Phyrexian Germ manages to get equipped by the whenever effect before dying due to its 0 toughness.
State-based effects (including checking for 0-toughness, leading to death) are checked any time priority can be passed. Meaning that any time that something gets put on or is removed from the stack. Since the whenever trigger is separate from the token-creation ability, there is a window where priority could be passed, so the token would die. You could make the tap ability create both the germ and the equipment, then have the equipment attach to it all in one ability to get around this.
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Post by hydraheadhunter on Nov 21, 2022 1:45:15 GMT
I wonder if the created Phyrexian Germ manages to get equipped by the whenever effect before dying due to its 0 toughness.
State-based effects (including checking for 0-toughness, leading to death) are checked any time priority can be passed. Meaning that any time that something gets put on or is removed from the stack. Since the whenever trigger is separate from the token-creation ability, there is a window where priority could be passed, so the token would die. You could make the tap ability create both the germ and the equipment, then have the equipment attach to it all in one ability to get around this. That's one solution to the problems yeah. I've got two other proposals for consideration.
I personally would get around it by having the ability create the equipment token, and have the equipment token create the germ using living armor, a mechanic we've already got in the comprehensive (since you're already making the token defined by living armor). This is the cleaner way of acheiving the effect in my opinion though it doesn't quite follow the prompt's templating, and you'd definitely need reminder text on the card to even get the required words in the textbox.
Cost: Create an colorless artifact equipment with "Foo," living weapon, and equip [cost]. (Living weapon means when that equipment enters the battlefield, you create a 0/0 black Phyrexian Germ creature token and attach that equipment to it.)
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The other option is change "Whenever" to "If a phyrexian germ would," changing the triggered ability into a replacement effect so priority doesn't happen and state-based actions don't kill the germ. I don't really like this one because I prefer using triggered abilities over replacement abilities whenever possible, but I recognize that that's my personal preference rather than an actual design best praxis, so I'm mentioning it for your consideration. Cost: Create a 0/0 black Phyrexian Germ Creature token. If a Phyrexian Germ would enter the battlefield under your control, create an additional colorless artifact equipment token with "Foo" and equip [cost]. It enters the battlefield attached to that germ. |
Neither solution perfectly recreates the order of events of the original, but it's probably fine. The first creates the equipment and then creates the germ as a trigger caused by creating the token. The second creates the germ and equipment at the same time, and the original created the germ and then the equipment. pernicious , you really do need the reminder text; if you don't include the reminder text, the card doesn't meet this part of the prompt: "___ create a 0/0 ___ creature token ____ ".
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Post by vizionarius on Nov 21, 2022 8:14:37 GMT
I'm using the idea from Fermat's living aspect mechanic (see here), just making a bit of an adjustment.
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Post by twintania on Nov 22, 2022 0:52:14 GMT
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sorsal
2/2 Zombie
Posts: 102
Color Alignment: White, Blue, Red, Colorless
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Post by sorsal on Nov 27, 2022 14:54:28 GMT
Prosthetic Puppetmaker Creature - Human Artificer , : Create a 0/0 colorless Construct Equipment artifact creature token with ward , "Equipped creature has ward ," and reconfigure , then attach it to target creature you control. 1 / 5
I'm a little iffy on the mana costs of puppetmaker and his activation ability, but I'm too tired to fiddle with it.
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Post by Idea on Nov 27, 2022 18:02:09 GMT
Alright folks, I'll be judging tomorrow. Last call for any last-minute entries!
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Post by Idea on Nov 28, 2022 15:28:41 GMT
Flo00{Spoiler}A nice clean design. Honestly one of the reasons for my prompt choice was to see what creative ways people would find to try and solve it, and +1/+1 to all creatures is pretty much the first thing that came to mind for me, but nonetheless a simple and effective design is still appreciated. I like how the second effect is worded restricting you to make 1 soldier (unless you happen to have multiple battle phases, but that's pretty rare anyway) and your opponent still has a way to prevent it, thus reigning in what this card can do. On the other hand, it sounds like a pretty fun white card for multiplayer games like commander, growing your little army if opponents go after each other. pernicious{Spoiler}I like the pseudo-living-weapon approach here, though I get the impression this is a bit too strong for the cost, because of the additional bonuses the effect gives beyond the main application. You're making each turn, two permanents that together make up a 2/2 creature, one of those permanents being an artifact equipment that will stay even after the creature dies, though even then you could just equip your ever growing equipment onto something else. Then again the life spending might start to make a difference as time goes on, so maybe I'm misjudging a bit.
The flavor also feels a bit off. The mass-producing station bit I could frame it as this being a phyrexian station, but rifles feel out of place. There are some planes where I suppose this might make sense, but as this card doesn't have any specific indicators of being tied to a plane like that, I think you should have gone with some other kind of weapon here. vizionarius{Spoiler}I like that you go and find other people's mechanics to use, I think it's a good thing towards making people feel appreciated for the work they put into this. IThe card is strong enough that I probably would've upped the cost by 1, but I don't think it's necessarily unbalanced like this, just a bit on the edge. It's a relatively simply but nice solution to the 0/0 token problem that effectively either makes this card a 3/3 two keyword creature or an enchantment as you choose it, so I like having that type of choice. twintania{Spoiler}I gotta say, I love this design. It's pretty creative, how it makes tokens just to die and mill yourself, until you have enough cards to boost your creatures. The one nitpit I would have is that it would be best if it had a secondary condition to add even more of a bonus, but that isn't really necessary and there is a benefit to a simpler design as well. Great work! sorsal{Spoiler}In flavor and mechanics, that ward feels quite out of place. I get the idea that this fellow is probably someone making like living prosthetics or who make puppets who can turn into prosthetics or something along those lines, but protecting against spells from others doesn't seem to fit anywhere in that, and it doesn't particularly have synergy or sequence with the rest of the card. In fact because it has a cost number attached, it takes a dent in readability and makes the card come off as more confusing/complex than it really is upon further reading. As for the costs here with the stats and configure and all these moving parts it's hard to say, so I'll chalk it to "needs playstesting". As for reconfigure I can maybe see it in some sets, but in general there's really no point to the non-equipment version of the token. You're basically just making normal equipment with extra steps. Winner
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Post by twintania on Dec 1, 2022 12:47:41 GMT
Thank you for the win. The next challenge is: __j__u__m__p___ [Any mana cost] _______ - [- ___] [Any Rarity] ___ target ___ creature ___ gains ___ flying ___ until ___ end ___ of ___ turn ___. [Power/Toughness or Loyalty if it has] And you can: - Fill underline with a space. Or, simply ignore it.
- Capitalize any character.
Is it for your ethic view or your balance view? ( Both views can be united in many cases but assume they are exclusive. ) Though I didn't take much time to think its balance, I am estimating its main roll is a good card in limited and it lacks enough strength to be used in constructed. So there would be enough room to bump it. I thought some random ideas: - , sacrifice a Thrull: Put target card in your graveyard on the top of your library.
- Whenever a Thrull you control takes damage, target opponent loses 1 life and you gain 1 life.
- Sacrifice three Thrulls: Return target creature card in your graveyard to the battlefield.
This card will match with a defensive deck with many creatures like Emeria control or soul sisters, so the second might be good.
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Post by Idea on Dec 4, 2022 14:50:20 GMT
Thank you for the win. Is it for your ethic view or your balance view? ( Both views can be united in many cases but assume they are exclusive. ) Though I didn't take much time to think its balance, I am estimating its main roll is a good card in limited and it lacks enough strength to be used in constructed. So there would be enough room to bump it. I thought some random ideas: - " style="max-width:100%;"], sacrifice a Thrull: Put target card in your graveyard on the top of your library.
- Whenever a Thrull you control takes damage, target opponent loses 1 life and you gain 1 life.
- Sacrifice three Thrulls: Return target creature card in your graveyard to the battlefield.
This card will match with a defensive deck with many creatures like Emeria control or soul sisters, so the second might be good. I'm not sure what ethics has anything to do with it to be honest, though I do understand we have a different approach to balance. Though I may make comparisons to individual cards, I don't really look at the current meta or what's available in rotation, partially because of my own lac of familiarity with those things and partially because these cards are detached from any given real set and as such they are attached to any given point in time. The next challenge is: __j__u__m__p___ [Any mana cost] _______ - [- ___] [Any Rarity] ___ target ___ creature ___ gains ___ flying ___ until ___ end ___ of ___ turn ___. [Power/Toughness or Loyalty if it has] And you can: - Fill underline with a space. Or, simply ignore it.
- Capitalize any character.
Now, for my card: As a note, google translate tells me wings in latin is "alia".
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Post by twintania on Dec 5, 2022 15:57:43 GMT
I'm not sure what ethics has anything to do with it to be honest, though I do understand we have a different approach to balance. Though I may make comparisons to individual cards, I don't really look at the current meta or what's available in rotation, partially because of my own lac of familiarity with those things and partially because these cards are detached from any given real set and as such they are attached to any given point in time. Ah, sorry. I wanted to say aesthetic, not ethic. Basically, I am also referencing cannon precedents. But in this case, I didn't came up with a precedent which is helpful to think the card balance. And sometimes wizards surprises us with a kind of Rotting Regisaur, which is hard to be imagined from past cards. So, sometimes I balance some cards according to my measurement whether it is broken or not. Sure, it is only my presumption. And I guess I couldn't see Regisaur as not broken if I estimated a 7/6 for with upkeep discard before it was printed.
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Post by vizionarius on Dec 6, 2022 19:36:00 GMT
Adjustment Portal Artifact : Exile target artifact creature you control. It gains prototype, flash, and flying until end of turn. The prototype cost is less than it's mana cost and its prototype base power and toughness are each 1/1. "That won't do; we need it to be much lighter! Quick, teleport it back here so I can make some adjustments!"
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Post by twintania on Dec 24, 2022 21:41:50 GMT
Bump. I will judge it 24 - 48 hrs later.Sorry of delay. Just Aliamorphism Increasing fliers, life gain, restrain range strikes, lethal move. It has many function and seems to be fun to use in limited or multiplayer. Adjustment Portal With a nice partner, it would be seen in 1-on-1 constructed though it seems to tend to be overpowered. For example, it can lock your opponent with Virus Beetle. Chittering Rats sometimes does this kind of lock but this combo is easier than it. Winner: vizionarius I like both cards but vizionarius's one is superior to Idea's in the difference of flavor text.
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