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Post by Daij_Djan on Apr 26, 2021 22:02:26 GMT
Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest! Here we go, competitors: our three-hundred and sixty-forth challenge! The winner of the "Complementary Colours" poll was myself with...And the challenge issued by our winner was... Recently, I finally managed to start listening to MaRo's podcasts – and I have to say, I quite like them While sometimes him not using much of a script is really noticable, the deep inspight he has for so many topics far outweights my issues with him. His most recent episode was all about deciding which of two outcomes (questions offered by the community obviously) would be more likely – like which out of two different planes Magic would more likely return to (there were a lot of questions like this^^) or whether Lightning Bolt or Counterspell is more likely to return to Standard in the future. One of those topics however was all about new top down plane concepts, one of those being the „skyplane“. Imagine a plane where everything is floating, where there is no ground except maybe for a few floating islands. It's a concept I've seen being tackled a few times on smaller scales here on the forum as well, but I don't remember there ever being a full set making it all the way to the end. (If there is and I cannot remember it as I'm writing this, I'm su sorry!)According to MaRo, WotC has indeed pondered about this concept in the past as well – and the most troublesome aspect proved to be the flying mechanic. When you need to fit a plane where literally everything flies somehow into a Magic set, where there's only so much room for every given mechanic, how do you handle it? And why don't we think about this question as well? Your challenge is to design a card for a skyworld plane. However you may not use the term flying anywhere in your card's text box. So no flying as a mechanic, not in reminder text, flavor text, or technically in your card's name if it appears in the rules text either (using the Thesaurus for the latter two is fine though ). I admit this is probably a rather tough challenge, especially for a flavor driven one, so seeing what everyone will come up with sounds quite interesting Have fun! To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.And now, time to begin the challenge! Best of luck, competitors!
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Post by viriss on Apr 26, 2021 23:45:17 GMT
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Post by Daij_Djan on Apr 26, 2021 23:54:27 GMT
Well, I decided to do this challenge earlier on today (while listening to the podcast ), and came up with this design literally while I was setting up the thread. So here we go:
(Btw, I know finding art that really and 100% fits a skyworld plane can be rather difficult, so we all obviously have some leeway there^^)
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Nonagon Infinity
2/2 Zombie
Posts: 123
Favorite Card: Barren Glory
Favorite Set: Future Sight
Color Alignment: Blue, Black, Red
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Post by Nonagon Infinity on Apr 27, 2021 0:24:30 GMT
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Post by Aarhg on Apr 27, 2021 1:38:25 GMT
Interesting challenge. I tried to build up a rough idea for a plane made up of countless floating masses of land. Here's what I came up with:
Floatyplane (name not final) was once a normal plane without much floating going on. An otherworldly vortex suddenly appeared, causing gravity to go bananas. Half of the land mass was crushed into a dense ball of death, and the other half was scattered outward, turning into thousands of floating islands of varying sizes. Survivors on the islands had no choice but to start rebuilding civilization, as only a few old cities had made it through the crazy vortex event. As time went on, people started noticing small vortices popping up and dissapearing. These would then become more common, and stick around for longer. Long enough for people to realize that stepping through one would take them to a different floating island than the one they came from. The plane had been torn apart by a vortex, but these new vortices, or "portals", could help bring it together again.
Wow, what a well-written piece of worldbuilding.
Anyway, portals! Instead of flying where you want to go, portal there. They're not always predictable, so you might end up somewhere sketchy if you're unlucky.
Mechanically, portals are a new land type. Their deal is to get exiled and turned into a new portal. Cards could care about whether you exiled a portal this turn, the amount of portals you own in exile, or something similar. It's all about going though portals and expanding your horizons.
Here's a relatively simple portal to get the journey going.
Barren Gateway Land - Portal : Add . , , Exile Barren Gateway: Reveal cards from the top of your library until you reveal a land card. If it’s a Portal, put it onto the battlefield tapped. Otherwise, put it on top of your library. Put the rest of the revealed cards on the bottom of your library in a random order.
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spazlaz
6/6 Wurm
Posts: 335
Color Alignment: Blue, Black
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Post by spazlaz on Apr 27, 2021 2:05:31 GMT
Keep in mind, both are chosen upon resolution at the same time like liliana of the veil +1. So each person chooses one and hides their choice until both players have chosen.
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tempestgannon
0/0 Germ
Posts: 27
Favorite Card: Uncle Istvan
Favorite Set: Future Sight, Shadowmoor, or Dominaria
Color Alignment: Blue, Black, Green
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Post by tempestgannon on Apr 27, 2021 2:15:44 GMT
I absolutely love this challenge. The idea of a sky world has always intrigued me, and the restriction of not using flying in the design really got me thinking about other ways people could traverse the skies. I view the mechanic Skywalk as representing an alternative mode of transportation to flying, inspired a bit by Treasure Planet and a bit by this artwork. Let me know what you think! Cloud Runner W/UW/U Sky Creature — Human Rogue :common: Skywalk (This creature can’t be blocked as long as defending player controls a sky land.) They said the sky’s the limit. We didn’t listen. 2/1
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Giraculum
0/0 Germ
Posts: 34
Color Alignment: Blue, Green
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Post by Giraculum on Apr 27, 2021 5:19:00 GMT
Oh man, I wouldn't last two seconds on a skyworld plane. I've got a healthy fear of heights, but I imagine it'd be unhealthy when literally everywhere is heights:
Looked Down Instant Scry 1, then target creature plummets. (Mill until you mill a land card, then this deals damage to that creature equal to the number of cards milled this way.)
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aquonn
1/1 Squirrel
Fun is a zero-sum game
Posts: 59
Favorite Card: Electrodominance
Favorite Set: Guilds of Ravnica
Color Alignment: Blue, Red
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Post by aquonn on Apr 27, 2021 6:22:46 GMT
Not gonna lie, had no sodding idea what to do with this one. I ended up retrofitting a mechanic from a personal project for it. My idea is that a world based on floating islands would naturally be subject to the elements, so what about clouds as psuedo-gods? Noting, I didn't put legendary on it since a Legendary World Enchantment would a) take up too much text on the typeline and b) be completely redundant since there is no scenario the legend rule would come up with world enchantments.
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Post by ZephyrPhantom on Apr 27, 2021 8:55:35 GMT
It seems like we've all almost been inspired to build a set here Booster Pack Game style, so I think I'll take a shot at a meta design: Feathercrown Command Instant Choose two: - Exile target creature without skywalk. - Search your library for a world or legendary enchantment card, reveal it, and put it into your hand. You lose 2 life. - Until end of turn, whenever an an opponent reveals a card, they exile it and lose 1 life. - Tap all permanents target player controls. They gain indestructible until end of turn. May the ground-demons be forever forgotten.World cards are usually Enchantments, so I figure tutoring one is okay for White (akin to looking for Sagas like Board the Weatherlight). I was also trying to deliberately play on information-manipulation and censorship themes that cards like Opposition Agent and Aven Mindcensor represent in White and Black, which make for a surprisingly good dystopia/dictatorship themed color pair. The last ability is meant to reference regeneration-replacing effects in design such as Drudge Sentinel and White's general affinity for indestructibility/tap effects/mass LD while giving a sinister undertone to them. You are protected if you're part of the Feathercrown, but are you safe from the Feathercrown themselves?
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TheThirdMan
0/0 Germ
Posts: 3
Formerly Known As: ThePianoPlayer
Color Alignment: White, Blue, Black
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Post by TheThirdMan on Apr 27, 2021 10:04:10 GMT
Ok, so world building time. I am imagining a world above the clouds (a bit akin to the Cloud City of Bespin in Star Wars - except for the Sci-Fi part). No one in the world would need to fly, except for sky fortresses and skyships, which is where everybody lives (like Kari Zev and Kaladesh skyships dialed up to 1000). Anyway, I am imagining a Vehicle main team, since there are skyships everywhere. With the explanation out of the way, where goes my entry: (I do not know if this needs some rewording to work as intended withing the rules) [Edit 1] Reworded ability for clarity. {Old Versions}
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Post by Daij_Djan on Apr 27, 2021 11:35:41 GMT
I absolutely love this challenge. Glad you like it Really cool to see what everone comes up with Floatyplane (name not final) Like the name, just keep it Makes you wonder whether the plane was named before or after the first vortex appeared.. - „Why is this place called Floatyplane?“
„A famous seeress came up with it, for some reason she thought it might be fitting. We don't get it either..“
(I do not know if this needs some rewording to work as intended withing the rules) Sadly, it doesn't work within the rules, no: A noncreature permanent has no power or toughness, even if it’s a card with a power and toughness printed on it (such as a Vehicle) You'd need to turn the Vehicle into a creature first like these.. - : Target Vehicle you control becomes an artifact creature until end of turn and fights target creature you don't control.
Or if you don't want to be able to get an additional attack out of the Vehicle, maybe like this? - , Tap an untapped Vehicle you control: The tapped Vehicle becomes an artifact creature until end of turn and fights target creature you don't control.
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TheThirdMan
0/0 Germ
Posts: 3
Formerly Known As: ThePianoPlayer
Color Alignment: White, Blue, Black
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Post by TheThirdMan on Apr 27, 2021 12:58:36 GMT
A noncreature permanent has no power or toughness, even if it’s a card with a power and toughness printed on it (such as a Vehicle) You'd need to turn the Vehicle into a creature first like these.. - : Target Vehicle you control becomes an artifact creature until end of turn and fights target creature you don't control.
Or if you don't want to be able to get an additional attack out of the Vehicle, maybe like this? - , Tap an untapped Vehicle you control: The tapped Vehicle becomes an artifact creature until end of turn and fights target creature you don't control.
Let me rephrase. What I intended is for the vehicle to already to have been crewed before it is able to fight. I was aware that it was not a creature before behing crewed. A vehicle still has the type vehicle when it is crewed, right? Maybe I should have worded it like Contested Cliffs - "Target Beast creature you control fights target creature an opponent controls." Just adding the word "creature" might fix the confusion.
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Post by Flo00 on Apr 27, 2021 16:22:45 GMT
When everything is floating, I'm sure there are a lot of oppotunities of falling. Shatter the Bttlefield Instant Destroy target land. Exile target attacking creature. I've looked for a while to find a fitting artwork. It's hard enough to find good pictures of floating landscapes. Finding one that's being shattered - ideally with people on it - seems quite impossible. Any help is appreciated!
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Vunik
2/2 Zombie
Maybe trying to kill an immortal mage wasn't the best plan . . .
Posts: 110
Color Alignment: White, Blue, Black
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Post by Vunik on Apr 27, 2021 16:55:11 GMT
"Sir, enemy airship incoming, starboard!" Erik spun as the sailor's panicked voice cut through the air. They were so close to getting away - what on shattered earth could be catching up with them? As his eyes scoured the cloudy sea, he found his answer. Moving at speeds that should be impossible for a ship its size, a titan of steel, etherium, and crystal cut through the clouds, heading directly towards them. Erik cursed under his breath as the seal printed on its side caught the sunlight. While he didn't need it to identify the airship, it cleared any doubts he could have held. Worldrender. The Feathercrown's flagship, and if legends are to be believed, what shattered the world in the first place. And it was heading straight for them. He turned towards the woman, barely old enough to be called that. "Who in Abyss' name are you?" She didn't meet his gaze, instead staring at the massive airship. "My name is Eyja Tveit. And if you want to live, Captain Erik, you'll find a way to lose that ship." "Surely they won't attack us. You're on board, after all!" Eyja turned to look at him. "Captain Erik, I promise you that the moment that I'm off your vessel, the Worldrender will send it - and everyone on it - straight into the Abyss." She leaned in closer, her eyes shining with . . . with excitement?! "Now, let's make ourselves legends, and escape. Death is the only other option." He let out a breath, turning to the crew, who were waiting on him to give an order. "All hands on deck! Do whatever you can to make this damned thing go faster, and I'll see us all drinking the finest ale money can buy when we reach port!" He looked back at the woman - Eyja. "I certainly hope, both for your and mine sake, that this is worth it." "It will be, Captain." She looked back out towards the massive airship, the excitement still in her eyes. Shaking his head, he descended to the main deck to help his crew. He had a bad feeling about all this, and his intuition was rarely wrong.
(Borrowing the Feathercrown from ZephyrPhantom's post - it's such a good name, I couldn't resist.)
Legendary Artifact - Vehicle When ~ enters the battlefield, destroy all other nonland permanents. Whenever ~ deals combat damage to a player, destroy target permanent. Crew 7 [9/9]
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inverness
3/3 Beast
Posts: 184
Favorite Card: Mystic Snake
Favorite Set: Kamigawa
Color Alignment: White, Green
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Post by inverness on Apr 27, 2021 17:42:14 GMT
I think an interesting take on the idea of the Skyworld is one that's a bit more "grounded", so to speak. The entirety of civilization lives atop great golems which carry continents above the clouds. People have forgotten how things came to be this way, but they know of one horrifying event where a golem dropped its continent...
(Having trouble finding some good art for this, if anyone knows a good picture I'd be eternally grateful!)
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Post by sdfkjgh on Apr 27, 2021 18:49:21 GMT
@aahrg: Insert obligatory Cave Johnson lemons meme here.
Following Daij_Djan's mantra:
Cloudbobber Bloom Creature--Jellyfish Floating (This creature can’t be blocked except by creatures with no abilities. If a creature would gain an ability while blocking this creature, remove that creature from combat and this creature becomes unblocked by that creature.) At the beginning of your end step, return Cloudbobber Bloom to its owner’s hand unless you return two lands you control to their owners’ hands. 9/7
When we say "can only be blocked by creatures with no abilities", we mean "can only be blocked by creatures with NO ABILITIES!", so suddenly, combat tricks like Charge Through have a whole new target.
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Post by bazzboda on Apr 27, 2021 22:52:34 GMT
Thin Ground Enchanment When this enters the battlefield, each player creates a 5/3 red Helion creature token with trample and haste. At the beginning of each end step, exile all Wurms and Helions that attacked you this turn. Art: A wurm falling out of a floating mountain.
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Post by The Harlequin on Apr 28, 2021 0:29:43 GMT
But I am abolutly not shureif the 2nd ability is worded in a way that would work. If anyone has a better solution -- I am all ear :-)
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Post by Daij_Djan on Apr 28, 2021 2:18:11 GMT
@ TheThirdMan: Oh sorry, in that case I simply misunderstood your comment I do like your minor wording change to avoid potential confusion though
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tempestgannon
0/0 Germ
Posts: 27
Favorite Card: Uncle Istvan
Favorite Set: Future Sight, Shadowmoor, or Dominaria
Color Alignment: Blue, Black, Green
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Post by tempestgannon on Apr 28, 2021 3:28:16 GMT
It seems like we've all almost been inspired to build a set here Booster Pack Game style, so I think I'll take a shot at a meta design: I really like how you tied a few of these concepts together! Honestly it could be really fun to build a set like this as a community
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Post by Daij_Djan on Apr 28, 2021 13:48:32 GMT
@ The Harlequin : Missed your entry earlier. Yeah, that's a difficult ability to word - even though I'm pretty sure we'll get an official wording some day.. I'd personally say something like this should work (inspired by Heart of Kiran for the most part): "Target Vehicle's crew cost is reduced by 2 until end of turn." Though I'm definitely not sure myself.
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Post by crashington on Apr 28, 2021 14:23:32 GMT
Man was I excited when I saw that CotW exists, when I joined earlier today.
I love stuff like this and I love how active it seems to be.
This theme is definitly an interesting one. My solution to not needing flying is just to prevent my creature from attacking!
In my world the islands of this ocean plane just started rising up into the sky leaving behind only water, with not sentient races. This is however long gone out of reach of anyone on the islands, with the isles continuing to rise. (So it should count as a skyworld )
Its simple, but hopefully kinda of interesting in its theming. I'm also proud of the set symbol I made for it. ^^
I hope i posted this right lol
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Post by Aarhg on Apr 28, 2021 15:30:42 GMT
crashington Welcome to the forum! It's always good to see new people joining in on the fun and creativity.
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Post by The Harlequin on Apr 28, 2021 16:39:34 GMT
@ The Harlequin : Missed your entry earlier. Yeah, that's a difficult ability to word - even though I'm pretty sure we'll get an official wording some day.. I'd personally say something like this should work (inspired by Heart of Kiran for the most part): "Target Vehicle's crew cost is reduced by 2 until end of turn." Though I'm definitely not sure myself.
Problem with that one: If i only reduce the crew of a vehicle, it would still require a creature to be tapped even if i hit "Crew 0" And it would also kill the flavour of loading your boat with a bunch of harbor-workers imo. Heart alters the whole payment process, where I just want to find a cheeky, alternative way of paying it.
But i think it could work if ya add
(If it would reach crew 0 this way, it counts as crewed)
Another wording i came up with was this one:
1: Until end of turn, you may tap Airborn Docks to pay 2 for target Vehicles crewing cost.
Heart as a reference speaks from paying crewing cost, so that could be also a possibility.
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tempestgannon
0/0 Germ
Posts: 27
Favorite Card: Uncle Istvan
Favorite Set: Future Sight, Shadowmoor, or Dominaria
Color Alignment: Blue, Black, Green
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Post by tempestgannon on Apr 28, 2021 21:53:50 GMT
But I am abolutly not shureif the 2nd ability is worded in a way that would work. If anyone has a better solution -- I am all ear :-) Maybe you could phrase it like this: “You may tap Airborn Docks to crew a vehicle as though it had a power of 2.” This would allow it to function closer to how a creature would it if were to crew a vehicle (which if I understand correctly is what you’re trying to do here). Love the concept
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Post by Flo00 on Apr 29, 2021 1:03:56 GMT
"Sir, enemy airship incoming, starboard!" Erik spun as the sailor's panicked voice cut through the air. They were so close to getting away - what on shattered earth could be catching up with them? As his eyes scoured the cloudy sea, he found his answer. Moving at speeds that should be impossible for a ship its size, a titan of steel, etherium, and crystal cut through the clouds, heading directly towards them. Erik cursed under his breath as the seal printed on its side caught the sunlight. While he didn't need it to identify the airship, it cleared any doubts he could have held. Worldrender. The Feathercrown's flagship, and if legends are to be believed, what shattered the world in the first place. And it was heading straight for them. He turned towards the woman, barely old enough to be called that. "Who in Abyss' name are you?" She didn't meet his gaze, instead staring at the massive airship. "My name is Eyja Tveit. And if you want to live, Captain Erik, you'll find a way to lose that ship." "Surely they won't attack us. You're on board, after all!" Eyja turned to look at him. "Captain Erik, I promise you that the moment that I'm off your vessel, the Worldrender will send it - and everyone on it - straight into the Abyss." She leaned in closer, her eyes shining with . . . with excitement?! "Now, let's make ourselves legends, and escape. Death is the only other option." He let out a breath, turning to the crew, who were waiting on him to give an order. "All hands on deck! Do whatever you can to make this damned thing go faster, and I'll see us all drinking the finest ale money can buy when we reach port!" He looked back at the woman - Eyja. "I certainly hope, both for your and mine sake, that this is worth it." "It will be, Captain." She looked back out towards the massive airship, the excitement still in her eyes. Shaking his head, he descended to the main deck to help his crew. He had a bad feeling about all this, and his intuition was rarely wrong. (Borrowing the Feathercrown from ZephyrPhantom's post - it's such a good name, I couldn't resist.)
Legendary Artifact - Vehicle When ~ enters the battlefield, destroy all other nonland permanents. Whenever ~ deals combat damage to a player, destroy target permanent. Crew 7 [9/9]
Zurgo approves of this.
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Vunik
2/2 Zombie
Maybe trying to kill an immortal mage wasn't the best plan . . .
Posts: 110
Color Alignment: White, Blue, Black
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Post by Vunik on Apr 29, 2021 3:55:16 GMT
Oooh, combos!
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Post by The Harlequin on Apr 29, 2021 10:32:34 GMT
But I am abolutly not shureif the 2nd ability is worded in a way that would work. If anyone has a better solution -- I am all ear :-) Maybe you could phrase it like this: “You may tap Airborn Docks to crew a vehicle as though it had a power of 2.” This would allow it to function closer to how a creature would it if were to crew a vehicle (which if I understand correctly is what you’re trying to do here). Love the concept Sounds much better than my amalgum. Thy for that -- But i still added "was a creature" cause crew specificly wants a creature :-)
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tempestgannon
0/0 Germ
Posts: 27
Favorite Card: Uncle Istvan
Favorite Set: Future Sight, Shadowmoor, or Dominaria
Color Alignment: Blue, Black, Green
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Post by tempestgannon on Apr 30, 2021 0:57:29 GMT
Sounds much better than my amalgum. Thy for that -- But i still added "was a creature" cause crew specificly wants a creature :-) That’s a good call lol. I like the card update d(^_^o)
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