monorayjak
0/0 Germ
Posts: 15
Favorite Card: Genesis Ultimatum
Color Alignment: Blue, Red, Green
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Ward
Apr 21, 2021 21:40:44 GMT
Post by monorayjak on Apr 21, 2021 21:40:44 GMT
Ok, so, this is annoying me. Wizards created the Ward mechanic in Strixhaven, and I think its a very neat mechanic and I wanted to mess around with it, but of course since its so new MSE doesn't have it, or at least didn't when I downloaded it. Long story short the mechanic is simple enough to code for the most part... except for one thing:
Ward [Cost]
Code: Whenever this {if has_pt() then "creature" else "permanent"} becomes the target of a spell or ability an opponent controls, counter it unless that player {for_mana_costs(add:"pays ", param1)}.
Now, like I said, simple enough, but...when I test it...
Mana Costs work fine: Ward 2 (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)
Other costs however, end up a bit screwy with grammar and its frankly just annoying me: Ward—Pay 3 life (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pay 3 life in addition to any other costs.)
ALL I NEED IS FOR IT TO SAY PAYS INSTEAD OF PAY.... which is probably not that important but its going to kill me until I can fix it and I have no idea how to make that small change...
(Yes, I am this petty)
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Ward
Apr 24, 2021 23:38:10 GMT
via mobile
Post by jverse on Apr 24, 2021 23:38:10 GMT
You can always just right click to ignore the reminder text and type the exception in brackets the old fashioned way. It will look exactly the same.
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Ward
Apr 25, 2021 1:28:10 GMT
Post by cajun on Apr 25, 2021 1:28:10 GMT
Ok, so, this is annoying me. Wizards created the Ward mechanic in Strixhaven, and I think its a very neat mechanic and I wanted to mess around with it, but of course since its so new MSE doesn't have it, or at least didn't when I downloaded it. Long story short the mechanic is simple enough to code for the most part... except for one thing:Ward [Cost] Code: Whenever this {if has_pt() then "creature" else "permanent"} becomes the target of a spell or ability an opponent controls, counter it unless that player {for_mana_costs(add:"pays ", param1)}. Now, like I said, simple enough, but...when I test it... Mana Costs work fine: Ward 2 (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)Other costs however, end up a bit screwy with grammar and its frankly just annoying me: Ward—Pay 3 life (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pay 3 life in addition to any other costs.)ALL I NEED IS FOR IT TO SAY PAYS INSTEAD OF PAY.... which is probably not that important but its going to kill me until I can fix it and I have no idea how to make that small change... (Yes, I am this petty)i coded the stuff for Ward back when it was previewed.
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monorayjak
0/0 Germ
Posts: 15
Favorite Card: Genesis Ultimatum
Color Alignment: Blue, Red, Green
|
Ward
May 2, 2021 3:10:48 GMT
Post by monorayjak on May 2, 2021 3:10:48 GMT
Ok, so, this is annoying me. Wizards created the Ward mechanic in Strixhaven, and I think its a very neat mechanic and I wanted to mess around with it, but of course since its so new MSE doesn't have it, or at least didn't when I downloaded it. Long story short the mechanic is simple enough to code for the most part... except for one thing:Ward [Cost] Code: Whenever this {if has_pt() then "creature" else "permanent"} becomes the target of a spell or ability an opponent controls, counter it unless that player {for_mana_costs(add:"pays ", param1)}. Now, like I said, simple enough, but...when I test it... Mana Costs work fine: Ward 2 (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)Other costs however, end up a bit screwy with grammar and its frankly just annoying me: Ward—Pay 3 life (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pay 3 life in addition to any other costs.)ALL I NEED IS FOR IT TO SAY PAYS INSTEAD OF PAY.... which is probably not that important but its going to kill me until I can fix it and I have no idea how to make that small change... (Yes, I am this petty)i coded the stuff for Ward back when it was previewed. Oh.... thank you Cajun... I'm a bit of an idiot sometimes (Also, I did just want to say thank you for making all of these, never got to tell you so)
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