omtegu
0/0 Germ
Posts: 10
Favorite Card: Nicol Bolas, Dragon God
Favorite Set: War of The Spark
Color Alignment: White, Blue, Red
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Post by omtegu on Apr 19, 2021 12:49:54 GMT
First off, we have my Mechanic Outbreak, it is primarily Black, but it will have one or two red cards.
Outbreak: When this enters the battlefield, each creature with a similar name may outbreak for {param1} to turn up to {param2} target creatures into 2/2 zombie with no abilities, they still keep there base creature types. I'm not sure about the wording here and also how balanced, so it has a cost for param1 and a number for param2.
Then there's my black only mechanic, Panic, it only is on Instants and only a few so it is only for flavor reasons somewhat. As you cast this card you may pay {param1}, if you do, cause all non-zombie creatures to tap, then you may sacrifice creatures, every creature you sacrifice deals {param2} to any target.
We have a cost for Param1 and a number for param2, maybe Param2 is unneeded.
And then we have heal, the craziest mechanic I have made so far.
When this enters the battlefield, you may pay {param1}, if you do, put a +1+1 counter on all Doctors, Humans, and Spirits you control. You may pay {param2} to put a +1+1 counter on all Clerics, Goblins, and Merfolk you control. You may pay {param3} to put a -1-1 counter on all Zombies your opponent controls. You may pay all Costs more than once.
All parameters are Costs. This is somewhat flavorful but I'm still not sure.
Then the last one... We have Invade
Make {param2} 1/1 {param1} Invader tokens.
The syntax for it is <one_word>s invade <number> So it's backwards. This may need some rewording.
Anyways I really need help with only these mechanics as these are the mechanics it is centered around.
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Apr 19, 2021 21:53:06 GMT
Well, let me take a look at each of these.
Outbreak This one is kind of confusing. What does "similar name" mean? Does it mean same name? If it does, it would be really hard to get any use of it in limited formats. If it doesn't, I'd like to know what "similar name" is defined as.
As for the effect, turning creatures into 2/2s with no abilities is at least a color pie bend in black and definitely a break in red. That's a blue effect.
Panic Mass tapping creatures is absolutely not a black effect. It's blue or white. Dealing damage to any target isn't really black either - it's sort of allowed to do it, but doesn't unless it's a life drain effect. It's more red.
Heal This is a very bizarre and complicated effect to be a keyword. Imagine how long the reminder text would be. It requires you to constantly keep track of how many creatures there are of seven different creature types at once, and there are so many decisions you have to make when casting a spell with Heal.
Also, putting both -1/-1 counters and +1/+1 counters in the same set is a bad idea. It has the potential to be extremely confusing - not to mention that this puts both of those counters in the same keyword ability. Finally, I assume the flavor of the creature types makes sense with your worldbuilding. However, the effect doesn't seem to have any relation to "healing" at all. Healing in MTG is usually represented by lifegain or damage prevention. Sorry if this sounds too harsh, but this is a real mess of a mechanic.
Invade
I assume a card with Invade would say something like "Goblins invade 3," which would make three 1/1 Goblin Invader creature tokens. However, Invade fails to specify what color the tokens are - if they're colorless, it would feel strange to make colorless Goblins or Merfolk.
Honestly, I don't think this one needs to be keyworded. You can just write it out instead, which would actually save space since you would need reminder text anyway.
Could you send some examples of cards you've made?
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omtegu
0/0 Germ
Posts: 10
Favorite Card: Nicol Bolas, Dragon God
Favorite Set: War of The Spark
Color Alignment: White, Blue, Red
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Post by omtegu on Apr 20, 2021 12:49:17 GMT
Similar means The Same Name.
Invade is in all colors, and only appears on other Invaders.
Yeah my first set is bad, welp.
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jverse
3/3 Beast
Posts: 195
Favorite Card: Animar, Soul of Elements
Favorite Set: Shadowmoor
Color Alignment: Blue, Red, Green
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Post by jverse on Apr 24, 2021 23:35:57 GMT
Seems like a missed opportunity not to use amass, unless you are and just didn't mention it.
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