|
Post by cultclassic89 on Apr 7, 2021 18:33:03 GMT
I'm not really sure how to go about this, but would anyone here be interested in creating a template for Flesh and Blood? I've designed some custom stuff for the game using MTG card templates, but would love to use an actual game template to avoid confusion. If you haven't checked out the game, it's incredible and is gaining a lot of popularity!
Thanks for any help, cheers!
|
|
Zuty
3/3 Beast
Return to Ravnica 2 Hype!
Posts: 172
Favorite Card: Serra Angel
Favorite Set: Future Sight
Color Alignment: White, Blue, Red, Green, Colorless
|
Post by Zuty on May 24, 2022 21:45:34 GMT
If you have clean frames I wouldn't mind putting it together.
|
|
|
Post by asaltysnack on Jun 20, 2022 19:31:40 GMT
I can get some frames done up, if you would like. I have been looking for a FaB template myself so I can design my own cards and heroes. So someone willing to put it together is a huge deal to me!
|
|
|
Post by morty5555 on Aug 17, 2022 21:08:31 GMT
Hey, I've taking a long break from MSE, so we need basically high res blanks? Can someone post a card with each part broken down, I've played 3 games of Flesh and blood total.
|
|
|
Post by osk42 on Nov 12, 2022 2:24:50 GMT
I would really like a Flesh and Blood update, but I dont know how to add new templates. I found this project, which has a bunch of frames (but is a little outdated). I don't know where the person sourced it from, but the resolution seens fine for print size. github.com/MeguminDesu/FABCCC folder /data/img/ . There is fonts in /data/fonts/, but I don't know if they are correct. I tried to run the project, but it accused lack of dependencies, so I postponed it. Any help is welcome. If there is a tutorial on adding templates myself, please link me. Couldn't find it.
|
|
|
Post by asaltysnack on May 12, 2023 2:43:10 GMT
Hi there! I am just doing a check-in on this because I have been patiently waiting for someone whom is more savvy than I am at coding and manipulating this program to make a FaB function for the creator. If something has been made, please provide a link and I'll be on my way! Thanks a ton for everyone's hard work!
|
|
Hâlian
0/0 Germ
the Protogen
Posts: 8
Favorite Card: Marwyn, the Nurturer
Favorite Set: Return to Ravnica
Color Alignment: White, Blue, Green
|
Post by Hâlian on Jan 18, 2024 12:47:03 GMT
Blank frames (for some classes/talents/heroes) ⁊ fonts exist here, and the general idea of set sorting is known, viz.:—
|
|
|
Post by asaltysnack on Jun 27, 2024 23:21:35 GMT
Has anyone been working on this at all?
|
|
|
Post by genleo on Jun 28, 2024 13:45:40 GMT
I started working on one last week, and it is pretty far along. Right now I am running it through heavy duty testing by running as many of the existing cards through it as I can stand to see how they turn out. There are a couple of issues to work out.
1) Missing frames. There are a some classes and hero regions I do not have frames for, and I am not great at making them. This issue became worse when I noticed that this year they changed the position/size of elements in the frame slightly and some of the classes I am missing are only in the new style and not all of the classes are currently available in the new style.
2) Sorting. The sort order is let's call it inconsistent. Within a class it is fairly regular with a couple of oddballs. The order of classes seems more irregular. And sometimes it seems that a number is just skipped.
3) Flip cards. An all around pain. The best option my be to make them in a separate set and use the set number offset to get the numbers to match.
4) Keywords. Making sure I have all of them and making sure they are properly scripted.
|
|
|
Post by asaltysnack on Jun 28, 2024 15:55:25 GMT
One of the things I am pretty good at is making blank frames, I've already been working on them, so let me know which ones you are missing and I can help out with that much. Coding isn't m strong suit, as I have barely dabbled in it only specifically in MSE. I don't think I could be of much help there without a lot of guidance and instruction.
|
|
|
Post by genleo on Jun 28, 2024 17:26:37 GMT
The missing classes are: Draconic, Elemental Wizard, Ice Wizard, Mystic Assassin, Mystic Illusionist, Mystic Ninja, Mystic, Assassin, and Bard.
A couple that I managed, but could be better are: Draconic Illusionist and Draconic Ninja.
|
|
|
Post by asaltysnack on Jun 28, 2024 17:39:27 GMT
Alright, give me a little time and I can get those made up for ya. Where do you want them sent? Also, do you want each version of a card on a separate frame, or do you want a "blank" frame (no block or attack, no pitch value) and then the pieces to make the card have attack, block, and pitch value?
|
|
|
Post by genleo on Jun 29, 2024 0:53:46 GMT
The blanks I have been using have one frame with the three pitch circles, the pitch color bar, attack and defense circles, and the art transparent.
I usually use sendspace.com to host files for things like this.
|
|
|
Post by asaltysnack on Jun 29, 2024 15:40:33 GMT
I have them all done, but sendspace.com doesn't let me upload all the images at once, I would have to do them individually. Do you have any work arounds?
|
|
|
Post by asaltysnack on Jun 29, 2024 15:50:37 GMT
I'd love to see what all you have worked out once you add these, I've been itching to work on a project I've had in my head for a long time!
|
|
|
Post by genleo on Jun 30, 2024 15:29:10 GMT
I quickly reskinned a couple of Dorinthea/Warrior card to illustrate what I've got so far.
I am trying to find better ways of handle some of the scripting and straightening up some keywords, there are a couple of oddball cards that I am not still not sure how to handle - usually flip related, the worst being Teklovossen, the Mechropotent - and a couple of frames that I missed (mentors and earth). Otherwise, I think it may be done. Until the next set drops with a bunch of new stuff.
If I could impose on you again for those two frames, and since your work turned out so much better than mine the draconic ninja and draconic illusionist.
|
|
|
Post by asaltysnack on Jun 30, 2024 16:02:07 GMT
Honestly, as far as flip cards, I wouldn't worry too much about it, only because folks can just use 2 different cards to represent each side, unless you are talking about frame differences, in which case I am not sure how I'd even go about handling that either. Alright, I'll work on those frames then. Should only be a couple hours or so. Afterwards, would you be able to share the data so I could fiddle with cards myself? I can also look into some things and see what I can figure out for flip cards myself.
|
|
|
Post by asaltysnack on Jun 30, 2024 17:43:01 GMT
Here are all of them except mentor, as that one will take a little time because it is an extended art frame with thin text box borders.
|
|
|
Post by genleo on Jun 30, 2024 22:55:07 GMT
The Teklovossen flip side is just so different in so many ways I'm not even going to try. Most of the rest are numbering issues, and the numbering offset option seems like a good enough option. There is one type that has a different pitch option, and that one is likely manageable if I get motivated enough.
One thing that may seem awkward, and if it is a problem I can change it, it the full type line is a set of three fields combined. The talent/class the first field separated from the type with a built in space, followed by the subtype with a dash between. So type talent/class, then press the right arrow key to move on to the type, then press the arrow key again to go to the subtype. If you make up your own class, it defaults to the generic frame. If you are creating a hero, the frame around the name will become a choice option to choose the hero's region, with an option for other based on the equipment template.
The included fonts came from the github link above. The third font from github did not seem to produce the proper result for the text box. The proper version is Palatino Linotype, for which I could not find a reputable free source, but it is on my computer and I don't recall ever downloading it so I assume it came with my copy of Windows.
|
|
|
Post by asaltysnack on Jun 30, 2024 23:39:09 GMT
Awesome! I appreciate it greatly! I'll continue to work on frames as they come out and continue working on the mentor frame as well.
One of the things I would recommend would be having a drop down tab that allows you to select any type of frame similar to what you can do with hero frames, but for any non-hero frame for actions/instant, etc for additional sandboxing
|
|
Hâlian
0/0 Germ
the Protogen
Posts: 8
Favorite Card: Marwyn, the Nurturer
Favorite Set: Return to Ravnica
Color Alignment: White, Blue, Green
|
Post by Hâlian on Jul 4, 2024 2:58:24 GMT
Honestly, as far as flip cards, I wouldn't worry too much about it, only because folks can just use 2 different cards to represent each side, unless you are talking about frame differences, in which case I am not sure how I'd even go about handling that either. Alright, I'll work on those frames then. Should only be a couple hours or so. Afterwards, would you be able to share the data so I could fiddle with cards myself? I can also look into some things and see what I can figure out for flip cards myself. The way the Magic templates do it is to represent both sides at once as one double-width “card”.
|
|
Hâlian
0/0 Germ
the Protogen
Posts: 8
Favorite Card: Marwyn, the Nurturer
Favorite Set: Return to Ravnica
Color Alignment: White, Blue, Green
|
Post by Hâlian on Jul 4, 2024 3:08:59 GMT
The Teklovossen flip side is just so different in so many ways I'm not even going to try. Most of the rest are numbering issues, and the numbering offset option seems like a good enough option. There is one type that has a different pitch option, and that one is likely manageable if I get motivated enough. One thing that may seem awkward, and if it is a problem I can change it, it the full type line is a set of three fields combined. The talent/class the first field separated from the type with a built in space, followed by the subtype with a dash between. So type talent/class, then press the right arrow key to move on to the type, then press the arrow key again to go to the subtype. If you make up your own class, it defaults to the generic frame. If you are creating a hero, the frame around the name will become a choice option to choose the hero's region, with an option for other based on the equipment template.
The included fonts came from the github link above. The third font from github did not seem to produce the proper result for the text box. The proper version is Palatino Linotype, for which I could not find a reputable free source, but it is on my computer and I don't recall ever downloading it so I assume it came with my copy of Windows. The template is a great start! You may wish to look through these resources from the FAB Discord server's #custom-card channel: Blank frames and other resourcesFontsCardConjurer but it runs locally and has FABThe MTG templates don't require sliding left and right on the typeline; maybe look into how they accomplish that? Another nice-to-have is being able to turn text into symbols by wrapping it in [brackets], and suppressing the same by wrapping text in ]reversed brackets[, similarly to the MTG templates.
|
|
|
Post by genleo on Jul 11, 2024 1:12:56 GMT
Those were some of the sources I used for this.
I am handling the type line in basically the same way as MTG. In a MTG template the type line is a combined field editor of super type and sub type separated by a dash. The arrow keys are used to switch between the two. The FaB template uses a combined field editor of class, type and sub type. The difference is no visible character separating the first two fields. I've just about got pop-up word lists working and that should make the fields a tad more obvious.
I forgot to mention it, but I do have it set up to automatically make text between curly brackets into symbol font.
|
|
Hâlian
0/0 Germ
.
Posts: 18
Favorite Card: Marwyn, the Nurturer
Favorite Set: Future Sight
Color Alignment: Green
|
Post by Hâlian on Jul 21, 2024 20:18:06 GMT
Those were some of the sources I used for this. I am handling the type line in basically the same way as MTG. In a MTG template the type line is a combined field editor of super type and sub type separated by a dash. The arrow keys are used to switch between the two. The FaB template uses a combined field editor of class, type and sub type. The difference is no visible character separating the first two fields. I've just about got pop-up word lists working and that should make the fields a tad more obvious. The main issue I see with this is that the separate fields don't have separate borders around them, like with the Magic and Yugioh templates. I forgot to mention it, but I do have it set up to automatically make text between curly brackets into symbol font. Would suggest using uppercase characters for these, though I suspect lowercase eases copy-pasting from text spoilers or customs.
|
|
|
Post by genleo on Aug 23, 2024 2:12:23 GMT
|
|