Welcome to the Deckbuilders' Challenge originally created by sdfkjgh! To participate in this Contest you'll have to design a deck along the contest guidelines and throw it into the arena with other competitors' entries! At the end of every two weeks, a winner will be determined by forum poll, and the winner decides the challenge for the next fortnight's Contest!
Here we go, competitors: our twenty-first challenge!
In case you don't know (to be fair, I'm pretty sure 99% of you don't ), it's actually going to be my birthday in just a few days – so I want you all to build a deck featuring at least one card that gives a „present“ to your opponent(s)!
A „present“ could mean many things: Donating a permanent to them, making them create a token, making them draw a card, grant them life.. Feel free to be as creative as you want!
Please provide a decklist using deckstats, tappedout or similar. Feel free to add some comments as they will be included in the final poll. Please provide a deck name as well as choose a card to represent your deck in the poll.
I started playing commander with the release of the first commander decks. And Zedruu still has a spot in my heart. I'm still shocked that she isn't a Goat. I also threw in a Generous Gift theme in the removal section.
Now all I nedd to do is take out five more cards. The hardest part of deckbuilding... Done. It's nice to have your friends review your decks.
So it turns out that Ravnica block actually has all the cards needed to make a win via Bronze Bombshell possible - you get 3 Bronze Bombshells on the fields and donate them all via Sky Swallower to instantly kill your opponent for 21 damage. To increase the likelihood of this happening, we run 4x Mizzium Transreliquat to function as additional copies of it (or just to copy Izzet Signet in a pinch). If we can't get the magical 21 damage, we can still inflict 7-14 damage and use our burn cards to try and burn the opponent out while swinging with our Sky Swallower. Part of the benefit of running 4x Seal of Fire is that we can effectively 'bank' increments of 2 damage this way and throw it all at the opponent on turn 5-7 to push them into the kill range if we don't have enough Bronze Bombshells to do the job. In the event we somehow can't assemble the combo at all or get hit by something like Memoricide or Surgical Extraction, we can still play as a more traditional control deck that attempts to counter or remove all opposition until we can land a big creature to swing in and defeat our opponent.