hydraheadhunter
1/1 Squirrel
Posts: 87
Favorite Card: The Neck Daddy
Favorite Set: New Phyrexia
Color Alignment: Blue, Black
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Post by hydraheadhunter on Jan 9, 2021 4:04:11 GMT
Seems like some kind of variation on Calvinball. Now that's a fun idea for a forum game... So, do we wanna try doing a Calvinball? For those interested, I've quickly set up some rules to adapt the game and posted the first card below. - ZephyrPhantom
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Post by ZephyrPhantom on Jan 9, 2021 4:50:14 GMT
Now that's a fun idea for a forum game... So, do we wanna try doing a Calvinball? I'm down to try it as an experiment - let's see how far it goes. I think most of us would be willing to agree that the idea has a lot of potential but guy in the original thread had some issues that prevented the idea from really panning out. For those interested, I've quickly set up some rules to adapt the game and posted the first card below.Rules:For those not familiar with the game:
That said, I'd like to put up some initial rules to streamline the concept: Premise:1) Similar to the original thread, this can be treated as a Play-by-Post RPG. Think of it as a sort of sandbox Battle Boards where you are free to do whatever you want. Post whatever you want to advance the ongoing story in any direction, so long as you're advancing it. 2a) To adapt the original premise of the source game, at the beginning of a round, the player starting the round declares a page number. Each round's story will conclude after the posts have hit a specified page number. 2b) Your typical page full of short posts is about 30 posts, so keep this in mind. When considering other 'slow cooking' games like Booster Pack game where getting 15 cards can take a while, you generally should declare a game to last 1-3 pages at most (unless this game turns out to have a lot of essay writing). As a safety rule, if three or more individual posters object to the current page limit being too long, please reduce the target page number. 3) The first player to hit the declared page can post again (with a short conclusion if desired) and start a new round. If that player doesn't come up with anything within 1-2 weeks, another player may start the new round instead. (Said new round can be a story continuation of the previous round if desired.) Adopting the Calvinball Rule:4) To adapt the sole rule of the source game - when you design a card, state a new 'Rule' - this can be anything as easy and fleeting from "The next card must be an instant!" to something as complex and long lasting as "Any  card from this point on must be a God." This rule is set is stone for the rest of the round, so try and be reasonable about it. 5) To adapt the "players cannot play it the same way twice" twice effect - you may not reuse a Rule that was used in the last round or the current round. 6) Similar to Booster Pack Game, players can't post a card twice in a row (except for of the round-end/round-start case in rule 3). Give at least one other person a chance to play! With that said, I think it's best to strike by while the fire's hot, so let's start with a card, see where things go, and refine the rules as needed. Page Number: 3 (The round ends when this forum game hits page 3.) "Xyltemen, Xytlehoms, and Xyltefils." The suited blob of sentient, animal shaped ooze blurbles as they reach into a satchel, pulling out a charcoal-black map with while markings on it. "I, Xuhom Matal, am in need of your humble services."Rule: The next two cards must have at least one class type on their typeline or text box.Drubb Questgiver   Creature - Ooze Beast Noble  Whenever you cast a Saga spell, draw a card. 2/2 "A new tale of glory awaits with your name on it."
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Post by Flo00 on Jan 9, 2021 9:54:25 GMT
"What is it? What is it? What is it? Let me see!" The goblin of the group excitedly jumps around the blob to get a better view of the map. "Hold still, you're making me nervous!" a big hand grabs the goblin's left shoulder and pins him down right behind the ooze. The goblin, unable to move any further frowns and mumbles "From here I can't see anything."Rule: Every second post must have at least two articles (a, an, the) somewhere on the card.Junkflinger   Creature - Goblin Artificer  Whenever an artifact is put into your graveyard form the battlefield, Junkflinger deals 1 damage to a random creature an opponent controls. His aim might not be the best, but he definitely knows how to throw stuff.1/1 I think it would make sense to collect all the current rules in the first post. Maybe also crossing out the temporary rules once they are done.
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hydraheadhunter
1/1 Squirrel
Posts: 87
Favorite Card: The Neck Daddy
Favorite Set: New Phyrexia
Color Alignment: Blue, Black
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Post by hydraheadhunter on Jan 9, 2021 14:35:54 GMT
I think it would make sense to collect all the current rules in the first post. Maybe also crossing out the temporary rules once they are done. I would agree that we have to agregate the rules somewhere, but that puts a lot of responsability on one person in the thread... I think it'd be best to for everyone to just put the active rules listed at the top of each post (with a count for how many more posts the rule is active where relevant, and when it hits zero it can be taken off the next posts active rules list). {"Example Rule's Blurb"}Current Storyline: 3 Active Rules:
• The next two cards must have at least one class type on their typeline or text box (0). • Every second post must have at least two articles (a, an, the) somewhere on the card. New Rule: • The next 5 cards that have or mention power and toughness may not affect both the same way (5).
The dwarf holding the goblin in place against the wall gives him an understanding look. "I can't see much of anything from here either, but we can't have you jumping around like that in a throng of people. Yar liable poke someone's eye out with them daggers on your waist." Without warning the dwarf hoists the goblin by the scruf of his shirt: "But I think we can come to a mutually beneficial arrangement."And then the goblin was sitting on her shoulders: "Tell me what you see."The Sholders of Dwarves One Generic and a Red Tribal Enchantment - Dwarf Aura Uncommon Enchant creature. As long as you control two or more dwarf permanents, the enchanted creature gets +1/+2. As long as the enchanted creature is a dwarf, it has doublestrike. Flavor text: Sholders of giants this, sholder of giants that. Real warriors ride a stack of dwarves into battle.
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Post by ZephyrPhantom on Jan 9, 2021 20:07:56 GMT
I think it would make sense to collect all the current rules in the first post. Maybe also crossing out the temporary rules once they are done. I would agree that we have to agregate the rules somewhere, but that puts a lot of responsability on one person in the thread... I think it'd be best to for everyone to just put the active rules listed at the top of each post (with a count for how many more posts the rule is active where relevant, and when it hits zero it can be taken off the next posts active rules list). I think this is a good idea - as long as posts keep it within an easily quotable or copyable section, it shouldn't be too hard to add onto. Current Storyline: 3Active Rules:The next two cards must have at least one class type on their typeline or text box (0).Every second post must have at least two articles (a, an, the) somewhere on the card. The next 5 cards that have or mention power and toughness may not affect both the same way (4). New Rule:Any card with power 4 or greater cannot be an Angel, Demon, or Dragon. "He...it...they're whispering about some kinda.... Uncle? No, uh... Uni-corn? Scorpi-corn? It's some real bad bounty they have.""How many legs does it got?""He's holding up his hands...eight, I think.""Definitely a scorpion then. But what is that tiny thing scribbled on top of it in the drawing?"Blacktail Calvary   Creature - Rat Scorpion Knight  When ~ enters the battlefield, target creature gets +2/-2 until end of turn. Whenever a creature dies, ~ gets +2/-2 until end of turn. 4/2 The venom of a blacktail scorpion is said to unleash an unholy rage in its dying victim.
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