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Post by sdfkjgh on Oct 22, 2020 16:12:18 GMT
Teferi: Oh gods, send them away! Ral: But that’s you! Teferi: Even I hate that version of myself! I think we can all agree that these two cards were massive mistakes on the same level as Trinisphere, but what if there was a way to fix both of them? Ral: Too bad once a card’s seen print, its effects are set in stone. Teferi: That’s a dirty lie, and you know it. This fix is so simple and elegant in concept, and not much more complex in execution, that it seems daft that Wizards never even considered it. Teferi: We don’t know if they didn’t. Fortunately, MaRo’s tumblr is always open. It’s simple: stop making these effects one-sided. Something so deceptively powerful, not to mention oppressive, should NEVER exclude anybody from its effects. There should be a real cost to running these cards in your deck. You wanna make the game miserably unfun? Fine. It’s miserably unfun for EVERYBODY! Ral: If you wanna be the Fun Police, then BE the Fun Police! Stop having fun yourself, and lead by example! Also, one final thought, while we’re on the subject of self-loathing, Narset, and card draw limitations: why the fuck are they in ? is all about gaining more external knowledge, nurture, and tabula rasa. , as an enemy of , is all about holistic wisdom, nature, and “you are born with everything you’ll ever need.” In light of all that, shouldn’t be the one to limit how many cards each player draws per turn? Why does get an ability that hates on itself? In Magic’s beginning, got ALL of the abilities, literally ALL of them, because the designers didn’t really know what they were doing. Direct damage? Sure, why not? A Giant Growth effect? Print that fucker! Straight up lifegain? Who fucking cares? Ral: Hey, we never said any of these examples had to be any good. Permanent permanent destruction? Go right ahead! Oh, btw, what’s this “Color Pie” of which you speak? Since those bad old days, they’ve been much better at separating out the various abilities to where they actually belong on the Color Pie, but there’s still some unfortunate residual calcitrance. This is a pity, as keeping all the anti- effects in forces all decks that want to be competitive to include in them, leading to further homogenization of the meta. No color should be self-loathing (except maybe or , but that’s more to do with psychopathology and real life examples than anything related to gameplay), so moving the abilities that hate on a color’s characteristic strategies to that color’s enemy color(s) just makes sense. Anyway, that’s what’s been bugging me enough lately to get on my soap box. And on that note, I’m finally admitting that Trapped on Tattooine will no longer have a weekly schedule, rather it will be “whenever I feel like it”. Until next time (whenever that may be), thanks to Daij_Djan , and I’ll see you all later. Hopefully on the MageLaughlin Group.
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Post by sdfkjgh on Nov 7, 2020 19:58:06 GMT
Speaking of "How They Should've Been", man did WotC blunder with
It really should've been this:
#ShitpostingOnTheSevens
You guys have no idea how hard it was sitting on this idea until now.
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Post by sdfkjgh on Feb 4, 2021 18:39:08 GMT
I think that by now, we can all agree that Tibalt's Trickery should've read "with a different name and lesser converted mana cost than that spell."
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Feb 4, 2021 18:48:03 GMT
I think that by now, we can all agree that Tibalt's Trickery should've read "with a different name and lesser converted mana cost than that spell." Honestly, it should have just used cascade text.
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Post by sdfkjgh on Oct 30, 2022 18:08:00 GMT
I realize that this is a bit of a minor quibble that would've pushed the card into & (gasp!) actually playable territory, but Funeral Longboat should've had "Creature cards in your graveyard can be tapped to crew this vehicle." What's the point of calling something a Funeral Longboat if the dead can't crew it?!
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Post by sdfkjgh on Feb 12, 2023 22:38:40 GMT
Farewell should've read: Exile all planeswalkers, then choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.
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Post by sdfkjgh on May 2, 2023 22:41:34 GMT
Retrofitter Foundry's last two abilities should've specified sacrificing a token Servo/Thopter to activate them. Y'all remember a while back someone posting a 4/4 with the drawback of "You can't cast spells."? Retrofitter Foundry says "Nah, fuck that, all you need is me, any untapped land, and an Ornithopter in your opening hand, and you've got yourself a 1-mana 4/4 turn 1!" This is NOT good balance!
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Post by sdfkjgh on May 14, 2023 20:39:31 GMT
The tokens Myrel, Shield of Argive creates should've been Constructs, NOT Soldiers! Did R&D learn NOTHING from Scute Swarm?! Exponential growth breaks things, not the least of which are software, processing power, and other Stuxnet-type of real-world negative effects brought about by purely digital control.
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Post by sdfkjgh on May 16, 2023 5:43:34 GMT
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Post by sdfkjgh on Jun 20, 2023 0:32:15 GMT
Sheoldred, the Apocalypse Legendary Creature--Phyrexian Praetor At the beginning of your upkeep, you may pay 2 life. If you do, proliferate.At the beginning of each opponent’s upkeep, you gain 2 life, then choose one— • Put a -1/-1 counter on target creature that player controls. • Remove a counter from target noncreature permanent that player controls. 4/5
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Post by sdfkjgh on Oct 7, 2023 0:03:54 GMT
Arclight Phoenix Creature--Phoenix This spell costs less to cast for each instant and sorcery spell you've cast this turn. Flying, haste Unearth --this ability costs less to activate for each instant and sorcery spell you've cast this turn. (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)3/2
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Post by sdfkjgh on Oct 7, 2023 0:08:09 GMT
Orcish Bowmasters Creature--Orc Archer When ~ enters the battlefield and at the beginning of your upkeep, amass Orcs 1. 1/1
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Post by sdfkjgh on Oct 7, 2023 0:11:26 GMT
This one's from Evan Erwin: The One Ring Legendary Artifact When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. : You get a burden counter with "At the beginning of your upkeep, you lose 1 life", then draw a card for each burden counter you have.
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Post by sdfkjgh on Nov 27, 2023 6:30:07 GMT
When Portal to Phyrexia enters the battlefield, each opponent who controls four or more creatures sacrifices three creatures. 12:17a, 11/27/23 EDIT: No, I take that back. When Portal to Phyrexia enters the battlefield, each player who controls four or more creatures sacrifices three creatures. 12:18a, 11/27/23
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Post by sdfkjgh on Mar 12, 2024 0:29:29 GMT
This is what should've been printed instead of Sheoldred, the Apocalypse: Vorinclex, Apex Legendary Creature--Phyrexian Praetor Vigilance, trample, haste, ward—Each player draws two cards. If a player would draw a card except the first one they draw in each of their draw steps, you create a 2/2 green Phyrexian Beast creature token with undying instead.* 4/5 As I've said, before (in this very thread, even!), should be the one to punish extra card draw, not literally every other color! *I can't believe it took me this long to remember that tokens cease to exist once they leave the battlefield! Here's a fix: Vorinclex, Apex Legendary Creature--Phyrexian Praetor Vigilance, trample, haste, ward--Each player draws two cards. If a player would draw a card except the first one they draw in each of their draw steps, you create a 2/2 green Phyrexian Beast creature token with “When this permanent leaves the battlefield, create a 3/3 green Phyrexian Beast creature token” instead. 4/5
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Post by sdfkjgh on Mar 13, 2024 1:24:26 GMT
"Whenever Voja, Jaws of the Conclave attacks, put a +1/+1 counter on each of X target creatures you control, where X is the number of Elves you control. Draw a card for each Wolf you control."
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Post by sdfkjgh on Mar 17, 2024 23:40:48 GMT
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Post by sdfkjgh on Jun 18, 2024 5:19:24 GMT
Nontoken creatures you control have " : Create a token that's a copy of target token you control that entered the battlefield this turn. This ability costs more to activate if it targets a creature."
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Post by sdfkjgh on Jun 22, 2024 20:33:55 GMT
Whenever a creature you control becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn. I wouldn't be surprised if this was a last-second change on the same level as Skullclamp.
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Post by sdfkjgh on Jul 15, 2024 0:17:06 GMT
Whenever another artifact with mana value greater than the number of artifacts you control enters under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Nobody should get a constant stream of 10+/10+ creatures, especially not so easily.
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Post by sdfkjgh on Jul 20, 2024 20:41:24 GMT
Whenever an opponent casts a spell, you may draw a card unless that player pays . Whenever you cast a spell, discard a card unless you pay . Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") This ability triggers only once per turn. If you would draw a card, you may pay . If you do, draw a card. Otherwise, skip that draw.
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Post by sdfkjgh on Jul 20, 2024 21:44:31 GMT
Landfall—Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. This ability triggers only once.
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Post by sdfkjgh on Jul 27, 2024 12:03:59 GMT
Guide of Souls Creature--Human Cleric Whenever another creature you control enters, choose one-- • You gain 1 life. • You get (an energy counter). 1/1
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Post by sdfkjgh on Aug 17, 2024 12:47:47 GMT
"Permanents you control with counters on them have ward , where X is the number of counters on that permanent." Because ward and any and all ward--Pay {seven or less life} abilities are as close to ward as makes no difference.
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Post by sdfkjgh on Sept 11, 2024 10:31:38 GMT
"At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Put all land cards exiled this way onto the battlefield tapped under their owner's control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells."
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