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Post by Tesagk on Aug 16, 2018 20:26:54 GMT
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Post by viriss on Aug 17, 2018 20:32:50 GMT
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Post by mrlozano on Aug 17, 2018 21:17:03 GMT
I guess I'll go with Modular and some Ravnica flavor... (And yeah, I know there's no connection, that just makes me laugh )
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Icarael
0/0 Germ
Don't call it a comeback-- I've been here for years!
Posts: 33
Favorite Card: Coiling Oracle
Favorite Set: Ravnica: City of Guilds
Color Alignment: White, Blue, Red
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Post by Icarael on Aug 18, 2018 4:59:28 GMT
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Post by Daij_Djan on Aug 20, 2018 18:55:27 GMT
This challenge really beggs for a Fortress design:
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Post by Flo00 on Aug 21, 2018 13:48:29 GMT
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Post by augur on Aug 22, 2018 3:36:10 GMT
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Post by gateways7 on Aug 23, 2018 2:33:36 GMT
Judging sometime in the next 24.
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bagz
1/1 Squirrel
Posts: 91
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Post by bagz on Aug 23, 2018 12:46:41 GMT
A Wild Hat Enters the Ring! Cross-posted from the commander game.
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Post by gateways7 on Aug 24, 2018 0:45:46 GMT
Ok, entries are closed, and I'll judge in 15 or something like that.
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Post by gateways7 on Aug 24, 2018 2:03:43 GMT
Here we go. Tesagk (Anarys, the Seed Carrier): Anarys's -4 seems very similar to her +2. If you use her in a deck with lots of +1/+1 counter synergies, the +2 is actually probably much stronger than the -4, which isn't how the abilities should be costed. Also, the wanting of +1/+1 counter synergies within that first ability isn't' supported by anything else, and the only way to use her just seems to be in a deck with lots of creatures. However, that does fit the mechanic you chose, so its not really an issue. @akai Ryu (Admira, the Futurelaw): This seems like a cool card with a lot of flavorful and interesting playstyles. My only problem with it is the fact that the flavor and first two abilities of the card make it feel like it wants to be a more controlling planeswalker, but the ultimate seems like you want to be both agressive and have lots of creatures, something a control deck isn't normally suited too. However, overall, nice entry! Fleur (High Rebel Lasurus): I like the first two abilities, as devotion wants to play into a mono-red theme, which the second ability also does well with, while also being an aggressive, (kind of) card draw engine. However, not only does the ultimate feel out-of-pie (I understand that its in now, but its not what you'd expect if the card is mono-red to the extreme), but it feels really overcosted, as for 5 mana and two turns of keeping Lasurus, all the opponent has to do is sacrifice three lands or some useless creatures. Overall, this is an interesting entry! kinotherapy (Huatli, Orazca Ascendant): As Tesagk implied, this is a super-awesome entry. This Huatli uses the cities blessing in an innovative way on a planeswalker, and the abilties are good at combining aspects from both colors (group-hug and dino tokens for the first, and fight effects and exiling tapped for the second.) However, I think the most interesting part of the card is the fact that the -X, depending on whether the city's blessing is turned on, is either a 0 or an actual -X. I think the only problem with the card is that it's undercosted, as a player with ten or more permanents can get 3 +1/+1 counters, vigilance, and trample for all their stuff for just 4 mana. viriss (Kari, Master Spiritualist): This is a cool take on both emblems and manifest, as the fact that the -2 is very minimally costed on the card means that you could feasibly activate it multiple times, making it very strong in a manifest / (mega)morph deck. I think that the problems with the card are that you can manifest any player, but can't turn a creature face-up if you aren't running the right mana, and the other -2 doesn't feel like it has a relation to the other abilities. mrlozano (Jarad, Mechanized Lichlord): The +1 on Jarad is a cool way to use Modular, as by using the ability frequently, you can pretty much always find an artifact to put the counters on, and the ability gets stronger the more you use it. The -1 is another nice way to ensure there are targets for the Modular triggers, but I think there's a deck (for instance, Standard's current GPG) that will be able to abuse this ability. The ultimate is a dope part of the card, because it gets to help you by giving you more artifacts to abuse and things to buff with Modular triggers, while also setting back your opponents, making all their creatures 1/1's. Nice card! (Also, why Jarad as a planeswalker? I don't see why he would be mechanized, Zombies can't be planeswalkers, and I'm pretty sure he's dead.) Icarael (Kiara Rothzalan): Where the Huatli above was undercosted by a large degree, Kiara feels overcosted, not doing enough to warrant playing. None of the abilities do anything without a creature on board, and you need to have a full board of them with +1/+1 counters to make the -4 worth using 4 loyalty counters for. However, I do like the intent and abilities of the card, the cost just feels off. @dajj_Djan (Zun-Rax, Automated Assembly): All my life, I have been trying to understand why Absorb was ever a mechanic. I have finally seen the light. It's great to see a card actually use Absorb in a way that can't be solved by just adding one more toughness (yes, I know, double-blockers, but still. It's narrow.) The two other abilties of the card do a good job at making an artifact matters walker, with card advantage and Thoppy bois. Flo00 (Damen, Pupil of Heliod): Another devotion entry! This uses a similar approach with token creation, but the abilties feel unique to the card in a different way than the above Lasurus. The +2 gives your creatures semi-vigilance, and the -10 is super-in flavor for an all-white deck. The only glaring issue with the card is that it takes out lands, which leads to unfun gameplay. augur (Dralnu, Eternal Lich): The -1 is a nice use of a Snapcaster-esque ability, and the ultimate works in the same way. Although the +1 works well with the individual abilities well, the fact that you can only put one card in the yard means that it would be weird to try and decide what to put in the yard and what to draw. However, that does create interesting gameplay, so nice job! bagz (Ananpa, Keeper of the Book): This card works well for the colors that it's in - the focus on lots of death triggers works really well with black and white's board wipes and black's targeted removal. The two abilities also work well together as a progression of power. However, I think that the fact that Ananpa doesn't really do anything once the emblem is already online, as you don't need either ability because you already have the emblem that's more efficient, and as a commander, you should be able to cast it multiple times and have it impact the board. All in all, these were some awesome entries. My personal favorites were: 3rd: mrlozano with Jarad, Mechanized Lichlord - The abilities worked together and seemed like they would cause very interesting and varied ways to play the card. 2nd: @dajj_Djan with Zun-Rax, Automated Assembly - ABSORB BEING GOOD It was a solid design that played with a theme, generating value and creatures. 1st: To quote Tesagk, " kinotherapy gets my vote." - The card used the city's blessing incredibly well, and had many interesting choices for the colors of different abilities and how the city's blessing affected them. Thanks to everyone who participated!
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bagz
1/1 Squirrel
Posts: 91
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Post by bagz on Aug 24, 2018 2:28:46 GMT
Thanks for the feedback. Good point about his staying power as a commander.
Grats to you guys who placed!
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Aug 24, 2018 11:25:28 GMT
Thanks for the win! Glad you guys liked it uwu
Next: a three color planeswalker. No hybrid mana!
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Post by viriss on Aug 24, 2018 12:29:01 GMT
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Post by Flo00 on Aug 24, 2018 17:49:14 GMT
I'm sure I posted this already in the old forums, but I guess it's a nice card: Adana, Godtracker Legendary Planeswalker - Adana : Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. : Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. : You get an emblem with “Each creature you control gets +1/+1 for each of its colors.” Her abilities are all taken from existing cards: Captain SisayAct on ImpulseBlessing of the Nephilim
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Post by Tesagk on Aug 24, 2018 18:12:32 GMT
Huatli, the Prophet of War Legendary Planeswalker - Huatli ( M) +2: Huatli, the Prophet of War deals 1 damage to each player. Create a 1/1 red Dinosaur creature token with trample and haste. -3: Target creature you control gets +3/+3 and gains trample, haste, and vigilance until end of turn. -X: Choose one: Huatli, the Prophet of War deals X damage to any target; You gain X life; or tap X creatures an opponent controls. Huatli, the Prophet of War can be your commander. <2> {Render}
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Post by shiftyhomunculus on Aug 24, 2018 20:33:35 GMT
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Post by gateways7 on Aug 24, 2018 22:25:47 GMT
I don't know why I decided to go with only two abilities for this one, it just felt right, I guess.
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Post by Neottolemo on Aug 25, 2018 20:44:55 GMT
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Akai Ryu
1/1 Squirrel
Posts: 63
Favorite Card: Arcbound Ravager
Color Alignment: Colorless
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Post by Akai Ryu on Aug 26, 2018 18:39:25 GMT
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Post by Jartis on Aug 31, 2018 10:19:57 GMT
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Sept 4, 2018 13:52:52 GMT
I wanted to do a full judging but I'm uncharacteristically busy this week, so I'll name Neottolemo — Drael of Tolaria West as the winner with shiftyhomunculus — Lady Thayle Zilber and gateways7 — Ezyra, Grovetender as runners ups. If anybody wants proper feedback on their walker hit me up xox
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Post by Neottolemo on Sept 8, 2018 9:46:45 GMT
Thanks a lot! That Drael's going into my next set, so, I'm glad you liked it!
Now, for our next challenge, let's see a 'walker that has to do with -1/-1 counters in some way!
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Post by Tesagk on Sept 8, 2018 10:47:18 GMT
Still struggling with the stripe coordinates option. ( cajun??) Vix, Enchantress of Tolaria Legendary Planeswalker - Vix : Put a -1/-1 counter on up to two target creatures. : Remove a -1/-1 counter from target creature you don’t control, you gain control of that creature. : You get an emblem with, “If a creature you control with a -1/-1 counter on it would die, remove the -1/-1 counter instead.” Vix was a student of the Tolarian academy. However, she felt restrained by the confines of its rules. When a lab accident threatened her life, Vix's spark ignited and she walked to a strange, previously unknown world. Suddenly, she was the most powerful being on a particular plane. She has spent lifetimes there perfecting her magic and building an army utterly loyal and devoted to her and her alone.{Render}
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Post by Flo00 on Sept 9, 2018 20:47:01 GMT
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Post by Tesagk on Sept 9, 2018 22:03:57 GMT
Sesk, Lifedrinker Legendary Planeswalker - Sesk : For each kind of counter on target permanent, put another counter of that kind on it or remove one from it. : Put a -1/-1 counter on each creature. : Gain control of all permanents with counters on them. *shakes fist*
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Post by mixedrandomj on Sept 10, 2018 1:44:02 GMT
I think this may be too powerful, but I'll throw this in here. Endoar, The Living Plague Legendary Planeswalker - Endoar : All creatures gain wither until the start of your next turn. : Destroy all creatures with -1/-1 counters on them. They can't be regenerated. : Exile ~, then return it to the battlefield transformed. /// The Great End Legendary Enchantment Hexproof When ~ enters the battlefield, each player sacrifices all creatures they control, and their life total becomes 10. Players can't gain life. All creatures have wither. Whenever a creature enters the battlefield under an opponent's control, put a -1/-1 counter on each creature that player controls.
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Post by viriss on Sept 10, 2018 2:01:12 GMT
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Post by augur on Sept 11, 2018 4:48:36 GMT
Attachment DeletedAshiok, Demented Dreamwalker Legendary Planeswalker- Ashiok : Until your next turn, whenever a creature attacks you or a planeswalker you control, that creature’s control exiles the top two cards of their library. : Put a creature card exiled with Ashiok, Demented Dreamwalker onto the battlefield under your control with a -1/-1 counter on it. : Choose any number of noncreature permanent cards exiled with Ashiok. Put those cards onto the battlefield under your control. e: we 2mana walker now
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Post by Daij_Djan on Sept 20, 2018 22:26:07 GMT
Time to sneack in with another Fortress design:
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