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Post by burntsquirrelman on Apr 12, 2020 21:21:37 GMT
I was initially thinking of having an ability for making the spiders be able to fight planeswalkers, but I never figured out how to word it, and then just never got to it.
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Post by sdfkjgh on Apr 12, 2020 21:31:02 GMT
I was initially thinking of having an ability for making the spiders be able to fight planeswalkers, but I never figured out how to word it, and then just never got to it. Last year, I thought of the perfect templating to allow creatures and planeswalkers to fight:
Prey Upon the Outsider Instant Target creature you control fights target planeswalker you don’t control. (That planeswalker deals damage equal to the number of loyalty counter on it to that creature and that creature deals damage equal to its power to that planeswalker.)
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Post by Flo00 on Apr 13, 2020 5:58:25 GMT
Thanks for the win Daij!
Next challenge: Make a planeswalker caring about any set- or bock-specific mechanic! Can be a keyword, but can also be some unnamed mechanic.
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Post by sdfkjgh on Apr 13, 2020 21:50:08 GMT
Thanks for the win Daij! Next challenge: Make a planeswalker caring about any set- or bock-specific mechanic! Can be a keyword, but can also be some unnamed mechanic.Can it be a custom mechanic, or does it have to be official?
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Post by kefke on Apr 14, 2020 5:46:31 GMT
Just my opinion, but I think in this case, it would be difficult to pin down what a "set mechanic" is for custom cards. Like, I suppose for finished sets, sure. But it kind of opens up a can of worms for "that set I'm totally actively working on and going to finish Real Soon™", you know?
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Post by ZephyrPhantom on Apr 14, 2020 9:08:38 GMT
Generally when "custom set" becomes a valid restriction I think it's fair to say the set has to be finished. If you really want to be generous, sets that have been dead for months/years can work, but I wouldn't go beyond that. (That said, I think the fact you can use any mechanic, even a non-keyworded one, kind of makes including custom sets unnecessary...) Hestia Of the Fleeting Hearth Planeswalker - Hestia : Exile the top card of your library. Until end of turn, you may play Mountains exiled this way. : Put a permanent card with converted mana cost less than or equal to the number of lands you control onto the battlefield. It gains vanishing 2. : ~ deals damage to each opponent equal to the total number of cards you own in exile and in your graveyard. Basically, this planeswalker was made to play around with Vanishing, which was introduced in Planar Chaos and featured on cards like Reality Acid and Keldon Marauders. The first ability helps get lands out faster so that you can try and fuel the Fires of Invention/ Through the Breach hybrid ability, and the ult ties it all together by being a nastier player-oriented version of Beacon Bolt and similar cards.
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Post by Flo00 on Apr 14, 2020 9:23:57 GMT
Please only official sets.
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Post by sdfkjgh on Apr 14, 2020 20:32:48 GMT
Ada of Mirrors Legendary Planeswalker--Ada : Populate. : Proliferate. : Create a token that's a copy of target creature. : Populate, then populate, then populate, then proliferate, then proliferate, then proliferate.
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Evil Coco
2/2 Zombie
Posts: 110
Favorite Set: Shadowmoor
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Post by Evil Coco on Apr 16, 2020 19:00:49 GMT
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xylophone
1/1 Squirrel
Posts: 51
Favorite Card: Hymn to Tourach
Color Alignment: White, Blue, Black
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Post by xylophone on Apr 16, 2020 22:42:38 GMT
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 16, 2020 23:08:09 GMT
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xylophone
1/1 Squirrel
Posts: 51
Favorite Card: Hymn to Tourach
Color Alignment: White, Blue, Black
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Post by xylophone on Apr 16, 2020 23:21:40 GMT
Not searching for art feels like the move. So let's go to Kaladesh. Tashabaze, Aether Igniter Legendary Creature — Tashabaze: You get . Proliferate. : Until end of turn, you may spend one while paying costs for each spell you cast as though it were one mana of any color. : Double the number of each counter on you and permanents you control, then pay any amount of . Tashabaze, Aether Igniter deals that much damage to each creature and planeswalker you don't control. You could word the second ability like Channel: "Until end of turn, whenever you could activate a mana ability, you may pay . If you do, add one mana of any color.
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Post by sdfkjgh on Apr 18, 2020 1:28:22 GMT
@fabuloussunbro: Starting loyalty?
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Post by Flo00 on Apr 23, 2020 14:47:57 GMT
Due to slight internet problems, I won't make a propper judgement. xylophone wins!
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xylophone
1/1 Squirrel
Posts: 51
Favorite Card: Hymn to Tourach
Color Alignment: White, Blue, Black
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Post by xylophone on Apr 23, 2020 15:19:30 GMT
Thank you Flo00
For this week's challenge, make a planeswalker card for a character in the official (pre- or post-revision) lore that doesn't already have their own planeswalker card (e.g. Jeska, Azor, Leshrac)
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Post by sdfkjgh on Apr 23, 2020 16:52:45 GMT
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Post by hydraheadhunter on Apr 25, 2020 13:05:20 GMT
Fun fact Jeska and Phage are the same person: and while Phage technically wasn't ever a planeswalker, I thought it'd be fun to have a go at that idea anyway. A: Jeska, Forgone Sacrifice Legendary Planeswalker - Jeska Parallel Fates ( The game begins with either side of this card as its front. When this dies, if it is face up, return it to the battlefield transformed) : Until end of turn, Jeska becomes an indestructible 4/4 avatar creature with first strike and “R: Jeska gets +1/+0 until end of turn,” that’s still a planeswalker. : Discard up to three cards then draw that many plus one. Jeska deals damage to herself equal to the number of cards drawn this way. : You get an emblem with “Planeswalkers enter the battlefield with an additional loyalty counter.” Return up to one target planeswalkers from a graveyard to the battlefield under your control. B: Phage, Sacrifical Plague Legendary Planeswalker - Phage Parallel Fates : Until end of turn, Phage becomes an indestructible 4/4 avatar creature with deathtouch that's still a planeswalker. Prevent all damage that would be dealt to it until end of turn. :Destroy target creature. You may activate this ability at instant speed. If you do, you must target a creature that is attacking Phage. : You get an emblem with “Whenever a Phage planeswalker deals damage to an opponent, that player loses the game."
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Apr 26, 2020 9:10:19 GMT
For those who need a list, this page has a list of all of them. Vronos, the Grey Fencer : Untap target creature you control. It gains vigilance and first strike until the beginning of your next turn. : Until the beginning of your next turn, spells your opponents cast that target a permanent you control cost more to cast. : Tap each creature target player controls. They don't untap during their controller's next untap step. A former elite inquisitor, Vronos was charged by Avacyn to bring Garruk to her. He, um, failed badly. As in canonically dead kind of failed.
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Post by kefke on Apr 26, 2020 12:42:20 GMT
Well, according to the list, Baltrice hasn't gotten a card, despite fighting both against and alongside Jace, the main character of Magic.
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Post by ZephyrPhantom on Apr 26, 2020 21:33:21 GMT
Manatarqua, the Sheltering Legendary Planeswalker - Manatarqua : Target player gets protection from instants and sorceries until end of turn. : Prevent all combat damage that would be dealt this turn. Quoting from the wiki:As you can probably see, she wasn't exactly a major character - more of an unfortunate casualty - and probably a better representation of 'lesser' Planeswalkers who spark but realize they're not at the levels of someone like Urza or Bolas yet. However, I think this represented a good opportunity to put a less-powerful Planeswalker at . As indicated by the presence of a spellsquire, there is some capability for her to protect others in addition to herself, so I decided to make her abilities defensive in nature and capable of protecting from some sources of harm. However, due to her weakness to collateral damage, I specifically picked abilities that wouldn't let her guard against boardwipes very well. She's intended to be a weak planeswalker with some supportive effects to reflect her lore, but can still be useful in keeping you and your stuff protected on your turn to get a few more swings in or work towards your wincon.
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Post by Daij_Djan on Apr 26, 2020 21:45:13 GMT
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Post by SilentKobold on Apr 26, 2020 21:49:31 GMT
Slobad, Doomed Prodigy Planeswalker - Slobad : Each player draws two cards then discards two cards at random. : Search your library and graveyard for an equipment card and put it onto the battlefield. If it doesn't have living weapon, it gains living weapon. : Sacrifice ~. Then return a card name ~ to the battlefield under your control transformed. // Selfless Sacrifice Enchantment Indestructible At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. {For those interested here's an overview of flavour implemented into the design}Holding a spark for an incredibly short period of time, it felt necessary to depict Slobad's only significant action with it, sacrificing his spark to bring back all those killed under Memnarch's tyranny. While a Sacrificer reanimation effect was easy enough to lock in as an ultimate, setting a reanimation theme for the card. While a Twilight's Call effect was the most flavourful depiction for this event, nonpermanents don't lend themselves well to the Sacrificer template, a resource that could effectively distinguish Slobad sacrificing his spark from sacrificing his life. While not as flavourful, an Emeria effect was a serviceable replacement, with added indestructibility to give it a little more longevity as well as referencing Slobad's sole in-game depiction. While awkward, the wording of Slobad's ultimate is also necessary to prevent a stray burn spell responding to activating his transformation from disrupting the transformation providing some incentive to work towards the ultimate. Another key characteristic of Slobad's is his less than perfect luck (see his wiki summery) in his birth, various enslavements in life, and untimely demise. Introducing RNG was not too much of a challenge, as random looting is right at home in red. However to distinguish Slobad a little from a certain red reanimation planeswalker, I made the effect symmetrical. The symmetrical effect also works well to reference to Slobad selfless character willing to assist both you and your opponent. Slobad's rapid loyalty increase also helps reinforce this flavour while also providing some aesthetic symmetry with the ability while also making the relatively weak effect a little more desirable. Slobad's second ability was the most difficult to design. The initial concept was to work in some artifact sacrifice or indestructibility effect in reference to his in-game depiction but the former was too similar to Daretti's identity and the latter was felt too similar to Gideon's identity as well while also feeling a little disconnected from the other two abilities. Instead, I opted to reference the Kaldra artifacts that Slobad, Bosh, and Glissa sought to recover, which summoned the Kaldra Avatar in their failed attempt to destroy Memnarch. With a relatively distinct equipment reanimation mechanic, this provides some much needed play diversity (allowing the cheating of expensive equip costs) to the card while also tying in well with the positive loyalty ability.
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HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on Apr 27, 2020 4:16:27 GMT
Sifa Grent Legendary Planeswalker - Sifa Starting Loyalty: 3 Whenever a creature dies, put a loyalty counter on Sifa Grent. : Target creature gets +2/-1 until end of turn. : Return target creature card with converted mana cost X or less from a graveyard to the battlefield under your control. It gains haste. Sacrifice it at the beginning of the next end step.
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Post by Flo00 on Apr 27, 2020 8:02:23 GMT
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Post by sdfkjgh on Apr 27, 2020 18:40:42 GMT
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Post by pacifistwestwoman on Apr 27, 2020 18:45:24 GMT
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Post by ZephyrPhantom on Apr 27, 2020 20:35:03 GMT
I feel like of all the people that traumatized Urza, some random redshirt Planeswalker was definitely not one of them.
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Post by sdfkjgh on Apr 28, 2020 6:43:38 GMT
pacifistwestwoman : Judging by the shorts stories featuring Rat as a protagonist, I'm pretty sure she's base .
ZephyrPhantom : Good point, but my point was more along the lines of "a female character introduced only to be killed off shortly thereafter."
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xylophone
1/1 Squirrel
Posts: 51
Favorite Card: Hymn to Tourach
Color Alignment: White, Blue, Black
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Post by xylophone on May 1, 2020 19:57:11 GMT
Judging in progress, learning from my mistakes from last time and doing it all in a separate document first
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xylophone
1/1 Squirrel
Posts: 51
Favorite Card: Hymn to Tourach
Color Alignment: White, Blue, Black
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Post by xylophone on May 4, 2020 20:31:08 GMT
sdfkgh: Azor There are already 9 UW planeswalkers so I can see the design space being a bit crowded here. The is cool with the whole Sphinx's Rev thing and the works, although it doesn't feel all that impactful for a 6 drop. The doesn't seem to me like it really needs to be a minus ability either, and I'm not sure what exactly it's supposed to accomplish anyway. hydraheadhunter: Jeska/Phage Parallel Fates took a while to wrap my head around but it works I guess. So you play Jeska and she turns into Phage or you can play Phage and it turns into Jeska? Jeska seems to work, except that the presumably needs a "prevent damage" clause (unless you were going for that?) and the -7 doesn't really feel like a red ability. Phage is nice except the -1 just doesn't work. I don't think there really is any way to get that to work except maybe to create a Seal of Doom token. Usually instant speed stuff is meant as a surprise anyway and having the ability be right there for everyone to see doesn't really help that either. Xenozfan2: Vronos Once again I feel like the first 2 abilities could probably both be . Putting a static effect like that on a - ability isn't really a good idea, because your opponent can just wait for it to die from -ing and then do whatever. I could more easily see putting "Until your next turn spells your opponents cast cost more to cast" as a . Or you could even put the just as a separate static ability like on Teferi, Time Raveler. But as Teferi has shown, static abilities on planeswalkers is generally something to avoid. kefke: Baltrice Not too much to say here, except that you can usually push "punisher"-style effects a bit harder than that. ZephyrPhantom: Manatarqua As these are both defensive abilities, it would make more sense to have them last until your next turn (especially the second one, since when do you play Fog effects at sorcery speed?). Seems fine otherwise. SilentKobold: Slobad The and seem nice and on flavor, if not especially powerful. I like how you can get back stuff you discarded to it. The ultimate seems like it would be much simpler as an emblem. HvT: Sifa Ooh interesting. I've toyed around a bit with designs that don't have + abilities and instead have stuff like that. My "Mel" instincts are pleased. Flo00: Guff is nice. would probably be fine as a , considering it doesn't give you card advantage or anything. Or you could say "any number of cards" since they're getting shuffled in anyway and "any number" usually means 15 or less. Generally the card works and the flavor is nice. Lots of knowledge going on. pacifistwestwoman: Rat The card works. feels a bit steep for just discarding a card, and usually one would add "doesn't untap during next untap step" to the to give it some defensive utility as well. The card works anyway. Winner is HvT and runners-up are SilentKobold and Flo00.
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