Post by nissaanimist on Apr 28, 2020 21:17:44 GMT
So ever since I played the Legend of Zelda: Ocarina of Time. I've been a really big fantasy nerd. I mean I don't really read at all, but I soak up all sorts of visual media based on fantasy type stuff. knights, Soldiers, Warriors, etc. When I started playing Magic: the Gathering and learning more about it I saw that they had some of their own knights. I've waited so long for a set based all around valiant (or not so valiant) knights, and while Throne of Eldraine was pretty cool and did have it's knightly themes, I feel like what most people took out of that set was the Fairy tale aspect, along with the Adventure mechanic and didn't really take to much from the knights.
Well I wanted to make my own set, while not entirely based on knights, it will have a theme of knights and their "conflict" with their plane mates a group of witches. Both sides will not be what you think.
The Knights
I'm sure the first thing you think about when you here someone say "Knight" while referring to a fantasy character is someone noble, just, and fighting for the every day peasant. Well for one that wasn't entirely true in real life, but two not all knights in fantasy are on the side of right. They can be corrupted, and twisted, and that doesn't have to mean by the color of black mana either. No the knights on this plane are twisted in different ways. The civilization, the one that has built itself up and made a city has done so by Siphoning the planes mana and forcing it to their will. Using it as power for things like lights, powered forges, and most sickly Golems.
New Mechanic (Work in Progress) - Siphon: Whenever you tap a land for mana, you may have that land add an addition type of mana that land could produce.
If you do that land does not untap during your next untap step.
This new mechanic is to show that this civilization only cares about progress and not the plane in which they live on.
The Witches
So now I'm sure when you think of witches... well now you might have a different take with all the fantasy written with this name. Harry Potter chief among them, this one series of books has lead to so many different takes on wizards and witches it's crazy. What I'm doing with them is more of a realistic take. I wanna use the more common names, and also some historically correct names. Like Druids, Wicca, Wicce, etc. as the word witch was actually more of an insulting term to those that practiced (or where said to have practiced) magics. The civilized group on this plane was once apart of the witches, but broke off many many years ago after a disagreement in how the mana of the plan should be used. This is the group that uses the mana as a gift, and does not take what they do not need. The witches Love their plane and treat it as the mother of all mana. They despise what the civilized folk do to her, but do not act on hate. For they believe that the civilized folk can one day be
brought back to the original ways... well until something else happened.
Returning Mechanic - Convoke: (If you haven't seen it before) Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.
This mechanic represents the fact that mana is a gift and should be used wisely and not just whenever. So witches use their own powers to help cast spells.
Additionally, I have decided to add in some new creature types to add in with the witch side. I wanted to add a little bit of flavor in where the creatures are called witches, but they type more accurately represents what type of witch they actually are.
The Story
Well I know this is labeled "The Story", but it's only just a taste. For one I haven't written anything yet, but two I don't wanna say to much or release anything until after I get the set out ;D
Also I know I've hyped up Knights and Witches but honestly the kick to this story is planeswalkers. I KNOW I KNOW we have had so many planeswalkers at the center of a story for so long! I'm sorry! but it's one as a dash of salt to the story.
It goes a little something like this: This plane is quite the place for high mana wielding planeswalkers to travel too travel too. When they do they tend to tell stories of other worlds and what it is like there. How vastly different, or even similar the two places can be. There is one ruled by creatures of the night, others brimming with such advanced technologies that none of the smartest scholars of this plane could comprehend them. Till one day two planeswalkers came to make a wager, each would take a side and see which would win. One bet that the civilized people would come on top, while the other sided with the witches of nature. Then they both planted the seeds of chaos and watched as the inhabitants of the plane began to tear each other apart.
Conclusion
Well I'm happy if you made it all the way here, I also hope you enjoyed and would Love any feedback that you might have. I've only just started working on my card code after a long night of research into set design (Thank you so much Kiku from the orginal forums, and Mark Rosewater for those Magic articles).
I'm also sorry I didn't really have anything to show at this point. I would Love to have some simple cards to show off themes, mechanics, and ideas I have. But I would rather take my time and follow the steps I have learned!
Thanks again, and I hope anyone reading this has a great day/night!
I'm sure the first thing you think about when you here someone say "Knight" while referring to a fantasy character is someone noble, just, and fighting for the every day peasant. Well for one that wasn't entirely true in real life, but two not all knights in fantasy are on the side of right. They can be corrupted, and twisted, and that doesn't have to mean by the color of black mana either. No the knights on this plane are twisted in different ways. The civilization, the one that has built itself up and made a city has done so by Siphoning the planes mana and forcing it to their will. Using it as power for things like lights, powered forges, and most sickly Golems.
New Mechanic (Work in Progress) - Siphon: Whenever you tap a land for mana, you may have that land add an addition type of mana that land could produce.
If you do that land does not untap during your next untap step.
This new mechanic is to show that this civilization only cares about progress and not the plane in which they live on.
The Witches
So now I'm sure when you think of witches... well now you might have a different take with all the fantasy written with this name. Harry Potter chief among them, this one series of books has lead to so many different takes on wizards and witches it's crazy. What I'm doing with them is more of a realistic take. I wanna use the more common names, and also some historically correct names. Like Druids, Wicca, Wicce, etc. as the word witch was actually more of an insulting term to those that practiced (or where said to have practiced) magics. The civilized group on this plane was once apart of the witches, but broke off many many years ago after a disagreement in how the mana of the plan should be used. This is the group that uses the mana as a gift, and does not take what they do not need. The witches Love their plane and treat it as the mother of all mana. They despise what the civilized folk do to her, but do not act on hate. For they believe that the civilized folk can one day be
brought back to the original ways... well until something else happened.
Returning Mechanic - Convoke: (If you haven't seen it before) Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.
This mechanic represents the fact that mana is a gift and should be used wisely and not just whenever. So witches use their own powers to help cast spells.
Additionally, I have decided to add in some new creature types to add in with the witch side. I wanted to add a little bit of flavor in where the creatures are called witches, but they type more accurately represents what type of witch they actually are.
The Story
Well I know this is labeled "The Story", but it's only just a taste. For one I haven't written anything yet, but two I don't wanna say to much or release anything until after I get the set out ;D
Also I know I've hyped up Knights and Witches but honestly the kick to this story is planeswalkers. I KNOW I KNOW we have had so many planeswalkers at the center of a story for so long! I'm sorry! but it's one as a dash of salt to the story.
It goes a little something like this: This plane is quite the place for high mana wielding planeswalkers to travel too travel too. When they do they tend to tell stories of other worlds and what it is like there. How vastly different, or even similar the two places can be. There is one ruled by creatures of the night, others brimming with such advanced technologies that none of the smartest scholars of this plane could comprehend them. Till one day two planeswalkers came to make a wager, each would take a side and see which would win. One bet that the civilized people would come on top, while the other sided with the witches of nature. Then they both planted the seeds of chaos and watched as the inhabitants of the plane began to tear each other apart.
Conclusion
Well I'm happy if you made it all the way here, I also hope you enjoyed and would Love any feedback that you might have. I've only just started working on my card code after a long night of research into set design (Thank you so much Kiku from the orginal forums, and Mark Rosewater for those Magic articles).
I'm also sorry I didn't really have anything to show at this point. I would Love to have some simple cards to show off themes, mechanics, and ideas I have. But I would rather take my time and follow the steps I have learned!
Thanks again, and I hope anyone reading this has a great day/night!