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Post by Daij_Djan on Apr 25, 2020 18:45:02 GMT
Welcome to the Deckbuilders' Challenge originally created by sdfkjgh! To participate in this Contest you'll have to design a deck along the contest guidelines and throw it into the arena with other competitors' entries! At the end of every two weeks, a winner will be determined by forum poll, and the winner decides the challenge for the next fortnight's Contest! Here we go, competitors: our third challenge! The winner of the previous poll was thaneofglamis with...And the challenge issued by our winner was... Notes: We're currently thinking of bringing these kinds of Deckbuilder Challenges to a bigger stage, which is why they currently appear in the CotW area to gather some attention. This means they would get their own seperate section just like the CotW one and the winner might get a spot on the forum's front page. Also while in general the challenges were focussed on deckbuilding for various formats using official cards, having some design elements would be fine as well. If you want to participate, please provide a decklist using deckstats, tappedout or similar. Feel free to add some comments as they will be included in the final poll. So the big question now is: Would you all be interested? If so, please participate, vote and/or comment (if you haven't already) below! And now, time to begin the challenge! Best of luck, competitors!
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Post by SilentKobold on Apr 25, 2020 18:59:36 GMT
How coincidental, I used to play a Norin the Wary deck that fits this exact requirement in modern. Been a few years so I might give it a quick update or two before posting. Norin's Sisters
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Post by Daij_Djan on Apr 25, 2020 22:08:09 GMT
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Post by ZephyrPhantom on Apr 25, 2020 23:37:29 GMT
Sweet, a chance to brew jank not constrained by budget! I'll have to think about this one.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 26, 2020 18:30:41 GMT
Most of y'all saw one card you liked and went "Hey, that seems cool." I saw three goblins and went "Hell yeah, Goblin Tribal."
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Post by sdfkjgh on Apr 28, 2020 6:56:39 GMT
After much prevaricating, I figured, "Why have one 1-drop, when I could have them all?"
After cutting a color or two, and adding lands, I was over 100 cards, and that was even before adding enough lands to make the deck playable! I finally gave up on it in disgust, noting how badly I suck at deckbuilding.
Flash forward a few hours, and I decide to give it another go, bolstered by my success in building a killer deck for Standard about 11 days ago (which I will be featuring in a new episode of Dicking Around in Tosche Station soon).
So anyway, have all the 1-drops.
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Post by ZephyrPhantom on Apr 29, 2020 3:48:11 GMT
Hellllo everyone, it's Zeph, better known as ZephyrPhantom, and it's time for another edition of Deckbuilder's Challenge! Today, we're going to talk about: Urabrask's Slagheap Deck Breakdown So as you might have guessed, the base inspiration for this deck is Slag Fiend, a Creature that costs and gets power and toughness are each equal to the number of artifact cards in all graveyards. Now, Magic is no stranger to cheap creatures that have large power/toughness values - Death's Shadow, Tarmogoyf, Kird Ape, Wild Nacatl, and Gurmag Angler come to mind. But all of those gets powered very easily off other great cards that involve simple things like damaging yourself and playing lands - both of which are covered by playing fetches, no less. So how do we turn Slag Fiend into a terrifying one-mana 5/5 play early on? I started to get an idea for an answer when I noticed that one of the creatures in the challenge's pool was Bomat Courier, a creature that supports what Slag Fiend does in multiple ways - it aggressively attacks early on to pressure the opponents life total (and perhaps get itself killed), sacrifices itself to become a extra artifact in the graveyard, and lets you discard and refill your hand what ever it managed to find while attacking. The third part is especially important because sometimes we'll have a hand of artifacts like a Signal Pest or Hope of Ghirapur that could've been better in the early game as aggressive beaters but are better off in the graveyard right away to buff our Slag Fiends. As a bonus, both of them are highly evasive creatures with extra benefits - Signal Pest can buff attacking weenies in this deck to get in even more earlier beats, and Hope of Ghirapur can try to deal damage and sacrifice itself to protect your threats from getting wiped out too quickly. Of course, Boumat Courier alone won't get the job done - we ideally want to dig through our deck very fast to buff up Slag Fiends as much as possible. To that end, we run a lot of discard! Many of our cards share the same role of being aggressive artifact creatures, so we don't mind if Burning Inquiry or Goblin Lore accidentally dump an aggressive threat or two so long as we're getting closer to closing out the game with 1 mana 4/4s. In the event that we can't find or accidentally bin all of our Slag Fiends, we do have similar aggressive cards that can pick up the slack. If we dump a bunch of Myr Servitors and play one, we likely have spent 1 mana for a bunch of free 1/1s that can quickly turn into repeatably spawning 2/1s with a little help from a Signal Pest. Hollow One effecitvely doubles as our Slag Fiends 4-8 as they benefit off the same discard spells as Slag Fiend does in a very similar manner to slam 1 mana 4/4s onto the table - and the best part is, it's also an Artifact Creature, so if you discard it, it still buffs your Slag Fiend! Darksteel Citadel and Great Furnance effectively function as lands that we can throw away for incidental free buffs when we no longer need to play lands. Since this deck runs mostly on 1 mana spells, you'll often find that beyond 2 or 3 mana you can start tossing these away with your discard spells to pump your Slag Fiends up or get other cards down faster! Lightning Bolt is just a great all-around card that can be used to clear the way for massive swings to win. I admittedly considered cards like Magmatic Sinkhole and Lightning Axe, but the former just hurts Slag Fiend too much and the latter in testing was often not helpful enough - if we're playing a discard card, we want a lot more value than just a +1/+1 to Slag Fiend or a 2 mana discount to Hollow One. Sticking with Bolt gives us an option that can solidly hit most early game creatures and take out planeswalkers without worrying too much how to play around it. And last but not least, Mountains are the real MVP, for letting this deck work. Strengths and Weaknesses This deck's strength should be fairly obvious - all of its threats are one mana beaters that can explosively win a game by turn 3 with some luck. If you can keep the path clear with a bolt or two, your opponents won't have much room to respond. On top of that, because of how Slag Fiend works, it doesn't care much for most boardwipes either - if anything, you should be pretty happy if your early Signal Pests, Hope of Ghirapurs, Myr Servitors, and Bomat Couriers die! They're eating up precious removal that won't hit your Slag Fiends later on, and possibly even put them out of a damageable range from enemy Bolts or 5-damage burn spells like Magmatic Sinkhole(s). You might think that Fatal Push is a concern, but that's exactly what the plan B of Hollow One is here to answer, by being a one mana or even zero mana creature with a CMC of five. However, this deck really, and I mean really does go all in on the fact that it's using a ton of one mana beatsticks to try and win the game before the opponent can do anything. While Slag Fiends can stick it out into the long game, the lack of a source of Trample in the deck does mean they'll be victim to chump blocks in a situation where you've likely run out of Bolts. You should aim to close the game quickly with Signal Pest, Hope of Ghirapur, and Lightning Bolt hitting face before your opponent gets to build a bigger board state or assemble a larger gameplan. Having two or more discard spells on opening hands is almost mandatory to have an explosive start, which is why we're packing so many of them and so many discard payoffs. Other Considerations - Playing in Modern, Playing on a Budget To play Urabrask's Slagheap in Modern, simply replace the four Great Furnaces with Mountains and four Faithless Looting with the discard spell of your choice: Insolent Neonate, Merchant of the Vale, Carthatic Reunion, etc.... That said, be warned that this hurts the deck quite a bit - because Slag Fiend is so dependent on you hitting artifacts with your draw and discard spells ASAP, having less lands to throw away and less fast discard to immediately buff Slag Fiend will make the deck less explosive. In regards to the Furnaces, You could try 4x Mishra's Bauble instead if you're feeling lucky on going down to 16 lands - after all, most of the deck only runs on 1 mana. I'd also consider 1x Blood Moon to replace one of the Hopes simply because Blood Moon just randomly wins games in Moderns sometimes when you slam it at the table. Unfortunately, there isn't a true replacement for Looting, so you'll either have to take the hit in terns of how much you can loot ( Insolent Neonate, Merchant of the Vale) or how quickly you can loot ( Carthatic Reunion). If you're feeling bold, Ox of Agonas might not be a bad idea. For playing on a budget, there's a number of changes you could make to both cheapen and customize it further - here's one such example build that tries to take advantage of its budget nature: Urabrask's Slagheap - Budget Edition Creatures4 Clockwork Beetle4 Bomat Courier4 Signal Pest4 Slag Fiend4 Myr Servitor4 Hollow OneSpells4 Lightning Axe4 Faithless Looting4 Cathartic Reunion4 Thrill of PossibilityLands4 Darksteel Citadel16 MountainThis deck, as of the time of this posting, clocks in at about $18-$19 (USD). That may change in the future but given the nature of most of these cards, I'm confident that price will stay roughly the same. The most notable change in creatures is the replacement of Hope of Ghirapur with Clockwork Beetle. Clockwork Beetle, while not particularly great in a vacuum, does fulfill the role of an aggressive above-rate creature that gets itself killed to further power up Slag Fiend (bonus points for being a Mirran construct, no less). In more casual games where the removal is slower or more expensive, it getting in for a few hits and dying quickly after is probably still going to help your plan. Everything else stays in because it's either cheap enough or an important backup plan (Hollow One). Going down to spells, we replace the more expensive Burning Inquiry and Goblin Lore with Cathartic Reunion and Thrill of Possibility. While they don't discard as well, they do have their own individual advantages, such as Carthatic Reunion getting you up one card and Thrill of Possibility's instant speed. Dangerous Wager does exist, but I find it inconvenient when you often want to try and keep a Hollow One or Slag Fiend in hand. Rift Bolt Because we're discarding less overall and games will likely run a bit longer, Lightning Axe becomes a possible consideration as well. You can replace this with other budget bolt variants such as Rift Bolt if you feel it's not your style. There are definitely more ways to customize the deck than what I've suggested here, but hopefully this will inspire someone to play around with the deck a bit!
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Post by sdfkjgh on Apr 29, 2020 6:41:08 GMT
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Post by Lady Mapi on May 1, 2020 2:16:04 GMT
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Post by sdfkjgh on May 2, 2020 1:52:00 GMT
I love how this Challenge started off as "includes a rare or mythic", and we're all like "Just the one? How quaint."
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Post by ZephyrPhantom on May 2, 2020 2:40:52 GMT
I think it's because this was a really good challenge prompt in multiple ways: - A lot of the cards in the pool had synergy with each other or catered to a clear theme like the Goblin Tribal deck. - Many of the individual cards could fit in more than one strategy, so two people could take the same card and still build different decks. - The cards in question have a wide variety of power levels, including powerful straightfoward cards like Delver of Secrets, common iconic set staples like Llanowar Elves, thought provoking jank like Slumbering Dragon, and super bad challenge jank like Alabaster Leech. - It lets you use the whole card pool while setting an interesting standard for people to follow. This definitely feels like a good example for anyone selecting future challenges to go by. I'm actually kind of curious how thaneofglamis came up with this challenge now.
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on May 2, 2020 4:43:52 GMT
I'm going to be completely honest: I barely thought about it. I was just thinking about how much I like it when rares have low CMC, and then started thinking about what to do for the deckbuilding challenge, and the two ideas just mixed in my head. I'm really glad that it turned out so well though! I didn't really expect it!
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Post by gateways7 on May 2, 2020 5:46:33 GMT
Is this strictly official formats only? If not, I might use this challenge as an excuse to brew some MSEM2 decks.
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on May 2, 2020 6:37:19 GMT
I'm not familiar with MSEM2 but I'm fine with that!
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Post by sdfkjgh on May 4, 2020 19:32:05 GMT
Daij_Djan: At what point will this Challenge be closed? Are we keeping to a schedule, or waiting for a minimum number of entries?
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Post by Daij_Djan on May 5, 2020 8:48:33 GMT
@ sdfkjgh: Two-week schedule It's technically mentioned in the first post, but I admit it's kind of hidden
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Post by sdfkjgh on May 5, 2020 17:10:54 GMT
Daij_Djan: What even is time? I thought that three weeks had already passed. My braim on carunna not work so gud.
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Post by Daij_Djan on May 9, 2020 19:35:43 GMT
Hey everyone, just a quick note: After some pondering I came to the conclusion it's much easier for me to take care of both contest together, so the next round will star on Monday!
This thread is now closed, the poll can be found here. And here's the next challenge!
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