KingGutty
0/0 Germ
Posts: 6
Favorite Card: Squirrel Dealer
Favorite Set: Amonket
Color Alignment: Blue, Black, Red
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Post by KingGutty on Mar 8, 2020 0:19:30 GMT
*Snip* All renders require proper artist credit in the appropriate space. ~Daij_Djan
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Post by Jartis on Mar 8, 2020 1:48:02 GMT
It hurt my soul to not make it a 2/2 for 2, but with Grizzly Bears already being common, there wasn't a ton of play, here. I'd considered making it cost 1G normally and just G for the splice cost, but then it felt like it was taking away from the theme of the mechanic in this context, being the spell manifesting into a creature once it did what it was meant to do.
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Post by kefke on Mar 8, 2020 22:21:29 GMT
Boogymanjunior - First of all, the abilities on that card are some really slick design. I love the way it forces opponents to consider whether to punish you up-front or save your mana. That said, I think that trying to use the potential to get punished as a cost reduction is a mistake. What happens if someone actually brings him out on turn three? Or worse, ramps and gets him sooner? Especially in a 1v1 match, the punishing aspect wouldn't be worth the shut-down, and meanwhile the caster is getting a super early beatstick either way.
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Mar 8, 2020 22:45:32 GMT
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Post by Boogymanjunior on Mar 8, 2020 23:13:16 GMT
Boogymanjunior - First of all, the abilities on that card are some really slick design. I love the way it forces opponents to consider whether to punish you up-front or save your mana. That said, I think that trying to use the potential to get punished as a cost reduction is a mistake. What happens if someone actually brings him out on turn three? Or worse, ramps and gets him sooner? Especially in a 1v1 match, the punishing aspect wouldn't be worth the shut-down, and meanwhile the caster is getting a super early beatstick either way. First of all, thank you very much! I both disagree and agree- I would say that the punishment potential should indeed incur a cost reduction because at best, the opponent can simply choose to not punish if they think their lands are too valuable, but they can also choose if they deem it fit, while you get nothing out of it. This is an unambigious drawback and thus should be met with an unambigious cost reduction. I actually figured in the possibility of turn 3 or turn 4 and would disregard ramp because ramp is supposed to increase the pressure which applies to almost every card. However, even though I figured in the early turn possibility in regards to the cost reduction, I now see that the card is too strong. So I agree with your underlying objection to the power level, and thank you for your help! While I don't want to amend playability/rarity altering properties of already posted cards when it was someone else's keen eye- to not better myself on other's behalf- I now would have changed it to a 5/3. This way, it would still retain an imo valid cost reduction while being less powerful due to increased vulnerability (even on turn 3).
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Post by arthurxiv on Mar 9, 2020 10:49:38 GMT
KingGutty: I don't think your card respects the rules of this contest. It strictly respects the pattern that strive usually follows. Boogymanjunior: It's a very nice card but i think it would be banned in standard as usually (except for flash decks) your opponent is already tapped when you play this, so if i'm a little bit pessimistic on this card i read: Sulfurcoating Crusher Creature - Giant When ~ enters the battlefield, take an extra turn after this one. 5/3
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Post by kefke on Mar 9, 2020 13:33:13 GMT
Boogymanjunior : It's a very nice card but i think it would be banned in standard as usually (except for flash decks) your opponent is already tapped when you play this, so if i'm a little bit pessimistic on this card i read: Sulfurcoating Crusher Creature - Giant When ~ enters the battlefield, take an extra turn after this one. 5/3 Yeah, that's kind of the crux of my issue. Outside of specific formats, it's at best a strong, undercosted creature, and at worst a massive swing early in the game, with the potential to snowball into an unassailable lead (especially if the caster has more than one in hand). One thing I think you're forgetting, Boogymanjunior, is that while the potential to get punished is normally worth a cost reduction, a creature that freezes all your opponents' lands when it comes into play would normally warrant a sizeable cost increase. To balance that out, you'd either need to limit the secondary effect (Maybe only freeze lands tapped to pay for the first effect?) or add some additional cost or condition that prevents/punishes playing it at a time when it would otherwise be all-upside.
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Post by Boogymanjunior on Mar 9, 2020 18:58:05 GMT
Boogymanjunior : It's a very nice card but i think it would be banned in standard as usually (except for flash decks) your opponent is already tapped when you play this, so if i'm a little bit pessimistic on this card i read: Sulfurcoating Crusher Creature - Giant When ~ enters the battlefield, take an extra turn after this one. 5/3 Yeah, that's kind of the crux of my issue. Outside of specific formats, it's at best a strong, undercosted creature, and at worst a massive swing early in the game, with the potential to snowball into an unassailable lead (especially if the caster has more than one in hand). One thing I think you're forgetting, Boogymanjunior , is that while the potential to get punished is normally worth a cost reduction, a creature that freezes all your opponents' lands when it comes into play would normally warrant a sizeable cost increase. To balance that out, you'd either need to limit the secondary effect (Maybe only freeze lands tapped to pay for the first effect?) or add some additional cost or condition that prevents/punishes playing it at a time when it would otherwise be all-upside. kefke arthurxiv You are completely right! I really only thought about the lands that would be tapped due to his ability and didn't thought about the normal effect of land freezing at all... really baffled right now how I didn't see this. Yes, in this case this case is way too overpowered, thank you for your input! I won't change anything on my card, but I'm certainly willing to delete it. I wouldn't want to get any vote for this one so I will cancel the possibility. Set Theme Challenge is already bad enough. I will keep the idea in mind though, but thanks for giving me the nod.
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Post by t2stonerain on Mar 10, 2020 5:28:42 GMT
Cheap removal with downside by giving the dead creature an upside.
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Post by kefke on Mar 10, 2020 5:52:13 GMT
Boogymanjunior - The underlying idea was good! Sorry it didn't work out. I too know the pain of trying to get an idea out in time for a contest, only to realize that it wasn't quite ready.
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Fermat
8/8 Octopus
Posts: 436
Favorite Card: Force of Will
Favorite Set: Guildpact (set when I started playing)
Color Alignment: White, Blue, Black
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Post by Fermat on Mar 10, 2020 8:52:39 GMT
I can't figure out how to put a color indicator on my card. I click on the left side of the type bar and tick the box with the blue circle, but it won't appear...
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jarribas309
0/0 Germ
TIL my regular lifestyle is called quarantine
Posts: 45
Favorite Card: The Locust God
Favorite Set: Rise of the Eldrazi
Color Alignment: Blue, Red, Green
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Post by jarribas309 on Mar 10, 2020 16:20:26 GMT
My entry before this closes. An affinity card incentivizing less artifacts. Attachment Deleted
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Post by kefke on Mar 10, 2020 16:48:28 GMT
I can't figure out how to put a color indicator on my card. I click on the left side of the type bar and tick the box with the blue circle, but it won't appear... If you're using the Mainframe template, it's in a dropdown menu on the Style tab. Standard M15 template it's kind of overlaid with the type text, so you'd need to click on about the N in "instant".
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Post by ameisenmeister on Mar 10, 2020 21:48:11 GMT
It has always been my firm belief that clash could be a cool mechanic if made right.
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Post by Daij_Djan on Mar 11, 2020 11:09:25 GMT
Sorry for the massive delay everyone - I've been ill these past few days (seems like it's one of those seasons for me again -.- ). As my fever still only barely has gone down, I'm only really able to leave this message for today rather than start the new challenge and set up the poll - so as it's getting very late in the week I'll extend this one instead for an additional week. Sorry for the inconveniences everyone..
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Post by Lady Mapi on Mar 11, 2020 14:02:52 GMT
Sorry for the massive delay everyone - I've been ill these past few days (seems like it's one of those seasons for me again -.- ). As my fever still only barely has gone down, I'm only really able to leave this message for today rather than start the new challenge and set up the poll - so as it's getting very late in the week I'll extend this one instead for an additional week. Sorry for the inconveniences everyone..
Daij_Djan's Health - Instant - Gain 4 life. Recover Whenever you recover Daij_Djan's Health, put a +1/+1 counter on target creature you control. Seriously though, take your time and get better.
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Post by gurfafflekins on Mar 11, 2020 19:23:34 GMT
Other than Mistbind Clique, there is no flash and champion combination, but this is meant to be used defensively. Flash it in, save a creature, bam. Then again, it could also be a decent beater if you need that too. -Not sure if Mistbind's existence means this isn't "new" (designed before I saw it, though!) -Yeah yeah it's a bad card, I know. Edit: Feel better daij, and the extension enabled me to participate here so hey, it all worked out!
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Post by sleepyjackdaw on Mar 13, 2020 4:50:59 GMT
Ooh boy, it's been a while since I posted.
The twist is double: taking advantage of spells-on-stack and differently-costed replicate costs.
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Post by Boogymanjunior on Mar 13, 2020 15:51:45 GMT
kefke Thanks again. With this challenge being postponed and me having designed an alternative even before I designed my first entry, I'll allow myself to try this one.^^ Although the postponement reason is not a good one- hope you get well soon Daij_Djan ! {old version with mana cost of 2BG}
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Post by sade612 on Mar 15, 2020 19:18:35 GMT
Kind of stealing gurfafflekins' thunder, but I really want Stray Cats to be a deck. Unlike most clones that ETB as a copy, this one only becomes a copy of the creature after its champion effect goes off. I had considered it ETBing as a copy, but I wasn't sure whether copying the creature would overwrite the champion effect. The original ETBs anyway when the champion dies, so double cloudshifting for two mana might be OP.
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Post by Daij_Djan on Mar 16, 2020 14:00:48 GMT
Big thanks for all of your kind words! I'm back on track and ready to roll again This means..
This thread is now closed, the poll can be found here. And here's the next challenge!
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