Post by Daij_Djan on Apr 9, 2018 12:16:09 GMT
Even though MtG has cards that actually give away your stuff to your opponent, there's not that many cards that actually care about being given away. Bronze Bombshell is a rare example of a card that you want to donate to your opponent. Your challenge for this week is to design a card you want to play, then give away to an opponent.
Please remember: You're not allowed to vote for yourselves. For further information please look at the CotW Rules.
{TheBrokenUrn}
{Viriss}
{fluffyDeathbringer}
{Mrchristianpunk}
{Gorgonzola}Information Surge
Enchantment
When ~ enters the battlefield, draw three cards.
At the beginning of your upkeep, exile a card from your hand.
Enchantment
When ~ enters the battlefield, draw three cards.
At the beginning of your upkeep, exile a card from your hand.
{sdfkjgh}Pain Inducer
Enchantment
When Pain Inducer enters the battlefield, if it’s not a token, each other player creates a token that’s a copy of Pain Inducer.
At the beginning of your upkeep, if this permanent is a token, you lose life equal to the number of permanents named Pain Inducer on the battlefield.
Enchantment
When Pain Inducer enters the battlefield, if it’s not a token, each other player creates a token that’s a copy of Pain Inducer.
At the beginning of your upkeep, if this permanent is a token, you lose life equal to the number of permanents named Pain Inducer on the battlefield.
{kinotherapy}
{Cajun}
{Neottolemo}
{CanterburyEgg}
{bazzboda}Doomed Initiate
Creature - Human Cleric
When ~ enters the battlefield, target opponent gains control of it.
When ~ leaves the battlefield, you lose 2 life and its owner gains 2 life.
1/1
Creature - Human Cleric
When ~ enters the battlefield, target opponent gains control of it.
When ~ leaves the battlefield, you lose 2 life and its owner gains 2 life.
1/1
{Flo00}
{HyTex}
{Gurfle}Magic Mud
Enchantment
When ~ enters the battlefield, return target creature card from your graveyard to your hand.
At the beginning of your upkeep, put the top two cards of your library into your graveyard.
Enchantment
When ~ enters the battlefield, return target creature card from your graveyard to your hand.
At the beginning of your upkeep, put the top two cards of your library into your graveyard.
{Quazer Flame}Fell Contract
Enchantment
When ~ enters the battlefield, create a 2/2 black Demon creature token with flying.
At the beginning of your upkeep, put a +1/+1 counter on each Demon creature, then you lose life equal to the power of the Demon with the highest power.
"Sign here."
Enchantment
When ~ enters the battlefield, create a 2/2 black Demon creature token with flying.
At the beginning of your upkeep, put a +1/+1 counter on each Demon creature, then you lose life equal to the power of the Demon with the highest power.
"Sign here."
{voltaic-qui}Archfiend of Amonkhet
Creature - Demon
Archfiend of Amonkhet can't block.
You can't win the game and your opponents can't lose the game.
: Put two -1/-1 counters on target creature.
4/6
Creature - Demon
Archfiend of Amonkhet can't block.
You can't win the game and your opponents can't lose the game.
: Put two -1/-1 counters on target creature.
4/6
{Yoshi}
{Touhoufanatic}
{quarryking103}
{Dark Nova}
{Pixi-Rex}
{spazlaz}
{Daij_Djan}
{Kajarak32}
{Scribbl}Borrowed Insight
Enchantment
Borrowed Insight enters the battlefield with five mind counters on it.
At the beginning of your draw step, remove a mind counter from borrowed Insight and draw a card. If you can’t, sacrifice Borrowed Insight and exile all cards from your hand.
Enchantment
Borrowed Insight enters the battlefield with five mind counters on it.
At the beginning of your draw step, remove a mind counter from borrowed Insight and draw a card. If you can’t, sacrifice Borrowed Insight and exile all cards from your hand.
{Gateways7}
Please message me immediately if you notice a discrepancy in your entry or another's entry.