Awakening is an introductory and exploratory set for a new planar system for magic, that explores the home worlds of 5 characters who are about to embark on their own journeys of discovery as this universes first planeswalkers. See the 5 worlds that these characters are whisked away to as their sparks ignite for the first time, setting the path for their destinies. Some of these planes may be familiar if you know my work.
The Cybernetically Advanced Plane of Mimeocrum
Art by Artur Sadlos
Mimeocrum is home to the most advanced computer technology and cybernetic research in all the Multiverse. This cyberpunk inspired plane is a maze of metallic infrastructure, whirring gears, and lofty skyscrapers. Our focus is Lucia Arenza, a skilled artificer and private investigator. She is hired for a job from her old mentor to investigate the security systems of the upper Mimeocran government, but the nature of the truths she uncovers there affect her so greatly, that her spark ignites and she is torn away by her latent spark to another plane entirely.
I hope that has piqued your interest in this project and seeing some of the other worlds and characters. Let me know what you think and what can be improved!
So far, I like it. Very intriguing. I'm curious to see what other planes you have.
I do have one tiny criticism though: In your lore, you describe Lucia as an Artificer, yet her card isn't one. It's a weird disconnect, especially since you have a preview card that hints at Artificers being mechanically important as well, yet none of the creatures you show off alongside it are artificers. It's not a big deal, just odd.
fluffy: It's good to be back . I can tell you right now that this set won't go too deep into any of the individual planes present, but I can say that the advances that made Mimeocrum the technological wonder it is came with a serious human cost. I'm not too familiar with how to do mainframing, but something like Lucia's hand coming out of the frame could definitely look sweet. I agree that incubation pod is overcosted compared to other similar cards, but I personally like for blue removal to feel a little clunkier than other colors removal spells.
collex: Thank you! I agree that it is odd to have lucia not be an artificer on her front half, that change definitely makes sense. Tireless engineer is also an artificer.
The Elegant and Mysterious Plane of Naris
Art by Nicholas Mastello
Naris is an alluring plane, centered on fashion and civility. There is nothing that the many nobles and advisors of this metropolis love more than a paty, especially an intriguing one filled with opportunities for juicy gossip. Even amongst the many parties high society loves to throw, by far the most popular is the masked ball. As Vail, a travelling merchant from Arknia and newly awakened planeswalker is whisked to Naris by the chaos of her recently ignited spark, she is dazzled by the glamour and elegance of the party surrounding her. Confused but happy, she begins to learn the fine art of mask making and attempts to ingratiate herself into the society of Naris to create a new, more peaceful life for herself.
Post by fluffydeathbringer on Mar 6, 2020 14:13:34 GMT
I meant mainframing as in adjust the text box sizes to look less uneven
re: naris, the existence of a noble class implies a class structure that contains a less wealthy class that hasn't inherited power. what do the peasants do? also constantly party? work to maintain the constant parties?
disregard inconsistent mtg syntax, acquire personal wording style
abolish mythic, abolish frivolously adding new creature types
fluffy: The peasantry are certainly quite busy working to provide basic goods like food and labor to Naris, but not necessarily unhappy. Since many of the most illustrious parties are masked balls, it is not uncommon for them to slip in and enjoy the festivities themselves, and they are known to host their own more raucous and fun bashes in their own districts. After the nobility, the artisans are by far the most revered class, a skilled mask or dress maker can do extremely well within the society of Naris, and are seen as good prospects to marry into noble families. I don't see it as a particularly dark plane, there are plenty of resources to go around, and a good infrastructure to support the festive atmosphere.
The Fortified and Unified Plane of Afanim
Art by Flavio Bolla
Afanim is plane held within a delicate balance, upheld by a spirit of camaraderie in uncertain times. On the outskirts of the world, there are many dark creatures that seek to devour others in order to transcend their native forms, becoming hideous and powerful monsters. In order to keep the citizenry and themselves safe, the governing forces of the plane have banded together to create an alliance and built mighty fortress towns to protect themselves from these monstrosities. On Afanim, the outskirts of these towns are truly terrifying places to be, and survival is near impossible for anyone without extreme training. The general population have banded together, knowing they can be stronger together, and have even developed mobilized garrisons that are capable of fighting back and trying to expand their domain. Liarknias, a proud dragon broodmother, is one such being capable of living in the wild territories, but the dragons of Afanim are seen as a threat to the survival of humanity as well. A band of humans crush her children while they are still growing in their eggs, and the misery, anger and sorrow she feels overtakes her. Her spark is ignited, and she is whisked away to the plane of Tsukur, where she dreams of creating a world that is safe for dragonkind.
The Shady and Greedy Plane of Arknia
Art by Concept-Art-House on Deviantart
Some of you may already know Arknia from my old days on the boards. Arknia is a plane that embodies the idea of human greed, full of smarmy merchants, ruthless mercenaries, and swashbuckling pirates. Coin is king in Arknia, and everything is about maximizing profits, at any cost. As part of this project, I am mostly focusing on just one color pair in each world, and the core focus of Arknia is WB merchants, an aristocratic sacrifice for profit deck. This is the homeplane of Vail, where she grew up adventuring, crafting, and selling healing salves and other wares. Arknia has a complicated backstory, it is an artifical plane, originally built by Liarknias as as safe haven for dragon kind, filled with riches and finery that they could covet and hoard. However, another one of our planeswalkers, Naomi, corrupted the plane by using her tricky nature to put liarknias into a pacificed state under the helm of command, and bringing in humans from other planes to defile Liarknias' vision. The helm itself is spoken of in legend and myth, as the ultimate treasure amongst the many spoils of Arknia, and many foolhardy adventurers and mercenaries have died trying to find it. When one particularly crafty party succeeds, they also unknowingly free Liarknias from her prison, and she proceeds to unleash her fury upon the corrupted world.
Oh my gosh Kiku! I was literally up all last night into the morning reading your old posts on the old forum about set design and just mentioned you in my post today. Didn't even see this post here lol.
I'm LOVING the design ideas here, especially some of the card effects like Veil, Quickchange, and Accord.
I'm sure none of these are final, but there was one thing that seemed a little weird to me:
Masquerading Goblins, its a common 2/2 that makes two 1/1 goblin tokens. While I think you are getting 4 power for 4 mana. I kinda feel like seems more appealing. I mean unless you have a reason for it, like game breaking mechanics that might make it to good.
As Fluffy said, welcome back, and I can't wait to follow this post and watch the progression. But also hope to see some more from you in the future