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Post by viriss on Apr 14, 2024 2:51:16 GMT
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Post by melono on Apr 14, 2024 11:12:15 GMT
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Post by vizionarius on Apr 14, 2024 13:46:50 GMT
Wog, Herald of Destruction Legendary Creature - Orc Cleric When ~ enters, destroy all creatures. They can't be regenerated. 1/1 Haha, nice name: Wog... Wrath of God.
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Post by melono on Apr 14, 2024 18:02:01 GMT
Wog, Herald of Destruction Legendary Creature - Orc Cleric When ~ enters, destroy all creatures. They can't be regenerated. 1/1 Haha, nice name: Wog... Wrath of God. Not too on the nose I hope
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Post by sdfkjgh on Apr 22, 2024 23:51:52 GMT
Deceaced Operative "Artor" Legendary Creature--Zombie Soldier When you cast this spell, create a 2/2 black Zombie creature token. Deceased Operative “Artor” enters its owner’s graveyard instead of the battlefield. You may cast Deceased Operative “Artor” from your graveyard. Partner (You can have two commanders if both have partner.)2/2
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Post by Idea on Apr 24, 2024 20:23:55 GMT
I will be reviewing this tomorrow. Last minute entries are welcome!
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Post by Idea on Apr 26, 2024 1:57:58 GMT
elchetibo {Spoiler}Small wording tip, putting something on the battlefield doesn't require paying a mana cost, only casting it does. As such you either cast without paying a mana cost or put it on the battlefield without any need for further text in that regard.
That small thing aside, the card fits the prompt pretty well, but balance-wise it's very lackluster. There are a few creatures that would benefit from this, mainly those with additional costs to cast or those you happen to lack the colors to cast (which would be a limited reasonable use even outside of the color that has the most access to land fetching and color fixing, green), but in almost every scenario you're paying the same, more mana or considerably more mana, than you're getting out of it. The baseline is 3 mana for a mana value 3, and each mana value above that adds 2 to that cost, so a mana value 4 would need you to pay 5 mana, value 5 6 mana and value 6 8 mana. Without accounting for that effect this card still has super expensive pseudo-firebreath ability, doubling the mana that would normally cost. This is a card that doesn't stick around and at best recovers it's own cost - until you start paying commander tax.
For what it's worth though, it fit the prompt well. It was mainly an issue of numbers. ZephyrPhantom {Spoiler}While this card does make temporary commanders in some sense: A) It itself isn't one, so it doesn't technically fit the prompt. B) The commanders you play are not only not intended to be temporary in the sense that was described (they stick to the battlefield and you have no reason to go and remove them), but they don't re-exile themselves to prevent them from being returned again if they die. Aside from that, making a comparison with the closest equivalent I could find, Tameshi, Reality Architect, the differences of not needing to return a land as part of the cost, of being able to bring back any creature of the right mana value and at instant speed, plus being able to cast it rather than just returning it make this card a while off-balance. vizionarius {Spoiler}Toughness seems about right and it fits well with the prompt. While it does have the challenge of needing to protect itself, I think 2 mana is too low for such an unconditional returning from the graveyard of a creature, let alone also giving it flying or casting a minimum 4/4 flying creature (if this is your commander). I'd probably double the mana cost. gluestick248 {Spoiler}Power c4 combined with first strike tends to only start appearing at 4 mana, but given the downside of returning this to your hand every turn that's if anything, perhaps a little lower on the toughness than one might've expected. The context that it bounces itself also means the static effect is weaker not only because you need to keep recasting it but because because it's not online most of the time. A ping effect like this that can't remove anything on the board only damaging players really wants to have as many chances to trigger as possible. On the other hand though, it does make for an interesting evasion of sorcery-speed removal for such an effect, meaning you can keep it relatively safe depending on your opponent so you can use it again later. viriss {Spoiler}The companion mechanic was almost if not actually banned depending on the format due to the "extra card" it gives you, despite the extra restrictions those cards imposed on what decks could use them. This draws you an extra card every turn from an invulnerable position every turn in the format that has the least to worry about with milling out. The other effect is also extremely strong. cheating out just about anything for 5 mana (though admittedly 4 of those is colored mana). Surprisingly it wasn't also just outright broken as even though it's repeatable and unconditional it's also 1 mana short of something like Smuggler's Surprise's second mode. melono {Spoiler}I gotta thank vizionarius for pointing out the name as it would have flown over my head otherwise and it does make me appreciate this card a little bit more. Indeed, this is a Wrath of God on legs. Legs that vaporize themselves on entering the battlefield. In commander this effectively gives you a board wipe on command (hah), though one that gets more expensive the more you use it, making the fact it outs itself a rather interesting way to get fulfill the prompt. Being a creature also means it benefits from creature-specific synergies which could give you other means of taking advantage of this card right before or even post board-wipe or letting you send it to the GY and bringing it back as being a low power/toughness creature does make it more accessible for white to bring it back or interact with it in general. The more I look at this card the more I enjoy its nuances, despite seeing how it's pretty much just another card but a creature. It makes you think of how small differences in design can have such a big impact on a card. sdfkjgh {Spoiler}3 mana unconditional 2/2 zombie maker is already a little ahead of the curve as most others at such a mana value have something like discarding a creature as a trigger or exiling something from the graveyard as part of the cost. Said zombie is also uncounterable, a minor detail given it's just a normal token, abut this card is protetced from everything short of graveyard hate. Even then you'll need several instances of exiling it before you can get the commander tax high enough to not see it again. Also since it has partner, you're getting access to black through this card. Aside from probably being silver border/acorn, it's not quite broken but it is a little harder to interact with than would be fair for a card already producing an above-curve effect. Winner {Spoiler}The surprising nuances of the card and creative way it meets the prompt earn melono the win. Runner up is gluestick248
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Post by melono on Apr 26, 2024 6:46:21 GMT
Tyftw! I didn't expect to win exactly because of why you thought you wouldn't give me the win. Nuance does it again.
Next up: Upgrades people, upgrades! Create a commander that boosts other creatures (or one other creature) somehow.
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Post by Idea on Apr 26, 2024 22:12:14 GMT
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Post by sdfkjgh on Apr 27, 2024 22:07:00 GMT
Cht'Ratch of the Hovel Legendary Creature--Rat Incarnation Trample Other Rat creatures you control have trample. Cht’Ratch of the Hovel and other Rat creatures you control get +1/+1 for each Rat permanent you control. 0/0
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Post by elchetibo on Apr 29, 2024 13:25:46 GMT
Davila, Boonlender Legendary Creature - Angel Cleric Flying. Whenever a creature with flying enters the battlefield, put a "flying" counter on other creatures you control. This is also true for vigilance, first strike, second strike and lifelink. Creatures you control gain +1/+1 for each counter on them that is not a +1/+1 counter. 5/5
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Post by Flo00 on May 19, 2024 17:12:11 GMT
Ionar, Father of Friendship Legendary Creature - Rabbit Cleric Vigilance, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)Paired creatures your team controls get +2/+2 and gain first strike and ward . The same is true for creatures in bands your team controls and creatures with "partner with" your team controls as long as your team controls the partner. 2/2 If a creature fulfills multiple of those conditions, the boost applies multiple times. And yes, "bands" is what banding creates.
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Post by sdfkjgh on May 19, 2024 19:00:08 GMT
Ionar, Father of Friendship Legendary Creature - Rabbit Cleric Vigilance, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)Paired creatures your team controls get +2/+2 and gain first strike and ward . The same is true for creatures in bands your team controls and creatures with "partner with" your team controls as long as your team controls the partner. 2/2 If a creature fulfills multiple of those conditions, the boost applies multiple times. And yes, "bands" is what banding creates. Unfortunately, if you want these abilities to stack you actually have to write them out.
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Post by melono on May 20, 2024 12:38:28 GMT
Judgejudge {Spoiler} Idea - Kemos: Watch out Morophon, there’s another 5-color changeling commander here! One that is, unfortunately, very clunky to activate. It wants you to run changelings, but also, makes your creatures changelings, which makes that part redundant. And more importantly, the added creature types on the human side, they’re very hard to track with five different ones, that all need to be on different creatures. sdfkjgh - Cht’Ratch: This is a fun way to add to rats tribal. It adds to what plenty rats already like, such as Relentless Rats (if you want to go that route with your deck) and gives them trample to push through, which is often the hard part for those decks. It also works well with the rat token creators in red since the new Eldraine set. elchetibo - Davila: Some wording issues, but the message is clear. Evergreen abilities go to other creatures as well. A bit excessive though in the sense that when a creature enters, each other creature gets essentially +1/+1 for each keyword on that creature. Feels like it might need to be cast with more mana, but maybe commander is at that level already. The idea I very much like though. Flo00 - Ionar: Friends tribal, interesting idea, but also feels a bit clunky. I would still like to see a deck made with it, though I would not be making it myself. {Spoiler} The winner will be: sdfkjgh with the rat boy!
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Post by sdfkjgh on May 20, 2024 18:11:03 GMT
melono: Thanks for the win, but watch it with the phrasing. Create a Commander that cares about maximizing the number of unique kinds of counters on the greatest number of permanents, players, spells, cards in other zones, and other objects.
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Post by Idea on May 21, 2024 1:55:43 GMT
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Post by elchetibo on May 21, 2024 15:02:14 GMT
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Post by melono on May 21, 2024 17:30:31 GMT
Of course, CountConteCounters.com doesn't actually exist yet, but it would be a numeric input field with a generate button, which randomly generates that many counters, which are taken from a pool of the currently existing counters that inherently do something. Counters that would be available for generation are all these: {Spoiler} All +X/+Y modifying counters (including the older ones): • +1/+1 • -1/-1 • +0/+1 • +0/+2 • +1/+0 • +1/+2 • +2/+2 • -0/-1 • -0/-2 • -1/-0 • -2/-1 • -2/-2 All currently existing keyword counters: • Deathtouch • Double strike • First strike • Flying • Haste • Hexproof • Indestructible • Lifelink • Menace • Reach • Shadow • Trample • Vigilance Finality countersShield countersStun countersVolatile counters (these were never used) Manabond counters (these were from a playtest card) So an example would be that you input 5, and then you generate this: Hexproof counter Stun counter Manabond counter +1/+2 counter +1/+2 counter
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Post by sdfkjgh on May 22, 2024 0:29:30 GMT
As cool and interesting as this design is, do you mebbe wanna submit something else? Because this, on its face, only cares about +1/+1 counters, and making more of whatever counters are already there. The prompt was to maximize the numbers and types of each counter. Check here for a complete list.
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Post by sdfkjgh on Jul 7, 2024 17:05:16 GMT
melono wins this, because they listened to the prompt. Sorry this took so long, I forgot I was running this.
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Post by melono on Jul 7, 2024 20:22:29 GMT
Tyftw!
Next commanders: create a commander card that is themed around farming/an aspect of farming. Try to keep things simple, though that's less of a hard rule.
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Post by Daij_Djan on Jul 14, 2024 23:40:09 GMT
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Post by viriss on Jul 15, 2024 0:17:11 GMT
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Post by sciophobia on Jul 17, 2024 15:37:43 GMT
I tend towards the darker end of the spectrum. This also creates a new type of token. Also I really want to make this deck now. (New to this and not sure how to make the image big and awesome like the others did.)(Still trying to figure out how to get a good image included.... gahhh) (17th edit.... Got it! Thanks.)
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Post by emberfire17 on Jul 17, 2024 20:28:11 GMT
I tend towards the darker end of the spectrum. This also creates a new type of token. Also I really want to make this deck now. (New to this and not sure how to make the image big and awesome like the others did.)(Still trying to figure out how to get a good image included.... gahhh) Vincent and IdaFor a bigger image, you use an image hosting site (i usually like this one). Then you take the direct link from there, and type [img]direct link here[/img]
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Post by Flo00 on Jul 19, 2024 9:47:40 GMT
Harik, Busy Farmer Legendary Creature - Horse Peasant , : If you control less lands than an opponent, search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Otherwise, create a Food token. 2/3
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Post by elchetibo on Aug 1, 2024 13:38:10 GMT
Guilmon, Cloudshepherd Legendary Creature - Elemental Flying. Landfall - Whenever a land enters under your control, create a Cloudsheep token (It's a 1/1 white Sheep Elemental token creature with flying). Other elementals you control have " : Add one mana of any color." 1/4 /////////// Cloudsheep Token Creature - Sheep Elemental Flying. 1/1
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Post by sciophobia on Sept 10, 2024 1:41:21 GMT
What happens if the "judge" never comes back?
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Post by ZephyrPhantom on Sept 10, 2024 16:13:24 GMT
What happens if the "judge" never comes back? @ me or daijdjan by typing out either @zephyrphantom or @daijdjan . We'll judge it and do our best to get the game moving on. In this case I'll judge seeing as A) Daij is participating and B) Viriss seems to have already given a "reminder" like some time ago to the post, meaning Melono probably hasn't been online for a while.
The conditional check to create a food is a very flavorfully strong mechanic for our top contenders, but I think I prefer Flo00 's take for allowing a White ramp-from-behind card to still be useful when it can no longer ramp. Daij_Djan 's take on the idea as a Background gives it a lot of flavlorful oomph while being a simple but fitting effect for a background. viriss rounds out the top submissions with a nice Food/token engine commander that looks like it came straight out of a precon. (I personally find that a slight minus, tbh, as I'm kind of with the crowd that feels too many Commanders have become self-enabling value engines, but practically speaking, this is absolutely a card WOTC would print in 2024. It's just not very exciting to me as it doesn't feel like it really experiments with the idea from a design perspective.) 1st: Flo002nd: Daij_Djan3rd: viriss sciophobia - One slight wording comment on your card - "Gain two life" should be "You gain 2 life". Happy to see a Golgari entry though!
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Post by viriss on Sept 10, 2024 23:30:50 GMT
What happens if the "judge" never comes back? @ me or daijdjan by typing out either @zephyrphantom or @daijdjan . We'll judge it and do our best to get the game moving on. In this case I'll judge seeing as A) Daij is participating and B) Viriss seems to have already given a "reminder" like some time ago to the post, meaning Melono probably hasn't been online for a while.
The conditional check to create a food is a very flavorfully strong mechanic for our top contenders, but I think I prefer Flo00 's take for allowing a White ramp-from-behind card to still be useful when it can no longer ramp. Daij_Djan 's take on the idea as a Background gives it a lot of flavlorful oomph while being a simple but fitting effect for a background. viriss rounds out the top submissions with a nice Food/token engine commander that looks like it came straight out of a precon. (I personally find that a slight minus, tbh, as I'm kind of with the crowd that feels too many Commanders have become self-enabling value engines, but practically speaking, this is absolutely a card WOTC would print in 2024. It's just not very exciting to me as it doesn't feel like it really experiments with the idea from a design perspective.) 1st: Flo00 2nd: Daij_Djan 3rd: viriss sciophobia - One slight wording comment on your card - "Gain two life" should be "You gain 2 life". Happy to see a Golgari entry though! My commander card is too commander-y? lol, i'll take that as a plus
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