|
Post by ZephyrPhantom on Nov 3, 2021 9:13:15 GMT
sdfkjghWhite effect: No, that was intended because it essentially acts like a weaker Mana Tithe-esque effect on a stick that you're capable of turning on and off during each player's turn. Holding off a big play for a turn doesn't seem insignificant to me, but I do agree in the realm of Commander I would probably change it to opponent's spells. Black effect was intentional mainly because I'm a fan of Benediction of Moons but I see your point that it probably grows too fast.
|
|
|
Post by Daij_Djan on Nov 6, 2021 20:38:57 GMT
Big thanks for the win! Will add a new challenge either later tonight or tomorrow
EDIT: And here we go! Your new challenge is to design a not the big and important major character, but rather his/her number 2 (or 3 or 4 or 5)! It can be a king's advisor, a servant - or their chauffeur
Get creative and have fun!
|
|
raphiezar
1/1 Squirrel
Posts: 71
Favorite Card: Rite of Replication
Color Alignment: Blue, Red, Green
|
Post by raphiezar on Nov 14, 2021 23:54:29 GMT
This is like a bugler of your other commander.
|
|
|
Post by viriss on Nov 15, 2021 3:47:45 GMT
Not sure if I like Lieutenant on a legendary creature. Might break something.
|
|
|
Post by hydraheadhunter on Nov 15, 2021 8:53:52 GMT
Familiars that enhance other commanders. | Quipeqi, Infernal Familiar A generic and two black or red Legendary Creature - Demon Minion
Partners with creatures that share exactly one color with it. Flying, First strike, Deathtouch
Whenever a player is dealt damage by a source you control, exile a card from the top of that player’s library. You may play it this turn and may spend mana as though it were any color to cast it.
At the beginning of each end step put each card exiled by Quipeqi that you didn’t play in its owner’s hand or on the bottom of its owner’s library, then you lose 2 life for each non-land card put somewhere this way.
0/1 |
As previously discussed in thread, partners with [characteristic] means "You may have two commanders if this is one and the other is a legendary creature that [is | has] [characteristic]. I imagine this as one of the more powerful members of a ten-cycle of small minons that act like balls of utility who's primary function is granting access to an additional color during the deck building process, and who's secondary function is to push decks toward that guild's preferred strategy. You could in theory run two creatures that share a color from this ten-cycle as your commanders, but personally, I'd design them to not synergize well with each other.
|
|
|
Post by sdfkjgh on Nov 15, 2021 20:11:27 GMT
I designed this back when Domri was still but a wee bairn:
Krokt, Domri's Pet Signature Legendary Creature--Domri Beast Trample, menace Whenever a creature blocks Krokt, Domri’s Pet, Krokt, Domri’s Pet gets +X/+X until end of turn, where X is 1 plus that creature’s power or toughness, whichever is higher. Whenever a creature blocks Krokt, Domri’s Pet, if that creature has first strike, Krokt, Domri’s Pet gains first strike until end of turn. The same is true for double strike, deathtouch, lifelink, and indestructible. 4/6
Just as a refresher: Signature is a supertype that can go on any card type, and it means "For as long as you control a planeswalker of a certain subtype, you may that planeswalker to search your library for a signature card with a matching planeswalker subtype, put that card into your hand, then shuffle. Normal planeswalker rules apply."
|
|
raphiezar
1/1 Squirrel
Posts: 71
Favorite Card: Rite of Replication
Color Alignment: Blue, Red, Green
|
Post by raphiezar on Nov 19, 2021 8:58:52 GMT
Familiars that enhance other commanders. | Quipeqi, Infernal Familiar A generic and two black or red Legendary Creature - Demon Minion
Partners with non-red black and non-black red creatures. Flying, First strike, Deathtouch
Whenever a player is dealt damage by a source you control, exile a card from the top of that player’s library. You may play it this turn and may spend mana as though it were any color to cast it.
At the beginning of each end step put each card exiled by Quipeqi that you didn’t play in its owner’s hand or on the bottom of its owner’s library, then you lose 2 life for each non-land card put somewhere this way.
0/1 |
As previously discussed in thread, partners with [characteristic] means "You may have two commanders if this is one and the other is a legendary creature that [is | has] [characteristic]. I imagine this as one of the more powerful members of a ten-cycle of small minons that act like balls of utility who's primary function is granting access to an additional color during the deck building process, and who's secondary function is to push decks toward that guild's preferred strategy. You could in theory run two creatures that share a color from this ten-cycle as your commanders, but personally, I'd design them to not synergize well with each other. If you ever wanted to finish this cycle, that'd be pretty cool to see. I like this one a lot.
|
|
|
Post by lordpat on Nov 19, 2021 17:09:17 GMT
Voja, Selesnya's Pride Legendary Creature - Wolf When ~ enters the battlefield, create a 2/2 white and green legendary Elf token called "Tolsimir, Selesnya's Strength". Whenever two or more creatures you control deal combat damage to an opponent, draw a card. Attacking elves you control have indestructible. 2/2
|
|
|
Post by Flo00 on Nov 20, 2021 14:21:29 GMT
Is it ok if it's a number 7? Seventh Son of Rohgahh Legensary Creature - kobold Shaman Creatures you control with no abilities get +2/+0 and can attack as though they had haste. , Sacrifice a creature: Until end of turn, target creature becomes colorless and loses all creature types and abilities. “Son, you are a no one and allways will be.”0/1 Couldn't really grant them haste, so I had to word around it. Made it , so you can play Muraganda Petroglyphs and Ruxa. The second ability seems quite powerful so I tried to compensate this with very low (and kind of flavorful) stats.
|
|
|
Post by Flo00 on Dec 29, 2021 6:00:11 GMT
|
|
|
Post by Daij_Djan on Dec 30, 2021 23:05:12 GMT
You're absolutely right! Last call of entries - will get judged over the weekend!
EDIT: Well, as usual this didn't really go as planned - but with a slight delay, this challenge is now closed. Please no further changes of entries!
{ raphiezar}I like the idea of a The Prismatic Piper that works with non-Partner commanders yet has some downsides to balance things out. I'm not the biggest fan of the “choose from this list of penalties” concept – but I do acknowledge one needs to pick two out of four, meaning I'm glad you didn't go too much overboard { viriss}That flavor is hilarious, seriously I like the Magecraft trigger, hating on token permanents is clever yet rather unusual concept. I do agree with you about the second ability though – seeing Lieutnant on a potential commander is a bit weird. The ability itself is fine though, I'd suggest just dropping the requirement. { hydraheadhunter}First of all: I like your „Partner with“ concept. That aside, I like the effect, except I don't get why you'd ever choose to put cards into your opponents' hands? Also this isn't a hybrid card, needs to be golden. And final note: Unless it's the point of the creature to grow itself, I'm really not a fan of balancing out powerful creatures by giving them really weak stats – and a 0/1 with deathtouch looks weird. I'd suggest rebalancing the costs and stats a bit – and maybe drop the first strike to not have Quipeqi be such a beast in combat. { sdfkjgh}This is quite the powerful beater. It needs to be double blocked, but then gets two stat upgrades making it big enough to trample down both blockers without ever being in danger of getting destroyed unless deathtouch is involved.. I do get the concept, but I think you overdid it here – why would I ever want to block this? It not only destroys my blockers, but I cannot even reduce the damage it deals to me afterwards – on the contrary, I get hit with more damage by choosing to block it! This really is just a wordy way to design a 4/6 unblockable creature. { lordpat}This is seriously clever. Desiging a Voja card after we got two Tolsimirs is nice, and the card is pretty cool all on its own. Nothing else to add – like it! { Flo00}First of all: Clever use of „as though they had haste“ wording. That aside, as mentioned above I'm not a big fan of three mana 0/1s – even thouzgh I do admit there kind of is a fitting theme here.. The second ability is a bit tricky for me. It obviously plays well targeting your own creatures combinaed with the first ability – but I do feel it's probably even stronger when used on your opponents' creatures? And I'm not sure I like you having the option to do so..
|
|
|
Post by lordpat on Jan 14, 2022 0:57:30 GMT
Thanks for the win! For the next challenge, design an two allied-color comander that does something traditional of their common enemy color. For example, a reanimator commander, or a lifegain commander.
|
|
|
Post by sdfkjgh on Jan 14, 2022 20:14:55 GMT
How about lifegain/token weenierush strategy, for a double perverted mockery?
Heme the Ravenous Legendary Creature--Elemental Vampire God When you cast this spell, it deals damage to you and up to one target creature or planeswalker an opponent controls equal to the amount of mana spent to cast it. Create that many Blood tokens and that many 1/1 black and red Vampire Minion creature tokens with haste, first strike, and lifelink. Haste, first strike, lifelink, trample, indestructible Heme the Ravenous isn’t a creature as long as the number of Blood tokens you control and the number of other Vampires you control are each less than 10. Heme the Ravenous’ power is equal to the number of other Vampires you control and its toughness is equal to the number of Blood tokens you control. : Heme the Ravenous deals X damage to you and up to one target creature or planeswalker an opponent controls. Create X Blood tokens and X 1/1 black and red Vampire Minion creature tokens with haste, first strike, and lifelink. */*
|
|
|
Post by hydraheadhunter on Jan 15, 2022 1:28:39 GMT
| Hakhan, Guerrilla Gorilla Two generic, Two red, and two green
Legendary Creature - Ape Warrior Advisor
Whenever Hakhan deals combat damage to a player take an extra turn after this one.
Hakhan cannot attack during extra combat phases (Combat phases during extra turns are extra combat phases.)
3/3
Art: A four armed gorilla, dressed in jungle tactical swings down from above, pointing a shotgun at you while lighting a cigar. Art by: Bryce Verket |
Extra combat phases are in red's wheel house, but extra turns (outside of extra turns you lose after) are mostly blue's MO. This feels reasonably gruul while invoking blue mechanics. Also while it doesn't offer direct ape sinergy, unilke the two canon legendary apes, this one practically invites a Gorilla tribal build. Who doesn't like a silly tribal deck.
|
|
|
Post by Flo00 on Jan 15, 2022 7:18:02 GMT
Merlu, Deepwater Hireling Legendary Creature - Merfolk Assassin Menace Whenever a creature you control deals combat damage to a player, you may remove three counters from it. If you do, draw a card and that player discards a card. Otherwise, put a +1/+1 counter on it. 4/2
|
|
raphiezar
1/1 Squirrel
Posts: 71
Favorite Card: Rite of Replication
Color Alignment: Blue, Red, Green
|
Post by raphiezar on Jan 22, 2022 9:12:20 GMT
This is my entry. Selesnya Reanimation based on White's Profound Journey and the Ward keyword.
|
|
|
Post by broccoli on Jan 23, 2022 6:05:15 GMT
|
|
|
Post by sdfkjgh on Jan 23, 2022 17:12:55 GMT
Y'all been hangin' 'round AO3 a lil' too much, ya sick little monkey!
|
|
sorsal
2/2 Zombie
Posts: 102
Color Alignment: White, Blue, Red, Colorless
|
Post by sorsal on Jan 23, 2022 19:41:36 GMT
Ezillant, the Gildscaled Legendary Creature - Dragon ~ costs 2 less for each artifact you control. Flying, first strike If you would gain life, you may instead lose that much life and create a Treasure token. , Tap three artifacts you control: ~ gains +X/+0 until end of turn, where X is the number of artifacts you control. 4/5
|
|
|
Post by lordpat on Jan 23, 2022 20:36:05 GMT
Yo @brocoli, your entry doesn't fit the challenge, as it requires for an allied color pair, that is, colors that are next to each other in the color pie. and are not next to each other, and as such enemy of each other. I'll try to judge this soon.
|
|
|
Post by ZephyrPhantom on Jan 24, 2022 8:49:00 GMT
Do your friends keep turning up with that one card you absolutely hate to see? Well, meet... Riva, Hunter of the Herds Legendary Creature - Human Archer As ~ enters the battlefield, choose an artifact card name, an enchantment card name, or a creature type. , , Tap three untapped creatures you control: Destroy target permanent that shares a name or type with the chosen property. 2/2 "If the birds have glimpsed it, I see it. If the people whisper of it, I hear it."In place of more typical cards like Prismatic Ending and Path to Exile (or for those of us that remember, Catapult Master), White can get conditional creature destruction in of the forms of cards like Bounty Agent and Excoriate, and Green isn't really that far off from getting straight up creature removal sometimes with "one-sided fight" designs ranging from Aggressive Instinct to Wicked Wolf (or for the Shandalar fans, Aswan Jaguar). This mixes it with a more typical noncreature destruction aspect, some convoke-ish flavor, and a pinch of Runed Halo-type effects to sneakily justify a tribe hate removal effect akin to Extinction or Plague Engineer that is typically more . The name is also meant to be a double meaning: Is Riva hunting with a herd at her side, or is she hunting a herd on her list? (Chances are, she's doing both.)
|
|
|
Post by Flo00 on Jan 24, 2022 16:10:10 GMT
Yo @brocoli, your entry doesn't fit the challenge, as it requires for an allied color pair, that is, colors that are next to each other in the color pie. and are not next to each other, and as such enemy of each other. I'll try to judge this soon. You need two c to tag broccoli
|
|
|
Post by lordpat on Jan 26, 2022 19:00:50 GMT
Hey guys, I'm super sorry, but I can't judge right now. It will have to wait until next week, do you prefer that or do you want me to just anounce the winner? I can do both.
|
|
sorsal
2/2 Zombie
Posts: 102
Color Alignment: White, Blue, Red, Colorless
|
Post by sorsal on Jan 26, 2022 19:08:13 GMT
I can wait until next week. The thing is, that might make a few more entries appear.
|
|
|
Post by lordpat on Feb 2, 2022 3:26:26 GMT
Judging time:
Heme by sdfkjghThere's is just way too much going on in this card. It's a cool idea but there is just way too much going on for me to understand all of it. I have some questions though: if this isn't a creature, then what is it? I think this could have focused on one of the aspects (the minions or the blood) but it's too much for both.
gorilla by @hydradeadhunter Medomai, the ageless is that you? It's hard for me not to think about it. I'm not too keen on extra turns on RG, at least not with the way it's worded. While it makes some sense flavourfuly, I think part of the challenge is to make the card not feel like a bend or a break. But yeah, this is a design that has in essence already been done.
Merlu by Flo00I dig this design. It's very UB but is a very G mechanic. I think it fits the challenge very well. My only gripe is that it's really slow and that a lot of the time it will be just "when something damages a player, put a +1/+1 counter on it." I think it could be worded as at the beginning of your turn removing three counters among creatures you control or something like that. It would still make sense with the flavor that is still great.
Reya by @raphazear Some designs are complex. Some are simple. This is very simple and I'm fine with that. However, I have a couple of problems with it. At 8 mana, this is too slow. It will just die a lot of the time and be a feel bad. I think it could be on end step or even "when enters the battlefield + beginning of upkeep" so that you always get bang for your buck. I'm not sure about ability counters with numbers in them. I feel there might be another way to do something similar (like, with a restoration counter on it, and then have it give all permanents with restoration counters on it ward , idk)
Ellizant by sorsalWhenever you gain life, you might choose to lose that much life to create a treasure. That is not UW, or even R, that feels B more than anything else. I like the static but right now the card is way overtuned. 3 mana 4/5 flying first strike at its worst.
type killer by Zephyr I love the idea, but I'm kind of iffy on the execution. It's fine in GW so you fullfilled that part of the challenge, but the card is a bit slow and hard to use. I think this needs a rewrite and it's a great design.
Winner: flo00 with raphazear as a runner-up
|
|
|
Post by Flo00 on Feb 2, 2022 18:20:37 GMT
Thanks lordpat for the win! Maybe removing two counters instead of three would make sense. Next challenge: Design a commander with two different hybrid mana symbols anywhere on the card!Exactly two. Not three. I don't want to see costs like .
|
|
Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
|
Post by Sanfonier of the Night on Feb 2, 2022 19:17:34 GMT
Legendary Nephilim, check, tiny leaders 4 color, check, legendary tribe commander, check.
|
|
|
Post by sdfkjgh on Feb 2, 2022 19:54:12 GMT
Shvel', Emperor of Regalia ::CB:: Legendary Creature--Human Noble Vigilance, trample As Shvel’, Emperor of Regalia enters the battlefield, choose the name of a random permanent on the battlefield. Shvel’, Emperor of Regalia can’t have counters put on it or permanents attached to it. Shvel’, Emperor of Regalia gets +1/+1 for each counter on a permanent or player. Shvel’, Emperor of Regalia gets +1/+1 for each permanent attached to a permanent or player. When Shvel’, Emperor of Regalia becomes the target of an ability of a source with the chosen name, sacrifice Shvel’, Emperor of Regalia. 2/2
|
|
sorsal
2/2 Zombie
Posts: 102
Color Alignment: White, Blue, Red, Colorless
|
Post by sorsal on Feb 2, 2022 22:06:13 GMT
Achisae, the Fatespinner Legendary Creature - Spider Reach Whenever a player would scry, seek, or search their library, you may instead put a +1/+1 counter on ~. , , Remove a +1/+1 counter from LEGENDNAME: Draw a card. 3/5
|
|
|
Post by Flo00 on Feb 4, 2022 9:08:48 GMT
I'll be on vacation for a week, so I won't judge this before February 13th.
|
|