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Post by gamma3 on Sept 25, 2020 22:33:09 GMT
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Post by sdfkjgh on Sept 25, 2020 23:47:08 GMT
gluestick248: The supposed clunkiness of the cost reduction is twofold: first, whenever there's a color cost reduction, they usually explicitly forbid using that reduction of color for generic costs, and I wanted to allow that; & second, while I wanted to allow an unprecedented cost reduction, I also didn't want to allow players to get away with paying nothing, as that's where things break.
ps, if you'd like to see the rest of the cycle, just let me know.
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Post by Flo00 on Sept 27, 2020 0:57:30 GMT
Wow, thanks gluestick248!
Next challenge: Show me a commander that's all about chaos and/or randomness!
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Post by lanceverbatim on Sept 27, 2020 4:33:00 GMT
Thanks for the feed back (Also I completely forgot Mirko Vosk was a thing. I just got back into the game after three years, so my bad.) The card was originally blue/red but I decided that would be way, way too powerful. While it still has access to blue spells, some spells within red and blue can be far, far too over the top for something that reduces its cost that much. (primarily some X red spells that can be played for incredibly cheap.) There are a lot of black instant and sorceries that can be abused with this ability, and giving it blue makes it significantly better than if it was just black or red. Trying to balance this one was a little weird, so oddly enough, making it a 1/1 was the perfect way to do that. (Anyway, really appreciate the feedback.)
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Post by gamma3 on Sept 27, 2020 13:19:01 GMT
Ankho the Unpredictable Creature - Goblin Warrior When Ankho attacks, exile the top card of your library. You may cast it. If it's a creature card, put 2 +1/+1 counters on Ankho. If it's a land card, create two Treasure tokens. Otherwise, Ankho deals two damage to target creature defending player controls. 2/2
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Post by sdfkjgh on Sept 27, 2020 17:57:24 GMT
Zatomunona Legendary Creature--Goblin Warrior Haste Zatomunona can’t have or gain trample. Zatomunona deals its combat damage to a random creature, player, or planeswalker. -------------------------------- “Darkness is your advantage.” 4/5
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Post by viriss on Sept 28, 2020 1:28:18 GMT
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Post by melono on Oct 1, 2020 20:06:17 GMT
Ooze of the Primordial Lake
Legendary Creature - Ooze ~ gets +1/+1 for each Ooze you control. Whenever ~ attacks, roll a six-sided die. Create a number of 1/1 green Ooze creature tokens equal to the result. If you control six or more Ooze creatures, roll another six-sided die. Sacrifice Ooze creatures equal to the result. 0/0 Would probably be silver-bordered, but it wouldn't be too crazy to see it be black bordered. Dice just ain't black-bordered though.
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Post by gluestick248 on Oct 2, 2020 4:46:34 GMT
I’ll let Flo00 decide if this is random enough. Akiya, Fervent Orator Legendary Creature — Human You may look at the top card of your library. You may cast the top card of your library if it’s a creature card with power or toughness 1 or less. The commoners flock around her, and even lords stop to listen.2/2
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Oct 2, 2020 11:21:40 GMT
Epis, Mind-Mad Prophet Legendary Creature - Sphinx Wizard Flying If a player would draw one or more cards, that player flips a coin until they lose a flip. They draw cards equal to the number of flips they won instead. If a source would deal noncombat damage, that source's controller flips a coin until they lose a flip. That source deals damage equal to the number of flips its controller won instead. 5/5 Not sure how well that fits on a card, or if I worded it correctly.
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Post by sdfkjgh on Oct 2, 2020 15:02:06 GMT
Epis, the Mind-Mad Prophet Legendary Creature - Sphinx Wizard Flying If a player would draw one or more cards, that player flips a coin until they lose a flip. They draw cards equal to the number of flips they won instead. If a source would deal noncombat damage, that source's controller flips a coin until they lose a flip. That source deals damage equal to the number of flips its controller won instead. 5/5 Not sure how well that fits on a card, or if I worded it correctly. The wording's fine. As I read this, I started hoping that the damage would be multiplied by the number of coin flips. I also misread it as affecting ALL damage. Gotta say, that would've been much cooler.
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Post by lanceverbatim on Oct 2, 2020 19:30:14 GMT
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Post by Lady Mapi on Oct 2, 2020 21:59:19 GMT
This wouldn't fit very well on an actual card, but... Spite-Drowned Timeas - Legendary Creature - Devil Rogue Whenever a player would discard a card or sacrifice a creature, that player does so at random if possible. Whenever a player would add one or more cards in their library to their hand, that player shuffles their library then draws that many cards instead. 3/3 For reference, that first ability would mean that sacrificing a creature to your Falkenrath Aristocrat would be random, while you could still sacrifice Sakura-Tribe Elder or discard Faerie Macabre for their abilities. EDIT: I tweaked the second ability. I'm not terribly happy with it (since it boils down to "shuffle your library whenever you would draw a card, you nerd"), but it's kinda hard to represent tutoring for a random card within the mechanics. {Original Version} Spite-Drowned Timeas - Legendary Creature - Devil Rogue Whenever a player would discard a card or sacrifice a creature, that player does so at random if possible. Whenever a player would search their library for one or more cards, that player shuffles their library then reveals that many cards from the top of their library instead. 3/3
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Post by Flo00 on Oct 3, 2020 17:23:55 GMT
Judging on monday. Great entries so far. Lady Mapi Can you explain how that last ability works? If I resolve Rampant Growth, I shuffle, reveal one card and then what? If it's a land I get it into play and otherwise I don't?
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Post by Lady Mapi on Oct 3, 2020 18:38:24 GMT
Judging on monday. Great entries so far. Lady Mapi Can you explain how that last ability works? If I resolve Rampant Growth, I shuffle, reveal one card and then what? If it's a land I get it into play and otherwise I don't? You shuffle, reveal the top card of your library, and then put it into play tapped. If it's an Instant or Sorcery, you don't (because that's how those cards work). I might change how that works, honestly, since it's currently kinda broken, in terms of both mechanics and power-level. EDIT: I changed it so that now it turns any effect that would tutor a card into your hand into a "random" draw. This is probably not going to be the final version.
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Post by Flo00 on Oct 5, 2020 21:06:42 GMT
Judging. {gamma3}That's a neat little crazy guy (gal?). Since it's cast, when Ankho hits a land, you don't get it but two treasures, right? That's ok I guess. I'm not sure, but I think the last part should be a reflexive trigger (something like "When it's a nonland noncreature card, ...") else the trigger wouldn't go on the stack for a lack of targets if the defending player has no creatures. That would be a pity.
{sdfkjgh}I like that card. It's completely bonkers and I'd have a really hard time building a deck for it. Probably these and Angelheart Vial for a start. I really like how you forbid trample to avoid some weird rules questions. {viriss}For a moment I thougnt +1/+1 for one mana is quite stong. Then I reallized that most of the time he won#t be on your side of the battle. I'd really like to see that printed. I love the flavor.
{melono}The first non-monored entry, yay! I imagine the art of this showing a tide of oozes flooding and ebbing up and down. It's funny and a bit weird that the Ooze can eat it's own power away on attack and even has a slight chance of killing itself. Has the right kind of weirdness for ooze tribal.
{gluestick248}I'd say that's more of a build-around than a random effect. In a game of commander you usually have perfect control over which creatures are in your deck I like it though. It's kind of the same build-around as Tetsuko Umezawa without being frustrating to play against. {Xenozfan2}Taht's crazy. Exactly what I was lokking for. Doing the math, this would average to 2 cards / 2 damage per draw/damage effect. Which is ok for cards I guess, but feels kind of bad for damage. Also wheels become really powerful discards spells. Which doesn't sound funny. Maybe a half or double thing would make a bit more sense?
{lanceverbatim}Wow. This looks like a good friend of sdfkjgh's entry. I'm amazed how you can put "Creatures can't attack." on a monored card and still make it feel very red. I'm afraid a card like this would mostly be a combo master, allowing things like storm to unfold under the protection of randomness. Why doesn't Bordon grant the ability to itself as well? Seems to me like that would make sense since it (he? she?) can't kill itself.
{Lady Mapi}The first attempt for the second ability was kind of too crazy (wow, there is a thing like too crazy); right now it's basically a hoser for tutors. Which is ok I guess. Just doesn't sound like that is what you were aiming for. I like the first ability. Fist I was thinking Shattergang Brothers, then I reallized that their activation is also influenced by the effect. So I guess this would be more like edicts and Burglar Rats. Or a lot of tokens to get the best probabilities out of it. I would have liked to see some Zndrsplt/ Karplusan Minotaur-like coin flip trigger. I'm still really happy with all the crazy entries here. I had a blast judging. {podium}second place goes to sdfkjgh with Zatomunona {third place} Lady Mapi with Spite-Drowned Timeas {winner} viriss with Kroplis Yes, the order is on purpose. Chaos and stuff.
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Post by Lady Mapi on Oct 5, 2020 21:52:00 GMT
Yeah, part of me thinks that I went off on the wrong direction with trying to get a "random tutor" effect. Part of me thinks I should've gone with "Players must pick targets at random", but that also seems to be pretty unfun.
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Post by viriss on Oct 5, 2020 22:37:00 GMT
Next challenge: A commander with both power greater than 6 and toughness greater than 6.
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Post by Flo00 on Oct 6, 2020 14:08:54 GMT
How about a one hit wonder? Zcrkc, the Void Legendary Creature - Demon Protection from enchantments Sacrifice three creatures: Triple Zcrkc, the Void’s power until end of turn. Sacrifice three lands: Triple Zcrkc’s toughness until end of turn. 7/7 sdfkjgh thanks for the catch. Reading in an art. {old entry}Scrablub, Dreaded Abomination Legendary Creature - Octopus Dragon Flying Whenever Scrablub, Dreaded Abomination attacks, you may pay . When you do, tap X target creatures. They don’t untap during their controller’s next untap step. Inspired — Whenever Scrablub becomes untapped, it gets +1/+1 for each tapped creature your opponents control. Believe me, you don't want to know how that thing came to be. It was quite the ugly affair. 6/6
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Post by sdfkjgh on Oct 6, 2020 15:40:07 GMT
Flo00: He specifically set p/t to >6/>6.
Ighbliani Sharmi, Generosity's Bane Legendary Artifact Creature--Golem Improvise Trample When Ighbliani Sharmi, Generosity’s Bane enters the battlefield, if you control no tapped lands, each player creates thirteen tapped Treasure tokens. When Ighbliani Sharmi, Generosity’s Bane enters the battlefield, if you control no other untapped artifacts, each opponent loses life equal to the number of artifacts they control. Ighbliani Sharmi, Generosity’s Bane has hexproof as long as you control thirteen or more artifacts. 13/13
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Post by sdfkjgh on Oct 9, 2020 17:03:13 GMT
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Post by viriss on Oct 17, 2020 15:11:13 GMT
Flo00 What? No haste?! =) I like this triple berry demon crusher. Protection from enchantments is an odd addition, and I think it should be three other creatures. I don't like self-defecating demons unless it has an effect on something other than itself. One question: if I sacrifice six creatures, do I get x9 power? sdfkjgh This beast! I actually put this into MSE to see if it would fit. It does! But just barely, and at 10 lines! Hitting the dual ETB effects is a tough one, but what an achievement that would be. I have to give the win to sdfkjgh . x9 is x3 too far for me. =)
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Post by sdfkjgh on Oct 17, 2020 15:55:07 GMT
viriss : Thanks for the win.
Since CBS is playing the entire first season of Star Trek: Discovery, I've been watching that, as well as old reruns of TNG, DS9, and Voyager on Heroes & Icons (channel 13.4 in my neck of the woodsurban hellscape). Because of this, I've come to realize two things:
1) The Federation is largely : it has 's community (hell, Spock outright quotes one of 's core philosophies in one of the most iconic scenes in their cinematic run), and 's curiosity and thirst for new knowledge. There's also a heavy diplomatic bent.
2) Magic has never done this way before, and this is a pity.
So, I want you all to design me a Commander who isn't just another Azorius control shell, instead going for promotion of community, diplomacy, and gaining knowledge. Bonus points if your submission A) Actively punishes/discourages a player for building as usual (control, tempo, &/or skies), 15 pts.; B) Is actually based on Star Trek, 5 pts.
You have one week.
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Post by Lady Mapi on Oct 17, 2020 16:13:43 GMT
Aggro/group hug? Sounds good to me! Savrei, Born of the Alliance - Legendary Creature - Spirit Soldier Lifelink At the beginning of each player's end step, if that player gained 3 or more life, each other player draws a card. "A bounty for one shall be a bounty for all."3/1
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Post by odivesco on Oct 17, 2020 20:31:41 GMT
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Post by viriss on Oct 17, 2020 21:13:07 GMT
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Oct 19, 2020 23:48:07 GMT
Marah, Community Leader Legendary Creature - Human Advisor Spells cost less to cast. If a player would draw two or more cards, instead each player draws a card. Parlay - When Marah, Community Leader enters the battlefield, each player reveals the top card of their library. Until end of turn, each player may cast a spell with converted mana cost X or less without paying its mana cost and as though it had flash, where X is the total number of nonland permanents revealed this way. Then each player draws a card. 2/2 Group hug! (Kinda.) Or combo with Panharmonicon and flicker effects.
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Post by sdfkjgh on Oct 28, 2020 16:27:30 GMT
Oops, sorry I'm late with this. All the other Challenges I'm judging have their deadline set for two weeks, so I thought that was the case here. Judging!
Lady Mapi: I would've loved seeing your entry with an activated ability ": Target player gains three life. Any player may activate this ability, but only once per turn per player." or something similar. As it is, it's a nice little early beater, with some interesting self-tension.
odivesco: I'm one of the apparently very few players who adores clash, so your entry got me excited. However, you could've shaved off the mana cost, or added +1/+1 to the p/t, or both, and it would've been more deserving of your given rarity, not to mention its legendary status. As it is now, it feels like a nonlegendary hiding behind a too-high mana cost and rarity, and a too-low p/t. The encouragement to go wide on attacks is a nice change of pace for Azorius.
viriss: It's a shame you forbid attacking planeswalkers with your entry, but I'm guessing that's just because you didn't quite think through all the implications of your wording. It happens, man. It's also easily fixable by the addition of "or planeswalkers controlled by those players." I've tried, in my head, to expand that out to include planeswalkers that targeted you or permanents you control, but the templating just gets too messy and wordy. Other than that, yours is an excellent representation of what Starfleet has to offer: the sharing of knowledge, and protection.
Xenozfan2: That second ability should be in !!! Also, 2/2 feels a little too small, you should've gone with either a 3/3, a 2/4, or a 3/2. The rest of the entry is interesting, but seems a bit disjointed. And nothing about it says to me.
All in all, I'm surprised nobody took me up on the extra points sub-challenges (or, if they did, they didn't make it immediately obvious).
Tied for last: Xenozfan2 & odivesco.
Photo-finish: viriss just barely beating out Lady Mapi by an extended upper lip. If you had included that ability, Lady Mapi, you would've won by a country mile.
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Post by viriss on Oct 28, 2020 21:45:28 GMT
sdfkjgh Oh snap! I totally missed the planeswalker issue. Yeah writing that as a "Creatures can't attack players, blah" probably would've been a better approach, but it was getting wordy. lol Next challenge: Design a one or two color commander that makes some kind of token. Creatures, clues, treasure, food, etc.
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Post by Flo00 on Oct 29, 2020 8:33:09 GMT
The Soul Wall Legendary Creature - Wall Defender, indestructible As long as you control no other creatures, The Soul Wall can block any number of creatures. Whenever The Soul Wall is dealt damage, create that many 1/1 white Spirit creature tokens with flying. 0/3 This also works for the current Creature Type Game challenge.
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