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Post by hydraheadhunter on Apr 25, 2020 15:24:43 GMT
Hey, let's riff on the good ol' Brothers YamazakiSisters Yeleva - Legendary Snow Creature - Human Wizard Flying Partner with Sisters Yeleva If there are exactly two permanents named Sisters Yeleva on the battlefield, the "legend rule" doesn't apply to them. : Each creature you control named Sisters Yeleva gets +2/+0 and haste until end of turn. 2/2 It's fine if you want this to work like Brothers Yamazaki where any number of players having a total of two Sisters betwixt them all satisfies the condition, but Brothers Yamazaki was released back when legends still functioned as spot removal for the mirror match (that is only one player could have a legend of a given name out, if another player played that same legend, both were sacrificed), and then wizards changed that rule, but because of how Brothers is worded, it still works in that way because a third brother coming in cause the legend rule to apply again. But, if you don't want this little hold over of magic rules history to be represented in your card, I'd recommend retemplating the effect. {Old Thoughts} Depending on what you want the effect to do, you may want a small retemplating to "If you control exactly two legendary permanents named ~, the legend rule does not apply to them;" or the slightly wordier retemplating "If you control two or fewer legendary ~ the legend rule does not apply to them. If the legend rule would cause you to choose one instance of ~ and sacrifice the rest, you may instead choose two;" or you might want to take the more by-laws of the game reliant approach of coining a keyword like "Multipicity 2" which puts all that wordy rules stuff in reminder text and generally cleans up the card and is more flexibly applied.... I have a card I need to go edit to have "Multipicity 7".
Edit: Thinking about it a bit more actually, you're definitely going to want to take the keyword approach because even if you can control two sisters and she partner with herself, your deck can only be built containing one copy of the card. So I wholehearted recommend: Multiplicity X ( The Legend Rule does not apply to cards with this name until a single player controls more than X legendary instances of it. When the legend rule is applied to permanents with you control with multiplicity, you choose X instances and sacrifices the rest. If a deck would normally be able to only contain fewer than X copies of this card, it may contain upto X copies of this card instead.). and Partners with Self ( You may have two commanders if this card is both of them.)
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Post by ZephyrPhantom on Apr 25, 2020 16:38:05 GMT
Whoops. Fixed it.
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Post by Jartis on Apr 27, 2020 10:23:43 GMT
Judging in 12-24 hours
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Post by Jartis on Apr 29, 2020 9:11:27 GMT
Sorry for the delay: Judging { Flo00}I get it, I just don't feel like most Esper artifact decks would actually want to skip upkeep steps. But hey, just because it might not fit my personal playstyle doesn't mean it isn't nice to have it as an option. { sdfkjgh}I like that the fight ability mimics Reach. I also really like the swarming visual of the tap ability, especially since the Madam is an assassin. When Partnered with the Lady, these two become a deadly combo, able to spawn out spiders constantly, attack with them, and then tap them to assassinate a creature. Very cool idea, both mechanically and story-wise. Unfortunately, at 11 mana to get them both out, before Commander tax, I'm not sure you would often see them at their full potential. I also probably would have preferred them to have "Parter with", since that seemed to be the way they were designed, but I see how basic Partner makes them more versatile. { ZephyrPhantom}Interesting that it grants protection to up to 3 creatures. That seems like it was built with something specific in mind, but I can't quite see what. Beyond the ETB, it's just a 2/2 for 3 with flash, and even with the ETB, it gets way less worth it as the game goes on, so I would probably have at least expected it to have Prowess to help maintain presence late in the game. { SilentKobold}I think a Partner that cares about legendary creatures has a ton of potential and this does that without feeling too powerful. { hydraheadhunter}That partner clause is interesting, but unfortunately I doubt we would ever see a card like this printed. That aside, as far as the design itself goes, the effect is cool, and I see how it's a natural extension of Kaalia's abilities, but it does seem like it might be a bit powerful, as is. Maybe if the tokens were sacrificed at the end of the turn it might not be bad...or maybe I'm putting too much weight on flying 2/2s, especially since Kaalia herself is an easy target for removal, but it is just striking me as a bit strong. { Lady Mapi}Immediately down for Snow commanders. This card also made me realize that if someone in my playgroup wanted to run Brothers Yamazaki as Parters I would totally let them. I do like that this makes you pay to boost their power, since it can be repeated, while also not pumping their toughness. Flying is a nice change, since I don't think Bushido was well liked, but I also wish they had something that felt a bit more spellcaster-y, since they're wizards, not samurai.
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Post by SilentKobold on Apr 30, 2020 4:10:00 GMT
Thanks for the win.
Next Challenge: Design a nonblue, nonred commander that interacts with instants and/or sorceries.
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Post by hydraheadhunter on Apr 30, 2020 13:12:08 GMT
Couldn't find a picture I was happy with, so no render. Raphosidae, Sacred Recluse Legendary Creature - Spider Mystic Whenever an opponent casts an instant or sorcery, create a 1/2 spider creature token with reach. Whenever you cast an instant or sorcery, sacrifice a creature. Each opponent loses life equal to its power, and you gain life equal to its toughness. 2/6 {Thought Process} I've modelled Raphosidae after Arasta, but with white-black added in.
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Post by kefke on Apr 30, 2020 13:19:25 GMT
{Old Submission} It's odd to me that despite their "peace and nature" vibe, and unicorns being almost exclusively white and green (the notable exception being Adarkar Unicorn generating blue mana), Selesnya never got any unicorns. They were also the only guild not to get a third mechanic. White can tax spells, and green cares about creatures, so I combined them into giving all your creatures the ability to tax a spell (yay unity!). So...I guess that basically the only unicorn in the entire Selesnya Conclave is showing up to provide inspiration and motivate the other members of the guild, so that they can resist the magic being used to change the natural order of things. EDIT: After considering the criticism of this card, I decided to change its effect to a triggered ability rather than an activated ability, so that it cannot be used multiple times against the same spell.
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Post by sdfkjgh on Apr 30, 2020 16:39:55 GMT
kefke: That's...a bit too strong for , especially in the color combination most closely associated with always having the most creatures. You should definitely bump it up to .
SilentKobold: Preventing them from ever being cast is technically interacting with them, right?
Dominus of Nature Legendary Creature--Beast Incarnation Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash This spell can’t be countered. Trample, indestructible This creature can’t be the target of activated or triggered abilities your opponents control. Players can’t cast noncreature spells. Partner 6/6
So, I've been playing with a deck I built that abuses mutate so much, I keep looking around for a doll to point out anatomy, but it still has a couple of tiny weaknesses. This would shore them up right proper.
Also, I'll be featuring that deck in an upcoming episode of D.A.i.T.S., so stay tuned.
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Post by kefke on Apr 30, 2020 19:49:52 GMT
kefke : That's...a bit too strong for , especially in the color combination most closely associated with always having the most creatures. You should definitely bump it up to . I outright refuse to buy into WotC's current Power = Rarity design. It only encourages rich kid syndrome. Besides which, rarity is irrelevant in the EDH format. You can only have one of any given card, and you always have access to your commander, regardless of rarity. Adjusting the rarity of a homebrew Commander is more pointless than rearranging the deck chairs on the Titanic. EDIT: More importantly, the effect is actually less powerful than if it were just "Instants and sorceries your opponents cast cost more.", which would be pretty fairly costed on a two-colour CMC 4, even before factoring in it being on the permanent type that is easiest to get rid of.
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Post by hydraheadhunter on Apr 30, 2020 20:50:24 GMT
kefke : That's...a bit too strong for , especially in the color combination most closely associated with always having the most creatures. You should definitely bump it up to . I outright refuse to buy into WotC's current Power = Rarity design. It only encourages rich kid syndrome. Besides which, rarity is irrelevant in the EDH format. You can only have one of any given card, and you always have access to your commander, regardless of rarity. Adjusting the rarity of a homebrew Commander is more pointless than rearranging the deck chairs on the Titanic. EDIT: More importantly, the effect is actually less powerful than if it were just "Instants and sorceries your opponents cast cost more.", which would be pretty fairly costed on a two-colour CMC 4, even before factoring in it being on the permanent type that is easiest to get rid of. I agree with you kefke on rarity = power being silly and bumping the rarity of a homebrewed commander card is equally silly, but I'mma have to disagree with your accessment that the effect is less powerful than "Instants and sorceries your opponents cast cost more," (which would indeed be a fair CMC 4 effect; and agree wit sdfkjgh overall point that as proposed it's hella strong. There are a few problems with this as designed that make it incredibly stronger than 'cost more', first among them, that it's an activated ability. You can keep using it for as long as you have creatures, so in green-white the end-effect is something more similar to, 'if you control X untapped creatures, your opponents can't cast instances and sorceries. X is half their potential mana pool.' And the second being that that creatures have a reputation for being the easiest to remove in part because so many instants and sorceries kill them re: murder. So, this card dependent on a board state that in colors is relatively easy to produce, cuts opponents off from two spell types and roughly 50% of the answers to sed boardstate: most board wipes are i/s. I'm not saying that it's bad, but I think it could do with some tuning. Maybe something to the effect of an 'only activate this effect x times per turn/spell clause.' But, it's your card to do with what you want, and I'm just a guy on the internet with an opinion.
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Post by Lady Mapi on Apr 30, 2020 23:31:05 GMT
Honestly, @sdfjgh, it's always a little funny to see you comment about power level. Especially when you proceed to post such a profoundly unfun-to-play-against design. Anyway, let's do something simple: Antonei, Sage of Plague- Legendary Creature - Nightmare Shaman : Add or . If that mana is spent on an instant or sorcery spell, put a -1/-1 counter on target creature. Whenever you put a -1/-1 counter on a creature, that creature blocks this turn if able. 2/3
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Post by ZephyrPhantom on Apr 30, 2020 23:56:30 GMT
Arbleli, Bishop of the Balance Legendary Creature - Elemental Cleric Hexproof from creatures : Target instant or sorcery spell gains lifelink until end of turn. : Target instant or sorcery spell gains deathtouch until end of turn. 2/2 "We all pass someday. I merely enforce the Father's view of 'how'."
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Post by kefke on May 1, 2020 0:16:04 GMT
I outright refuse to buy into WotC's current Power = Rarity design. It only encourages rich kid syndrome. Besides which, rarity is irrelevant in the EDH format. You can only have one of any given card, and you always have access to your commander, regardless of rarity. Adjusting the rarity of a homebrew Commander is more pointless than rearranging the deck chairs on the Titanic. EDIT: More importantly, the effect is actually less powerful than if it were just "Instants and sorceries your opponents cast cost more.", which would be pretty fairly costed on a two-colour CMC 4, even before factoring in it being on the permanent type that is easiest to get rid of. I agree with you kefke on rarity = power being silly and bumping the rarity of a homebrewed commander card is equally silly, but I'mma have to disagree with your accessment that the effect is less powerful than "Instants and sorceries your opponents cast cost more," (which would indeed be a fair CMC 4 effect; and agree wit sdfkjgh overall point that as proposed it's hella strong. There are a few problems with this as designed that make it incredibly stronger than 'cost more', first among them, that it's an activated ability. You can keep using it for as long as you have creatures, so in green-white the end-effect is something more similar to, 'if you control X untapped creatures, your opponents can't cast instances and sorceries. X is half their potential mana pool.' And the second being that that creatures have a reputation for being the easiest to remove in part because so many instants and sorceries kill them re: murder. So, this card dependent on a board state that in colors is relatively easy to produce, cuts opponents off from two spell types and roughly 50% of the answers to sed boardstate: most board wipes are i/s. I'm not saying that it's bad, but I think it could do with some tuning. Maybe something to the effect of an 'only activate this effect x times per turn/spell clause.' But, it's your card to do with what you want, and I'm just a guy on the internet with an opinion. It's a fair point, but one that I'd still contest. Yes, it enables a "bidding war" on spells, but there's an inherent opportunity cost involved. Committing to countering spells means foregoing offence. Each creature tapped to tax a spell means foregoing defence, as well as any abilities that might have needed it to tap. I'd also argue that pushing creatures to counter reduces that resource to counter other spells, though I think that could be fairly said to be offset at a 2-1 trade by the mana cost. That said, I do think that I'll amend the card, but only slightly.
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Post by gluestick248 on May 1, 2020 0:49:58 GMT
Robla, General of the Woods Legendary Creature — Dryad Soldier Whenever you cast a spell during combat, put a +1/+1 counter on Robla. If an instant or sorcery spell would cause you to create one or more tokens, create that many tokens plus one instead. 3/7
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Post by SilentKobold on May 1, 2020 1:11:55 GMT
SilentKobold : Preventing them from ever being cast is technically interacting with them, right? Sure, I'll respect that technicality
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Post by caelumlux1088 on May 1, 2020 5:31:56 GMT
So I have not been on here since the new site. But might as well tackle some boredom with creativity. I picture a corrupted werewolf of Innistrad, devouring the resolve of the people of Kessig by absorbing the woods mysterious energies, all the while adding more and more teeth and bones and eyes of its prey to its body. Not sure how competent it is but was just my first thought at the challenge. Also if there are any errors in my forum etiquette please let me know; I haven't done these in a long time. Verishka, Life-Taker - Legendary Creature - Werewolf Horror ---------------------------------------------------------- Lifelink, trample Whenever a creature dies, put a +1/+1 counter on ~. Exile an instant or sorcery spell you control: Another target creature gets -2/-2 until end of turn. ~ gains Hexproof until end of turn. 2/3 ---------------------------------------------------------- "Wolfsbane keeps you living, but Moonsilver keeps your one piece to yourself. Make sure you know your priorities." -Kessig Superstition
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Post by Flo00 on May 2, 2020 20:32:33 GMT
Nagative interaction counts, right? Gudog, Guardian of Solitude Legendary Creature - Giant Guardian Vigilance, deathtouch Whenever a player casts a spell or activates a non-mana ability during another player’s turn, the first player loses 2 life. 3/4 digiman619: Thanks for the catch!
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digiman619
1/1 Squirrel
Posts: 87
Favorite Card: Extinction
Favorite Set: Dominaria
Color Alignment: Blue, Red
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Post by digiman619 on May 3, 2020 4:20:05 GMT
Nagative interaction counts, right? Gudog, Guardian of Solitude Legendary Creature - Giant Guardian Vigilance, deathtouch Whenever a player casts a spell or activates an ability during another player’s turn, the first player loses 2 life. 3/4 You probably want to word that last ability "Whenever a player casts a spell or activates a non-mana ability, if it's not their turn, they lose 2 life" Both easier to understand and only punishing them for casting the spell/activating the ability and not for getting the mana to cast/activate it.
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on May 6, 2020 9:44:35 GMT
Mahra, Scapespanner Legendary Creature - Elf Shaman If an instant or sorcery spell you cast would cause you to search your library for a basic land, instead search your library for any land. , Exile two land cards from your graveyard: Return Mahra, Scapespanner from your graveyard to the battlefield. 3/4 I feel like the wording's a bit wrong.
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digiman619
1/1 Squirrel
Posts: 87
Favorite Card: Extinction
Favorite Set: Dominaria
Color Alignment: Blue, Red
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Post by digiman619 on May 6, 2020 19:19:34 GMT
Anali, Nature's Herald Creature- Elemental Druid , : Replace the text of target instant or sorcery spell with "Search your library for a basic land card and put it into play tapped." If you control that spell, this ability costs less to activate. (That spell's normal effect doesn't occur)Whenever a land enters the battlefield under you control, untap ~ and draw a card. 1/4
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Post by SilentKobold on May 7, 2020 5:22:45 GMT
Lots of interesting designs this week, and while I'll try to finish and post a comprehensive judging later on, I'll announce winners now to move things along. So without further ado, kefke is our winner with ZephyrPhantom coming in a close second.
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Post by kefke on May 9, 2020 1:55:04 GMT
Thank you for the win.
This week, I'd like everyone to come up with a commander that either has Changeling, or is a Shapeshifter...but to avoid the obvious, your commander cannot be Blue.
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Post by Flo00 on May 9, 2020 7:27:26 GMT
Benok, Equal among Equals Legendary Creature - Shapeshifter Whenever Benok, Equal among Equals attacks, you may have it become a copy of target attacking creature until end of turn, except its name is Benok, Equal among Equals, it’s legendary in addition to its other types, and it has this ability. 3/2 I guess this could also work as a Sakashima for other commanders like Yidris.
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Post by SilentKobold on May 9, 2020 20:36:01 GMT
Wasn't too happy with the old shadow flavour with the colouring so I thought I'd give it a bit of a makeover:
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qorbin
0/0 Germ
Posts: 37
Favorite Card: The Gitrog Monster
Color Alignment: Black, Green
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Post by qorbin on May 10, 2020 0:34:24 GMT
The Necrophage - Legendary Creature - Shapeshifter , : Exile target creature card from a graveyard The Necrophage gets +1/+1 for each card exiled with it The Necrophage has all triggered abilities of creature cards exiled with it 1/1 Edit: removed zombie creature type as it wasn't needed
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Post by ZephyrPhantom on May 10, 2020 5:23:42 GMT
The Will of the Masses Legendary Creature - Shapeshifter ~'s power and toughness are each equal to the greatest number of creatures of a single type you control. */* A thundering roar shaped by many quiet whispers.I wanted to make something simple that catered to tribal decks, especially "jank tribal" decks where players are often trying to cram in as many bad creatures from a weaker/less supported tribe in for style points. This card works with that while still being potentially open to wider strategies like infinite tokens or more popular tribals like Humans.
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Post by sdfkjgh on May 10, 2020 22:29:06 GMT
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on May 11, 2020 1:08:46 GMT
Yg, Chameleonic Concoctor Legendary Creature - Shapeshifter Changeling Champion a creature ~ has all abilities of creatures exiled by it. : Exile a creature card from a graveyard. Create a 1/1 colorless Shapeshifter creature token with changeling. 3/3
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Post by kefke on May 15, 2020 21:53:21 GMT
No time/energy for a detailed assessment this week. Winner is sdfkjgh
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Post by sdfkjgh on May 16, 2020 17:43:05 GMT
Thanks for the win, kefke . My Challenge is this: pick a preexisting Legendary Creature from the pre-Modern era, and design a sparker for that character. It's ok if your chosen character has been reprinted in the Modern frame, just so long as their first printing happened before then. Just to give you all an idea of what I'm asking for, here's something I designed years ago:
Vedalken Initiate Creature--Vedalken Wizard Whenever damage is dealt to Vedalken Initiate, put that many loyalty counters on it. If Vedalken Initiate would die, transform it instead. 1/1 ---------------------------------------------------------------------- The Wanderer Magus Legendary Planeswalker--Arcanis : Target player draws a card. : Put target permanent that’s not a basic land on top of its owner’s library. : Choose a color. Return each nonland permanent of the chosen color on the battlefield to its owner’s hand.
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