Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest!
Here we go, competitors: our two-hundred and ninety-ninth challenge!
Wow, the year 2020. We made it, guys; we're officially in the future. In celebration of the new decade, this week's design challenge is to make a card dripping with futuristic/sci-fi flavor. Have fun!
To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.
Tesagk I was hoping we could keep it more cyberpunk than steampunk for this one, but it's not really possible to set strict guidelines for something like this since styles and genres blend, so do whatever you could arguably call futuristic and/or sci-fi.
Boy, I really had some trouble with this design. Still not sure it's exactly where I want it, but it's close and I'm not sure what to change anyway.
EDIT: Completely revamped my card, and I'm much more satisfied with it now. Even renamed it (previous name was Extortionware) so that it could theoretically be possible to reprint it in a set that has nothing to do with sci-fi flavor.
EDIT AGAIN:Edited the edit that I had just edited a few times already.
Last Edit: Jan 8, 2020 0:04:46 GMT by Aarhg: 500 edits later, I think we're good now
@aargh, I just want to point out that you don’t need the sacrifice clause on malicious extortion because it targets specifically a permanent you don’t control, and once yo control it, the permanent falls off.
Aarhg , I just want to point out that you don’t need the sacrifice clause on malicious extortion because it targets specifically a permanent you don’t control, and once yo control it, the permanent falls off.
I'm glad you mentioned this. I know it's not necessary for the card to work, but for the sake of gameplay, I think it's a good clause to have on the card. State-based actions like the one that would have Malicious Extortion fall off the creature are often missed in my experience. The sac is mainly for clarity.
Aarhg: I have a different critique/question, sorry as I know you've made like 5 changes on the card already lol. But why have it "enchant creature you don't control" instead of just "enchant creature"? Usually Aura-based removal is just enchant creature for simplicity, even if you are almost always gonna use it on an opponent's creature (look at Enslave or Frogify for example).
Aarhg : I have a different critique/question, sorry as I know you've made like 5 changes on the card already lol. But why have it "enchant creature you don't control" instead of just "enchant creature"? Usually Aura-based removal is just enchant creature for simplicity, even if you are almost always gonna use it on an opponent's creature (look at Enslave or Frogify for example).
Oh yea, that should probably just be "enchant creature" now. It was left over from one of the previous iterations where it mattered a bit more. Good catch, I'll change it right away. Incidentally, that will also make the sacrifice of the aura necessary. Thanks.
Goddamn, this card has been a pain in the ass to get right.
viriss : I really like your design, but there's two problems with it. 1) It should be . 2) isn't a color combination that can deal with all permanent types so permanently. However, if you were to include , that would work, both color pie-wise and flavorwise, as anyone who consciously and willingly unleashes the gray goo would have to have amoral reasons for doing so.
Okay, I don't think this card was specifically designed to give me an aneurysm1, but woooooooof. Do you think it's cool that this card can produce literally thousands of tokens? If you drop this in a four-player game of EDH and then pass the turn, there will be 64 1/1s on the board by the time you can cast another sorcery. And then you just cast Blazing Volley and untap next round with 256 1/1s on what is effectively turn three. Yay?
1 This is a reference to my well-established hatred of cards which create too many tokens or counters and is not intended as a personal attack. To be clear I like the idea of a grey goo boardwipe, this is just the worst possible execution imo.
Post by Boogymanjunior on Jan 13, 2020 19:01:53 GMT
I always found it interesting for my imagination that although planeswalkers can walk between planes, planes are not only planets but really whole universes in which they would have to break through the atmosphere and possibly some kind of space like any other being would have to. Although it seems iike planes are strongly associated with the main planet the plane is named after, all the other stars and planets within the plane/universe might hide other, (minor) planets. I don't think WotC will explore this direction much (relatively logically, as with the Multiversum, there are already infinite possibilities to explore) but I can use it for some shenanigans (coming with a literal spaceship would not be my first choice, but okay^^).