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Post by kilenc on Dec 15, 2019 19:11:00 GMT
Card & corresponding token: Didn't tweak the design from what was posted, since I've been busy this weekend, but still open to more feedback. Anyways, went with a pretty vanilla card just to illustrate the mechanic, not something cool that makes better use of it.
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Post by Daij_Djan on Dec 15, 2019 22:01:04 GMT
@ kilenc: Your reminder text is missing the token's color
That aside, almost forgot to post my own entry..
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Post by kilenc on Dec 15, 2019 22:26:48 GMT
Daij_Djan: actually the token is colorless on purpose (to mirror the artifacts and to save reminder space), but I thought the white frame looks better than the colorless frame! May be bit confusing though.
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Post by Daij_Djan on Dec 15, 2019 22:32:29 GMT
True, the "normal" colorless token frame is kind of ugly. Did you consider using the M15 Clear Token template instead? (Because it is kind of confusing )
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Post by Jartis on Dec 15, 2019 23:35:42 GMT
sdfkjgh I looked to see if there were any cards that enchant players that aren't Curses. Turns out, there are two (three if you count silver border.) Personally, I opted not to make it a Curse, because it doesn't really negatively impact the enchanted player, explicitly, whereas every other Curse at the very least incentivizes attacking that player. While this card could be used in a game to target a powerful opponent and steal some of their effectiveness, it could also be used in a game like Commander to work together to take down a larger threat, or in 2HG to gain more access to your teammate's boardstate. TL;DR It didn't seem like an explicitly negative effect for the targeted player, and there's precedence for non-Curse player enchantments, so that's what I went with
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Dec 16, 2019 0:08:35 GMT
Signature spells ( not those ones ( or those ones ( or those ones))) can only be cast while you control a creature with the same name as the corresponding creature. Here, you can cast Hallar, the Twinfire at any time, but you can only cast Kavu Assault while you control a creature named Hallar, the Twinfire. Signature spells appear exclusively on legendary creatures.
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Evil Coco
2/2 Zombie
Posts: 110
Favorite Set: Shadowmoor
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Post by Evil Coco on Dec 16, 2019 1:09:29 GMT
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Post by Daij_Djan on Dec 16, 2019 1:20:18 GMT
@ kinotherapy: So just to clarify - your Signature mechanic basically is an updated version of the Grandeur mechanic, right? I like that!
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Post by Fleur on Dec 16, 2019 7:14:56 GMT
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Dec 16, 2019 10:48:25 GMT
Daij_Djan: yep! That's a much better way of explaining it, I should've just said that lol
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jarribas309
0/0 Germ
TIL my regular lifestyle is called quarantine
Posts: 45
Favorite Card: The Locust God
Favorite Set: Rise of the Eldrazi
Color Alignment: Blue, Red, Green
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Post by jarribas309 on Dec 16, 2019 18:05:58 GMT
Jartis : This feels so much like a Curse. Is there any reason why it isn't?
jarribas309 : The way cremate is worded, it sounds like you're missing an "instead" at the end. Was this intentional? One of the main selling points to exiling is that is doesn't trigger abilities that look for something dying, so I would think that that's what you were going for. Yes, it was, correction is needed.
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Post by Daij_Djan on Dec 16, 2019 19:26:00 GMT
This thread is now closed, the poll can be found here. And here's the next challenge!
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