reizon
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Post by reizon on Dec 8, 2019 16:46:21 GMT
In a new plane called Alencia a feature known as 'advanced mana' is being formed. Advanced mana is basically combining 2 or more basic kinds of mana to create a superior kind of mana derived from such. It doesn't really add anything new, only better and/or higher.
Alencian Special: Creatures you control gain +1/+1 for every 5 lands you control.
To play, you make a Planeswalker, and spend 5 land points on these options:
1 - basic land 2 - normal land 3 - artifact land triple - legendary land {comes with a free non-land legendary card} 10 - Create another advanced land. ? - Unlock an advanced land.
The Imerians seek only to advance everything within the planes, no matter what, even their sworn enemies.
What is this?
An RPG, you take turns ROLEPLAYING, but with mana restrictions. However, it's open turns, within reason based on progression.
I hate laws...
- Realistic cards and roleplaying.
- Only advanced mana cards can have abilities outside the norm.
- The imerian druids must be protected for advanced mana cards to be developed
> It's based on their hunter ability. - The mana limits on cards is strictly enforced.
- Being a fire type, I legalize flaming and trolling as long as it's CIVIL.
That said, sorry for the laws, but I'm a firm believer of proper justice.
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Post by viriss on Dec 8, 2019 17:31:49 GMT
An example would be really really helpful. =)
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reizon
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Post by reizon on Dec 8, 2019 18:31:12 GMT
Sample "Advanced Mana": "Quarantine" Root Mana: Swamp + Island Basis: Quarantine seals people away from the environment, protecting them.
*Snip* All renders require proper artist credit in the appropriate space. "Unknown" does not work. ~Daij_Djan
This would be an example of a quarantine mana card. We develop all the kinds of advanced mana via the Imerians, however.
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Post by viriss on Dec 8, 2019 18:58:10 GMT
I'm not sure about the points on this one. Root Mana: Swamp + Plains Basis: Eclipse
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Post by Flo00 on Dec 8, 2019 21:19:01 GMT
I'm completely confused and don't have a clue what this is about. It sounds interesting though. Can someone please enlighten me?
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reizon
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Post by reizon on Dec 8, 2019 22:58:50 GMT
The points pretty much let you create lands, that's all to it. It takes Imerian status, enough points, sacrificing 2 or more lands, and a quest to get advanced lands going.
Otherwise, I will say when one of your Planeswalkers turns imerian. The ultimate goal is either to kill all the imerians, or to become one to dominate the planes.
Rayla, welcome. Approved 'Advanced Mana' path, but you will begin as a spy for the imerians. To unlock the Eclipse Mana, an empire must rise from the destruction of another empire, and you need 300 points to unlock it as well.
Mana is played like usual, tapping those lands each post you do, or other cards. Just know that this plays pretty much like a duel, thus.
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reizon
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Post by reizon on Dec 8, 2019 23:15:32 GMT
*Snip*
My Initial Lands:
*Snip*
Total: 3
*Snip*
Total: 2
Mana Goal: Quarantine Objectives: Pay 35 points, seal a group in a plane.
All renders require proper artist credit in the appropriate space. "Unknown" and "MTG Cardsmith" do not work. ~Daij_Djan
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Post by Lady Mapi on Dec 8, 2019 23:33:04 GMT
I'm completely confused and don't have a clue what this is about. It sounds interesting though. Can someone please enlighten me? I don't think anyone but reizon understands what's going on. Seems like some kind of variation on Calvinball.
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reizon
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Post by reizon on Dec 8, 2019 23:45:30 GMT
Dude, It's a generic rpg where you budget limited lands. That's all to it.
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reizon
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Post by reizon on Dec 8, 2019 23:49:20 GMT
Good bye forever. I've long since forgotten the owners of those graphics, and there's nothing I can do about it. If you require the artist, then I require it gone. BYE. Not to sound abusive...
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Post by Lady Mapi on Dec 9, 2019 0:13:08 GMT
Dude, It's a generic rpg where you budget limited lands. That's all to it. I mean, there seem to be a lot of rules that aren't public knowledge. Like, why does Eclipse mana cost 300 points to unlock, and are those points the same as land points? How do you get more points?
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reizon
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Post by reizon on Dec 9, 2019 0:17:07 GMT
Dude, It's a generic rpg where you budget limited lands. That's all to it. I mean, there seem to be a lot of rules that aren't public knowledge. Like, why does Eclipse mana cost 300 points to unlock, and are those points the same as land points? How do you get more points? It depends on the kind of mana your trying for. Eclipse would do exactly that, game-breaking specials that would nearly end the game with relative impunity, either for yourself or others.
Yes, land points. Just QUEST such for more. There's plenty of ways, but now you know the costs for Eclipse.
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Post by Lady Mapi on Dec 9, 2019 0:27:56 GMT
I mean, there seem to be a lot of rules that aren't public knowledge. Like, why does Eclipse mana cost 300 points to unlock, and are those points the same as land points? How do you get more points? It depends on the kind of mana your trying for. Eclipse would do exactly that, game-breaking specials that would nearly end the game with relative impunity, either for yourself or others.
Yes, land points. Just QUEST such for more. There's plenty of ways, but now you know the costs for Eclipse.
Right, and how would you quest? Like, would you need to declare that you're questing somewhere? Would someone have to request a quest from you? And then we get to actually playing this thing - is it played like some kind of forum-run game of Magic? Is it like Battle Boards? We just don't know.
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Post by viriss on Dec 9, 2019 0:44:01 GMT
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reizon
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Post by reizon on Dec 9, 2019 0:44:37 GMT
It depends on the kind of mana your trying for. Eclipse would do exactly that, game-breaking specials that would nearly end the game with relative impunity, either for yourself or others.
Yes, land points. Just QUEST such for more. There's plenty of ways, but now you know the costs for Eclipse.
Right, and how would you quest? Like, would you need to declare that you're questing somewhere? Would someone have to request a quest from you? And then we get to actually playing this thing - is it played like some kind of forum-run game of Magic? Is it like Battle Boards? We just don't know.Not know how to ROLEPLAY? Sounds like this community was stoned... Not to be confused with a duel, like in battle boards, RPGS are more about the plot, not the dueling.
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Post by Lady Mapi on Dec 9, 2019 0:54:47 GMT
Right, and how would you quest? Like, would you need to declare that you're questing somewhere? Would someone have to request a quest from you? And then we get to actually playing this thing - is it played like some kind of forum-run game of Magic? Is it like Battle Boards? We just don't know.Not know how to ROLEPLAY? Sounds like this community was stoned... Not to be confused with a duel, like in battle boards, RPGS are more about the plot, not the dueling.
I've done RPGs for 10 years now. They tend to have rules that are understood by the people participating, even if the rules boil down to "we take turns talking". You just kinda rocked up, slapped a chart with land-type costs into a post with vague comments about Alencia and Imeria, and then expected everyone to understand what the hell you're talking about.
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Post by viriss on Dec 9, 2019 1:28:18 GMT
Agreed. I'm totes winging it.
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Post by Flo00 on Dec 9, 2019 2:03:31 GMT
You just kinda rocked up, slapped a chart with land-type costs into a post with vague comments about Alencia and Imeria, and then expected everyone to understand what the hell you're talking about. That's actually a prfect description of what I witnessed here. Thank you. Seems like some kind of variation on Calvinball. Now that's a fun idea for a forum game...
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reizon
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Post by reizon on Dec 9, 2019 2:45:04 GMT
Exactly, now, the nitty gritty is just a land war and yes, we take turns just talking AND battling. Stats still apply, but I will translate those REALISTIC stats into roleplay style. So what you have is a war to gain mana and lands, but rpg style. You can either be FOR the advanced mana, or against it, but there you have it. IF your FOR, you become an imerian, or else your against them.
That's all to it, save mana management, which plays a role each turn you take, so there.
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Post by Lady Mapi on Dec 9, 2019 3:47:38 GMT
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reizon
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Post by reizon on Dec 9, 2019 3:50:49 GMT
Just expanding. Yes, it's like that.
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reizon
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Post by reizon on Dec 9, 2019 3:54:39 GMT
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Post by viriss on Dec 10, 2019 2:31:39 GMT
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reizon
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Post by reizon on Dec 10, 2019 3:13:12 GMT
That just leaves unlocking your chosen manna. But since I can't really do cards, I cannot really help.
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Post by Fleur on Dec 10, 2019 6:28:50 GMT
Bolq is a planeswalker opposed to the Imerian ways. He's a Sultai aligned Wurm planeswalker who channels leylines to his own short-sighted (but very rational) ends. He opposed the Imerian ways in part because he believes the old ways worked better, but more importantly, because he knows that the Imerian ways would make him weaker in the long run. Bolq the Endless Legendary Planeswalker - Bolq At the beginning of combat on your turn, you may sacrifice two permanents. If you do, CARDNAME becomes a 6/6 Wurm creature with trample, lifelink and indestructible until end of turn. : Whenever a creature you control deals combat damage to a player this turn, draw a card. : Destroy target permanent. (1x Free Planeswalker.)
Thousand Tunnels Land CARDNAME enters the battlefield tapped. : Add or . , Exile CARDNAME from your graveyard: Create a 6/6 green Wurm creature token, then sacrifice a permanent. Bolq's Domain Land CARDNAME enters the battlefield tapped unless you've sacrificed a nonland permanent this turn. : Add , or . (2x "Normal" lands.)1x Swamp as my basic land. Bolq does not make use of advanced mana.
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reizon
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Post by reizon on Dec 10, 2019 18:25:45 GMT
Stella looked at Rayla. "I'm a pilot, but the priority is to secure enough lands to help the scientists. We don't even have a proper society, and I'm unable to develop anything. Remember what I taught you of mana? Precisely. So, I hate to say it, but we must defend Alencia. I'll take the point, but others will need to provide the supplies."
The druids emerged then. They were the main mana researchers, finding things for others.
Ability Requests:
- Hunter 3, Artifact
- Hunter 3, Creature
- Hunter 3, Land
- Hunter 3, Enchantment
- Hunter 3, Sorcery
- Hunter 3, Instant
- Hunter 3, Interrupt
- Hunter 3, Legendary
Hunter lets you search your deck for a card and put it into your hand, paying the mana cost, then tapping the creature. One druid for each kind of hunter ability, but focus on island plus forest for them, please. They should be legendary.
Link from other place: forums.mtgcardsmith.com/discussion/4914/the-imerians-ep-1-from-the-phyrexians-needs-competition/p3
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Post by Fleur on Dec 10, 2019 21:20:52 GMT
What are the power and toughness stats on the Imerian druids? Bolq may or may not want to kill them
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reizon
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Post by reizon on Dec 10, 2019 21:26:15 GMT
What are the power and toughness stats on the Imerian druids? Bolq may or may not want to kill them 5/8, let's go with. The legend hunter has 8/12.
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reizon
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Post by reizon on Dec 10, 2019 22:03:11 GMT
Approved non-cannon abilities:
Gatekeeper - To play and use this card, [requirements]. Any Mode and Style feature. Mercenary - A player may, on his main phase, pay the mana cost to convert this card to his control. Respiration - Tap, Exert, regain lost oxygen counters. Fatigue - in order to attack and/or block, you must pay X oxygen counters each time. Science - when [action] happens, gain X research counters.
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Post by Fleur on Dec 11, 2019 0:08:47 GMT
Explorational Foray Sorcery Search your library for a basic land card and put it on the battlefield tapped, then shuffle your library. If you control six or more lands, draw a card. Casting Explorational Foray to tutor up an additional Swamp, then waiting for my next turn . Not interacting with anyone yet - Bolq has no interest in any form of collaboration so far.
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