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Post by kefke on Apr 4, 2019 18:20:36 GMT
Honestly? A part of me really just wants to slap that on a Feast of the Unicorn and call it a day... ...here's a different card. Art not included since credit wasn't provided and I don't speak Japanese to find it.
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Post by Daij_Djan on Apr 4, 2019 19:09:24 GMT
@ kefke: Apparenly, the artist goes by the username of ファビ山@コミティアひ13b on pixiv, Twitter and a few other websites - so that's fine to be used as artist credit.
Andway, here's my own take:
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 4, 2019 21:18:53 GMT
@ kefke: Apparenly, the artist goes by the username of ファビ山@コミティアひ13b on pixiv, Twitter and a few other websites - so that's fine to be used as artist credit.
Andway, here's my own take:
You're correct. I'll update my post to include the name.
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Post by Flo00 on Apr 4, 2019 21:59:56 GMT
Grim Service Enchantment - Aura Enchant creature You control enchanted creature. When enchanted creature dies, return it to the batltefield under it’s owner’s control and it deals damage equal to it’s power to that player.
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Post by Jartis on Apr 5, 2019 1:41:16 GMT
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Post by gamma3 on Apr 5, 2019 3:49:16 GMT
Saw the turtles in the background and I couldn't resist. Sorry not sorry.
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Post by Boogymanjunior on Apr 8, 2019 21:04:29 GMT
EDIT: Thank you very much temawimag and augur ! {Old version} Ashema's Feasting Enchanment-Aura Enchant creature At the beginning of your end step, put a 1/-1 counter on enchanted creature. You gain 1 life. When enchanted creature dies, return Ashema’s Feasting to it’s owner’s hand. “The refreshment for your next meal is prepared, M’Lady.”Could anyone help me to get templates of Sagas? There seems to be one here but if so, I am too stupid to implement it in MSE...
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 8, 2019 21:15:54 GMT
Ashema's Feasting Enchanment-Aura Enchant creature At the beginning of your end step, put a 1/-1 counter on enchanted creature. You gain 1 life. When enchanted creature dies, return Ashema’s Feasting to it’s owner’s hand. “The refreshment for your next meal is prepared, M’Lady.”Could anyone help me to get templates of Sagas? There seems to be one here but if so, I am too stupid to implement it in MSE...Did you mean to make that a -1/-1 counter?
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Post by augur on Apr 8, 2019 21:21:14 GMT
b]Could anyone help me to get templates of Sagas? There seems to be one here but if so, I am too stupid to implement it in MSE... [/b][/quote] pichoro's template that you've linked predates Dominaria's templates and is a different type of card entirely. cajun has a template for those Sagas, found in this thread
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 11, 2019 7:10:40 GMT
Okay, getting this out of the way before work has a chance to completely kill my mood. I'm a bit tired, so I might ramble a bit, but here goes... kefke - I'd be a hypocrite if I said that I wasn't okay with basing cards off of previous designs. I see that rather than make the card a static enchantment with a limitation for the effect's duration instead of an aura (I don't get why eating a unicorn is a continuous aura instead of a sorcery or something, but that's on WotC). As someone who likes confusing my playgroup by leading into combos with Bösium Strip, I personally enjoy the return of graveyard order mattering. Sadly, though, I kinda know firsthand how the graveyard can be ordered with a bit of creativity and discard. Tossing this into something like a Dredge deck running reliable ways to pitch certain cards into the graveyard. To that end, it might as well read "Creatures you control get +4/+0 until end of turn" for 4 CMC. Definitely not the best for balance, even if it is fun mechanically. Daij_Djan - I don't really see the point in delaying the lifegain or the graveyard exile by putting this on a Saga, but that first lore step is worth enough to run the card anyway, so I can't complain too much. Maybe it's for the tradeoff of forcing you to sac a creature as well whenever you're going to need to sacrifice something else? idk. With the mechanics aside, though, you do have one of the better looking cards in here by trying to incorporate the empty plate into the flavor of the card without needing to use a full art style (which makes some of the other entries hard to read since the picture is black and white). Flo00 - I feel like the logic of this could be explained with one of those silly expanding brain memes for how recursion works in Magic through different cards with this fitting somewhere higher up with "steal an opponent's thing, have them reanimate it, then have it hurt them anyway," which is funny for facing down stompy decks (even if I don't know if the CMC supports that matchup). Honestly not certain you needed to go full art for this, though. More to the point with identity, though, I don't really agree that this card would be monoblack with straight mind control as the effect. Other than that, this card would absolutely be great in limited... and the flavor is hilarious (of course she's under mind control, the artist description has her trying to eat soup with a fork!). Jartis - I'm going to be honest, I'm usually not really a huge fan of the idea of taking seemingly random art and making a legendary creature off of it. Usually. "Lady of the Manor" sounds proper enough to be an imposing title, yet since there's no real name and you've left it vague, it's an ominous one that surprisingly works. It's "the Lady of the Manor." Who knows her name? Who lived to find out? Does she even remember it? What gets even more fitting with that and the art choice is for the artist's profile - it's filled to the brim with fan art of Touhou characters (and whatever the fuck this thing is), with this one being one of the exceptions as an original character. Let me restate that - you made a legendary creature with an intentionally vague and detached identity, for a character in a work of art where the artist wanted to make a character detached from an existing franchise as a standalone piece. That is beyond fitting, and even if you didn't intend to do that, just the first half of that in designing a legendary creature around such a vague identity from a portrait of a girl with a thousand yard stare and an unreal smile is fitting enough to impress me anyway. For the actual effects, it's a lich type of thing for immortality and an ability similar to vampire, except without a care if she was the source of damage. I don't necessarily agree with putting the lich effect on the token, but I get it, it's part of the 'class' to have a servant. There is a problem in the wording for the lich effect not using commas in a clean way - the effect currently reads like it cares about a token called "Ramsley, Loyal Servant, Lady of the Manor." I'm also not certain that Hexproof really fits here, since she doesn't need the protection as much with indestructible (exile is fair game, and it's the token that needs the protection more). For where it works hilariously though, running that beside a Wrath and then swinging out seems like it would be fun EDH shenanigans. Even in constructed or in limited, the vulnerability of the servant probably isn't going to be caught before the player has a chance to kill another nontoken (only one and you get an even trade in power for mana, and even if they kill it earlier, that's two of their cards for one of yours). There's a lot to criticize and a lot to love here. gamma3 - That's my kind of silly. Art could have been zoomed out a bit, though, to include more of the turtle's shell and some of the flowers. Otherwise, fair and well-costed creature that does what it says - it's a snapping turtle robot. Name could use work so it isn't as redundant with the creature type. For a bit of clarity, I want to judge cards based off of their mechanics, how well they represent the mood and subject of the art, and the flavor binding the two, and this card covers quite a bit of that even if you were making a shitpost. Boogymanjunior - I searched "Ashema" to see if there was some flavor I was missing, and the first thing Bing (don't judge) returned was a result for the Shemale page on Wikipedia. Okay then... I'm just going to take your word that whomever she is she's relevant and not hold that against you. For the actual effect, we have a brutal flavor here - the player slowly eats whatever creature this is enchanted to alive. Mechanically, this works a lot like Glistening Oil except without the Infect providing a subtle way to stop damage. In lieu of that, lifegain, which means that in limited this is going to be a problem to deal with. The lifegain instead of infect works instead as a means to effectively prevent 2 damage from that creature when it attacks you, which, while it isn't amazing, is still workable for early game control. I wouldn't see that deck be splashed too much in constructed, though. Anyway, judgment time. {Winner}Even though I found some flaws with the token recognition and Hexproof, jartis's entry had some other design choices that made me satisfied enough with its mechanics. Boogymanjunior's entry came in a close second, and honestly, I had such a tough time deciding between the two of them that I rewrote this section thrice - one for each entry winning with a detailed explanation as to why, and one that ended in a tie. While boogymanjunior's card is an all-around solid entry with no real flaws (besides using a full frame for art), jartis's flavor for how he went about making a legendary entry so impersonal just pushed it a little over the edge for me. It was seriously a challenge trying to decide between the two of you. You both did fantastic this round.
Our other runner-up is gamma3. Even though he didn't capture the central subject that well or the general feeling of the art, he still made a creative entry that has a definite flavor and solid identity.
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Post by Jartis on Apr 11, 2019 7:31:59 GMT
Phew, thanks for the win! Based on your review, I guess it's a good thing I went to check the author's page XD I'm glad that you were able to get so much out of a design that I honestly didn't think was all that special, even though I personally like legendary things that are kind of nebulous ("The Lady of the Lake" is a similar example.) For the next piece of art, I tried to choose something that wasn't obviously any one color or card type, but could be cropped or interpreted in multiple ways. This piece is courtesy of Kim Hoocheol.
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Post by Tesagk on Apr 11, 2019 10:16:02 GMT
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 11, 2019 14:54:18 GMT
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Post by Tesagk on Apr 11, 2019 15:41:04 GMT
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Post by kefke on Apr 11, 2019 15:57:06 GMT
temawimag The fact that it mills your deck was intended to mitigate the control over it, by making sure that; - No matter how carefully you plan what goes into your graveyard, it won't stay static.
- You are heading for deck-out at a faster rate than your opponent, and only liable to get their faster trying to pitch more cards.
I'd have made the drawback stronger, but with the unpredictability, I'm not sure it would have been playable then.
Tesagk: Actually, I don't see your submission either.
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Post by Tesagk on Apr 11, 2019 16:47:35 GMT
Tesagk : Actually, I don't see your submission either. Weird. Had the time to look and... it's not there. Must have made it, but never posted. Doh!
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Post by Flo00 on Apr 11, 2019 17:09:38 GMT
temawimag: I kind of based it on Enslave. Of course I get your point. Only because there are two monoblack Auras granting you control of creatures, it doesn't mean that this is a black thing. Awaken the City Sorcery As an addiitional cost to cast Awaken the City, exile an artifact card from your graveyard. Put X +1/+1 counters on target land, where X is the exiled card’s converteed mana cost. It becomes a 0/0 Elemental creature with haste that’s still a land.
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Post by Daij_Djan on Apr 11, 2019 19:03:23 GMT
Congratz to our winner!
With the mechanics aside, though, you do have one of the better looking cards in here by trying to incorporate the empty plate into the flavor of the card without needing to use a full art style (which makes some of the other entries hard to read since the picture is black and white).
Actually, that is the reason I decided to design a Saga in the first place - it seemed the best template to use with the given artwork After deciding on this, I came up with the three stages of preparing a meal: finding some meat - preparing the dish - eating the food, which is how I ended up with the three abilities in the end.
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Evil Coco
2/2 Zombie
Posts: 110
Favorite Set: Shadowmoor
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Post by Evil Coco on Apr 11, 2019 22:45:18 GMT
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Post by kefke on Apr 11, 2019 23:52:36 GMT
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 12, 2019 0:04:30 GMT
temawimag The fact that it mills your deck was intended to mitigate the control over it, by making sure that; - No matter how carefully you plan what goes into your graveyard, it won't stay static.
- You are heading for deck-out at a faster rate than your opponent, and only liable to get their faster trying to pitch more cards.
I'd have made the drawback stronger, but with the unpredictability, I'm not sure it would have been playable then.
Tesagk : Actually, I don't see your submission either. The drawback only matters if you let it get to your upkeep, and if you aren't running any discard outlets or Entomb/Buried Alive effects, which anything that cares about self-mill would probably be running (and even players in limited, without that luxury of preparation, can still run heavy CMC kill spells). Whenever it comes out, you're free to reap the bonus off of whatever you set up on that turn. It's very feasible that the player could have something like a 4 or 5 CMC card on the turn that it comes into play, and then swing without a care for if the next card discarded is a land or not. It won't stay static, but it doesn't need to. Adopting a model like Vampire Nocturnus would have given more randomization for the power boon. Anyway, here's my entry for this round. Cropping out some of the skyline can really mess with the mood of it.
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Post by Boogymanjunior on Apr 12, 2019 18:46:20 GMT
Boogymanjunior - I searched "Ashema" to see if there was some flavor I was missing, and the first thing Bing (don't judge) returned was a result for the Shemale page on Wikipedia. Okay then... I'm just going to take your word that whomever she is she's relevant and not hold that against you. For the actual effect, we have a brutal flavor here - the player slowly eats whatever creature this is enchanted to alive. Mechanically, this works a lot like Glistening Oil except without the Infect providing a subtle way to stop damage. In lieu of that, lifegain, which means that in limited this is going to be a problem to deal with. The lifegain instead of infect works instead as a means to effectively prevent 2 damage from that creature when it attacks you, which, while it isn't amazing, is still workable for early game control. I wouldn't see that deck be splashed too much in constructed, though. Anyway, judgment time.
There was no intention at all, most often I just imagine a name randomly and take what I get. Thank you for the 2nd place and also much appreciation for your elaborated judging!
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Post by Tesagk on Apr 12, 2019 21:54:19 GMT
So here was the entry that I thought I submitted: I'll submit my entry for the new challenge soon.
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Post by hydraheadhunter on Apr 14, 2019 21:07:58 GMT
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Post by Jartis on Apr 18, 2019 20:44:37 GMT
Judging tomorrow. I know Tesagk mentioned getting an entry in so I'm just throwing this reminder up.
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Post by Tesagk on Apr 18, 2019 22:39:56 GMT
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Post by Boogymanjunior on Apr 18, 2019 23:02:26 GMT
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Post by Jartis on Apr 19, 2019 20:39:19 GMT
{ Flo00 }Honestly animating lands is one of my favorite mechanics, conceptually. (New Nissa is amazing, I love her.) I'm not sure why this requires an artifact sacrifice, especially from the graveyard, other than being a way to make lands of varying sizes on a card that is still affordable. All that saidm while it might not be the easiest way to make creature lands, or the biggest necessarily, it has the chance to, and it's a good cost to pay for permanent animation, especially since it's costed like a Hydroform. { Evil Coco }I'm gonna go top to bottom, because there's a lot to unpack here. 12 cmc. Hefty, but not unheard of, especially for that statline. Huge typeline, but those can be fun. The main issue here is that lands don't inherantly do anything (though subtypes do), meaning this doesn't gain any benefit from being one. Also it's an artifact land, which is typically seen as incredibly powerful, but that's probably lessened by the fact that it has a mana cost. It loses you the game if you try to cheat it out...rough. Defender so you can't attack with it out of very specific circumstances, making its statline much less significant. Indestructible makes sense, because it's a big target and you don't wanna waste 12 mana on a Murder target. Casting cost can't be reduced...this thing /really/ doesn't want cheated out. In fact, this may be the biggest thing keeping it from ever seeing play. Doesn't untap during your untap step; well, that shouldn't matter, because it can't attack and doesn't produce mana by itself, so we're essentially left with a big dangerous wall. I'm honestly not sure why someone would run this, if we look at other cards of this cost and size, we see so many upsides. Blightsteel Colossus is an 11/11 indestructible with trample and infect that you literally can't kill. Ghalta is a 12/12 trampler that you're likely to get for two mana. It That Betrays is an 11/11 that by itself gets you two free cards a turn /from your opponent/. 12/12 is big, for sure, but it either needs to be way cheaper with is drawbacks, or have way fewer of them. Like, literally any pro to outweigh the cons of playing it. { kefke }I like the use of the art, and I love the story this card presents. I'm not sure how I feel about the use of a new counter when something else could have been used (maybe divinity counters?), but I understand that sometimes you just need new counters. I would have liked to see reminder text for Renown (I had to look it up, personally). I don't really have any issues with the third ability, other than maaaaybe the equipment should be legendary, but that's just a suggestion. Mana cost seems a little low, since all the 2 cost Sagas tend to have weaker/temporary effects. Finally, I don't like it being common, but that could just be that you never changed the symbol, so I won't look too harshly at that. Ultimately, it's a good card, seems very fun to play, I'm just wondering if it's maybe a little pushed. { temawimag }First off, I'm so glad someone used this crop. When I chose this are I specifically zoomed in a few different ways to try to make different cards out of it, and I really loved the look of this, so kudos for that. On to the card itself, it's a simple token generator that fits in a variety of decks and is pretty nicely costed. My first issue I noticed is that it's not actually a Fortification. I realize it's not a typical card type (with only one ever printed) but if it looks like a cat and meows like a cat, it should probably be a cat. My second issue comes with constructed formats, particularly non-Standard ones. It would be too easy to fortify a dual land, tap it, create a token, then use the mana to fortify another dual land and repeat. It is rare, so perhaps that sort of interaction was intended, but in formats like Commander, Modern, Vintage, etc, mana is just too easy to come by and this is a fast way to fill a board with bodies. Most repeatable token creators have a mana cost, put the permanent in danger (via attacking, usually), or don't provide a way for themselves to tap (as lands do). Don't get me wrong, as an Orzhov player, I love this, but I definitely see it being a bit stronger than maybe intended. { hydraheadhunter }So, it ramps you for two, gets you a body, and then that 1/1 turns into two 2/2s when it dies. For 4 mana. Seems a bit much, since the most similar card I could find on a quick search is Hunting Wilds and it costs 6GG to animate two lands. Also, land tokens are a bit of an oddity. I get what the card does, but I could understand some people being confused by the wording of that part of the card. I would maybe like to see it cost a mana or two more, but I think it definitely has promise. (Sidenote: Uncommon or even Rare would also make me feel better about it without having to change much else.) { Tesagk }Interesting choice of colors. I see where they all fit in, but it's still unexpected. As for the effect itself, I have to wonder about its relative power. It's certainly stronger than Drastic Revelation and at a cheaper cost, but DR is over 10 years out of standard design practices now. Slate of Ancestry on the other hand is more expensive (due to activation cost) but repeatable and less color-weighted. Neither of them gain life. Ultimately, I think it might be a bit better costing 1 more, but it's so slight that I'm not even going to say its a recommendation. It's a well designed card as-is. { Boogymanjunior }This may be my favorite animating enchantment I've seen (next to Genju of the Realm. It's costly, but out of it you get a 3/6 (which is likely even bigger) that can spend one counter off of to buff your whole army (of probably weenies, given it's white/red). I just love the idea of your army striding around in this big animated fortress and being stronger because of it. Really great.
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Post by kefke on Apr 20, 2019 3:12:01 GMT
Jartis In all likelihood, it is pushed. The thought process was that I wondered what a common saga would look like. Sagas are all major stories, so for one to appear at Common, it would have to be an archetypical story. So I tried to map the hero's journey. Someone of low station is marked for greatness. They attempt great deeds - some growing stronger, and others falling along the way. Finally, there is some symbol - one of many symbols, in many stories - that marks them out as being "the hero" and are recognized for all time...or at least as long as their legacy lasts. Sometimes, that symbol is picked up by someone else along the way, if they too are worthy. I kept the cost low because the initial effects didn't feel like much. On the first turn it makes a non-legendary creature indestructible at permanent-speed. On the second turn it gets an ability that might make it a threat, but it has no protection, and has to get past the opponent's defences to get its benefit. While I admit that Renown 3 is a bit strong, I feel like just having that ability, combined with the threat of the Turn 3 effect is enough to make both creature and enchantment big targets for being taken down. Lastly there's the artifact, which can be destroyed itself, and you have to keep both the creature and the enchantment around for the preceding turns to get it. ...basically, I felt like the cost was justified, because it's so slow, and so dependant on the opponent doing nothing. Overall, the whole interaction felt really fragile to me, and like you wouldn't be allowed to get it off in most games.
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Post by Boogymanjunior on Apr 20, 2019 21:37:46 GMT
Ouh, thank you! The next picture is from bayardwu. Have fun!
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